Thank you so much! I was panicking at the last moment and had to hop from tutorial to tutorial and I luckily found yours! right to the point, simple steps and very useful video!
In my opinion you are single handedly putting unity on your back with teaching. No other video to be found on youtube with clear and cut explanations as yours thank you man!
Honestly, I feel like I should only watch your videos from now on. You give the best step-by-step instructions, while also giving us options to pick and choose what to use from your lessons. Thank you for what you do! If you ever get the chance (and if you haven't done so already, sorry if you have) it would be great to see a video on UI Toolkit C3 programming. Not the making of layouts, but implementing them in your code. I seem to find so many videos on UI design, but they brush over the code so quickly that it's hard to figure out best use cases for each thing.
Great tutorials, you should definitely think about a Udemy course with such clear and concise explanations, especially for us beginners. Love the content (:
Do you think knowledge of Unity, or rather C#, will be valuable or worthwhile in the next decade? I had been using flash mx 2004 for years to do some basic animations, nothing professional, and although it’s a super out of date software a lot of the core components are still what are used today, and I think I’m learning Unity fast because I had that knowledge base.
I wanna make a menu that pauses the game and I'm unsure about how to do this since from what I understand objects gets destroyed upon loading a new scene. Pausing with escape and then having a menu pop up I assume would have a different workflow than this "main menu" tutorial?
WAHAHA, i love it, ive been following your videos to help better with a game im designing and coding for the class. Overall, videos have helped plenty, were throughly explained. thank you Mr.Beast for the incredible content haha. Ill be sure to leave a mention for your channel thats helped in the game
So, Currently I have a function in ScenesManager() that I call to display the main menu, which contains a button that calls a function to start the game. I call the function to display the main menu in Start() of my GameManager class. When the game starts, the main menu displays, but when I click new game, the main menu briefly disappears but then reappears, and the game never starts. What am I doing wrong?
I can make animations with png by following your tutorials. Can I turn this animation into a button? I have a door that opens or closes. I want it to open when clicked. Can you help?
So I have a ButtonManager script that I use for most of my UI buttons. Inside i have a listener defined like you do and I have a function called buttonClicked() and it would call ScenesManager.Instance.LoadScene(some scene) My problem i'm facing is how can I dynamically create he enum type... Can I define in the inspector which button has which enum value? And then I can pass that into my buttonClicked() function in my button manager?
Man thanks but you talk sooooooooooooooo much about unnecesary things likel ( I have two scenes but of course you could have more than that ) ... like cmon man, WE UNDERSTAND.
Thank you so much! I was panicking at the last moment and had to hop from tutorial to tutorial and I luckily found yours! right to the point, simple steps and very useful video!
In my opinion you are single handedly putting unity on your back with teaching. No other video to be found on youtube with clear and cut explanations as yours thank you man!
Honestly, I feel like I should only watch your videos from now on. You give the best step-by-step instructions, while also giving us options to pick and choose what to use from your lessons. Thank you for what you do!
If you ever get the chance (and if you haven't done so already, sorry if you have) it would be great to see a video on UI Toolkit C3 programming. Not the making of layouts, but implementing them in your code. I seem to find so many videos on UI design, but they brush over the code so quickly that it's hard to figure out best use cases for each thing.
Thank you so muchs! this tutorial not only taught me how to use scenemanager, but I also actually know how to use it more! tysm
Decided to support u on Patreon coz content is just amazing. Good luck!
Very clear information buddy .👌
Great tutorials, you should definitely think about a Udemy course with such clear and concise explanations, especially for us beginners. Love the content (:
thanks Helped me put together my main menu. although i did it with visual script which was far faster to set up ironically.
Very solid video, great job!
Explained very nicely! thanks a lot
This man is the best ❤
you explain very well, thank you for making our lives easier kind soul
Superb.
Thank you for your amazing tutorial!
Do you think knowledge of Unity, or rather C#, will be valuable or worthwhile in the next decade?
I had been using flash mx 2004 for years to do some basic animations, nothing professional, and although it’s a super out of date software a lot of the core components are still what are used today, and I think I’m learning Unity fast because I had that knowledge base.
Hi, how do you switch from text sentence to another?..is it the same as scene loading method?
I wanna make a menu that pauses the game and I'm unsure about how to do this since from what I understand objects gets destroyed upon loading a new scene. Pausing with escape and then having a menu pop up I assume would have a different workflow than this "main menu" tutorial?
Hello Danny, please where is the link to the video of how you created the UI elements
My entire game design class and our instructor agrees that you look like mr. beast lmao
It's either Mr Beast or Elon Musk people say I look like hehe
WAHAHA, i love it, ive been following your videos to help better with a game im designing and coding for the class. Overall, videos have helped plenty, were throughly explained. thank you Mr.Beast for the incredible content haha. Ill be sure to leave a mention for your channel thats helped in the game
I am getting an error whenever i type in the ScenesManager script
cannot convert from 'string' to 'ScenesManager.Scene
Can anybody help?
Paste your code here :)
So, Currently I have a function in ScenesManager() that I call to display the main menu, which contains a button that calls a function to start the game. I call the function to display the main menu in Start() of my GameManager class. When the game starts, the main menu displays, but when I click new game, the main menu briefly disappears but then reappears, and the game never starts. What am I doing wrong?
Imagine being THIS handsome and intelligent 🥰😍
15:08 (personal timestamp)
So I'm using the 2021 Version and it says using UnityEngine.SceneManagement is not a thing. Yes I made sure it was the exact same
I can make animations with png by following your tutorials. Can I turn this animation into a button?
I have a door that opens or closes. I want it to open when clicked. Can you help?
So I have a ButtonManager script that I use for most of my UI buttons. Inside i have a listener defined like you do and I have a function called buttonClicked() and it would call ScenesManager.Instance.LoadScene(some scene) My problem i'm facing is how can I dynamically create he enum type... Can I define in the inspector which button has which enum value? And then I can pass that into my buttonClicked() function in my button manager?
damn no one helped u 💀
First time I'm noticing that bluish light at the back🌚🌚
the systemManagment does not exist in my project :(
how do i fix this
Hi, I am getting a lot of errors using the scenemanager script and I'm not sure why. Could you possibly look at my code and errors?
Did you write 'Scenemanager' not 'scenesmanager'?
teacher we need js frameworks like react,vue and also php frameworks please if you have a time somalia africa
It won't work!!!
The script don't inherit a native class that can manage
Man thanks but you talk sooooooooooooooo much about unnecesary things likel ( I have two scenes but of course you could have more than that ) ... like cmon man, WE UNDERSTAND.