I’d say vanishing rush chains (like low sweeps and stuff) is more important since you can still vanish them from behind, and they also cost nothing. Super counters are more important when you are getting hit from behind and they’re just doing the standard rush attacks, but even then many characters have explosive wave, wild sense or afterimage strike to get out of that
They need to make each super counter get faster after each one like vanishes and add other options after a successful super counter. Going back and fourth for a straight minute just to be on the same bar of health ruins the flow of the game.
Yes we can say nerf it. Make it cost ki so that you can't just reset and reset and reset all day. Eventually, someone will either have to eat a combo and save enough ki to blink the super at the end of it (which should cost ki too but less) or risk running out of ki for the chance to turn it around. But if you fail to turn it around, you end up resetting the opponent's combo and having no ki to blink the super at the end. Bam, now combos actually happen, they finish sometimes, the blocks and reversals don't last forever or reset for half an eternity, there's risk and tension in the reversal exchanges when they do happen, and no mechanics have to be removed from the game so we get to keep all our defensive options. That's just my take though. I know I think differently so I expect to be called a clown for saying this 😅
@@Kurayamiblack not really since in BT3, there was a special feature if both players super countered a lot in a row, there was a quick time event. Don’t know what it was called.
I think in order to make the super counters more interesting, After four exchanges it should switch into other cinematic phase where you button mash or get a unique encounter… Or something that evolves skill (not that this doesn’t I just think it’ll be interesting)
Just like BT3! In that game I’m pretty sure if you super counter each other ~5 times it triggers the teleporting clash thing where you have to hit the right button quick enough (different from the one in SZ).
me personally, i don't think super counter wars should be as long lasting as pre-patch vanish wars, it can stay at 4 frames but make it have the same drawbacks as consecutive vanishes
Maybe a good nerf would be limit the times you can z counter chain and the air kicks. For example, z counter wont get off after 4 z counter chain, and jiren can't air kick more than 5 times, z counter doesnt reset the number of air kicks
The link to Diego's youtube channel is in my description. If you guys have any character suggestions for a showcase, reply to this comment👀
yo how about android 13?
Goku early LOL
base caulifla
Mid goku super saiyan
Bardock
"This is what it looks like when 2 Z ranks MASTER super counters"
And have good Internet connection.
@@floridahighwaypatrol7713 can't forget that
this is propably the best thing you can master in this game. Its so broken since it doesnt consume any ki
I’d say vanishing rush chains (like low sweeps and stuff) is more important since you can still vanish them from behind, and they also cost nothing. Super counters are more important when you are getting hit from behind and they’re just doing the standard rush attacks, but even then many characters have explosive wave, wild sense or afterimage strike to get out of that
0:37 sc just died completely for no reason 😂
It's impressive technically, but it's goofy to watch.
They need to make each super counter get faster after each one like vanishes and add other options after a successful super counter. Going back and fourth for a straight minute just to be on the same bar of health ruins the flow of the game.
we cant even say nerf super counters cuz it takes hella skill
Fr without it the game would be so unfair. It's the only way to get rid of backshots
Not as hard as BT3 since super counter (Z counter in BT3) since you only had 1 frame in order to perform it.
Yes we can say nerf it. Make it cost ki so that you can't just reset and reset and reset all day.
Eventually, someone will either have to eat a combo and save enough ki to blink the super at the end of it (which should cost ki too but less) or risk running out of ki for the chance to turn it around. But if you fail to turn it around, you end up resetting the opponent's combo and having no ki to blink the super at the end.
Bam, now combos actually happen, they finish sometimes, the blocks and reversals don't last forever or reset for half an eternity, there's risk and tension in the reversal exchanges when they do happen, and no mechanics have to be removed from the game so we get to keep all our defensive options.
That's just my take though. I know I think differently so I expect to be called a clown for saying this 😅
@@Kurayamiblack not really since in BT3, there was a special feature if both players super countered a lot in a row, there was a quick time event. Don’t know what it was called.
Just change it to get faster like vanish wars
I think in order to make the super counters more interesting,
After four exchanges it should switch into other cinematic phase where you button mash or get a unique encounter…
Or something that evolves skill (not that this doesn’t I just think it’ll be interesting)
Just like BT3! In that game I’m pretty sure if you super counter each other ~5 times it triggers the teleporting clash thing where you have to hit the right button quick enough (different from the one in SZ).
ggs bruv good fights super counter wars were even better 💥
guys I think super counter might be a little op
I just know you had so much fun fighting him
me personally, i don't think super counter wars should be as long lasting as pre-patch vanish wars, it can stay at 4 frames but make it have the same drawbacks as consecutive vanishes
Just two titans going at it 🤣
How do you mastered super counter?I use keyboard and mouse , so i keep press w + mouse 1 it didn't block.
Maybe a good nerf would be limit the times you can z counter chain and the air kicks.
For example, z counter wont get off after 4 z counter chain, and jiren can't air kick more than 5 times, z counter doesnt reset the number of air kicks
Nice gameplay bro. 😅
You play in analogic or not?
Ggs fellas
Just curious but do you play any other dragon ball games?
@@dogebread1170 I do play Dragon Ball legends here and there, that's about it tho
@Opact- Oh nice, i play too
@dogebread1170 Whats your favorite unit
@@Opact- They just showed a trailer of a gohan and trunks tag team, so probably them when they come out tomorrow
Why was this so satisfying to watch 😭