Kill Team: Tier List Q1 2024 Part 2
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- เผยแพร่เมื่อ 12 ต.ค. 2024
- Turning Point Tactics Warhammer 40000 Kill Team Podcast!
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Timestamps
1:40 Imperial Navy Breachers
8:20 Pathfinders
15:32 Novitiates
23:00 Mandrakes
36:25 Intercession
39:50 Strike Force Justian
42:42 Gellerpox Infected
50:31 Kasrkin
56:05 Chaos Cult
Thanks for videos but we really need timestamps if you use only 1 static image :D
During the discussion of Breachers: He's out of line, but he's right.
They have some devastating GA2 wombo combos to delete stuff, but if those whiff and the gunners bounce because of their 4 up shooting, you are in for a rough time on the swing back. They're still super fun to play and I think are a team that requires setting up multiple threats so your opponent has to choose which one to shut down as damage control. If you just do "breach and clear, blitz, comms guy opens door, APL boost to grenadier, move, dash, melta bomb" every game you're going to get outplayed. Having the CAT on the board really messes with your opponent knowing where that third AP is going to go as well.
I am enjoying the hot takes and hearing different opinions. This and the last tier list are great entertainment. Keep up the great content. Need an update on the stud index for the new teams though.
We’re trying to schedule Chris back on ASAP but since his rapid rise to fame his agent has been making it harder and harder to schedule him 😜
For Mandrake junkies: 23:10
Thank you.
Mandrakes are going to be so hard to balance.
Love the way they’ve captured lore into the rules. Can’t wait to get my hands on them.
I share the hype for the abilities but with their chassis and TO map discretion, I don’t see them holding ground A+ or S. TOs will respond.
They’re so CP reliant and all the commentary is focused on how great they are (behind the paywall). There’s not enough CP to play them how they’re being hyped.
There’s not enough raw AP either and they’ve got to be in the running for the most restrictive access to +1APL.
They’re strong but so is B+.
Yeah a real challenge between terrain & other factions
@@turningpointtactics6177 I think scouts can clap them.
I was curious about Justian. Why would they be in B over intercessors? Is it the utility with that command point?
Few things, their CP generation is one element, they want to spend 1 doctrine and “And they shall know no fear” on TP2-4 so having extra CP available for other TacPloys is very helpful
The other thing that helps them is their durability, the Captain and Heavy Intercessor can eat plasma and survive reliably which is great
The team also has fantastic reliability in shooting with loads of models hitting on 2+ and access to re-rolls
@@turningpointtactics6177 Thank you for the help! Im playing Intercession right now, but just finished my Justian team.
Well I am now in agreement with you! Justian plays much better for me than intercessors.
@@christopherray6388 that’s awesome! I think they’re a harder team to play but overall come out stronger in most cases
Any time stamps?
Timestamps
1:40 Imperial Navy Breachers
8:20 Pathfinders
15:32 Novitiates
23:00 Mandrakes
36:25 Intercession
39:50 Strike Force Justian
42:42 Gellerpox Infected
50:31 Kasrkin
56:05 Chaos Cult
I think the salvation narrative terrain should all be light, and be mandatory for play on BD. The little antenna are ok instead as objectives, but they should just be light terrain, but they should have been much smaller.
I’m working on some BD maps, my difficultly is trying to make it workable for TOs who might not have the narrative terrain from the other box sets
Ok... but if it's all light cover then Pathfinder just dominates and everyone hates it?
@@MiBasse well it depends how you layout the terrain as all the gantries are heavy
I’m still experimenting to see what works and what doesn’t
Initial feedback is pretty poor irrespective of the rules and/or addition of Salvation Terrain.
So we’ll see what the Nightmare sprue can do to help
did you cut out nemesis on purpose?
Nope! It’ll be in part 3, stay tuned
Isn't marker light a unique action? So in ITD they couldn't marker light then guard marker light?
It's a markerlight specific thing, instead of shooting with guard you can markerlight.
Yeah it’s a little weird. So during their activation they do 2 actions: 1. GUARD 2. MARKERLIGHT
Then outside of their activation they do their 2nd MARKERLIGHT action, which because it’s outside their activation isn’t restricted
Na, your maps are amazing. Keep going and please make some ITD maps.
🙏 appreciate it!
Did i miss the segment on scouts?
Nope! Check back in at 1400 today to see Part 3 :)
First
Too fast!