"Scientists in Switzerland announced today they have been able to make mice fart by holding them upside down and tapping them on the stomach with a pencil." - George Carlin
Methinks Jack's "That's fair" is similar in spirit to my "I understand what you mean, but I don't necessarily agree with you" that I used to have to say to my brother years ago. It rather annoyed him, but that served him right for trying to trick me into agreeing with him by finishing sentences with "Know what I mean?" lol
I have a Rat Terrier/mutt and a neighbor of mine used to breed rats(he's dead now...RIP) Anyway, one day he came to me with a problem. He had bred too many and asked me to help(adopt)... I took a pair of males(eventually I ended up with 7 rats at one point) and I fell in love with a creature I never thought I could adore... Anyway, I think I need to get a computer solely so I can play this game!!! Thanks guys, I love you! (And I love Rats-so did my dog!!!!- my Rats have unfortunately passed and my heart has yet to mend, but as soon as it does I plan on getting more!!!((I think it'll be soon because my local shelter has 6 females up for adoption... To be continued....)))
Yeah in my primary school library :) Good memories. Barely remember any of it. I was hoping this game would be more of a colourful Redwall world to explore rather than all this dark hallway sneak sneak.
I was reading in France where it is called Rougemuraille and for the longest time I had no idea it was written by a British author or what Redwall was.
That immortality discussion around 1:35:00 to 1:40:00 reminds me of a Richard Dawkins quote: "We are going to die, and that makes us the lucky ones. Most people are never going to die because they are never going to be born. The potential people who could have been here in my place but who will in fact never see the light of day outnumber the sand grains of Arabia. Certainly those unborn ghosts include greater poets than Keats, scientists greater than Newton. We know this because the set of possible people allowed by our DNA so massively exceeds the set of actual people. In the teeth of these stupefying odds it is you and I, in our ordinariness, that are here.We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?"
*"People that jump into a game and don't know what to do because they didn't play the tutorial are IDIOTS!"* I guess Rich doesn't realize he's describing the way jack plays games.
The ridiculous tragedy of misunderstood "Thief: The Dark Project"... The game was too easy with the ability to knock out all the human guards. That was one reason why the developers added monsters that you couldn't knock out but had to stealth past. What tragically happened, though, is that most players stupidly pulled out their swords and bows and fought the monsters, instead of trying stealth. That gave the game the lasting but false reputation of just being like "Quake", in later levels.
In baseball terms. The Last Jedi was a 37 car pile up on the freeway on the way to the stadium caused by the team bus swerving into oncoming traffic because the driver was drunk AND an escaped mental patient.
speaking of games that have massive secret areas, the souls series. specifically bloodborne, with cainhurst, the nightmare frontier, and hemwick charnel being full areas with bosses that most people have never seen.
I've never heard Firewatch referred to as a cinematic story game. You would think with omnipotence you would know the difference between that and a story driven, mystery adventure game like Firewatch.
Hogscraper oh how embarrassing. A lame joke and someone whose defending a walking simulator like firewatch. What is firewatch if not a visual novel? You would probably say edith finch is a story driven mysery adventure too huh
im kinda liking this game but it's definitely janky. aside from glitches, the game's not really good at conveying where you're supposed to go very well so you often just end up wandering aimlessly. also if a character tells you to meet them at a specific place at a specific time of day, you'd better remember that because the game isn't gonna mark it down in the objectives menu. also lots of "you have to do this fetch quest before this story npc will advance the main quest" bs thats irritating as always edit: also I feel like the jail opens up way too soon so you end up getting distracted by side stuff immediately. the game should railroad you straight to silas (or have you meet him earlier), THEN open up the courtyard.
In all honesty, most games should communicate where you're supposed to go and/or what you're supposed to do, just now how. The interesting part of a game is figuring out the "how", not the "what". If a player doesn't know wtf to do then it quickly becomes annoying. Having a marker pointing to a guard with an objective saying "kill the guard to get the key to open the door to escape" is equally incompetent game design to your players not knowing wtf they're supposed to be doing.
As usual, I agree with Spiderman. I learned Daedric in Morrowind just so I could follow the road signs. I actually learned the lay of the land, saw and experienced way more than I would have otherwise because there was't a big X to go to. Meanwhile in games where you need to follow the X, I just charge through and never experience as much.
You guys are mixing up being immortal with being impervious. Being immortal can just mean that you are a normal human being who doesn't age. You can still die from external forces like being shot in the head or getting launched into the vacuum of space. There is absolutely no downside from not having to worry about dying from old age. Curing aging would be a net good for humanity. Though yes, being impervious could lead to some of the unfortunate situations that you guys pointed out.
Incorrect. _Immortal: "not liable to perish or decay; imperishable; everlasting."_ There is no connotation that being immortal also means that you are impervious to damage, only that you do not decay or age. You are confusing immortality with being an indestructible god.
Longevity actually means the innate limitation on lifespan i.e. how long something/someone lasts in the absence of accidents, disease, or violence. Humans have a typical longevity, mice have a longevity, computers have a longevity, books have a longevity, etc..
So knocking out the guards makes Thief too easy. I tend to agree. I know of a different stealth game with a fairly relentless "guard" that's constantly on your tail. You can't knock this guard out of the game. I'm really not sure why you guys tried so much to be scared by Alien Isolation instead of just taking it for the stealth mechanics. You should actually give it a shot on the intended experience difficulty and see the real game. The game is worth playing for fans of sneaking and pathing. The stupid mini games are just time wasters you have to account for during the alien's roam - kind of like picking locks in Thief 1 and 2. You aren't meant to think "this is going to be hard" you're meant to think "do I have enough time?". Good stealth games have staggered guard patrols that will give you longer openings at one time versus another. Alien Iso and the motion detector mechanic work perfectly for this, much like the mechanical eyes in Thief 2. You get to see around corners and through walls to form plans. So, ok, you aren't going to be scared while you feel nostalgic, but you can at least test how well your sneaking and searching skills transferred over to a different kind of stealth exploration game. It's just tragic that two dudes who are actually decent at stealth games didn't set the game to actually challenge them and then got bored.
What I don't like about Alien Isolation is that it's one of those games where the idea of "stealth" is to sit and hide (read: wait). It makes the gameplay less interesting since you're just sitting there, doing nothing, for extended periods of time. It's even worse in games like Amnesia and Soma where you're not even supposed to peak at the things chasing you. Also playing on harder difficulties in Alien Isolation makes the game worse because the AI becomes so sensitive (and sometimes omniscient) to the point where the game becomes even more tedious to "play". I'm not talking challenge here, but tedium. It doesn't help that the pacing is bad in that game and that it overstays its welcome. Alien Isolation did a lot of things right and I respect it for what it was trying to do, but the gameplay is the worst part of that game. I say this as someone that loves stealth games (or maybe because of it, since I'm used to better stealth).
Spiderman - The Emissary From Hell Waiting for shit to leave or line up right is 90% of a stealth game. If the guards were more intelligent about searching after incidents and hiding inside or under obstacles was a mechanic then it would be easily comparable. As it is, the only reason you don't have to do too much hiding in Thief is because the guards just forget about you shortly and go back to their regular patrol or standing position. The problem I have is that Rich knows this and goes out of his way to make the stealth aspect more challenging. This is fine by itself, even admirable, but why would you take a different game and make the stealth aspect LESS challenging? Yea the story sucked and it drug on too long. Alien Iso should have been "open world" with some soft time limits on accomplishing goals and very little exposition from the characters. It also shouldn't have been one of those horribly mangled "this is also a console game so UI controls and interfaces reuse buttons instead of making good keyboard/mouse controls" game. That sucks too. The stealth challenge is still there. The motion detector is a completely overpowered concept in a stealth game so you need the AI to be unforgiving otherwise it would be boring. You have a ton of shit to distract the alien or chase it away and these need to be hard to come by or else it would also get boring. Though it does manage to get boring anyway by taking too long and not really having anything to say. The story is garbo.
"Waiting for shit to leave or line up right is 90% of a stealth game." Bad stealth games sure. If you don't have any real way of interacting with the enemies or environment it just becomes a boring waiting game, little better than a walking sim. In say Thief you have way more options than in Alien Isolation which makes it more interesting and engaging. Things like water arrows, moss arrows, gas arrows, noisemakers, rope/vine arrows, flash bombs, etc. This is also not factoring in things like bodies, open doors (that can alert enemies) and such that isn't really present in Alien Isolation. I understand they want to de-power the player in these hide-and-seek games because they're supposed to be "scary", but that only makes the gameplay basic and boring. It's why I generally stay away from these hide-and-seek style horror games like Amnesia, Soma, Outlast, Alien Isolation, etc.
Keith Richards I wrote a song about the day you died(in fact it's called "the day Keith Richards died") and the guy who recorded it(the studio I paid to record it) said "you know Keith Richards is alive, don't you", at which time I picked my jaw up off the floor and went out to my car where I took a big swig off the 5th of Jim beam I had there(the studio was in Provo Utah (home to BYU, the most conservative school in the USA))... I don't remember him driving me home in MY CAR after the session but I'm told he did... Anyway, the song was never released so you won't find it😮😥😥😥
Spiderman - The Emissary From Hell I'm sorry, is this a joke? First off you are clueless as to what makes a stealth game a stealth game at all. The most basic concept of a stealth game is avoiding enemies. You watch a patrol and then act when the opportunity comes. How can you even talk about Thief and say bad stealth games use waiting and timing as a mechanic? That's like... the entire difference. Even if you did believe something that stupid, obviously Rich feels differently because he prefers to play Thief in that waiting and observing manner. There's at least one mission where getting spotted is instant failure, widely regarded as one of the best, and you're telling me it's bad because it limits your interaction? Yeesh. Speaking of, what are you even talking about listing off water arrows and shit as "interactions" that don't exist in Alien Iso? They are almost exactly parallel. Water arrows are smoke bombs, visibilty limitation. Noisemaker arrows are noise makers, audible distraction. I mean shit, you have mines in both, fire weapons in both, ways to see through and around walls in both. Oh wow you can use bodies to distract guards, sort of like how you can use people on the station to bait the alien? Even rope arrows are comparable travelling in vents. They exist as a mobility puzzle mechanic or alternate route where you don't just walk to where you're going. I will grant you that rope arrows are way cooler and more fun than any tool in Alien Iso. They're also completely overpowered and break the games(1&2) in silly ways that make it too easy. There's a reason 3 switched it over to wall climbing. I'm still having trouble with you specifically saying noisemakers and flashbangs are interactions that don't exist in Alien Iso. They don't even have fancy science fiction names that's just exactly what they're called. Now I gotta ask if you've even played it. That aside, again, all I'm saying here is that a Thief veteran is giving the game no chance at all on the lesser difficulties. If you can beat expert Thief, especially ghosting, the lesser Alien is going to be BORING. They tried too hard to be scared without thinking about enjoyment. I got Alien Iso to outsmart some AI, not be scared. The thing is, when you make a good plan on a tough part and finally almost execute it, but the alien makes an extra patrol and starts sniffing around, yea you get a little nervous and stressed. Which is the same kind of "fear" you feel when a guard is getting too close in his search for taffers or a bomb shooting robot is about to stumble onto a misguided soul. It's not about the guard, the robot, or the alien, it's about not wanting to get caught.
1 is overall the best. 2 is frankly shit. 3 has some dumb fun in it, which makes it enjoyable. CA: Winter Soldier is still the best Marvel movie though.
oh, _I can't believe Jack was still praising Last Jedi._
shrug. SHRUG. I hope he still loves the movie, I hope he'll cherish it all his life.
Junk stores exist all over I imagine. Here in Minnesota we have a place called Axman, got a good number of locations and does exactly what Jack said.
Jack's Junk Store is exactly what American Science and Surplus is, which Rich loves.
"Scientists in Switzerland announced today they have been able to make mice fart by holding them upside down and tapping them on the stomach with a pencil." - George Carlin
I never understand why people find vermin cute.
Methinks Jack's "That's fair" is similar in spirit to my "I understand what you mean, but I don't necessarily agree with you" that I used to have to say to my brother years ago. It rather annoyed him, but that served him right for trying to trick me into agreeing with him by finishing sentences with "Know what I mean?" lol
You can hear the static shock at 2:23 and again at 3:48
Secret of Nimh?
What a fucking blast from the past. I'd completely forgotten about that, cheers Rich!
someone please tell me the mouse can pull out his instrument and lull enemies to sleep
This is so much more appealing than the copy/paste 60$ titles.
I have a Rat Terrier/mutt and a neighbor of mine used to breed rats(he's dead now...RIP) Anyway, one day he came to me with a problem. He had bred too many and asked me to help(adopt)... I took a pair of males(eventually I ended up with 7 rats at one point) and I fell in love with a creature I never thought I could adore... Anyway, I think I need to get a computer solely so I can play this game!!! Thanks guys, I love you! (And I love Rats-so did my dog!!!!- my Rats have unfortunately passed and my heart has yet to mend, but as soon as it does I plan on getting more!!!((I think it'll be soon because my local shelter has 6 females up for adoption... To be continued....)))
Rats make awesome pets. So intelligent!
Anybody read Redwall as a kid?
I immediately thought of Redwall while watching this.
Yeah in my primary school library :) Good memories. Barely remember any of it. I was hoping this game would be more of a colourful Redwall world to explore rather than all this dark hallway sneak sneak.
I was reading in France where it is called Rougemuraille and for the longest time I had no idea it was written by a British author or what Redwall was.
This game looks awesome! The character design is beautifully done. I definitely need to check this one out.
That immortality discussion around 1:35:00 to 1:40:00 reminds me of a Richard Dawkins quote:
"We are going to die, and that makes us the lucky ones. Most people are never going to die because they are never going to be born. The potential people who could have been here in my place but who will in fact never see the light of day outnumber the sand grains of Arabia. Certainly those unborn ghosts include greater poets than Keats, scientists greater than Newton. We know this because the set of possible people allowed by our DNA so massively exceeds the set of actual people. In the teeth of these stupefying odds it is you and I, in our ordinariness, that are here.We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?"
Also, really, why even think about the potential babies in that hotel-room jizz stain?
Omg, I love Jack. "Kismet"
that junk store sounds perfect for RLM
especially that projector
*"People that jump into a game and don't know what to do because they didn't play the tutorial are IDIOTS!"*
I guess Rich doesn't realize he's describing the way jack plays games.
I think that's exactly what he was doing
You’ve always got to say something about Jack. You’re obsessed with him.
I've been following this games development for years, glad to see it release
Two months late, but there is a "junk store" near me that is selling a fucking X-ray machine.
that can't possibly be accurate. it can't be WORKING. I think X-Rays, can, like, give you cancer, like, man.
The ridiculous tragedy of misunderstood "Thief: The Dark Project"...
The game was too easy with the ability to knock out all the human guards. That was one reason why the developers added monsters that you couldn't knock out but had to stealth past. What tragically happened, though, is that most players stupidly pulled out their swords and bows and fought the monsters, instead of trying stealth. That gave the game the lasting but false reputation of just being like "Quake", in later levels.
This reminded me of the Mice Templar.
I love you Rich!!! Don't worry about what people say. You're great!
Rich takes glee in being an asshole so he should expect some negative reactions to his favorite pastime.
Jack hates crack. 1:19:27
"This is a business model doomed to failure" - Jack is basically describing American Science & Surplus.
Snake Passsssssss. Cool Physicsss. Pleasssssing art style. Currently on Sssssssale.
In baseball terms. The Last Jedi was a 37 car pile up on the freeway on the way to the stadium caused by the team bus swerving into oncoming traffic because the driver was drunk AND an escaped mental patient.
speaking of games that have massive secret areas, the souls series. specifically bloodborne, with cainhurst, the nightmare frontier, and hemwick charnel being full areas with bosses that most people have never seen.
So where's the PayPal for this deadpool of ours?
btw jack says story games cant be fun in their own right. didnt he like firewatch?
Don't expect jack to be consistent.
I was so utterly fucking shocked at that
I've never heard Firewatch referred to as a cinematic story game. You would think with omnipotence you would know the difference between that and a story driven, mystery adventure game like Firewatch.
Hogscraper oh how embarrassing. A lame joke and someone whose defending a walking simulator like firewatch. What is firewatch if not a visual novel? You would probably say edith finch is a story driven mysery adventure too huh
When did I defend Firewatch? That game was boring af but thank you for continuing to prove my point:)
Holy fuck does this stream get morbid towards the end
im kinda liking this game but it's definitely janky. aside from glitches, the game's not really good at conveying where you're supposed to go very well so you often just end up wandering aimlessly. also if a character tells you to meet them at a specific place at a specific time of day, you'd better remember that because the game isn't gonna mark it down in the objectives menu.
also lots of "you have to do this fetch quest before this story npc will advance the main quest" bs thats irritating as always
edit: also I feel like the jail opens up way too soon so you end up getting distracted by side stuff immediately. the game should railroad you straight to silas (or have you meet him earlier), THEN open up the courtyard.
lmao rich evans would say its great because its not leading you to a big red x
In all honesty, most games should communicate where you're supposed to go and/or what you're supposed to do, just now how. The interesting part of a game is figuring out the "how", not the "what". If a player doesn't know wtf to do then it quickly becomes annoying.
Having a marker pointing to a guard with an objective saying "kill the guard to get the key to open the door to escape" is equally incompetent game design to your players not knowing wtf they're supposed to be doing.
As usual, I agree with Spiderman. I learned Daedric in Morrowind just so I could follow the road signs. I actually learned the lay of the land, saw and experienced way more than I would have otherwise because there was't a big X to go to.
Meanwhile in games where you need to follow the X, I just charge through and never experience as much.
well i just beat this game, and just to let you know jack: it's not worth returning to
lol.
In the era of TMNT rip-offs, I did enjoy SWAT Kats.
You guys are mixing up being immortal with being impervious. Being immortal can just mean that you are a normal human being who doesn't age. You can still die from external forces like being shot in the head or getting launched into the vacuum of space. There is absolutely no downside from not having to worry about dying from old age. Curing aging would be a net good for humanity.
Though yes, being impervious could lead to some of the unfortunate situations that you guys pointed out.
What you're describing is _longevity_ , not immortality. Longevity means you have an infinite lifespan, immortality means you can not be killed.
Incorrect.
_Immortal: "not liable to perish or decay; imperishable; everlasting."_
There is no connotation that being immortal also means that you are impervious to damage, only that you do not decay or age. You are confusing immortality with being an indestructible god.
Longevity actually means the innate limitation on lifespan i.e. how long something/someone lasts in the absence of accidents, disease, or violence. Humans have a typical longevity, mice have a longevity, computers have a longevity, books have a longevity, etc..
So knocking out the guards makes Thief too easy. I tend to agree. I know of a different stealth game with a fairly relentless "guard" that's constantly on your tail. You can't knock this guard out of the game.
I'm really not sure why you guys tried so much to be scared by Alien Isolation instead of just taking it for the stealth mechanics. You should actually give it a shot on the intended experience difficulty and see the real game. The game is worth playing for fans of sneaking and pathing. The stupid mini games are just time wasters you have to account for during the alien's roam - kind of like picking locks in Thief 1 and 2. You aren't meant to think "this is going to be hard" you're meant to think "do I have enough time?". Good stealth games have staggered guard patrols that will give you longer openings at one time versus another. Alien Iso and the motion detector mechanic work perfectly for this, much like the mechanical eyes in Thief 2. You get to see around corners and through walls to form plans.
So, ok, you aren't going to be scared while you feel nostalgic, but you can at least test how well your sneaking and searching skills transferred over to a different kind of stealth exploration game. It's just tragic that two dudes who are actually decent at stealth games didn't set the game to actually challenge them and then got bored.
What I don't like about Alien Isolation is that it's one of those games where the idea of "stealth" is to sit and hide (read: wait). It makes the gameplay less interesting since you're just sitting there, doing nothing, for extended periods of time. It's even worse in games like Amnesia and Soma where you're not even supposed to peak at the things chasing you. Also playing on harder difficulties in Alien Isolation makes the game worse because the AI becomes so sensitive (and sometimes omniscient) to the point where the game becomes even more tedious to "play". I'm not talking challenge here, but tedium. It doesn't help that the pacing is bad in that game and that it overstays its welcome.
Alien Isolation did a lot of things right and I respect it for what it was trying to do, but the gameplay is the worst part of that game. I say this as someone that loves stealth games (or maybe because of it, since I'm used to better stealth).
Spiderman - The Emissary From Hell Waiting for shit to leave or line up right is 90% of a stealth game. If the guards were more intelligent about searching after incidents and hiding inside or under obstacles was a mechanic then it would be easily comparable. As it is, the only reason you don't have to do too much hiding in Thief is because the guards just forget about you shortly and go back to their regular patrol or standing position.
The problem I have is that Rich knows this and goes out of his way to make the stealth aspect more challenging. This is fine by itself, even admirable, but why would you take a different game and make the stealth aspect LESS challenging?
Yea the story sucked and it drug on too long. Alien Iso should have been "open world" with some soft time limits on accomplishing goals and very little exposition from the characters. It also shouldn't have been one of those horribly mangled "this is also a console game so UI controls and interfaces reuse buttons instead of making good keyboard/mouse controls" game. That sucks too.
The stealth challenge is still there. The motion detector is a completely overpowered concept in a stealth game so you need the AI to be unforgiving otherwise it would be boring. You have a ton of shit to distract the alien or chase it away and these need to be hard to come by or else it would also get boring.
Though it does manage to get boring anyway by taking too long and not really having anything to say. The story is garbo.
"Waiting for shit to leave or line up right is 90% of a stealth game."
Bad stealth games sure. If you don't have any real way of interacting with the enemies or environment it just becomes a boring waiting game, little better than a walking sim. In say Thief you have way more options than in Alien Isolation which makes it more interesting and engaging. Things like water arrows, moss arrows, gas arrows, noisemakers, rope/vine arrows, flash bombs, etc. This is also not factoring in things like bodies, open doors (that can alert enemies) and such that isn't really present in Alien Isolation.
I understand they want to de-power the player in these hide-and-seek games because they're supposed to be "scary", but that only makes the gameplay basic and boring. It's why I generally stay away from these hide-and-seek style horror games like Amnesia, Soma, Outlast, Alien Isolation, etc.
Keith Richards I wrote a song about the day you died(in fact it's called "the day Keith Richards died") and the guy who recorded it(the studio I paid to record it) said "you know Keith Richards is alive, don't you", at which time I picked my jaw up off the floor and went out to my car where I took a big swig off the 5th of Jim beam I had there(the studio was in Provo Utah (home to BYU, the most conservative school in the USA))... I don't remember him driving me home in MY CAR after the session but I'm told he did... Anyway, the song was never released so you won't find it😮😥😥😥
Spiderman - The Emissary From Hell I'm sorry, is this a joke? First off you are clueless as to what makes a stealth game a stealth game at all. The most basic concept of a stealth game is avoiding enemies. You watch a patrol and then act when the opportunity comes. How can you even talk about Thief and say bad stealth games use waiting and timing as a mechanic? That's like... the entire difference. Even if you did believe something that stupid, obviously Rich feels differently because he prefers to play Thief in that waiting and observing manner. There's at least one mission where getting spotted is instant failure, widely regarded as one of the best, and you're telling me it's bad because it limits your interaction? Yeesh.
Speaking of, what are you even talking about listing off water arrows and shit as "interactions" that don't exist in Alien Iso? They are almost exactly parallel. Water arrows are smoke bombs, visibilty limitation. Noisemaker arrows are noise makers, audible distraction. I mean shit, you have mines in both, fire weapons in both, ways to see through and around walls in both. Oh wow you can use bodies to distract guards, sort of like how you can use people on the station to bait the alien? Even rope arrows are comparable travelling in vents. They exist as a mobility puzzle mechanic or alternate route where you don't just walk to where you're going. I will grant you that rope arrows are way cooler and more fun than any tool in Alien Iso. They're also completely overpowered and break the games(1&2) in silly ways that make it too easy. There's a reason 3 switched it over to wall climbing.
I'm still having trouble with you specifically saying noisemakers and flashbangs are interactions that don't exist in Alien Iso. They don't even have fancy science fiction names that's just exactly what they're called. Now I gotta ask if you've even played it.
That aside, again, all I'm saying here is that a Thief veteran is giving the game no chance at all on the lesser difficulties. If you can beat expert Thief, especially ghosting, the lesser Alien is going to be BORING. They tried too hard to be scared without thinking about enjoyment. I got Alien Iso to outsmart some AI, not be scared. The thing is, when you make a good plan on a tough part and finally almost execute it, but the alien makes an extra patrol and starts sniffing around, yea you get a little nervous and stressed.
Which is the same kind of "fear" you feel when a guard is getting too close in his search for taffers or a bomb shooting robot is about to stumble onto a misguided soul. It's not about the guard, the robot, or the alien, it's about not wanting to get caught.
Yee
Iron man 2 is the best of the trilogy
Its the best Mcu movie! have you seen Sam Rockwell dance!?
No. Iron Man 3 is.
1 is overall the best.
2 is frankly shit.
3 has some dumb fun in it, which makes it enjoyable.
CA: Winter Soldier is still the best Marvel movie though.