KOF 2002 UM - Nikolai-保力達 (Joe Best Rounds)

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • Joe is a high-mid tier character based on zoning/poking with some decent combo damage and mixup/pressure options. He requires a bit of execution for hit-confirming into super, but he is still a good solid character for a beginner to use.
    Joe Higashi Special Moves
    Hurricane Upper - hcf + A/C
    Hurricane Upper is good for mid-range zoning and spacial control but keep in mind of its short distance the hurricanes travel. You can use these in blockstrings midscreen to create more space between you and your opponent (keep in mind for Guard Cancel Rolls) but against a cornered opponent, Joe isn't granted much push back, and you may get punished while Joe recovers.
    Light punch version (A) creates single hurricane. Comes out faster; hurricane moves slower. Travels 1/2 screen distance, and must be jumped over. dmg 85
    Heavy punch version (C) creates 2 hurricanes. Comes out slower but moves faster. Travels 1/3 screen distance. Must be jumped over as well. 2nd hit causes a soft knockdown. dmg 150
    Slash kick - hcf + B/D
    A flying horizontal kick. Good to use as a combo finisher and to punish whiffed special moves or Desperation Moves at a mid to far range. Try not to use this too randomly, it can be blocked and punished easily if performed too close.
    Light kick version (B) faster but travels half screen, causes a soft knockdown
    Heavy kick version (D) travels full screen, causes a hard knockdown, Counter Wires on counter hit
    Tiger kick - dp + B/D
    A 2 hit rising knee attack. Good for anti-airing normal jumps and full jumps but it's steep angle and lack of invincibility may cause to whiff or get beaten out.
    Light kick version (B) travels a short distance upward, while the heavy kick version (D) travels higher and has more start-up invincibility but has less damage.
    Super Cancel-able on first hit
    Soft knockdown
    dmg B 150; D 110
    Golden heel - qcb + B/D
    Hopping circular kick. B version travels half screen. D version travels three quarters. Good anti-air to use at a mid to far screen distance against normal jumps and hops.
    Places opponent in a juggle-able state if hit in air
    Both versions safe on block
    Heavy kick (D) may cross over (not cross-up) on crouching opponents
    Combo Advice: the light kick version (B) can only combo after cl.C/cl.D, f+B
    Bakuretsu Ken [TNT Punch] - Mash A/C (4 quick button presses)
    Joe rapid punches towards the opponent slowly causing up to 7 hits or more (or less) depending on spacing. Joe might slide away from the opponent then continue punching for a second or two longer. Joe is pretty vulnerable during this mode (he is in a counter hit state) but its good that in any point of time you can cancel it freely into his follow-ups:
    TNT Punch Finisher (qcf + A)
    Hits overhead, can be super cancelled, pushes Joe far back if blocked
    TNT Punch Finisher (qcf + C)
    Hits low, can not be super cancelled, very unsafe if blocked, soft knockdown
    The two follow-ups gives Joe a good mid ranged high low mixup game, especially since you can whiff cancel the rapid punches, or if you're up close, you can cancel the punches at any time if the opponent is blocking them but be aware of their meter, they can Guard Cancel Roll behind you, or Guard Cancel Blowback you away from them.
    Combo Advice: The punches can easily combo after a cl.A or cr.A but you need to be quick with the inputs to active the rapid punches or they wont combo. Try cr. B, cr. A, Ax4 quickly. In practice mode, set the dummy to 1hit guard for you can practice the timing of linking the cr. A (or st. A) into the punches.
    #kof_2002_um #kof2002um #nikolai_kof2002um #nikolai_2002um_best rounds #拳皇2002保力達 #nikolai-保力達_kof2002um #nikolai-baolida_kof2002um
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    KOF 2002UM - Nikolai-保力達 (Joe Best Rounds)
    KOF 2002 Unlimited Match
    Combos Joe kof 2002 UM
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    ■ The king of fighters 2002 UM is the 2nd title in the UM Series and a fully upgraded ver. of KOF 2002, a masterpiece of the KOF Series deserving its place of honor alongside KOF ’98. Based on THE NESTS CHRONICLES, 2002 UM includes the most characters of any title in the KOF Series, and fighting game history as well

ความคิดเห็น • 32

  • @lerey74
    @lerey74 2 ปีที่แล้ว +17

    If you want to cancel joe slide into his multi fist move easyly without boutons shortcuts , double tap simultaneously LP/LK/HP during down forward motion of the slide,
    it will do the slide, will start the mashing for the multi hits, and prevent you to roll cancel or activate max mode (because of inputing 3 buttons instead of LP/LK or LK/HP shorcuts with only two buttons. )
    Then double tap A or C to finish the mashing of multi hits (only a few inputs needed, maybe one or two)
    Just discovered it now and it works well for me

  • @leonard_Khan
    @leonard_Khan 6 ปีที่แล้ว +8

    My favourite character! Thanks for playing as Joe!

  • @cesario36987
    @cesario36987 6 ปีที่แล้ว +6

    Muito monstro esse Nikolai kkkk

  • @kntmdog39
    @kntmdog39 หลายเดือนก่อน

    ガークラ嫌がっての前転読みでフルコンボ決めてるの気持ち良すぎる

  • @thefdrummer9627
    @thefdrummer9627 2 ปีที่แล้ว +2

    10:48 🔥🔥🔥🔥

  • @TheDarkJF
    @TheDarkJF 6 ปีที่แล้ว +6

    More Terry and Andy too pleaseee ❤️❤️❤️

  • @LeyendaVidal
    @LeyendaVidal 3 ปีที่แล้ว +2

    Que satifactorio es ver un combo que alguien puede hacerlo y yo no 😂

  • @huzas
    @huzas 6 ปีที่แล้ว +16

    2:30

    • @allapatron00
      @allapatron00 6 ปีที่แล้ว

      LI CHUN CHANG
      Nikolai
      Hehehe

    • @irvingcampos4781
      @irvingcampos4781 6 ปีที่แล้ว +1

      Laàla El Capone crazy combo

  • @lavosier2
    @lavosier2 ปีที่แล้ว +2

    Caralhooooooooooo 8:50; 10:49; 22:33

  • @totaltotal8357
    @totaltotal8357 3 ปีที่แล้ว

    El buen Joe con sus tornados

  • @germanramos7074
    @germanramos7074 3 ปีที่แล้ว +1

    Es muy difícil ese combo cuando hago los puños rápidos no me salen

  • @jvfx7229
    @jvfx7229 10 วันที่ผ่านมา

    2:30 inacreditável kkkkkk

  • @RigbyIsTheMan
    @RigbyIsTheMan 6 ปีที่แล้ว +1

    How are they able to repeat the same moves?

  • @richtercampista6064
    @richtercampista6064 ปีที่แล้ว +2

    11:31

  • @HITalejandro
    @HITalejandro 3 ปีที่แล้ว

    😎👍

  • @nightmarewarrior9999
    @nightmarewarrior9999 6 ปีที่แล้ว +3

    bonito

  • @AndreSilva-lh4qx
    @AndreSilva-lh4qx 6 ปีที่แล้ว

    Joe é brabo no Muay Thay 🙄

  • @Eduardo-fb6nd
    @Eduardo-fb6nd 6 ปีที่แล้ว

    Por onde eles jogam ?

  • @usegpz
    @usegpz 6 ปีที่แล้ว

    有幾個部分
    是阿澤打的吧=皿=…

  • @kentang1528
    @kentang1528 5 ปีที่แล้ว +2

    can someone tell how Joe in BC mode does uppercut Kick into multi hands so fast ? is there a shortcut involve or what?

    • @xandert8527
      @xandert8527 4 ปีที่แล้ว

      I believe you would have to keep pressing the punch button while also performing the tiger kick motion so it cancels back into the bakuretsu zen(punch special)

    • @lucask.o.f9177
      @lucask.o.f9177 4 ปีที่แล้ว

      You need to do it very fast while the tiger kick hits its first hit. You have to press the punch button 4 times as fast as you can in a really short time.

    • @redneckedcrake7059
      @redneckedcrake7059 3 ปีที่แล้ว

      Do 623+CD instead of just 623+D, you'll get tiger kick and the first P input for hands will be done as well. Then you just need to tap 3 times. Having to tap just a single input less doesn't sound like a lot, but going from 4 taps to 3 in such a short window means you'll get hands coming out far more consistently.

  • @sofiarobles4770
    @sofiarobles4770 6 ปีที่แล้ว

    Kyo 1 please.

  • @吉川家-c2v
    @吉川家-c2v 6 ปีที่แล้ว

    庵‼
    いーおーりー

  • @МуштенкоМаксим
    @МуштенкоМаксим 10 วันที่ผ่านมา

    2:09