When popping Myotismon ACE due to end of turn from Arukenimon & Mummymon effect and passes to your turn. Yukio suspended effect to gain a memory and end of turn effect to delete itself to play malo would still trigger. You resolve all the effects before overflow sees opponents turn again. At least that’s how was informed with timing.
@@michaelvelasquez7361 While it does overflow and memory is gained immediately, the game is still checking for all pending end of turn triggers, since it is still processing end of turn effects therefore the yukio can still choose to delete itself at that moment or wait for the next end of turn processing since it isnt once per
At 6:02 he uses omnimon to bottom deck malo which shouldn't have happened because that Malo doesn't technically get played till the end of opponents turn so it wouldnt have seen it yet they had both missed played there malo was played to early he doesn't come out till the end so omnimons ability wouldn't have seen it yet lol yukio doesn't get deleted till after the opponents turn is over
I set him to 2 by evolving into omeka, both Yukio and the myotis being deleted at end of my turn will trigger, stack deletes the myotis first, and overflows back to me Yukio has already triggered and stack still has the choice to activate it even though my turn still continues. if he chose not to activate it, he could activate it again because it would trigger once more when the memory passes back over to his side
@@PinOytaku it’s hard to keep up with what’s going on sometimes lol so end of turn effects trigger and still resolve if the gauge goes back to 0? They just have to see end of turn sorta start to happen?
@@drg169yeah, [end of your turn] is just a flag that gets hit, similar to [start of your turn], [start of main phase], etc if whatever thing was present on the field when the flag was hit, they trigger and are pending activation; there's no missing timing or missing windows in digi another example of this is deathx vs imperial; let's say the imperial player has just an exvee on board with an [end of your turn] "DNA this digi" inheritable if the imperial player passes turn by dropping stingmon, then uses an end of turn DNA to evo into a paildramon and keeps turn, once all the imperial player's effects are done that deathx is still waiting because it triggered and then activates and deletes the paildramon
where's homeslice getting his purple color source from for his option on turn 1
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7:08 End of turn triggers are put on the stack at the start of the end of turn step, they cannot whiff.
When popping Myotismon ACE due to end of turn from Arukenimon & Mummymon effect and passes to your turn. Yukio suspended effect to gain a memory and end of turn effect to delete itself to play malo would still trigger. You resolve all the effects before overflow sees opponents turn again. At least that’s how was informed with timing.
Overflow is an inmediate action, pending effects should still resolve but the memory lose from overflow takes action ASAP as its a game mechanic.
@@michaelvelasquez7361 While it does overflow and memory is gained immediately, the game is still checking for all pending end of turn triggers, since it is still processing end of turn effects therefore the yukio can still choose to delete itself at that moment or wait for the next end of turn processing since it isnt once per
At 6:02 he uses omnimon to bottom deck malo which shouldn't have happened because that Malo doesn't technically get played till the end of opponents turn so it wouldnt have seen it yet they had both missed played there malo was played to early he doesn't come out till the end so omnimons ability wouldn't have seen it yet lol yukio doesn't get deleted till after the opponents turn is over
Wait... you sound kind of like Hakka from Hololive XD
21:03 merciful mode is not optional for the start of turn
yeah, it had slipped my mind; I remembered it mid-swing but by that point it didn't really matter
No, game 1 the tamer doesn’t trigger if the memory’s at 0
I set him to 2 by evolving into omeka, both Yukio and the myotis being deleted at end of my turn will trigger, stack deletes the myotis first, and overflows back to me
Yukio has already triggered and stack still has the choice to activate it even though my turn still continues.
if he chose not to activate it, he could activate it again because it would trigger once more when the memory passes back over to his side
@@PinOytaku it’s hard to keep up with what’s going on sometimes lol so end of turn effects trigger and still resolve if the gauge goes back to 0? They just have to see end of turn sorta start to happen?
@@drg169yeah, [end of your turn] is just a flag that gets hit, similar to [start of your turn], [start of main phase], etc
if whatever thing was present on the field when the flag was hit, they trigger and are pending activation; there's no missing timing or missing windows in digi
another example of this is deathx vs imperial; let's say the imperial player has just an exvee on board with an [end of your turn] "DNA this digi" inheritable
if the imperial player passes turn by dropping stingmon, then uses an end of turn DNA to evo into a paildramon and keeps turn, once all the imperial player's effects are done that deathx is still waiting because it triggered and then activates and deletes the paildramon
lol we all caught it
Also he does it with mist memory boost game 2 come on stack