Modded Convenience: How Mods Meet An Unsupplied Demand
ฝัง
- เผยแพร่เมื่อ 9 ก.พ. 2025
- / jimquisition
bsky.app/profi...
www.thejimporiu...
Mods are good. It was on the exact day a mod transformed the way I play one of my favorite games of all time that I learned Sony slapped a cease & desist on a Bloodborne mod that did what the publisher refuses to do. So let's talk about how important modding is!
#Bloodborne #Mods #DynastyWarriors #Emulation #PS4 #PS5 #PS2 #Games
the Bethesda Dance being effectively modded in in spite of Steph's intentions was both the best part and was amazingly meta
Great seeing the Sw/Sh Bethesda Dance again
Omg this
Now, can we get a loop of Steph's and Zilla's versions back to back?
I'm almost crying from how hard it set me off XD
Fucking brilliant! 😆
Can we give a like for Laura? This is one of the very few channels that does non-auto-generated subtitles!
A like? More like a standing ovation! My humble thanks for the great work you do.
As someone who tried to do Subtitling for my work's Meetings, Laura deserves a damn parade. My god, the terror.
Did the sub count go up this week?
A solid like indeed!
I would like to add my voice to the chorus of people enjoying the "take me home, coun-skeleton warriors" edit. Absolutely quality bit
That was goddamn genius.
It's such a niche steph joke. I love it.
God bless you, Zilla, for modding that old gag back into usability. If Steph wouldn't provide it, then you did a public service getting it accessible in the modern day by the modern audience.
Oh, and thank God for Steph, of course.
I actually screamed with joy when that old rif started playing
& steph is very happy with it the tone of god damned said it all
Zilla has been a fantastic addition to the team!
i do miss the crab claws and cane bit tho
That bit had me laughing so goddam hard. I love Zilla's contributions to this show.
Okay, I have loved everything Z Man Zilla has done with your videos since he started. Hiring him has been the BEST decision you've ever made for this channel. Him remaking your Bethesda is Bethetic stinger/dance thing himself so you can continue using that beloved bit is not only hilarious, but incredibly sweet considering your dislike of viewing your older, pre-transition work.
Zilla, I respect and love the hell out of you for your comedic chops, your musical skills, your heart, your kindness, and your ongoing support of LGBT (especially the T in these trying times) people.
I appreciate you, thank you so much! 💜🐼Z
Hear, hear!
It's gotten to the point where I can find a ton of enjoyment with the videos even when I watch them twice. Just listening once while I hoover or shower, then watching it proper with the visuals when I'm done.
Ah, that's why. (I asked in a prior comment thread why it needed to be remade and found the answer here)
@@ZMannZilla You are a light in the darkness, thank you for all you do
I did not think we'd get the Bethesda Dance of Shame in this, the year of our lord 2025.
And I'm here for it.
Updated with the goodest good boy(?. Please correct if I misgendered them) editor in this history of period.
Classics never go out of style.
@@r.f.switch5847 "He/They/Whatever" is what I put on most things, but thanks for considering!
(I recognize gender as a social construct, and myself as anti-social, lol) 💜🐼Z
Finally, a silver lining in this age of darkness! 😊
Laura Kate Dale does exceptional captioning of these videos, they even caption Steph's flubbed lines like 'wandabluh'. Truly exceptional.
For the record I made this comment before Zilla chimed in on the video.
She really is the best, and I'm thankful I get to work with her! 💜🐼Z
Yeah! ❤
Zilla I can't believe you actually timed every thrust and move to the beat perfectly. You've really outdone yourself this time.
I would feel bad for taking credit for that. It's all editing tricks. 😅 But thank you! 💜🐼Z
@@ZMannZillait’s still your own credit, as the editor 😉
@@ZMannZilla It's editing and you're the editor! You definitely deserve credit for it.
@@ZMannZilla as the editor you still get 100% of the accolades for it
"Take me home, cun-Skeleton Warriors" Fucking stellar edit ZMann! 10/10
Chef's kiss 👩🍳
I went "Wait, what?" and then I went "Oh my God!" Brilliant.
7:23 : People sometimes say when using mods - "Mod it until you break it" - But when it comes to Bethesda games I always say - "Mod it until you've fixed it"
If it ain't broke, it ain't Bethesda.
Let's not forget the mod that fixes the EXECUTABLE FILE for the steam version of Fallout 3
But who would want to play Fallout 3 after they buy it? (Joking, it's a fucking travesty and I wish I could go back in time to bully Todd while he pretends to be in the chess club)
I just bought this version of the game, good to know :/
What?
I believe Painkiller and V:tM Bloodlines also basically need mods to work on modern systems now. (Or at least, again, they're HIGHLY RECOMMENDED).
Steph, Zilla and Laura really are the Power Throuple of games journalism
Yus!!
The Powerpuff Girls of Games Journalism?
@@SageWon-1aussieI'd love to see a PowerPuff Girls and James Stephanie Stirling crossover!
Reminds me of one of those meme comics that are "Panel 1: Don't steal my video game! :| Panel 2: Then sell them to me :V Panel 3: :| Panel 4: >:(". Make your product available for purchase, and people will purchase them. If you don't do that, *you can't be surprised when people acquire them anyway*.
Exactly. Gaben said it best: The best way to fight piracy is to make the way to get games easier than piracy.
Same with mods and remasters. If you don't want modders to mess with your games, just make a better version available. That is how you make money. Heck...I wouldn't be surprised if this were one of the reasons we may have a crash of the industry!
Yeah, Nintendo, why can't I play Baroque on my switch, when I could if I lived in Japan?
@@henryfleischer404 THIS!!! There is a demand for games to be localized! Why not do so and make a mint?!?
Although, to be fair, there was an issue with the way a certain character was depicted in Mother 3 which prevented a proper US release. Hence why Nintendo was (somewhat) okay with the fan translation.
@@gamemasteranthony2756
*"If you don't want modders to mess with your games, just make a better version available. That is how you make money."*
Sadly, it's not. What companies aim for is efficiency, how to make the most while spending as little as possible; and that's by cutting as many corners as possible without affecting your sales significantly.
@@gamemasteranthony2756 There is always a modification someone could make that would make the game more enjoyable for at least one person in the world. Usually, the more work and effort that gets put into a game, the more attractive it is to the modding scene. Perhaps exponentially more hours of work went into BG3 than NES Tetris, and yet it also has far more mods than NES Tetris ever will.
The best thing a game company can do about mods is accept them as a natural part of the software ecosystem. You simply cannot release an executable out into the world that someone else cannot modify. Games like Factorio which bake mods into the core UI and make it easy are all the more beloved for it. Games that try to resist modding efforts just make the developer come across as curmudgeonly and greedy.
I WAS NOT PREPARED FOR Z MAN ZILLA'S RENDITION OF THE BETHESDA DANCE
I was not ready... but I am blessed. Thank you so much, that was amazing.
Thanks so much for the shoutout! Mods and emulation are so crucial for the continued life support of older games, for myriad reasons. The adversarial relationship that game publishers often have with this stuff is just so frustrating. Which makes it all the funnier that the most important suite of tools that've allowed me to explore the Souls games source back to an accidental leak. The first debug mode for Dark Souls was accidentally published as a steam update for the game way back. They just... gave it out. Which allowed for the creation of debug mods for other entries in the series, and was huge in helping people reverse engineer lots of aspects of these games. These games being notoriously mod-unfriendly got a huge boon from whoever accidentally published the debug build. The community and modding ecosystem is immeasurably better-off for that having happened, even though I'm sure Bandai Namco and/or From were pissed it did.
I'm also honored to be part of the Sleepy 3. I can confirm, I'm very eepy.
Thank you for your service.
I have just one game that proves the power of mods: Minecraft. The batbleeping insane things people have done with mods with that game - they literally makes games within the package on Minecraft. It is amazing.
Like, games like Stardew Valley made by one dude - for him not to release allowing for mods feels reasonable. But you know what he did? Added mod support so people could mod the game if they wanted. Because he doesn't think his vision is the ONLY one of value.
Props to Larian as well. They released a full modding tool kit and built an entire mod manager and store right into BG3 and you can still load any mod from outside the game the old fashioned way and, unlike bethesda, they aren't charging for the privilege to do it from within the game. The sheer amount of mods available in game and on the nexus for BG3 is staggering already. I can't wait to see what crazy stuff people come up with in the coming years because I have a feeling BG3 is going to have skyrim level longevity within it's modding scene.
minecraft mods and modpacks (collections of mods for minecraft with some glue to make them work together) can turn minecraft into figuratively entire different new games. vanilla minecraft is a little systematic exploration sandbox. but modded minecraft could instead be an automation game (Create, Nomifactory, Gregtech: New Horizons), or a dungeon crawler (RLCraft), or super realistic survival (TerraFirmaCraft), or a magical journey of powerful spells and strange beasts (Thaumcraft, Blightfall, Divine Journey 2). not to mention server plugins that are very close to being full mods despite your client not needing to become modified, like Hypixel Skyblock. it's extremely awesome just how much we can get from the funny cube game with our own collective hands.
it's also equally empowering to modders themselves, who can just make the cool stuff they want on top of an existing full game that already works out of the box, instead of spending days/weeks/months making the boring basic stuff like controls and inventory management and save files and terrain generation and movement and physics and whatnot from scratch that you would have to do if you made your own game
it's a win-win!
@@trollbreeder2534 Skyblock modpacks give me _life_
It really is like a brand-new game.
Concerned Ape is so good about mods, he lets the big stardew mod runners have info pre-updates so they can have their mods ready to go as soon as the patch dropped.
@@devilmikey00 Billions of years ago it was far from uncommon for games to be released bundled with creation tools (some even released the whole-ass source code), almost as if devs assumed people would want to have fun with their games which would in turn extend their lifespan and make them more popular (and sell more). Utterly unthinkable in today's Quadruple AAYYY landscape, where fun is illegal and only corporate control exists.
2:50 LOVE that cut off joke, i had to go back and check "no one said the C word, but then the SONG was cut, I LOVE IT
I. Love. Mods. A modding community is a big factor when I'm deciding whether to buy a game. Not only are they fixes to bugs, providing quality of life improvements, but sometimes they can provide whole new ways to play games. Extending the life of a game, adding value to your purchase.
It's genuinely the only reason I ever buy Bethesda games. I view the vanilla experience as nothing more than a template for the actual game to be built upon. Like, you couldn't pay me to sit down and play FO3/NV/4/SF vanilla. Especially FO3/NV which are slow paced, buggy and downright broken without mods. I can't believe people put up with the "run" speed in those games, it's like your crawling across the map. I bet like 50% of FO3/NV is just trying to get from point A to point B.
For sure. Look at the seamless co-op mod for Elden Ring. I seriously wouldn't doubt at all if FromSoftware decided to make Elden Ring Nightreign because of how popular the seamless co-op mod was.
On top of all this, modding _itself_ can be a lot of fun. I've lost count of how many times I've added every interesting-looking mod I could find to a game, got it working, and then didn't even touch the game for weeks. The simple act of taking something and making it the way you want it to be, or at least much closer, can be hours of entertainment, even if it's sometimes the Dark Souls style of entertainment where it's frustrating until you pull it off.
I was today years old when i found out Z Mann Zilla has a youtube channel, and what is video editing if not a kind of mods for videos? Shoutout to a true king of modding 💜
And now you'll find out why I largely stick to editing OTHER people's work... I cannot manage a YYT channel to save my life 😅💜🐼Z
😆
being able to take older games and basically bring them to their full potential via modding and emulation is the best. So many games I otherwise would have never enjoyed can be appreciated as the classics they are thanks to mods.
I spent a summer in college playing modded chrono trigger roms. It was fun to get to see different iterations of a game that benefits from replaying, and even getting a copy of it before it inevitably got taken down was part of the fun. I have absolutely no idea how i didn't give my computer turbo polio.
If Super Robot Wars 30 got a western release, it's thanks to all the fan translations that helped make the series relevant for us over there.
The original Fallout comes to mind. It's beyond tedious to play as it was released, not impossible or anything but it lacks so many basic QOL features we take for granted that it's a real struggle to adjust. Thankfully you can use the wonderful Fallout et tu mod which recreates the entirety of the first game within the engine of the 2nd game. This allows you to take advantage of the basic QOL changes they made to FO2 as well as load a whole bunch of FO2 mods into FO1 (FO2 has a much bigger modding scene). Makes playing that first game go from a chore to a joy so you can enjoy the wonderful writing it has without wanting to pull your hair out with tedious inventory management or just trying to buy and sell stuff.
Yep. Silent Hill 2 Enhanced Edition (the original game) for example. Turns the old PC release into arguable the best way to play the original.
Another great thing about modding and emulation: they don’t replace the original. It is very common in the gaming landscape to view remakes and remasters as replacing the original because we can’t access the original or that it’s simply said to be better. With modding and emulation, it’s all about improving access. It doesn’t replace the original, it adds to it. If you wanted to experience the original in its base form, you could. Without modding and emulation, publishers would just be removing player choice, which is convenient for them since they just want to do the bare minimum for the most money.
Thank you. I will never understand people that get upset about people doing something like modding or using a trainer on a single player game (or mode). It literally has zero effect on your or anyone else. Why do you care? Just saw someone crying about that on a video showing a trainer for FF7 Rebirth. I bought the game, and am playing it with one and using the 50+ options/settings it offers however I like while enjoying the game. I've also had being able to use a trainer help me with a softlock recently. Indiana Jones game, I had one of the 50 ancient rellics you can collect in the game fall into a part of the map you can't get to. So I just turned on no-clip and grabbed it.
"Sometimes a game you love is full of bad ideas and poorly thought out mechanics"
Me, looking at my thousand hours of EldenSoulsBorne... >_>
Why do you have to drop my World Tendency like that?
Speaking of Fromsoft and mods etc. I honestly wouldn't be surprised if Elden Ring Nightreign is because of the popularity of the seamless co-op mod.
@@sean8102 Miyazaki acknowledged seamless and even commented that the company may use something like it in the future back in June last year in an interview (I saw it in PCgamer); so you're likely right XD
Strong disagree.
There are SOME bad ideas in those games. They are absolutely NOT "Full" of them.
Mods make them better.
Mods are not REQUIRED to play them.
@Prophes0r FWIW, I agree with you on both those points
Mods give me the ability to customize the game to what I want to experience. I will always appreciate games that have in-house rules, tools, or options to cater to how I want to play.
that's the reason I started making my own mods decades ago... still do, to this day, but now I also offer them to the public cause someone might take value from them :3
Same here.
The joy that Steph feels when playing/talking about DW is infectious and makes me want to go back to those old games as well. The Bethesda dance was sexy, and should be reused multiple times.
I have never felt so validated as a gamer than when Steph said that The Lion King was an almost impossible game to beat and that they just wanted you to keep renting it from Blockbuster.
It was actually confirmed by the developers that Disney specifically instructed that - it's not the hardest game ever or anything but yeah, a lot of game difficulty in the 8bit and 16bit eras generally came from "this game would only be 15 minutes long without it".
@@THENAMEISQUICKMAN You can unlock a behind-the-scenes video in Rare Replay that says something similar, except it was specifically about Battletoads. Yeah, those parts where enemies would just fall out of hitstun and slap your shit? That was _by design because it meant you couldn't 1CC the game._
Not too difficult to extend that to other arcade games.
I had the PC port of Lion King. Never got past the last leg of the volcano level. Just, ugh.
Modders truly are the backbone of the PC gaming community while encompassing the very opposite of everything every triple AAA company stands for: a bunch of passionate folks who create free content for others solely because they love creating and sharing fun things with other people, with no expectation of profit anywhere down the line. It's one of the few things that still gives me some small hope for the game industry.
Hands down one of the best episodes of the show so far. Zilla's Bethesda dance was peak and Steph's exasperation perfect.
Whenever I fought a gym leader in Sword and Shield, I imagined I had an entire cheer section of Steph's doing the Bethesda is Bethetic dance.
And I thank God for that.
Thank you for subtitles, Laura!
Kill la Kill the game if is an arena fighter that got left in a shitty state thanks to arc system works to just silently abandoning it, and thanks to mods have breathed new life into it and made it one of the best and fun arena fighters to play. It even has costume mod support now. Mods really help games when publishers fail it.
Oh, really? I had no idea it had mods. Gotta check that out now.
@GurrenPrime look up Kill la kill IF Restiched
If any game needs costume changes, its the game where what clothing you wear determines how much ass you kick.
Thanks Zilla for the lovely Bethesda dance! I had to repeat that part three times before I could even continue the video
Zilla speaking role! Always love-Lee.
Zilla is such a gift
I'm only at the point of the panda dance and already Zilla has outdone himself.
Agreed. Fantastic addition to the channel.
He is the goat truly
I like how he added seagulls. Prawns have been very lonely over the decades.
*Looks at the hundreds of Sims 2 and Sims 3 mods that are just fixes for the most minuet issues imaginable in my folders* Ahh truly the result of unpaid white collar work is just beautiful! 🤗🤗
And only a quarter of them are sex mods.
And some so good yah did throw the creator some coins. Man I miss the 7 sins/7 virtues mods.
I haven't played the sims in a while but totally get what you are saying. Love it. Def one of the biggest pros of PC gaming. To be clear I'm not one of those "PCMR" people (find that cringy). Every platform has its pros and cons. But man modders do amazing things. Like Silent Hill 2 Enhanced Edition turning the old SH 2 PC port into arguably the best way to play the original game. Or Resident Evil 2 HD (texture pack). Pretty much one guy worked on that for several years, made trips to places where the original devs took pictures for textures that people have figured out over time. Not for every texture of course. But the mod dose replace every single texture in the game, looks significantly better, and most important, esp for a texture pack, it matches the art style perfectly. Or heck look at the Elden Ring seamless co-op mod. Not only is it a amazing mod (I was shocked how perfectly it works, played hours with my cousin without a single problem). I honestly think ER NIGHTREIGN was in response to how popular that mod was/is. Or the copies of original RE 1, 2, and 3 with the Re:birth patch that makes the games play perfectly on modern hardware/windows, adds x-input support (plug and play controller support), a simple launcher for setting resolution and other options etc. And with the "Seamless HD mod" for each game installed which makes the pre-rendered backgrounds look incredible, and much better on a modern flat panel monitor, or TV. And countless others.
I do modding and, not that it doesn't take skill, it is, however, in a game that was designed to support mods. Those guys that crack into the already compiled code and fix it are on a whole other level. Really impressive.
And while we're here, I think I'll get a french roast coffee, black with 2 sugars. Oh, and an apple danish on the side -- I'll be sure to tip.
I'm saying this almost every video these days, but without a doubt, this team is impeccable. Each and every one contributes making this channel greater than the sum of its parts.
Absolutely true, especially when emulation and mods go together.
Some people ported DMC3 Style Switch mod to PS2, others are working to restore hi-res textures in old games, and we are even remaking a complete DBZ game into Budokai 4.
It's fans who love the games the most.
Haha, I miss the technicolor fever dream of your old Bathesda is Bathetic routine, but I do love watching Zilla dance! 😊
Mods is one of the main reasons why people like PC gaming; fallout, doom, Skyrim etc would all be nearly forgotten if it weren't for mods.
I only played Skyrim because I saw the mod that turns horses into cars. Thought I'd start with a vanilla playthrough, but then needed mods to make sure the opening worked properly and the wagon wouldn't start doing cartwheels away from its destination.
As someone who put together a mod with an extensive list of quality of life features - some coded from scratch by me - I wholeheartedly agree.
What's funny is that the game in question was actually remastered. Twice. And the only quality of life upgrade it ever got was to skip non-battle cutscenes. Which only happened a few patches into the second remaster, IIRC.
Thanks for your hard work.
Jesus Christ, I need the bathesda dance reminder constantly. So glad to see it!
*In Psycho Mantis voice*
BETHESDA DANCE IS BACK!
On another note, this paired nicely with Mint Blitz's latest video. Turns out Halo Studios is relying heavily on modders (read: Halo Forgers/mapmakers) to make the majority of the content the game ships with nowadays.
0:20 slight correction here: the games industry only doesn't like mods and emulation, as they can't monetize them (according to their demands). E.g. Bugthesda and their infamous creation club, or Nintendo and their (sometimes) awful emulation of NES- and SNES-games with Nintendo Online/Switch.
Which is insane because a game being moddable is, in and of itself, monetization. How many people throughout the years have bought Skyrim on PC because they wanted to try it with mods? Marvel vs Capcom Infinite is getting a small but mighty resurgence because of Maximilian Dood's mod overhaul for the game. I'll bet that resulted in quite a pretty penny of profits for Capcom.
I wouldn't say thats the ONLY reason. Like, if someone put in a mod with objectionable content into an otherwise family-friendly game, that could reflect poorly on the original publisher and/or developer despite them not having anything to do with the mod itself.
Should be some other solution that would balance the needs of the developer vs the gains we could get from mods? Perhaps. It would just need to be a stance that could hold up in court, like allowing some mods would not prevent you from restricting others.
@@owenziegler9282 Yeah, Skyrim still regularly gets into the top 10 on steam and it's literally almost a decade and half old. That's all thanks to mods. No one is buying Skyrim in 2025 for the joy of playing vanilla skyrim. There is really no other publisher/developer that owes such a massive chunk of it's long term sales success to mods more then Bethesda.
@@ajbXYZcool okay thats just pure nonsense - thats like saying manufacturers of compressors get a bad reputation because some people use them to build potatocannons
what people do with the things they bought is their business - not the manufacturers.
@@SharienGaming True! Problem is sometimes truth isn't enough to convince someone that it's actually safe to buy Nintendo if they see child p. in a Nintendo game because of them.
@16:04 I didn't realise that what was missing from my life was a dancing kilted bloke in a panda head suit, but damn if I know how I managed before.
Zilla im thanking you from the bottom of my heart for the bethesda dance
I never personally used mods to learn game making, but I also want to praise mods for being a really good way that new game devs get into making the games we love.
That Mouthwashing plushie is going to haunt my dreams for a long time.
I started making mods around a year ago. I continue now with the same attitude: If nobody else is going to make it, I can at least do a bodge-job and hope someone better notices and builds on it.
You were searching for this 15:28 don't you? ;)
Yes. Yes i was.
Ah the seagull, my favorite music artist.
Help, I've heard this song many times before but I can't identify it by name :(
Edit: Nvm it's Pokemon I got it
The last time i saw Bethesda referenced on this channel I said out loud "I'll bring up the Bethesda Is Bethetic video on my own then, shall I?" like an actual lunatic. And then I did.
So happy to see it reborn.
Bethesda Dance: Zilla Edition made me so happy, I almost dropped my phone in the toilet.
The bits were off the rails this go around. Props to all involved!
that was a lovely Bethesda Dance segment, thank you
There's a beautiful mod for Starfox 64 that could easily be passed off as a remaster it's so good. It even decompresses the audio so you can hear "MY EMPEROR! I'VE FAILED YOU" in crystal clarity.
"Destroy all _three_ Energy Balls!"
Mods and modders are irreplaceable. At minimum, they make broken games accessible. Best case, they add creative new mechanics, storylines, or find ways to enrich the worlds of the games they work on.
I endlessly play Skyrim and Stardew Valley solely because the modding communities are so creative. SDV especially has one of the most wholesome and supportive communities I've ever seen and continues to thrive because they work hard to keep everyone's mods alive.
15:40 THANK YOU SO MUCH FOR REMAKING THSI LIL DANCE THING
Z. Mann Zilla is the best! Also, thank God for Stephanie Sterling! (since they forgot to say it at the end of the video)
need a thousand enemies at the same time mod.
I love how fans keep games alive
Zilla lookin' thick AF and i am here for it.
Y'all are doing wonders for my self esteem, thank you. 💜🐼Z
Right? And clearly he can work it! 🤣
15:28 Goddammit Zilla you beautiful Video-Wizard... you just made my day 😄
Topless Zman Zilla was something I didn't know I needed today
Dang, hope you know that Zilla is a keeper!
I had to spin back the Bethesda gag and watch again, 'cos watching Zilla do the dance was genuine quality
We need a standalone “let’s *poop* on Bethesda” video.
I would run a computer just to have it run on repeat 24/7z
I think more video essay channels should download the Z Mann Zilla mod. Don’t get me wrong, pre Zilla Jimquisition was great. But the Zilla mod adds such a je ne se quois that I can no longer separate the two. It’s exceptional stuff and more channels should adopt it.
The bethesda dances return with Zilla. Day made.
The lockon in Dynasty Warriors 3 is probably why I gravitated to Sun Shang Xiang in that game. Every attack she did was practically a circle so it was almost always a guarantee you would hit someone.
The Microsoft Minecraft mod theft is still infuriating.
The hardest part is trying to teach kids not to buy the store junk because they already exist online for free.
I'm liking these cold openings
TODD HOWARD!!!! Honestly the only good thing that Bethesda has done is treat Doom like the gaming royalty it is, but even then they screw up.
It really shows just how much of a miracle DOOM (2016) was, seeing as how even Doom Eternal mostly missed the point of what made DOOM (2016) good and made it...shockingly less fun. So much less personality, so much less freedom, even the desire to screw over the legendary soundtrack...I truly wish Eternal was better.
That was clearly a happy accident.
Passionate developers made it good DESPITE the executive meddling.
That is not at all the same thing as a publisher trying to make a good thing.
Publishers are so inept that they genuinely don't understand that "Make Line Go Up" isn't a good thing.
And I mean that last one literally.
I've spoken to several "executives" that, for real, couldn't understand it when it was explained to them.
> "Doing that only benefits you. It hurts other people."
- "Okay. What's your point."
> "It hurts people. So it's bad."
- "No. It's good for me. So it's good. That's what 'good' means."
> "But it hurts other people way more than it's good for you."
- "Why would that matter? If you give me the choice of $100 or $1000, taking $1000 is always the right choice unless it hurts me."
- "If someone has the choice to get more, and they don't take it, they are the broken one. Why would I care if they want to hurt themselves?"
@ShroudedWolf51 I really liked Eternal during the main campaign. But coming back for the DLC, I quickly got burnt out by the intended way to play. That style of play was just *ONE* way you could play 2016, why they decided to try to force only that for Eternal is beyond me. (Yes I know about stuff like Brawler mode, but that's the player going out of their way to make their own fun, and 2016 still had more ways to play than intended and brawler)
All the traffic light enemies have aged like milk too. Okay everyone, stop playing normally and wait for this boring Marauder to give you the green light so you can dispose of him and resume playing normally!
And then to make the final boss a giant traffic light... Yuck. They've said they were limited to what they could do with DLC, and fair enough on that... BUT who said the whole Davoth story arc and fight had to be DLC in the first place? Could have been a sequel, a new game. Didn't have to be a DLC traffic light mech.
To this day consoles should accept their TRC to have Colorblind modes added. And I don't mean filters. Filters fundamentally break art direction and make games arguably more confusing when trees and grass turn orange. Actual, only change important game objects color, Technical Requirements.
I love that we have a new Bethesda is Bethetic clip. I look forward to the inevitable 10 hour version.
Came down to comment about how amazing a job Zilla did/does editing this/every video Steph puts out, and was pleasantly surprised to find that I'm singing this praise with a chorus.
Mods are legal. That's all I have to say. Yes, there are ways to make a mod that's illegal, like if it's using copyrighted material. I can also make food that's illegal if I poison it. But, you get my point. Mods, in and of themselves, are legal.
I include mods that remove online stores and just give you access to all the stuff already on your hard drive in the data files. That's legal too. Remember Fallout Tactics? Well, I can't blame you if you erased that memory for whatever reason, but anyway if you preordered it you got an extra disc that unlocked a bonus mission. Technically, all it did was change a 0 to a 1 in a text file. So, I changed that 0 to a 1 in the text file. By today's standards, what I did was what, theft? If someone sells me a locked safe full of treasures, and then tries to sell me a key to get into it... I can just say no and drill into the safe I already bought.
Thank you Steph., ZMan and Laura ! RIP Pete Burns. Another outstanding video.
Fucking Zilla does it again. It genuinely brings a tear to my eye everytime he finds a way to make use of your long history of creative originality while also respecting who you are and always have been.
The long-awaited return of the Bethesda is Bethetic Dance!
Finally! I've been waiting so long for the return of the Bethesda song/dance.
Steph: "Godammit Zilla.."
Me: WHEEZING
YAY and LOL the Bathesda done a video games bad dance is back. sweet moves Zilla
Minecraft modding is something else. There is countless amazing small and large mods. Then there is even custom mod packs that add additional ways for the seperate mods to interract. Many custom mod packs even change the base game in a major way either to make it more challenging or just changing the dang game completely.
Minecraft as an rpg? Yeah!
Minecraft as a puzzle game? Yeah!
Minecraft as a hardcore survival? Yeah!
Minecraft as a farming game? Yeah!
Minecraft as a city builder? Yeah!
Minecraft as a roguelike? Yeah!
The modding community is also contantly getting better. Just look at the Create mod. Its probably the best mod for any single game. I remember seeing its trailer a few years ago and many people including me could even belive it was real
That mod is beautiful. I want to play DW3 again-again.
I'm visually impaired and having large fonts and larger UIs in games now has made it so much easier for me to enjoy them.
Shout-out to Laura for subtitling the ad-libs. Thank you Laura
I like seeing Enter the Gungeon when saying some games are incredible.
Bless Zilla for the new Bethesda is Bethetic dance.
15:28 - This is art. Pure art. Someone out there should make a ZMannZilla follower, complete with panda head, kilt, and sick dance moves.
Mods are a MUST . Into The Radius has spider-like enemies, i got arachnophobia. I mentioned a request for a mode that replaces the enemies but the devs ignored my request. Then an absolute hero came in and released a mod shortly after that takes the spider enemy out of the game and replaced it with a different enemy from the game instead .
Can we name this legend for posterity? I'm glad they could square you away ❤
@@ThePlayerOfGames Yes ! The user on Nexusmods is called "Saedriss", he is the hero who made the game playable for me and deserves all the credit .
Once again Zilla shows why they are the perfect editor for this channel
15:29 changed my life and I will never be the same again.
Big Rigs Over the Road Tactics is a turn-based tactics game that turns into an RTS, if you leave a truck in reverse for more than three consecutive turns.
You gotta warn a girl before a shirtless Mann Zilla dance party!! I nearly succumbed to the vapours. I will be watching it several more times. Thank you. ❤
I loved the monster design in The Suffering. They were all done by Stan Winston's Creature Shop to symbolically represent one of the "evils of the island". But you prolly already knew that.
Won't lie; I prefer the older "Shit on Bathesda" dance. That said, I understand why it wasn't used and I love the that it's back. Thank you, Steph! :D
My truthful light in darkness of gaming bits and bytes. ❤
Mods and emulation are essential for making games the best they can be. (And preserving them in emulation's case). Thank you as always.
Update: I can co-sign that fan translations are how I got to play Mother 3. What a wonderful game
In the future, I think it would be cool for you to shout out the Video Game History Foundation and their work now that their library is online
I really have missed the lobster dance. Thank you Pandaman for giving us a taste.
As Gabe Newell once said, piracy is a service issue. If the sellers of games don't want the people taking matters into their own hands, they should provide the people with affordable and available releases of those older games. Either that, or the sellers should remain silent, lest they incur the wrath of a shining paragon of humanity, like a certain unfairly-incarcerated custodian.
Companies think that they "have" to file takedowns to protect their IP, but they should be more concerned with survival through good behaviour, where they are convinced that they could lose EVERYTHING if they anger the wrong slumbering god. We need a world where copyright law and IP law is fiercely DISenforced, ideally by virtuous beings who genuinely have strength and durability to rival a thousand men; the kind of being that could laugh off a thousand bullets while cutting down lesser beings by the score.
Revolutionary talk aside, 8:52 makes me think of Benny from the Thief games. Now THERE was some world-class VA.
Holy crap, a return of the Let's Shit On Bethesda gag? Hats off to Zilla!
Greed destroys everything.