station length does indeed apply to both loading, and unloading times. your setup looks great, though one tip i'd offer for the next game/city, try to keep on top of culling and curating your cities, especially in their early stages, by deleting any rouge R/C/I buildings that grow outside of their districts. They prefer to grow next to one another (R with R, C with C, etc), but also have a small chance to pop alone (R pops in the middle of C). If you delete them as they pop in the early stages, they'll get easier to manage as the city grows, as more of their ilk gains vacant adjacent properties. Not only will this improve your resource distribution, but it will also help your domestic lines by forcing the citizens to take your transit to and from work/home/shopping.
Thank you for all of this feedback! I never thought about cleaning up the city RCI distribution. I think that could be very helpful and create opportunities to have separate areas or neighborhoods withing the city. I think the cities are a little too big an established at this point but I will keep this in mind for the next series.
I am aware of that. Unfortunately I have not found a good looking gantry crane or other types of cranes that I can use for instances like this so I just do the best with what I have. I’ll continue looking for some though
I haven't started using mods yet, this looks awesome 😮. I'm really not creative or don't have the abilities yet. I want to create a cool cool-looking railway system that uses unique landscapes elevators, tunnels, and multiple lines diverging to a single station. I can do that with vanilla but I'm still in training 😅, but then in the future, I'll be able to incorporate mods to make it as beautiful as this 😊.
For your next playthrout since you are in a really late game you can use realistic slops mod for track and road. The will not build crazy slops in town and had a challenge in a hilly/mountainous map
station length does indeed apply to both loading, and unloading times. your setup looks great, though one tip i'd offer for the next game/city, try to keep on top of culling and curating your cities, especially in their early stages, by deleting any rouge R/C/I buildings that grow outside of their districts. They prefer to grow next to one another (R with R, C with C, etc), but also have a small chance to pop alone (R pops in the middle of C). If you delete them as they pop in the early stages, they'll get easier to manage as the city grows, as more of their ilk gains vacant adjacent properties. Not only will this improve your resource distribution, but it will also help your domestic lines by forcing the citizens to take your transit to and from work/home/shopping.
Thank you for all of this feedback! I never thought about cleaning up the city RCI distribution. I think that could be very helpful and create opportunities to have separate areas or neighborhoods withing the city. I think the cities are a little too big an established at this point but I will keep this in mind for the next series.
There are many different styles of playing TF2. I am a fan of how you do yours. Thanks for taking the time to post these videos.
Thank you! Glad to hear you enjoy it. The hardest part is finding a good balance between realism and the game world
yo nice job on getting 1k! i remember finding you when you had 300ish subs. hope to see you getting 2k!
Thank you so much for the continued support! It is very much appreciated
Have enjoyed the series so far ,helps me with the game.
Thanks for watching! Glad to hear my videos help
The tower crane's you're using for detailing - those are used construction 😅 For cargo handling you should use something like gantry crane
I am aware of that. Unfortunately I have not found a good looking gantry crane or other types of cranes that I can use for instances like this so I just do the best with what I have. I’ll continue looking for some though
I haven't started using mods yet, this looks awesome 😮. I'm really not creative or don't have the abilities yet. I want to create a cool cool-looking railway system that uses unique landscapes elevators, tunnels, and multiple lines diverging to a single station. I can do that with vanilla but I'm still in training 😅, but then in the future, I'll be able to incorporate mods to make it as beautiful as this 😊.
For your next playthrout since you are in a really late game you can use realistic slops mod for track and road. The will not build crazy slops in town and had a challenge in a hilly/mountainous map
Thanks for the suggestion! I'll look into it and maybe add it in for the next series
i recon make the u road 1 way to improve the traffic flow to 1 direction
That's a good idea! I might add that in the future so we can see the bridge turn around get used