Carry on grub is giving me serious school teacher vibes as a decent body that generates a strong tokenish card, I think that it has so much general use case and small synergies that it’ll be one of the strongest cards (so far obviously we haven’t seen that many). Sometimes hearthstone decks need just powerful utility cards and it most certainly looks like it could be one of them.
I think you're seriously underrating Carry-On Grub. That card is close to Schoolteacher level of broken, with pre-nerf Schoolteacher stats. It is tantamount to a 5/5/4 that draws two cards, which isn't utterly busted like Magatha for example, but the fact that you can space out the mana for it is VERY strong
And you also save handspace by having two cards in one, which can be quite nice for control decks. It can also sometimes put T.N.T. inside the suitcase, neutralizing it.
The stats aren't randomly chosen. They probably experimented with many different stat lines and Mana Costs. There are probably a couple of really good locations in this expansion, making the average outcome much better than what we expect now.
@@x10018ro half of me says you have a decent point but the other half says you give hearthstone team too much credit. Sometimes they really do print unimagimable horrible cards. I wouldnt be surprised if it straight up sucks
for "average stats" a 4/5 (yes I know that you can cheat mana, or get better stats with these 3 outliers that have conditions, follow on, or draw backs, but that is not how mana costs work Yeti is "average" stats to cost) is about 4 mana, and then if you get a 1 mana and a 2 mana location it is "fair", 2x 2 mana locations is above average, and anything above that is good to amazing. HS has been in power creep for so long that "fair stats" means "unplayable" think about that.
Carry-on-grub goes CRAZY in rogue with things like sonya, on top of TONS of bounce effects to continuesly get INSANE ammounts of value, if you can just play one or two carry-on-grubs, along side sonya thats 8 cards, absolutely ludicrous
@@joshdimaggio5764 So draw RNG combined with the RNG to happen to have both Sonya and the Grub in hand. On top of the opponent doing nothing you have to respond to.
@remyllebeau77 play the grub, hold onto the spell until you get sonya? It doesn't have to be all at once not to mention in an excavate/burgle centric deck you're shooting for value anyway so it's not like you wouldn't want dupes of your cards so on average you should be happy with your hits
Carry-On Grub has another upside in that it basically allows you to hold 11 cards in your hand because the suitcase is one card holding two cards inside it. So it gives you more options for things to do on your turn while conserving hand space until you actually decide to use the suitcase.
Carry-On Grub "softcounters" Dirty Rat by making any minions drawn with it a spell, and Bomb-based cards by disabling their "cast when drawn" effect, effectively neutralizing the bomb/plague at the cost of hand space and either only drawing 1 real card or none at all if you find 2 bombs, in which case you never actually need to pay the 1 mana tax to unbox the suitcase with useless cards in it, it's a 4 mana 5/4 remove two drawtraps from your deck without actually being a hyper-specific and oftentimes useless counter card. It's also playable a turn earlier than something like an actual 5 mana card due to the staggered cost of the effect, it also has cheap spell synergy like you suggested and a semi-relevant Beast tag for Hunters. Also, the two cards drawn only occupy 1 hand space upon activation, which can be relevant for decks that struggle with hand space but still want to draw cards. It's cheaper upfront cost also makes it a better than average target for bounce effects, and it helps make Quickdraw more consistent, at least on the turn you decide the pay the 1 mana tax to open the suitcase to get the Quickdraw cards inside.
If locations stay pretty rare Lora could be a sleeper hit for next year after the old locations rotate. The grub could also pull cast when drawn cards like TNT or plagues and make them not go off even when you cast the spell they shouldn't go off.
It's a real shitty design choice to have these cool tourist legendaries, and then all the other legendaries are bad. This set will suck to open packs for.
Bumbling Bellhop could probably go into a wish upon a star deck. Especially if shaman and demon hunter get some 5+ cost spells this expansion that work with the deck.
Carry on Grub is really cool to me since I can get a medium power body and store the top two cards for later that if I don't want or need them now, I can save them for later. The funny point about bombs is true but I think if they already put bombs in your deck and you're just playing this 5/4, you've lost the game.
I want a commander format so I can slot in all these bad legendaries! Suddennly you have space when you have 100 slots to fill! 100 card legendary deck!
2 months after release they're gonna try to buff Lora by reducing her to 6 and/or bumping up her stats and she's still gonna be bad. I think they'll be scared to give her discover but they might do it if they really want her to succeed for some reason
I feel carry on grub with pip the potent could be exceptionally fun combo. Definitely wont be good but imagone in wild pokelting or dredging then copying somdthing not meant to be copied
Genuinely think it could be good in standard though! A cheap spell to refresh hero power with new Raza that also helps refill your hand to get even more resources
That Druid legendary just doesn't even feel like a druid card. Kinda feels like that isn't a great signal for the rest of the druid cards and lack of direction
rng balancing always gets on my nerves. Like, sure the card might be balanced across all the games it’s in, but if half those game are super strong highrolls and the other half are completely useless lowrolls, then that doesn’t really feel balanced to me.
7 mana 4/5 AND I limit my board to 5 minions? Sign me up!
think WIDER my dude, play brann (on warrior) before that, and limit your board TO 3 minions
@@Happy3Head Think WIDER, get this card somehow with shaman and triple BC limiting your board to 1 minion.
@@jrksjrks I love how the wider you think the narrower the board gets
@@Vortemioyou run this with Brann and Patches in Wild, no space!
@@jrksjrksUse Lotus Agent
Carry on grub is giving me serious school teacher vibes as a decent body that generates a strong tokenish card, I think that it has so much general use case and small synergies that it’ll be one of the strongest cards (so far obviously we haven’t seen that many). Sometimes hearthstone decks need just powerful utility cards and it most certainly looks like it could be one of them.
Carry on my wayward grub?
@@kieranbledsoe1317There will be peace when you are subbed?
At worst case it is a 5 mana 5/4 draw 2 cards, which would be auto include in most decks, and it also has spell synergy for some decks.
I think you're seriously underrating Carry-On Grub. That card is close to Schoolteacher level of broken, with pre-nerf Schoolteacher stats. It is tantamount to a 5/5/4 that draws two cards, which isn't utterly busted like Magatha for example, but the fact that you can space out the mana for it is VERY strong
And you also save handspace by having two cards in one, which can be quite nice for control decks. It can also sometimes put T.N.T. inside the suitcase, neutralizing it.
Lora would need to discover the locations to be any good
Carry-On Grub is the plague counterplay we’ve all been waiting for
Except there's no way of knowing what the next cards will be. And this isn't good enough, there should be a hard counter, and also one for Reno decks.
Hey Regis I think some of those locations you mentioned like Muck Pools and Sanguine Depths are from Nathria, so they are not in standard
Carry-on grub is also useful for holding any quickdraw cards until the turn you need them.
grub seems actually pretty useful and complex. I think it has a good chance to see play in things like highlander decks
The druid legendary could be a 7/7 and still be bad
The stats aren't randomly chosen. They probably experimented with many different stat lines and Mana Costs. There are probably a couple of really good locations in this expansion, making the average outcome much better than what we expect now.
@@x10018ro half of me says you have a decent point but the other half says you give hearthstone team too much credit. Sometimes they really do print unimagimable horrible cards. I wouldnt be surprised if it straight up sucks
for "average stats" a 4/5 (yes I know that you can cheat mana, or get better stats with these 3 outliers that have conditions, follow on, or draw backs, but that is not how mana costs work Yeti is "average" stats to cost) is about 4 mana, and then if you get a 1 mana and a 2 mana location it is "fair", 2x 2 mana locations is above average, and anything above that is good to amazing. HS has been in power creep for so long that "fair stats" means "unplayable" think about that.
@@x10018roit doesn't matter what locations show up for this expansion. It's RANDOM. I don't want a nother classes shit locations
It could be an 8/8 taunt and still see no play
Carry-on-grub goes CRAZY in rogue with things like sonya, on top of TONS of bounce effects to continuesly get INSANE ammounts of value, if you can just play one or two carry-on-grubs, along side sonya thats 8 cards, absolutely ludicrous
Yeah if classes had trouble with draw. That doesn't really seem to be the case these days.
@remyllebeau77 it's not even just about draw, it would allow you to duplicate cards in your deck, getting you more removal, more excavate cards, ect.
@@joshdimaggio5764 So draw RNG combined with the RNG to happen to have both Sonya and the Grub in hand. On top of the opponent doing nothing you have to respond to.
@remyllebeau77 play the grub, hold onto the spell until you get sonya? It doesn't have to be all at once not to mention in an excavate/burgle centric deck you're shooting for value anyway so it's not like you wouldn't want dupes of your cards so on average you should be happy with your hits
carry on grub seems reaaaaaally good to me
Carry-On Grub has another upside in that it basically allows you to hold 11 cards in your hand because the suitcase is one card holding two cards inside it. So it gives you more options for things to do on your turn while conserving hand space until you actually decide to use the suitcase.
Just highroll Muck Pools with Lora so you get the chance to maybe evolve it into an actually useful minion
Carry-On Grub "softcounters" Dirty Rat by making any minions drawn with it a spell, and Bomb-based cards by disabling their "cast when drawn" effect, effectively neutralizing the bomb/plague at the cost of hand space and either only drawing 1 real card or none at all if you find 2 bombs, in which case you never actually need to pay the 1 mana tax to unbox the suitcase with useless cards in it, it's a 4 mana 5/4 remove two drawtraps from your deck without actually being a hyper-specific and oftentimes useless counter card. It's also playable a turn earlier than something like an actual 5 mana card due to the staggered cost of the effect, it also has cheap spell synergy like you suggested and a semi-relevant Beast tag for Hunters. Also, the two cards drawn only occupy 1 hand space upon activation, which can be relevant for decks that struggle with hand space but still want to draw cards. It's cheaper upfront cost also makes it a better than average target for bounce effects, and it helps make Quickdraw more consistent, at least on the turn you decide the pay the 1 mana tax to open the suitcase to get the Quickdraw cards inside.
Ok, but Carry-On Grub with Sonya Waterdancer seems CRAZY strong.
A lot of the new cards seem like stinkers from a power level. Probably cause of the tourist mechanism, but if it is bad, no class will play it.
I can already see pulling Lora from my pity timer pack❤
It should discover twice IMO. And/or at least be a 7/7 lol
If locations stay pretty rare Lora could be a sleeper hit for next year after the old locations rotate. The grub could also pull cast when drawn cards like TNT or plagues and make them not go off even when you cast the spell they shouldn't go off.
It's a real shitty design choice to have these cool tourist legendaries, and then all the other legendaries are bad. This set will suck to open packs for.
Seems a bit early to say that given how few legendaries we've seen
Carry on grub is my favorite card so far. The new School Teacher of the set.
Wonder if token locations can also appear such as including the one from the 4 drop that makes a minion ho dormant
Hmm the chaos of getting 2 prisons of yogg does Sound like some highlight stuff.
Not very likely though, but i do personally love to praise yogg
I wonder why they didn't make it a 4/6 or such. Maybe hiking trail is representative of more higher cost locations releasing
Grub + Lynessa = extra Reno???
Bumbling Bellhop could probably go into a wish upon a star deck.
Especially if shaman and demon hunter get some 5+ cost spells this expansion that work with the deck.
Customs enforcer? You mean Azerite chunk payoff?
Carry on grub can counter dirty rat… if you’re lucky
Carry-on has to be 4+star.
Looking forward to hearing more "yarrr, avast, booty, loot" voice lines. 😮💨
There better be insane locations coming up in order to justify Lora's cost lol
Wholly expecting a Naga Sea Witch callback for Mage. Bellhop, Manastorm, Orb Mage in the near future?
Carry on Grub is really cool to me since I can get a medium power body and store the top two cards for later that if I don't want or need them now, I can save them for later. The funny point about bombs is true but I think if they already put bombs in your deck and you're just playing this 5/4, you've lost the game.
I want a commander format so I can slot in all these bad legendaries! Suddennly you have space when you have 100 slots to fill! 100 card legendary deck!
Don’t know if it’s just me but why is bumbling bellhop a pirate?
Because its a pirate resort and hes a bellhop working there.
Thats the theme of the expansion.
Would Customs Enforcer be more viable as an aura? No body, just the effect.
As a thief rogue who's constantly smuggling contraband into the game, the Customs Enforcer really scares me...
I already know this is going to be my first 10 pack legendary
Druid getting a bad legendary in modern Hearthstone? Never thought I’d see the day
Carry-on grub: "i would like one card and... one more card!"
Why doesn’t cruise captain lora summon a location that changes to a new one every turn? That seems far more fitting of a cruise captain
woah that druid legendary looks awful! Yippee!
6 or 7 mana 5/5 DISCOVER ANY 2 Locations (from any class) to summon is THE ONLY way this is going to see any play.
2 months after release they're gonna try to buff Lora by reducing her to 6 and/or bumping up her stats and she's still gonna be bad. I think they'll be scared to give her discover but they might do it if they really want her to succeed for some reason
Bellhop might see play in DK, but they that thing that summons a copy with no conditions already
sad the carrion grub card is not a 2/5 statline, i am realy missing the high health statline minions, custom enforcer is 1 atleast
If they made her a 9 mana with Battlecry: Discover a location. Summon 4 copies with one durability she would be good.
She would at least be playable
My free legendary
I have absolutely no issues with Druid getting bad cards for once.
It's 7 mana. You spend 7 mana to play Captain Lora. You get Fan club and Magical Dollhouse. You concede.
carry on grub seems like a lock for a while it seems to universal to not be played
They really gave Druid a classic Shaman legendary.
I do like more location cards but ehhh maybe Lora should also open up your locations
Why are Customs Enforcer and the Belhop pirates?
I feel carry on grub with pip the potent could be exceptionally fun combo. Definitely wont be good but imagone in wild pokelting or dredging then copying somdthing not meant to be copied
The card is ass though, could be some anti thogrum tech but even thats reaching
Genuinely think it could be good in standard though! A cheap spell to refresh hero power with new Raza that also helps refill your hand to get even more resources
FIRST! REGIS I LOVE YOU!
carry on grub sounds good for wild reno decks to tech against mutanis so they cant eat your reno or other bomb cards
Custom enforcer is a good E.T.C card
I think Enforcer could see some play in Wild at least
get two location on 7, and got reno'd on 9,
That Druid legendary just doesn't even feel like a druid card. Kinda feels like that isn't a great signal for the rest of the druid cards and lack of direction
Everyone forgot about Badlands Jail
You can't get that from her. She can only generate collectable locations.
And your forgot that it's unique to that card
@@shogunpug4071 but you definitely forgot it
@@enrikosuave5704 Bro you're NOT Jack Sparrow😭
"But you heard of me" ahh line
rng balancing always gets on my nerves. Like, sure the card might be balanced across all the games it’s in, but if half those game are super strong highrolls and the other half are completely useless lowrolls, then that doesn’t really feel balanced to me.
Are we now going to have xpacs of people complaing about druid being bad now like they did with warrior before we got odyn and stuff
They shorthanded Druid ? LOL this hasn't happened since Duskfallen Aviana.
It should be discover 2 locations
Druid paying the warrior tourist tax and getting cards that are cheeks
That legendary should have you discover the locations instead. This is so bad
It could be 4 mana and I still wouldn't play it
i think blizzard is finally trying to make bad cards fro druid this expantion
The worst expansion ever, and I thought the last one was bad. This is litteraly made for 3 year olds and is trash cards
Not 1 card I want to play with