Adding MULTIPLAYER to my Game! (ONE WEEK LEFT!)

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  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • 🎮 Add to your Wishlist! cmonkey.co/din...
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    💬 I've been working on this game for quite some time now but so far it was only working in Singleplayer, now I added Multiplayer!
    Thankfully using Netcode for Game Objects is pretty easy so I managed to get everything working in multiplayer very quickly.
    But at the same time I also ran into a ton of extremely strange bugs, hopefully by sharing my solutions if you come across the same issues you won't go crazy like I did.
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ความคิดเห็น • 142

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  ปีที่แล้ว +4

    🎮 Add to your Wishlist! cmonkey.co/dinkyguardians_devlog4
    🌍 Get AWESOME Unity Tools at 97% OFF! cmonkey.co/humblebundle
    🔴 RELATED VIDEOS 🔴
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    COMPLETE Unity Multiplayer Tutorial (Netcode for Game Objects) th-cam.com/video/3yuBOB3VrCk/w-d-xo.html
    5 MECHANICS in 1 WEEK! Can YOU help me with Game Design? (Devlog 2 - Dinky Guardians) th-cam.com/video/WG8E9bTsQ1k/w-d-xo.html
    Making a Co-op Action Automation Building Game! (Devlog 1 - Dinky Guardians) th-cam.com/video/JGnbmRkZj3U/w-d-xo.html
    Dinky Guardians Announcement (How I calculate Goals for SUCCESS) th-cam.com/video/pUEj6Y51x0k/w-d-xo.html
    Simulating MULTIPLAYER with AI for my Steam Game Trailer! (BONUS Tip on Cameras) th-cam.com/video/V1SKbaAQXp8/w-d-xo.html
    EASY Console! Run any Command! (Add Cheats, Set Gravity, Spawn Enemies Quantum Console Asset Review) th-cam.com/video/bOf6CjpuSFs/w-d-xo.html

    • @deepikaratnayaka7381
      @deepikaratnayaka7381 ปีที่แล้ว

      Hey it weird you are standing on screen, sitting on your chair is cool

  • @iknowcturne7362
    @iknowcturne7362 ปีที่แล้ว +9

    Bro you are literally the gigachad of Unity. You arms are big as your coding skills

  • @paridotgames
    @paridotgames ปีที่แล้ว +15

    New format is super engaging! I think making it less jumpy was a good idea.
    I'm hoping to dive into multiplayer soon so it's great having insight into what other people are experiencing with it, so thank you for sharing these updates!
    It's really impressive to see how much you're able to output all the time while constantly trying to improve everything. Keep it up!

  • @chuckdude514
    @chuckdude514 ปีที่แล้ว +7

    Nice Pitch Meeting reference, it caught me off guard lol! I really enjoyed these devlog videos so I think they will be a nice addition to add even more variation to your channel!

    • @cescimes
      @cescimes ปีที่แล้ว

      i definitely didnt expect ryan george here lmao

  • @iiropeltonen
    @iiropeltonen ปีที่แล้ว +2

    02:03 "I understood that reference!" - Steve Rodgers

  • @Synith19
    @Synith19 ปีที่แล้ว +6

    I like the new style of videos 😀

  • @AustiBomb33
    @AustiBomb33 ปีที่แล้ว +3

    6:00 I had a similar problem with a game I made for a school project, and it had to do with the NetworkObject's GlobalObjectIdHash.
    I had prefab objects in my scenes, and when i attached a NetworkObject to the prefab, all instances of the prefab would get an identical GlobalObjectIdHash (which must be unique to each NetworkObject in the scene, I believe). I fixed it the same way: removed and re-added NetworkObjects on almost every object in my scene.

    • @Angry-Lynx
      @Angry-Lynx ปีที่แล้ว +1

      So as usual, terrible negligence by unity devs, what a surprise ... ;

  • @curiousRhino
    @curiousRhino ปีที่แล้ว +1

    As a beginner I am now going through the TurnBasedStrategy Course and trying to improve my interest and code . Personally I haven't done any multiplayer tutorial or project but note Taken for future - "Build Multiplayer Right Away from the beginning". Thank you

  • @MrMattyMoses
    @MrMattyMoses ปีที่แล้ว +1

    1:57 Hey look I made the cut! 💪 Thank you for taking the time to walk us through your different bugs and fixes. I'll have to favorite this video for future problem solving.

  • @Hepsvlj
    @Hepsvlj ปีที่แล้ว +4

    2:30 man even codemonkey learns from codemonkey tutorials xD

  • @MiisoOnRoblox
    @MiisoOnRoblox ปีที่แล้ว +3

    I really like this new type of editing! It's really engaging. Unlike last time, my eyes can follow where you are around the screen now, aha. Great job! Can't wait to play Dinky Gardens.
    (Also, I was hoping you'd share what bugs you encountered and how you fixed them, thank you a lot for that!)

  • @mozzarella35
    @mozzarella35 ปีที่แล้ว +2

    Bro watches his own tutorials, that’s how you know there good. 💪

  • @goldone01
    @goldone01 ปีที่แล้ว +1

    On when to implement multiplayer, my view is in the middle between your two options. You will want some of core elements done to make sure the game is fun before adding MP because it will slow everything down, but too many systems increase the risk that you will need to rewrite something completely, especially if you have little MP experience. Or you build an SP prototype and then build the actual game with MP from the start.

  • @UnityDevJOY
    @UnityDevJOY ปีที่แล้ว +2

    5:30 Regarding the bug on the client side for which you don't have a stack trace to debug - why don't you use ParrelSync to see the console on the client side too?

  • @rapidstress2008
    @rapidstress2008 ปีที่แล้ว +1

    I loved the jumping around the screen type. It adds a bit of humour & fun to otherwise a serious channel!
    Just my opinion BTW...

  • @rid6233
    @rid6233 ปีที่แล้ว +3

    Love the devlogs and the new style fits really well love your videos keep it up

  • @rob3rtsayshi
    @rob3rtsayshi ปีที่แล้ว +2

    eyes much better! love it

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Heh yup, I still don't have a teleprompter so for this video I tried my best to memorize the lines and say them to camera, it was very difficult but I made it!

  • @jstevh
    @jstevh ปีที่แล้ว

    Going back over your own content to refresh is one of the BEST things ever. Also have done and relied on my own software to quickly get back up to speed.

  • @cheezum
    @cheezum ปีที่แล้ว +9

    Looks awesome! However, I feel like the ground terrain is too realistic and inconsistent with the cartoony artstyle of the characters. Keep up the good work!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +2

      Yeah I'm hoping I'll have enough time to polish the visuals a bit before the demo is out

  • @PrinceGaleel
    @PrinceGaleel ปีที่แล้ว +55

    hes too built for a game dev

    • @MiisoOnRoblox
      @MiisoOnRoblox ปีที่แล้ว +11

      With each game he releases, the stronger he gets ‼️

    • @JohnSatire1
      @JohnSatire1 ปีที่แล้ว

      Same thought I'm thinking maybe Polish?

    • @jovonabrams6336
      @jovonabrams6336 ปีที่แล้ว +4

      Year ago as I'm hearing his voice I kept thinking bubbles from trailer park boys, then he shows his face and he's a programming Chad!!! Lmao

  • @michaelp8376
    @michaelp8376 ปีที่แล้ว +1

    This is gold. Thank you! And nice format changes to the video. 👍

  • @NeoNthriller
    @NeoNthriller ปีที่แล้ว

    Great improvement on the last video. Didn't notice an echo this time around.

  • @iiropeltonen
    @iiropeltonen ปีที่แล้ว

    You're getting much better at this format. I like the detail of you "looking" at your code on the keyed in screen ✌️😃

  • @DagnirRen
    @DagnirRen ปีที่แล้ว

    My new favorite YT channel. 🔥
    Thanks for the information, this will help with my project :)

  • @adelAKAdude
    @adelAKAdude ปีที่แล้ว

    I like how you showed that you are a normal human as me having all these random bugs fixing them selfs randomly for a random reason ... Keep it up ... Looking forword to try the game

  • @chickenmission9156
    @chickenmission9156 ปีที่แล้ว +2

    using adobe audio enhancer makes audio perfect no matter what mic and room

  • @HexedDev
    @HexedDev ปีที่แล้ว

    I like that you talk about getting stuck because it feels more real as everyone gets stuck once in a while.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Yup that's a perfectly normal part of the process regardless if you're a beginner or very experienced. The one big difference is time, if I were a beginner then these issues would keep me stuck for weeks, whereas now I was only stuck for a few hours.

  • @codemite
    @codemite ปีที่แล้ว

    Oh god, it's good to know that I'm not crazy! I have encountered the unpacking NetworkManager prefab/placed NetworkObject bug as well and I'm pretty sure it's to do with every programmer's nemesis - cache invalidation. I would occasionally get network object prefabs with duplicate GlobalObjectIdHashes in the scene which led to absolutely nightmarish scenarios. Ended up writing an editor command to dirtify the NetworkObjects in prefabs and open scenes by double toggling the SynchronizeTransform flag (it might be enough instead of readding the entire component).

  • @kantagara
    @kantagara ปีที่แล้ว +1

    Thank you for "Super Easy Barely an inconvenience" catchphrase. Only the legends know the origin :D

  • @sbaev3nflow
    @sbaev3nflow ปีที่แล้ว

    Great news! Now make another addition to the turn based strategy course to add multiplayer to that, seeing as it's adding to an existing project versus a new one, and I'll pay extra! :D
    Thanks for all you do.

  • @bananplaysshuTV
    @bananplaysshuTV ปีที่แล้ว

    I'm curious about a game devs routine for a day. I know you did a video on that years ago, but I would really appreciate updating that, and maybe dive more into healthiness as a gamedev, etc
    Great video, I'm making a multiplayer game off of your guides now, thanks, keep it up 😅

  • @jcd302
    @jcd302 ปีที่แล้ว

    You can do it! 👍🏼

  • @hellfim
    @hellfim ปีที่แล้ว

    Great video as always! I think that some more jumping around the screen is okay.
    One more thing to improve is eyes movement (or rather NOT movement). I believe you are reading from some kind of telepromter and it would be much better if your eyes weren't that fixed.
    It certainly looks smoother in those parts where you've read the script ahead and freely looking (and pointing) around.
    Hopefully I didn't offend you as I didn't mean it in any way. Keep up the great work and good luck!

  • @lime_68
    @lime_68 ปีที่แล้ว

    I got used to previous format, I guess somewhere in the middle would be nice, showing yourself in the beginning and then switching to old format(behind the scenes)
    Brackeys did that

  • @ZukuseiStudios
    @ZukuseiStudios ปีที่แล้ว +1

    Awesome style, really engaging videos, more like a mini movie story, also I reckon Code Monkey can Bench press around 125-130kg, so Buff Monkey

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Heh not quite there yet, my max bench is 110kg, going up slowly but surely

  • @quentinjulien7633
    @quentinjulien7633 ปีที่แล้ว

    I got the same error on the animator while following your multiplayer course with the latest version of NGO. I decided to ignore it too since it's not game breaking and it was almost impossible to find the root cause, especially since you can't add additional logs the NGO code. Thanks for the devlogs and good luck for the Steam Festival !

  • @codemite
    @codemite ปีที่แล้ว

    7:13 Had a similar one as well, I believe there's a race condition somewhere. I worked around it by adding a test component in the scene with an earlier script execution order which basically fires on awake something like
    If (network.serverRunning) { return; }
    else { network.StartHost(); }
    And only for the UNITY_EDITOR define, so it doesn't bleed into a build.

  • @fv4202x
    @fv4202x ปีที่แล้ว

    Wasnt it harder to convert game to multiplayer- Woww while I was listening you answered my question

  • @emmanuelgonzalezcaseira9141
    @emmanuelgonzalezcaseira9141 ปีที่แล้ว +2

    With the deadline coming closer and closer I find myself thinking "Dude, we get it, go back to the game and finish to submit it!" xD lol. Hope you make it! and don't take this as me having something against your videos, they are perfectly fine and a nice addition with an entertaining new format, it is just the deadline that is making me think this. I do appreciate though that you actually take your time to tell us about it.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      Heh yeah today was definitely an extremely stressful day, I recorded edited and published this video, and right now it's 9PM and I'm finally actually working on the game.
      As long as nothing goes seriously wrong I think I should be able to hit the deadline, should be interesting!

  • @ListonJiu
    @ListonJiu ปีที่แล้ว

    Great Video!!
    Can you please make a video on Client prediction using physics?
    I have been struggling with this issue and there are very few resources available on this toppic.

  • @coryjamescooper
    @coryjamescooper ปีที่แล้ว

    Drop the arm routine, king 👑 💪🏋️

  • @CharlieFleed
    @CharlieFleed ปีที่แล้ว +3

    I implemented multiplayer with Mirror and in the case of scriptable objects I moved them in my resources folder and instead of sending them across the network I send the path and I load them at destination. I thought I would mention it in case someone finds the idea useful.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Yup that's also a valid option! Although be very very wary of using strings

  • @relight4797
    @relight4797 ปีที่แล้ว

    I feel that if you're going for a calmer style then it makes more sense to just sit down with a face cam. Allows you to have a stationary microphone and consistent audio quality. Great video as always though!

  • @ChrisBurns3D
    @ChrisBurns3D ปีที่แล้ว

    Ill see if I can join the next live stream to play test!

  • @ChristopherCricketWallace
    @ChristopherCricketWallace ปีที่แล้ว

    it sounds like the NetCode library has some lifecycle event problems. Connections, initializations, and linking that happens in a specific order are failing or being missed when you enter various application states during Unity development and debugging. Events that are something like: onLoad(), onResume(), onDestry(), onMoveToBackground() are not quite bulletproof in the NetCide lib. (that's a guess based on stuff working when you re-add things or only in one workflow)

  • @yaboishadowninja
    @yaboishadowninja ปีที่แล้ว +2

    This is a good devlog, I really like it! Btw are you still working on your other game Total World Liberation?

    • @theashbot4097
      @theashbot4097 ปีที่แล้ว +1

      that is on pause for right now. when he finishes this game he plans on going back to making that one.

    • @rid6233
      @rid6233 ปีที่แล้ว

      He is still working on it but he wanted to release a game this year so he postponed it to 2024

    • @yaboishadowninja
      @yaboishadowninja ปีที่แล้ว

      @@rid6233 oh that's right. Thanks.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +2

      Yup that's on hiatus until next year. I'm really looking forward to getting back to it but it's going to be a massive project that will take a long time.

  • @marcelgehtdichnixan5370
    @marcelgehtdichnixan5370 ปีที่แล้ว +1

    This guy is built just like his game builds

  • @LiLAlien69
    @LiLAlien69 ปีที่แล้ว

    Thanks i needed this!

  • @ErosGuerrero
    @ErosGuerrero ปีที่แล้ว

    I would love to see a Local coop tutorial☺️

  • @Abdulwahab-vb6he
    @Abdulwahab-vb6he ปีที่แล้ว

    you can move your hand during talk😁

  • @LowLevelLemmy
    @LowLevelLemmy ปีที่แล้ว +1

    Codemonkey watches his own videos to learn game dev 😂😂

  • @chahdstudio8849
    @chahdstudio8849 ปีที่แล้ว

    greate video as always thank you, but what about a multiplayer template that make our life easier!! a plug and play template that have a character selection/customization, room creation/join, a lobby and all the base for a multiplayer game + steamworks integration, i will buy it even if it will cost 200$

  • @kastordark___
    @kastordark___ ปีที่แล้ว

    bro ur gains.... damn good work ur gym

  • @chaostellar
    @chaostellar ปีที่แล้ว +1

    good stuff

  • @SwatHound
    @SwatHound ปีที่แล้ว

    Hearing about how you are dealing with so many issues that you have no idea why they are broken is very cathartic.
    Half the time I'm using unity it feels like the fix is to restart unity and suddenly everythings working properly again.

  • @davidwusoftdev
    @davidwusoftdev ปีที่แล้ว +1

    Hmm... I never thought about removing and readding the network object component to see if it fixes a bug.
    I've been trying to implement NGO on a small project for the past 3 days but I'm having problems with syncing between clients. Maybe that'll do the trick.

  • @Caphalem
    @Caphalem ปีที่แล้ว

    I would never have guessed that GigaChad sounds like CodeMonkey

  • @RealRogerFK
    @RealRogerFK ปีที่แล้ว

    I swear if DOTS doesn't solve the maddening lingering decade-long headache inducing problem of networking in Unity they're completely done for anywhere outside of indies and singleplayers lol. Will use this video as "I don't wanna go insane." y'know

  • @nixonscherbarth1974
    @nixonscherbarth1974 ปีที่แล้ว

    I’d love to see a compilation of you going crazy trying to fix these net issues 😂

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      Heh that day was extremely stressful, every time I fixed one another issue popped up, I'm definitely very happy that it's all fixed now!

  • @GOSS_Ihor
    @GOSS_Ihor ปีที่แล้ว

    I don't think that after all stuff was changed from previous devlog video there's anything left to improve :d
    Way much better

    • @GOSS_Ihor
      @GOSS_Ihor ปีที่แล้ว

      @_CodeMonkeyGiveaway Best scam ever 🎉🎉🎉

  • @gabrielmarques8657
    @gabrielmarques8657 ปีที่แล้ว +1

    Nice video! Quick question regarding the migration process: can you still play the game in single player mode? If so, do you have separate codes for that or just runs a local host and works as a multiplayer under the hood? If the later, can you play without internet?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      Thankfully NGO makes that super easy, literally no changes are needed! I just make it a local game and everything works exactly the same, no connection required.

    • @gabrielmarques8657
      @gabrielmarques8657 ปีที่แล้ว

      @@CodeMonkeyUnity awesome, thanks!

  • @QRF-un1os
    @QRF-un1os ปีที่แล้ว +1

    What type of game i make for mobile

  • @ALQAWSI
    @ALQAWSI 4 หลายเดือนก่อน

    the Network solution from unity itself is so bad that the moment I add just the Network Manager I got error, and the error all about the network manager alone...
    Using photon or any other solution made it so easier for me.

  • @Angry-Lynx
    @Angry-Lynx ปีที่แล้ว +1

    Thats what u get with unitys multiplayer/anything done by them.
    Told ya ;

  • @jamesmillerjo
    @jamesmillerjo ปีที่แล้ว

    This game is becoming some kind of crowd designed product lol

  • @igorgebien8775
    @igorgebien8775 ปีที่แล้ว

    Dude can you make a tutorial for Fishnet multiplayer and how to implement it? I feel it is much better than Unity's Netcode (clunky)

  • @pubgtamil910
    @pubgtamil910 ปีที่แล้ว

    Sir how you study c# programing language give some hints pls......❤

  • @jonaso_o8109
    @jonaso_o8109 ปีที่แล้ว +1

    Hey, How did you implement unity netcode to work with steam?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +2

      Im using Unity Transport not the Steam transport so I didnt do anything different

  • @MGConstantin
    @MGConstantin ปีที่แล้ว

    Actually you jumping all over the place was soo funny 😂

  • @plekiko5180
    @plekiko5180 ปีที่แล้ว

    Would you suggest Unity Networking over something I am more comfortable with: Photon Pun?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      From what I know Photon is already pretty great so if you're already familiar with it I would say stick with it

  • @Abdulwahab-vb6he
    @Abdulwahab-vb6he ปีที่แล้ว

    why don't move ai to jobs system, you have made vid in 2019 it was pretty great.i really want to move into Jobs system and Burst compiler, can you make course on it too?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      Right now the game isn't suffering from any performance issues so there's no need to overcomplicate things. If that changes then yup I will definitely look into the Job System

  • @StickyLabDev
    @StickyLabDev 6 หลายเดือนก่อน

    I hope I can be smart like you

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  6 หลายเดือนก่อน

      I've been programming for 25 years so yup just keep it up and soon enough you will have the same knowledge I have!

  • @flaalf3911
    @flaalf3911 ปีที่แล้ว

    Hello, I am very interested in the multiplayer aspect.
    But also in terms of costs. If you use the services of Unity and others. I came across photon pun 2 which also allows you to use your own servers, I don't think Unity gives you that freedom.
    Would love to hear your thoughts on this or maybe it's worth a video of its own, because it's not just about how easy it is to program something, which is of course important, but also how much the service costs.
    If you've mentioned it before or said something about it, feel free to give me a link, I'd love to watch it.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      You can definitely use your own servers with NGO, just make a server build, host it somewhere and connect directly to the IP. No extra tools or payment needed.
      I haven't used Photon so I can't really compare the two, but other than the random bugs that I had in several hours the rest of the development has gone very smoothly.

    • @flaalf3911
      @flaalf3911 ปีที่แล้ว

      @@CodeMonkeyUnity
      I never replied to you, sorry about that.
      Thanks for your answer, I will try NGO and see if it fits.

  • @TopRankX
    @TopRankX ปีที่แล้ว

    Hi, I wanna know how can I pass a List on a ClientRPC ?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      I'm not sure that's possible in an RPC, but I believe you can use NetworkList

  • @munhibmasood
    @munhibmasood ปีที่แล้ว

    Hey bro!
    The Error that I discussed with you ( The GPU Timeout Error ) is not resolving, I Tried every single thing like talking to unity support, updating unity, updating graphic card driver etc but the error is not going away.
    What should I do now?
    Should I quit unity?

  • @rob3rtsayshi
    @rob3rtsayshi ปีที่แล้ว

    How do you feel about game development as a career at the moment? For some reason I am discouraged with the growing AI threat. Do you think its coming for game dev?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      On what discipline? The only one that I see being severely affected by AI is concept artists. Everyone else will simply use AI to make better games faster.

    • @BeviCall
      @BeviCall ปีที่แล้ว

      Software / game development is one of the best careers to get into regardless of how good AI gets. I wouldn't worry about it at all. It's complex and companies still need finished products delivered, something AI wont be able to do for years. Generative AI that makes pictures and text is just good enough but that doesnt work for games.

  • @artur8904
    @artur8904 ปีที่แล้ว

    where do you host your game server to play it online?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      I'm using Unity Relay unitycodemonkey.com/video.php?v=msPNJ2cxWfw

  • @ChristopherCricketWallace
    @ChristopherCricketWallace ปีที่แล้ว +1

    he must be coding in between sets. #gainz #extremeProgramming

  • @PG13park
    @PG13park ปีที่แล้ว

    9:00

  • @Tbjbu2
    @Tbjbu2 ปีที่แล้ว +1

    pls add chapters to the episode so it's easier to skip parts I'm not interested in (like unity code)

  • @saibadam
    @saibadam ปีที่แล้ว

    Hey bro the game looks really good but i m sure there are many good asset packs can u use those? This just looks bad

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Right now my focus is on implementing all the mechanics, after that I will indeed polish up the visuals

  • @ComicusFreemanius
    @ComicusFreemanius ปีที่แล้ว

    Stop flexing your biceps on us.

  • @staynoobs
    @staynoobs ปีที่แล้ว +2

    How old are you??

  • @jud.su.5developer895
    @jud.su.5developer895 ปีที่แล้ว

    Very nice 😊 and you so shiny🌷

  • @kingapple638
    @kingapple638 ปีที่แล้ว

    Bro how to make revival system please say bro please bro this my request please 😢

  • @nachohotdawg5634
    @nachohotdawg5634 ปีที่แล้ว

    Dinky Winky

  • @nimagames8639
    @nimagames8639 ปีที่แล้ว

    Nice

  • @spiky6628
    @spiky6628 ปีที่แล้ว

    Hei! Ive followed you multiplayer tutorial and i observed that the position of the host and the clients dont sync corectly(almost 1 unit differenece). Did you come across this problem as well, if not do you have any solutions?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      The NetworkTransform has a certain position threshold tolerance, it will avoid updating the position as much as possible so it's intentional that the position isn't 100% perfect.
      If your game really requires that then either disable Interpolation in the NetworkTransform or just sync a NetworkVariable manually

    • @spiky6628
      @spiky6628 ปีที่แล้ว

      @@CodeMonkeyUnity thanks a lot

  • @kastordark___
    @kastordark___ ปีที่แล้ว +1

    hey.... i see you are very underrated..... just make ur devlogs funny........it will increase your growth..... trust me everything is just fine and the only thing which is missing is some good jokes....

    • @TheThursty100
      @TheThursty100 ปีที่แล้ว +2

      Did you add.....,...... deep breaths in the middle................. Of your sentence..................?....

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      Heh yup going the funny approach is certainly the most successful one, however that requires a type of personality that I don't really have, I'm really not good at trying to be funny like Dani

    • @kastordark___
      @kastordark___ ปีที่แล้ว

      @@CodeMonkeyUnity btw... how do you manage gym and yt and game dev?

  • @rithikkumarc
    @rithikkumarc ปีที่แล้ว

    Hey, I think the only thing keeping me away from buying the game is inconsistent artysle, the characterss are too toony while the terrain texture looks almost realistic

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Yeah I'm hoping I'll have enough time to polish the visuals a bit before the demo is out

  • @theashbot4097
    @theashbot4097 ปีที่แล้ว

    the mic still is not the best FYI. I don't really find it a problem though.

  • @Kousai
    @Kousai ปีที่แล้ว

    Oh no, he's hot!

  • @GSikNyang
    @GSikNyang ปีที่แล้ว

    honestly you are so handsome....wow...

  • @kuro_mantext
    @kuro_mantext ปีที่แล้ว

    Les goo b0ss

  • @neozoid7009
    @neozoid7009 ปีที่แล้ว

    😂😂😂😂I can See Where your eyes are Going Monkey😂😂😂😂

  • @johnabruce
    @johnabruce ปีที่แล้ว

    Looks AI generated.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      What does?

    • @johnabruce
      @johnabruce ปีที่แล้ว

      @@CodeMonkeyUnity The parts from a previous video at the first. Your eyes seem bigger. And Thanks for making great content.

  • @Aco4k
    @Aco4k ปีที่แล้ว +1

    So CodeMonkey makes Video games then Gets Jacked on the side lol.... Not ur typical gamer.

  • @XAHAK
    @XAHAK ปีที่แล้ว

  • @Ochenter
    @Ochenter ปีที่แล้ว

    So you aren't a monkey then...😮😢😢

  • @arcday4281
    @arcday4281 ปีที่แล้ว

    But my demo version was approved in 24 hours )