Thumbs up for spontaneous Unity tutorials made at 6:30am?? That took me more takes than I care to admit... Also, I realize I didn't really chat about the story for Dauphin in this video - that'll come in devlog #2! Thanks for watching!
Pixel art tip: use Pedro medoiras tutorials online, he was the artist behind celeste tower fall and more games, he has extensive tutorials that are incredibly helpful
I mean, those are the best dang gif tutorials I've ever seen and his knowledge really shines through those. Really good to get all those fundamentals but it didn't help me in developing my wanted style at all.
These videos are so dope. I know documenting the process is a whole other level of time and effort, so thank you for doing it to help your audience learn and grow from your experiences.
Looking awesome so far! Let me know if you need any help with the character design of the Player Character, NPCs or enemies at all. Looking forward to seeing your progress!
I’m not a developer (I write music for games), but this is so inspiring and well-made it actually makes me want to go build something. So stoked to follow along and see where this project takes you!!
I've started my Game Dev journey some time ago and this week I reached a mental block and was really unmotivated and this video helped me a lot! I'm looking forward to next dev log videos because I love to learn from others.
Love the impromptu tutorials. They point out things I might not think to look up or wouldn't know where to search for. Look forward to seeing the journey!
Instead of using a static class with constants you should make the PlayerAnimations class an enum instead. This way you do not have to repeat yourself and renaming states becomes easier down the line.
@@DevDuck Enum can have value of any valid numeric type but a string enum isnt supported in C# (well you could use .ToString() on enum values but i do not recommend it.
I followed you all the way through Blink, and am now excited to do the same and see where you take this much larger project! You’re one of my big inspirations! Keep up the awesome work!!! 😁
Your tip at the end of the video is actually VERY important general rule: never put hard-coded values in a code, just get everything into one place. All constants should be written as static readonly variables, and then referenced when needed.
YES! And alternatively you can have readonly ints that are hashes of strings. Ex: "public readonly int walk = Animator.StringToHash("Walk");" I've read that comparing ints it a bit faster than comparing strings(but I don't think its by much to gain noticeable performance)
@@goest1483 actually, comparing ints is much faster than comparing strings - when comparing ints you need only 1 operation to compare, but each character in a string needs to be compared, therefore, you need as many operations as the length of the shorter string! The easiest way would be to use an enum for that.
In some cases though, static readonlying values can actually cost clarity without bringing flexibility. Something like a value that must be zero for some code to work at all, or a required hardcoded null. The use cases of actual hardcoded contents are fairly clear cut and less common than a beginner programmer would assume, but they're also useful enough that I wouldn't say "never"
@@goest1483 What I do is I simply use constant integers instead of hashes. Say I want to keep track of the player character's state for what actions are possible, what animation to display, etc. I just have an integer variable called "state" in the player class, as well as a constant integer for each possible state. For example: public const int IDLE = 1; public const int WALKING = 2; Whenever I read or modify the state variable, I only reference these constants by name, and never pay attention to their actual values: if(playerInstance.state == Player.WALKING) ... playerInstance.state = Player.IDLE; It's just as clear as comparing strings, but more efficient.
Hey DevDuck, I really like the way you share your work, it really inspires me to work on games too! I'm looking forward to watching your next devlogs, keep up the good work!
This is awesome, man. I got SUPER excited when you said you were gunna give this a shot using Godot, because I plan on giving Godot a shot as well.... But then you went Unity. :( lol... Either way, very inspiring.
Well I did my best to give it a shot! And I'm certainly not opposed to making games with Godot in the future, I think it's just not the right choice for this particular project. Maybe I should make a video that goes more in-depth with how I created that prototype with Godot.
@@DevDuck you do whatever you wish! I love your content, you make it very enjoyable to watch. If you did happen to make a video about Godot moving forward, I'd be super happy about that. I've only ever made a game using 'Game Salad' about 7 years ago, so I have ZERO experience with Godot, Unity or any others. I will be using Godot & Blender because both of them are free. Thanks again; I really appreciate you! 😊
i have never made games before but i'm starting soon, i already have a game idea i'll start when I improve over the course of many years, i'd probably say that is my dream game and seeing this video makes me happy. looking forward to seeing this game evolve
@@audittlivereaction1964 oh, makes sense. Although unity is not the only engine out there, you know? I presonally have a trashy pc too and I can't run Unity, that's why at the moment I'm using Godot (it's a great engine btw). There are people who make games on chromebooks with tools like playcanvas.com/ so really, it's not the pc that's at fault here. You could as well just start now with whatever engine you can and switch to unity when you get a better pc.
I'm working on my own project and this video inspired me to work on it more. I just implemented a weapon-on-back system in some half and hour. Thanks, man!
Great video! I think everyone starts game dev with a dream project that is just too big for them to tackle as a beginner. That's certainly my case! I'm excited to see your next step in making Dauphin. Best of luck!
"Start Small". I started Programming with C++, I'm comfortable with Java and C# too. I've been doing algorithm and general design work for 5 years as a hobby and have recently got a couple of job offers in general software. I've picked up Unreal Engine game development as a hobby. And this advice rings true even for people who know Programming well. While the skill sets will be similar from general programming to game design, there is so much that is specific to game design. And like you mention, it's important to get comfortable in an engine. I have done jam projects in Unity, Unreal, Game Maker, Cryengine, and Godot, 2D and 3D where appropriate. Unreal just clicks with me personally. I'm getting comfortable with the Engine before driving into my first big idea project, a working title being "Passengers meets Event Horizon".
This is what inspires me to make games. There have been so many occasions where I'm looking for a certain type of game but can't find it, or I just have an idea for a game and think it would be really fun for me, so I can just make the game.
The separate class for animation variable is a good idea. At my old job, I developed a tool for the animation team which would go through all the states and generate a static Class with read only variables for each. It made life so much easier, and a menuitem and an editor window made it accessible
I'm not into game dev myself really but my brother really wants to. We both enjoy watching your videos. You definitely deserve the support you're getting. Thanks for sharing your life with us. :)
I know you were talking a lot about Godot Vs. Unity, and you wanted to move along with development (you mentioned that this video was already 5 minutes long), but I like it when you discuss those things. I find it useful that you discuss all your options, the tradeoffs for each option, and how you justified an option on your list. Thank you for the informative videos, and I hope Dauphin goes well for you!
I've been following you since Blink devlog #1, love the atmosphere of your videos. Keep up the good work, I know how scary and heavy on the shoulders it can be to start our dream games, but just go for it eventually you will have it done!
Looking forward to watching this progress! Just remember to get out of the house or just call someone to talk to while you work when you start feeling burnt out. Also don't forget that you can hire people to make an individual asset if need be for fairly cheap, even concept art if you're stuck on how something should look.
Hey DevDuck, congratz on 40k! Just wanted to give u some tips about your new projects from my experience : 1) Use the A* search algorithm for the enemies, I found this method to work extremely well on Unity top-down games. 2) You easily order the layers (so the player won't go over the trees) when you go to edit - > project settings -> graphics, set transparency sort mode to "custom axis", and change the parameters below to 0,1,0 3) You can use colliders / shaders to change the opacity of the trees (so the player is visible behind the trees) 4) UI can be really silly for different screen resolution, use a pixel-perfect camera and make sure the UI works on different resolutions. Good luck! :)
Really well done video! This gets me so excited to start developing games again when I have more time. Anyways can't wait for the next vid and see what you do :)
YES! THANK YOU! I’ve been searching all over everything to find how to use the new input system. This was actually helpful and it wasn’t even a tutorial! Thanks you!
Hey, thanks for the help. I am 13 and is trying to work on a game when I'm older. It is also my dream game, and you really inspired me to put hard work on it when I'm ready. I don't really know what to say now, goodbye! 👊👊🏻👊🏼👊🏽👊🏾👊🏿
I totally agree with starting small. That goes for anything. It's the small things that improve our skills, not the "big" overwhelming things that we never do.
Hello great Video! and good luck in your project! P.D: Instead of using a static class for PlayerAnimations c# has ENUMS , I think enums will fit better to your code. :) !
Dude, congrats on 43k (when watching the video :D) It really makes me happy too be one of the few who have followed you for a long time and I'm really happy to see you grow because you really deserve it and your content is high tier video! :D Keep up the good work and I'm sure that in a near future you will be one of the biggest Unity game dev channels your there! :D
Hello there! Great job, keep going and don't stop its great And don't worry about Likes and subscribers Or even comment that will get you down it is Part of the journey, just climb the mountain after the game comes On STEAM you will know how High you have moved, and never give up, it's your Dream not anyone else so do not let anyone tell Y O U But don't forget to take suggestions tho cause They are the once who will be playing it right? Alright then take care and see ya around the net.
This is still going to get finished faster even with the added difficulty of making edited vlogs, than another very popular game development that will not be named.
This was really cool, watching you actually make the game basically from scratch. Hope you succeed in making this a full fledged game soon so I can start playing this
Hey man, what an exciting journey that is about to unfold! Your tutorial on the new input system was SO straight forward, Brackey's tut on it was like...bleh....so thanks for that! I've been meaning to check it out!
Right? I can't imagine just saying to myself "Oh yeah, 5:45AM? Plenty of time to start on working on my dream game BEFORE I go to work at my actual job"
Me:putting together a group to make a game This video: start small Me:I am starting with the sprites and I don't have tile sprites yet but I'm getting there
I was really hoping you'd put your main character on a different layer so he would be behind all the trees and bushes but I'm sure you'll get to that next time
Hmm I wasn't able to get it exactly, but from what I can tell this is the Kame house from DBZ. Heres a link to the closest one I could find: polycount.com/discussion/215435/kame-house
in my A.I class we have a assignment where we need to use breath depth search and A* to solve NPuzzle ..what path finding algorithm do you use for your npc's
Props to you for starting this! My friend and I recently tried to develop a game, but didn't get farther than the ideation phase because we were trying to think about too much. The best thing you can do is start and keep it small!
somehow he has a way of making explaining stuff I already know make me feel smart instead of annoyed that i'm being talked to about stuff I already know
This is my dream job at the moment. I am 17 years old and i have no idea what i am gonna do after i graduate i would like to go to some kind of video game producing school but i am scared cause i got no experience in making games
I'm also 17 and in pretty much the same situation. but I'll probably go study music theory at university after all, since I've got more experience in that field. but I'm gonna learn how to program on the side so I can make games at some
Thumbs up for spontaneous Unity tutorials made at 6:30am?? That took me more takes than I care to admit...
Also, I realize I didn't really chat about the story for Dauphin in this video - that'll come in devlog #2! Thanks for watching!
DevDuck got a question are u a dad? You seem like u would be a cool dad
Maybe need godot tutorial 😁
It's amazing to see how much you can get done in the mornings! Just curious, what does your commute look like @DevDuck?
Dauphin... like Dauphin County PA?
Hello, would you please share the "knockback" method? Thanks
Looks great man, you're getting really good at that pixel art!
Dani you’re everywhere lol
@@Kibinai_ I wanted to write the same thing!
This pixel art makes me go YES!
Dani Dani Dounddd you agian hehe...
DaNi!!!
He makes development seem so peaceful.
It kinda is lol unless your doing a game jam...
What we don't see is him slam his head on the desk when he notices he forgot something when writing the code
"You mean C++ passes all variables by value unless you explicitly mark it? ... I'm gonna go rethink my life now."
Yeah i feel like he left out 27 hours of angry googling
Sometimes I get in these peaceful states when I don't have the fog of financial insecurity plaguing the back of my mind
Best of luck! I'll be watching this with great interest. :)
@Terry 20 DAMN IT
Why does the smiley face make this so ominous...
Heyy :D
Fellow springdieldian
Don't forgot to double check that parachute ma boi!
1:46 I was honestly expecting a Raid:Shadow Legends ad here, my ad skip reflexes kicked in immediately.
R A I D S H A D O W L E G E N D S
lol me too
Dániel Kalocsai LOLOLOL
hahahaha... true
@@tthung8668 because many, many TH-camrs sponsor raid shadow legends and it became a meme
This is so chill to watch while doing my own stuff
Pixel art tip: use Pedro medoiras tutorials online, he was the artist behind celeste tower fall and more games, he has extensive tutorials that are incredibly helpful
Thanks
Ruphus Langkopf youre welcome
Bill vicars? 😂
I mean, those are the best dang gif tutorials I've ever seen and his knowledge really shines through those. Really good to get all those fundamentals but it didn't help me in developing my wanted style at all.
xXDragonTribalXx I’ve played Towerfall and Celeste, and the Pixel work is incredible. He’s Definetly good 😳
These videos are so dope. I know documenting the process is a whole other level of time and effort, so thank you for doing it to help your audience learn and grow from your experiences.
I'm also plannin to start my first commercial game and post regular dev logs. I also have a full time job so your videos keep me motivated! Thank you!
Just don't take six years to release a beta of your first update
I was feeling very anxious late at night and watching this made me really calm
Looking awesome so far! Let me know if you need any help with the character design of the Player Character, NPCs or enemies at all. Looking forward to seeing your progress!
Chase your dreams bro,I am glad you are starting to make your dream game that you wanted.Good luck I know you can do it m8! : P
I’m not a developer (I write music for games), but this is so inspiring and well-made it actually makes me want to go build something. So stoked to follow along and see where this project takes you!!
DevDuck: "I think I'm gonna be sticking with unity for dauphin"
Also DevDuck: Converting 6 Months of Progress from Unity to Godot
Exactly what I tought
I've started my Game Dev journey some time ago and this week I reached a mental block and was really unmotivated and this video helped me a lot! I'm looking forward to next dev log videos because I love to learn from others.
Me: "I should reduce the amount of youtube videos I watch"
Also me: opening 50+ videos long devlog playlist by DevDuck
From developer to developer, good luck on your project! I've just subbed and I'm looking forward to keeping up with this project!
Looks great. Really happy seeing you go for more ambitious projects! Stay positive and motivated
So this just popped up in my recommendations and I'm very intrigued!I'll definitely be following Dauphin to see where it goes in the future.
Love the impromptu tutorials. They point out things I might not think to look up or wouldn't know where to search for. Look forward to seeing the journey!
I'm happy that this video got recommended to me
Instead of using a static class with constants you should make the PlayerAnimations class an enum instead.
This way you do not have to repeat yourself and renaming states becomes easier down the line.
I would've liked to, but does C# support string enums?
@@DevDuck Enum can have value of any valid numeric type but a string enum isnt supported in C# (well you could use .ToString() on enum values but i do not recommend it.
Is the variable actually required to be a string?
Sorry if the question might be stupid, I'm not that familiar with unity.
@@florianrager9631 Well I mean it's possible to make it other types of data, but at that point it's better to just use the static variables.
@@DevDuck doesn't need to be a string. Just pass the name of the value around.
Man your channel is blowing up! 40k to 53k in like a week?? I'm excited to follow this journey 😄
I followed you all the way through Blink, and am now excited to do the same and see where you take this much larger project! You’re one of my big inspirations! Keep up the awesome work!!! 😁
Your tip at the end of the video is actually VERY important general rule: never put hard-coded values in a code, just get everything into one place. All constants should be written as static readonly variables, and then referenced when needed.
YES! And alternatively you can have readonly ints that are hashes of strings. Ex: "public readonly int walk = Animator.StringToHash("Walk");" I've read that comparing ints it a bit faster than comparing strings(but I don't think its by much to gain noticeable performance)
@@goest1483 actually, comparing ints is much faster than comparing strings - when comparing ints you need only 1 operation to compare, but each character in a string needs to be compared, therefore, you need as many operations as the length of the shorter string!
The easiest way would be to use an enum for that.
In some cases though, static readonlying values can actually cost clarity without bringing flexibility. Something like a value that must be zero for some code to work at all, or a required hardcoded null. The use cases of actual hardcoded contents are fairly clear cut and less common than a beginner programmer would assume, but they're also useful enough that I wouldn't say "never"
@@goest1483 What I do is I simply use constant integers instead of hashes.
Say I want to keep track of the player character's state for what actions are possible, what animation to display, etc.
I just have an integer variable called "state" in the player class, as well as a constant integer for each possible state. For example:
public const int IDLE = 1;
public const int WALKING = 2;
Whenever I read or modify the state variable, I only reference these constants by name, and never pay attention to their actual values:
if(playerInstance.state == Player.WALKING)
...
playerInstance.state = Player.IDLE;
It's just as clear as comparing strings, but more efficient.
All constants should be constants...
Very nice! Your fast growth is very deserved.
Hey DevDuck, I really like the way you share your work, it really inspires me to work on games too! I'm looking forward to watching your next devlogs, keep up the good work!
Good luck man!
This is awesome, man. I got SUPER excited when you said you were gunna give this a shot using Godot, because I plan on giving Godot a shot as well.... But then you went Unity. :( lol... Either way, very inspiring.
Same! Godot is so easy to use and it is great for 2D games. Unity is all good though.
Well I did my best to give it a shot! And I'm certainly not opposed to making games with Godot in the future, I think it's just not the right choice for this particular project. Maybe I should make a video that goes more in-depth with how I created that prototype with Godot.
@@DevDuck you do whatever you wish! I love your content, you make it very enjoyable to watch. If you did happen to make a video about Godot moving forward, I'd be super happy about that. I've only ever made a game using 'Game Salad' about 7 years ago, so I have ZERO experience with Godot, Unity or any others. I will be using Godot & Blender because both of them are free. Thanks again; I really appreciate you! 😊
@@DevDuck Totally agree with you man. Keep up the hard work! You got it! You're a big inspiration for me!
@@DevDuck make game on unreal engine 4))))hahah))
You're vids inspire me. Thank you😁
i have never made games before but i'm starting soon, i already have a game idea i'll start when I improve over the course of many years, i'd probably say that is my dream game and seeing this video makes me happy.
looking forward to seeing this game evolve
Why start soon when you can start now?
@@MaoDev my PC can't run unity, I'm waiting for parts to arrive so i can build a better one
@@audittlivereaction1964 oh, makes sense. Although unity is not the only engine out there, you know? I presonally have a trashy pc too and I can't run Unity, that's why at the moment I'm using Godot (it's a great engine btw). There are people who make games on chromebooks with tools like playcanvas.com/ so really, it's not the pc that's at fault here. You could as well just start now with whatever engine you can and switch to unity when you get a better pc.
I always watch this vlog whenever i feel frustrated with my projects. its just so peaceful.
I’m rly happy this video showed up in my recommended! I’ll definitely follow u, great video! ;)
I'm working on my own project and this video inspired me to work on it more. I just implemented a weapon-on-back system in some half and hour. Thanks, man!
You have inspired me to really get into game programming! I’m thinking of ideas for games but it looks like a lot of fun
I feel so motivated and happy. Thx for starting a new game.
This kinda helps me understand coding and how games are coded
I had a huge game idea and I have a friend who knows a little programming. This video inspired me to keep trying to make my game a reality. Thanks!
Im not a programmer or anything. I study law. But i want to tell you in case no one reminded you, to keep at it bro. Slowly but surely.
Great video! I think everyone starts game dev with a dream project that is just too big for them to tackle as a beginner. That's certainly my case! I'm excited to see your next step in making Dauphin. Best of luck!
"Start Small".
I started Programming with C++, I'm comfortable with Java and C# too. I've been doing algorithm and general design work for 5 years as a hobby and have recently got a couple of job offers in general software. I've picked up Unreal Engine game development as a hobby. And this advice rings true even for people who know Programming well. While the skill sets will be similar from general programming to game design, there is so much that is specific to game design.
And like you mention, it's important to get comfortable in an engine. I have done jam projects in Unity, Unreal, Game Maker, Cryengine, and Godot, 2D and 3D where appropriate.
Unreal just clicks with me personally. I'm getting comfortable with the Engine before driving into my first big idea project, a working title being "Passengers meets Event Horizon".
This game is gonna be great, don't give up.
I was gonna edit to say thanks for the likes, but then i thought nah!
This is what inspires me to make games. There have been so many occasions where I'm looking for a certain type of game but can't find it, or I just have an idea for a game and think it would be really fun for me, so I can just make the game.
The separate class for animation variable is a good idea. At my old job, I developed a tool for the animation team which would go through all the states and generate a static Class with read only variables for each. It made life so much easier, and a menuitem and an editor window made it accessible
Man you are doing an awesome job, more detailed tutorials like these will be awesome.
Keep up hard with your work!
I like all the Eco-friendly games.
Yeah, somethings so nice about all of them.
Your videos are insanely motivating and calming at the same time!
Love the code, looks a lot cleaner that most I see on devlogs.
Great video! Very inspiring for new game developers I think! Keep posting! 👍🤓
You have to accept that you're never ready.
Just gotta try and see how it goes.
I'm not into game dev myself really but my brother really wants to. We both enjoy watching your videos. You definitely deserve the support you're getting. Thanks for sharing your life with us. :)
I know you were talking a lot about Godot Vs. Unity, and you wanted to move along with development (you mentioned that this video was already 5 minutes long), but I like it when you discuss those things. I find it useful that you discuss all your options, the tradeoffs for each option, and how you justified an option on your list. Thank you for the informative videos, and I hope Dauphin goes well for you!
Hey, excellent video! Really digging your desk setup too. Will be watching more of these, thanks and keep up the good work!
I've been following you since Blink devlog #1, love the atmosphere of your videos. Keep up the good work, I know how scary and heavy on the shoulders it can be to start our dream games, but just go for it eventually you will have it done!
Looking forward to watching this progress!
Just remember to get out of the house or just call someone to talk to while you work when you start feeling burnt out. Also don't forget that you can hire people to make an individual asset if need be for fairly cheap, even concept art if you're stuck on how something should look.
Scope is so important. Need to keep it tight, manageable.
Woop I'm excited! Sounds a fun series to get into, can't wait to see what you do!
Hey DevDuck, congratz on 40k!
Just wanted to give u some tips about your new projects from my experience :
1) Use the A* search algorithm for the enemies, I found this method to work extremely well on Unity top-down games.
2) You easily order the layers (so the player won't go over the trees) when you go to edit - > project settings -> graphics, set transparency sort mode to "custom axis", and change the parameters below to 0,1,0
3) You can use colliders / shaders to change the opacity of the trees (so the player is visible behind the trees)
4) UI can be really silly for different screen resolution, use a pixel-perfect camera and make sure the UI works on different resolutions.
Good luck! :)
Really well done video! This gets me so excited to start developing games again when I have more time. Anyways can't wait for the next vid and see what you do :)
I dont know why i got recommended this, but i am subscribing and will follow.
Good luck, bruv! Hoping to see more of what comes up.
This game is gonna finish before Yandere simulator gets released LOLLLLLLLLL
the second big bang is gonna happen before yandere sim gets released
In the years 2098 yandere dev has officially passed away..
yet he hasn’t finished the demo yet...
@@mightypurplelicious1625 I think the guy turned into a bit of a cocky snob anyways.
* laughs in 20k lines of code per entity and 30 else ifs for weapon system, everything 60 times/ second *
@@xXDragonTribalXx Turned into? Bruh he always was one
YES! THANK YOU! I’ve been searching all over everything to find how to use the new input system. This was actually helpful and it wasn’t even a tutorial! Thanks you!
Hey, thanks for the help. I am 13 and is trying to work on a game when I'm older. It is also my dream game, and you really inspired me to put hard work on it when I'm ready. I don't really know what to say now, goodbye! 👊👊🏻👊🏼👊🏽👊🏾👊🏿
Making games yet?
@@hugotodd3992 I've chosen to learn it when I'm older because right now I'm really busy
@@sup7530 Good choice!
I like how you're already at 46.5K subs man. Good work and well deserved. Keep up the awesome and I look forward to seeing more of the game.
something is telling me that I’m going to be a veteran for this series
I totally agree with starting small. That goes for anything. It's the small things that improve our skills, not the "big" overwhelming things that we never do.
Exciting video! I'm also starting on a new game ^^
Congratz! really liked the video. Looking foward to the next one.
Had no idea there was a revamped Input system available in 2019.3, definitely going to check it out.
just dropping a comment so I can say I ve been here since the start
Hello great Video! and good luck in your project!
P.D: Instead of using a static class for PlayerAnimations c# has ENUMS , I think enums will fit better to your code. :) !
Dude, congrats on 43k (when watching the video :D) It really makes me happy too be one of the few who have followed you for a long time and I'm really happy to see you grow because you really deserve it and your content is high tier video! :D Keep up the good work and I'm sure that in a near future you will be one of the biggest Unity game dev channels your there! :D
Hello there!
Great job, keep going and don't stop its great
And don't worry about Likes and subscribers
Or even comment that will get you down
it is Part of the journey,
just climb the mountain after the game comes
On STEAM you will know how High you have
moved, and never give up, it's your
Dream not anyone else so do not let anyone tell
Y O U
But don't forget to take suggestions tho cause
They are the once who will be playing it right?
Alright then take care and see ya around the net.
Godspeed on the new project! Work gets easier when it's something you actually want to work on
This is still going to get finished faster even with the added difficulty of making edited vlogs, than another very popular game development that will not be named.
Yeah a very specific simulator
This was really cool, watching you actually make the game basically from scratch. Hope you succeed in making this a full fledged game soon so I can start playing this
just gonna drop this comment here so when his game gets famous years later I can prove I'm not swimming on the mainstream wave
Bakusan gonna drop this reply to show the same
@@mrgameface1912 3rds
Same
Hey man, what an exciting journey that is about to unfold!
Your tutorial on the new input system was SO straight forward, Brackey's tut on it was like...bleh....so thanks for that! I've been meaning to check it out!
I think I should also be less lazy and work like you.
Right? I can't imagine just saying to myself "Oh yeah, 5:45AM? Plenty of time to start on working on my dream game BEFORE I go to work at my actual job"
awesome, congrats on making the video. I wish you all the best, as you know it is hard work but also extremely rewarding.
Me:putting together a group to make a game
This video: start small
Me:I am starting with the sprites and I don't have tile sprites yet but I'm getting there
Game looks dope dude! its been fun to watch you progress in your game dev career! good luck moving forward with Dauphin!
I was really hoping you'd put your main character on a different layer so he would be behind all the trees and bushes but I'm sure you'll get to that next time
I enjoy these series so much! Don't stop.
1:30 Yo where did you get that desktop background? I saw something almost exactly like that in a dream years ago
Hmm I wasn't able to get it exactly, but from what I can tell this is the Kame house from DBZ. Heres a link to the closest one I could find: polycount.com/discussion/215435/kame-house
It’s from spirited away
@@cccrit you're right, I went back to watch it after reading your comment and found the spot, thanks!
@Talon Playz I think it's an art recreation and not from the movie itself mayb
Talon Playz it’s a quick background during the train scene
Love the start of this new devlog! Can't wait to see what comes next! - I am excited to learn more about the game and what Dauphin actually is!
in my A.I class we have a assignment where we need to use breath depth search and A* to solve NPuzzle ..what path finding algorithm do you use for your npc's
Props to you for starting this! My friend and I recently tried to develop a game, but didn't get farther than the ideation phase because we were trying to think about too much. The best thing you can do is start and keep it small!
I love how dani's comment got more likes and replies than devduck himself
somehow he has a way of making explaining stuff I already know make me feel smart instead of annoyed that i'm being talked to about stuff I already know
This is my dream job at the moment. I am 17 years old and i have no idea what i am gonna do after i graduate i would like to go to some kind of video game producing school but i am scared cause i
got no experience in making games
I'm also 17 and in pretty much the same situation. but I'll probably go study music theory at university after all, since I've got more experience in that field. but I'm gonna learn how to program on the side so I can make games at some
watching this gave me this sense of joy!! Im so happy that you can finally start your dream game :) it looks amazing so far!!
DON'T FORGET ME WHEN YOU'RE FAMOUS!
He doesn't even know you to forget you
He does
Storkoid who is he?
@@genericturtle9202 The ancient one
@@genericturtle9202 Whomst we are devoted to as he rouse from his 1000year slumber
This inspires me to get back to work on my survival game that I'm making. Thanks man!
What do you use for your rgb back light controller? Looks like it’s pulling data from the output
You gained over 30 thousand subscribers in 2 months?? That is awesome, keep up the hard work and good luck with your dream game!
I liked your video when you said it might take you years but that doesn't scare you and then I tried to like it a 2nd time when you used godot
Yay! Another devlog series! Keep up the good work!
I just started to make a game but i sticked with unity because godot doesnt rly support multiplayer features.
Thanks for sharing with us your process. I always find these kinds of videos super motivating to help develop my game.