Always been curious about this one, never have gotten around to trying it. This kinda trial and error usually _drives me nuts_ though. Still, would love to find a boxed copy regardless. . .
+LGR Was seeing a bunch of boxed copies online, though again, prices were just all over the place so I have no idea how much a boxed copy is actually worth. Also, the box for this game is a very unusual, elongated shape; If you do pick it up in box you may have to make some room where you keep your weirdly shaped boxes! ;)
Although the constant stress of having to press the right button in a split second without being able to explore the surroundings and admire the artwork would make this an exercise in frustration for me, I must say it looks darn good. The same happened with other games like Dragon's Lair and Space Ace (both of which I have versions of that run on normal DVD players, in addition to the DOS versions). I wish these games would offer a mode of play where it simply pauses to allow you to take an action, which would make it much more enjoyable for people like me who have terrible reflexes.
I was wondering what the trick was to knowing what to do. "There's no indication of what to push." WHY???!!! Great game to bring up, because I never heard of this. It blows my mind how many DOS games there are. Just when you think you've played them all, along comes something like this haha! Great video, Kris! I love the ADG episodes :)
Two things stuck out to me about this game. 1. The deaths are surprisingly violent. While there's no blood, if there was, this game would have a MUCH higher age rating. 2. That hair dresser lady is stacked like a cheating gambler's card deck.
+Torcularis Dragon's Lair is the same way: Very violent demises but lacking the actual blood and guts. This was a VERY common way to depict cartoon characters being torn/sliced apart and can be seen even in old Disney and Warner Bros. cartoons. As for Vivi, I actually used her roundness to confirm the proper aspect ratio as I was having trouble figuring out if the normal 320x200 ratio was right, or if it was a 1:1 pixel aspect. :B
The deaths are pretty intense for such an otherwise cartoony and humorous game. I remember picking up a gaming magazine (probably GamePro?) around the time that had a feature on this game and included a screenshot of the main character getting decapitated and it always stuck with me (oh hey, it's in the video - the barber chair part!). I didn't really consider it scary, but I was pretty young at the time and I almost think the cartoony style makes it *more* gruesome, since the character's face has this really emotive 'whut' face, so I'd always think of it less as, "man, getting your head cut off would suck," and more, "man, what would I be feeling and thinking in the last few seconds of consciousness if I got decapitated?" which is a lot more macabre. I'm actually surprised this episode didn't get the 18+ warning, as it's been put on games way less messed up than this.
+UltimateCarl So, the funny thing about what's considered mature and what isn't is that: "Graphic Violence" requires that there be blood and guts being spilled out, which there is none of anywhere in this game. Heck, even the ESRB rating is the old K-A one. If chopping someone in half or removing their limbs doesn't result in an even remotely realistic portrayal of the result, it's not considered "Graphic". It's still considered "Violence", but violence in and of itself does not require a mature rating. I know that may seem a bit weird, but it's how these rating agencies treat it in North America so those are the standards I follow. :P
You know, since you mention old inventory based adventure games that keep score, I've noticed that you still haven't taken a look at Conquests of the Longbow. I loved that game a lot, and together with King's Quest IV it was my introduction to Sierra's hellishly difficult inventory based adventure games. I think you should give it a go!
I played and beat this game back in 2004. I still think it's a minor classic and should be more widely available. While I liked it overall (and even my brother laughed outloud at a part near the end), my copy was for JagCD. So the save game function was totally broken, and the game could accidentally crash in a few spots. Luckily, I persevered and completed the game anyways. As far as gameplay, the only gripe I remember was the eyeball part (twin witches or whatever). IIRC, that scene was mirrored, unlike the rest of the game. So I had no idea what to do and couldn't figure it out. I think I looked up a walkthrough online. The only hint in the manual was "Keep your eyes peeled" (somewhat vague), which bitterly stuck with me after that. Anyways, nice review, keep up the good work! Actually, I wish you'd upload a full playthrough of this, but you probably have better plans.
I really liked this as a kid, since I dug the entire style. Mostly because it was so ridiculously violent, despite being so cartoonish. However, as a game it's pretty terrible and gave me a bad impression of those kinds of games in general (although I don't find the concept in itself very appealing in the first place). In fact, that's the first time I heard that Dragon's Lair actually has a degree of fairness and actual playability, which Brain Dead 13 lacks. Maybe I should actually give it a try, might be better than I expect.
It's a shame they lost the little touches with were laid down from the games which came before - I guess when you're targeting home players, the challenge is always balancing between stuff to keep them wanting to play, but also not making it excessively hard. I don't think I've really got the patiences for QTE-a-thons, but it's certainly nicely presented from the animation side at least!
I always thought the main character was a little obnoxious for this one. Though it does make the deaths all the more entertaining. Love that cartoony gore.
I recall once having a demo of this game on a coverdisc--but that it never worked for me. I think that I may have gotten it to briefly run at least once, but little more. I'm really intrigued by the description of next week's episode! It sounds like something that could be really interesting, indeed. ^_^
I really like this game, but I agree with all the negative stuff you said. But, ultimately, the game made me laugh when I was a kid. It genuinely made me laugh, in a time when I needed a good laugh. The game was horribly clunky, repetitive and kinda hard without a walkthrough. But I didn't care. Seeing our main character dying in SO many cartoony ways was exactly what my childish mind needed at the time to overcome depression. I don't believe I would have the patience to play this again now, but I'll always hold this game very close to my heart. BTW, amazing video, as usual. Your reviews are SO entertaining to watch, I sometimes catch myself rewatching your previous episodes whenever I'm not in the mood to play a game (or when I'm at work. ;)) Oh, and some info: the delay on the sound cue and/or the button presses are NOT related to the emulator. Believe me! I've played this on a real Dos machine back in the day and this delay was infuriating. I also had the PS1 version, and it too had the delay. To change the subject a little. I hope you cover the Might and Magic games one day. I'm curious about your opinions on them. ;)
BTW, have you ever played the Cyberia games? They are a mixture of interactive FMV and Rail Soooter. And I don't know if they are considered good games, I just know I always liked them, specially the first one. ;)
Those graphics look really good for its time, but I can't get past those gameplay issues, with only having half a second to perform the perfect input to go past... sounds like a really fast-paced rhythm game, haha. And, yeah, no indication of what to press makes this more difficult than it is... Never knew of these games before, but they're interesting and it's nice to see someone trying them out ^^ I was wondering if you knew about Jazz Jackrabbit, but it looks like I haven't looked hard enough.
+何かですNanika I keep an alphabetical list of all games covered on ADG on my website in case you ever want to know what I have and haven't yet covered! www.pixelships.com/adg/index2.html
@@Pixelmusement Thanks! I don't know how I didn't see that when I looked for your other series ^^ I was able to find the episode by searching YT, but that page is going to be more useful! I don't know where to put this... The progress on my project has been really slow, only been able to get the colors defined, but no work other than that has been done so far... My friend wasn't able to have a subdomain, so I'll have to show you the progress (when it'll be more than colors) in another way. They don't mind this, and have given me the permission to share. I'm sorry to bother more, but do you have a way to contact besides replies? (not that it's a bad thing; I appreciate you replying to comments, it means a lot) I might make mistake if I'm going my way without asking first ^^
+何かですNanika For public messages, you can @ me on Twitter ( @pixelmusement ) or for private messages just send me an eMail. My eMail address can be found at the end of my videos or on my website! :)
+何かですNanika You're good, don't worry! I know some people get bothered by answering things which technically already have public answers on display, the whole RTFM sort of thing, but I don't mind helping out my fans with my stuff! ;)
+Gunslinger SyayoRPG/CRPG It's not hard to find on eBay, just gotta watch the prices as they're all over the place. Now, that said, the current license holder did do an HD remake of Dragon's Lair up on Steam, so it stands to reason they could do an HD remake of this game in the future if they're so inclined. :B
I remember playing this on the 3DO and really not enjoying it at all. This video convinced me to give it another chance on the MS-DOS/PC version and I like it a lot more now, though it is still frustrating how unclear it is with what moves you're supposed to make. I do really like the animation and music, though. And personally, I didn't really notice any input lag like you mentioned.
+thepirategamerboy12 I'm told the input lag does exist when playing on real hardware, so there must be some other factor beyond emulation vs. real hardware which is the cause of it. And yeah, the 3DO version has higher video quality, but at the cost of being two discs big and thus having frequent disc swaps. I can see that getting very old very fast. :P
I will say, though, it seems at least the Saturn version looks far worse than the PC one other than having more colors. Instead of only rendering what moves like in the PC version, they just ignored that optimization completely and it looks extremely blocky and awful.
Canadian, eh? That almost makes me curious enough to find out if there's any shared staff with the old Beetlejuice cartoon. Almost. As for this style of game, I get the appeal even if I don't see the potential. Sure you could actually just watch any old animated short or feature for a fix, but with an interactive format it seems the animators put more flourish into the animation than what you'd see in bespoke television (save for intros) or direct-to-home video productions for whatever reason. Presumably because of a higher consumer premium, fail states means an extended experience to justify such price tag, plus less needed to animate. Moreover, the knowledge that these sequences would be often be viewed repeatedly in succession and thus more scrutinized would incentivized animators to try harder and not hope some gaff could zip by unnoticed. That said, I think principle lent itself better to more sedate experiences such as screensavers -- eg, Johnny Castawy -- and those Living Books aimed at children. Not that their animation was on par with Dragon's Lair, but still.
I just leave it there (not related to this episode specifically but to ADG in general). Since you're running out of games to review, how about after ADG gets to its inevitable conclusion start doing episodes on MDG - Modern DOS Games, games that were made after DOS stopped being commonly used (I think 2005 would be a good cutoff date). I mean, there probably would be much less content to talk about (mostly indie stuff as no AAA company would make a freaking DOS game after 2005), but would be interesting to see never the less.
+Jagielski Gaming I'm actually not running out of games to review and my requests list is over 300 games large. I made an entire filler video explaining why I have the new ADG format going but it basically comes down to giving myself the ability to play more of the games I want to play, rather than only playing games everyone else wants me to play. Also, a Modern DOS Games series wouldn't work out so well. It sounds good in theory, but the majority of DOS games made in the last 15 years have either been very simplistic or just ports of other games... plus there's FAR fewer to choose from. :P
Maybe Dwarf Fortress could get a pass for this as it looks like a DOS game but runs on modern systems. First release in 2006. The only problem is how to review it because it's extraordinarily complex. Maybe a short series on the rise and inevitable decline of a dwarven empire? I'm sure Kris got quite a few suggestions for it already.
Osmosis Jones On paper. If the guys wanted a full release they could drop adding new features, iron out the bugs and probably make a 1.0 release really quickly. In regards to gameplay, it still would be considered a full-fledged game experience just as any. But seeing their comments on the matter it seems more probable we'll all die from old age before seeing the 1.0 release.
One of my local game shops has this game CIB on PS1. Its a longbox in great shape too, but they want $100. They are never going to move it for that price
+Charlie Bailey Except they might... I was seeing sold listing prices that high... but then I was also seeing sold listing prices for the same things at $5. I couldn't find a median or an average to any of it! D:
@@Pixelmusement It will eventually sell im sure. Its been there for over a year and still there as far as last week. But like you said, this game has almost no gameplay
So this is one of those "I recall reading about this but never played it and definitely never knew it was on PC" games. I remember the marketing played up Fritz a lot, like he was a mascot (I actually thought he was the player character until I saw reviews which cleared that up). Am I the only person who thought Lance was a girl? Speaking of Lance, near the beginning of this vid I heard him say his name but it sounded like he said "I'm Jean" or something like that... sure as hell didn't hear "Lance." Unless my ears were playing tricks on me (they probably were).
+Jispy Moe Dantes He said "I'm game!" to the player as if to let you know you're about to take control... because you will die if you don't push a direction within the first half a second after that scene transitions to the intersection. :P
I always loved Dragons Lair and games like this up until I tried playing them, sucks cause the animation and art is fantastic but I just suck so bad at them.
+Sine Nomine The animation and audio still holds up, and hey, given that Digital Leisure remastered Dragon's Lair, this one's a prime candidate for getting the same treatment! ;)
+Sherbert's World of Schlock After playing through this and seeing some others, I feel they CAN be fun the first or second time playing them, but they have zero staying power. :P
+anonamatron The Shovelware Diggers vids only take me a few hours to make, thus why they can continue every week. ADG videos each take an average of 30 hours to put together and I only make three a month so that I have time to pursue other non-video projects. The ADG stuff is definitely better and more watched, but the Shovelware Diggers stuff is a good bit of filler for those who enjoy it given how little time it takes to do. If you prefer to only watch ADG, that's totally OK! :)
@@Pixelmusement Oh, I get it. Just be aware that it kind of waters down the channel. I've seen other channels that do a lot of vlogs rather than the main content and after a while it's like "when did I sub to this vlog channel? I never watch this anymore..." often while not even decreasing the amount of main content. Anyway, I'm not unsubbing or anything like that, just a comment.
+Pixelmusement True, some creators prefer to have separate channels to divvy things up, but I prefer to use the playlists feature instead; keep everything on one channel while separating things out accordingly. There was a time in the past where you could subscribe to specific playlists but that doesn't seem to be a thing anymore. :|
Always been curious about this one, never have gotten around to trying it. This kinda trial and error usually _drives me nuts_ though.
Still, would love to find a boxed copy regardless. . .
+LGR Was seeing a bunch of boxed copies online, though again, prices were just all over the place so I have no idea how much a boxed copy is actually worth. Also, the box for this game is a very unusual, elongated shape; If you do pick it up in box you may have to make some room where you keep your weirdly shaped boxes! ;)
Although the constant stress of having to press the right button in a split second without being able to explore the surroundings and admire the artwork would make this an exercise in frustration for me, I must say it looks darn good. The same happened with other games like Dragon's Lair and Space Ace (both of which I have versions of that run on normal DVD players, in addition to the DOS versions). I wish these games would offer a mode of play where it simply pauses to allow you to take an action, which would make it much more enjoyable for people like me who have terrible reflexes.
God I miss animation like this. Has a saturday morning cartoon look to it.
+Alexandria
Thorne Well... a Saturday morning cartoon with a lot of death. ;D
@@Pixelmusement so a regular cartoon 😂
The ratings for this game in a german game magazine were like Graphics 90%, Gameplay 15%
I was wondering what the trick was to knowing what to do. "There's no indication of what to push." WHY???!!! Great game to bring up, because I never heard of this. It blows my mind how many DOS games there are. Just when you think you've played them all, along comes something like this haha! Great video, Kris! I love the ADG episodes :)
Two things stuck out to me about this game.
1. The deaths are surprisingly violent. While there's no blood, if there was, this game would have a MUCH higher age rating.
2. That hair dresser lady is stacked like a cheating gambler's card deck.
+Torcularis Dragon's Lair is the same way: Very violent demises but lacking the actual blood and guts. This was a VERY common way to depict cartoon characters being torn/sliced apart and can be seen even in old Disney and Warner Bros. cartoons. As for Vivi, I actually used her roundness to confirm the proper aspect ratio as I was having trouble figuring out if the normal 320x200 ratio was right, or if it was a 1:1 pixel aspect. :B
Agreed.. especially the one with brain popping up from sliced skull (in this video near the end) is not kids material.
The deaths are pretty intense for such an otherwise cartoony and humorous game. I remember picking up a gaming magazine (probably GamePro?) around the time that had a feature on this game and included a screenshot of the main character getting decapitated and it always stuck with me (oh hey, it's in the video - the barber chair part!).
I didn't really consider it scary, but I was pretty young at the time and I almost think the cartoony style makes it *more* gruesome, since the character's face has this really emotive 'whut' face, so I'd always think of it less as, "man, getting your head cut off would suck," and more, "man, what would I be feeling and thinking in the last few seconds of consciousness if I got decapitated?" which is a lot more macabre.
I'm actually surprised this episode didn't get the 18+ warning, as it's been put on games way less messed up than this.
+UltimateCarl So, the funny thing about what's considered mature and what isn't is that: "Graphic Violence" requires that there be blood and guts being spilled out, which there is none of anywhere in this game. Heck, even the ESRB rating is the old K-A one. If chopping someone in half or removing their limbs doesn't result in an even remotely realistic portrayal of the result, it's not considered "Graphic". It's still considered "Violence", but violence in and of itself does not require a mature rating. I know that may seem a bit weird, but it's how these rating agencies treat it in North America so those are the standards I follow. :P
@@Pixelmusement Fair enough! Just thought it was kinda' funny.
Wow, the first time I've ever heard anyone say "eye-aws" when referring to iOS.
You know, since you mention old inventory based adventure games that keep score, I've noticed that you still haven't taken a look at Conquests of the Longbow. I loved that game a lot, and together with King's Quest IV it was my introduction to Sierra's hellishly difficult inventory based adventure games. I think you should give it a go!
I played and beat this game back in 2004. I still think it's a minor classic and should be more widely available.
While I liked it overall (and even my brother laughed outloud at a part near the end), my copy was for JagCD. So the save game function was totally broken, and the game could accidentally crash in a few spots. Luckily, I persevered and completed the game anyways.
As far as gameplay, the only gripe I remember was the eyeball part (twin witches or whatever). IIRC, that scene was mirrored, unlike the rest of the game. So I had no idea what to do and couldn't figure it out. I think I looked up a walkthrough online. The only hint in the manual was "Keep your eyes peeled" (somewhat vague), which bitterly stuck with me after that.
Anyways, nice review, keep up the good work! Actually, I wish you'd upload a full playthrough of this, but you probably have better plans.
+rugxulo I've tried doing Let's Play type content in the past. It gets less than a quarter of the hits as anything else I do. :P
I really liked this as a kid, since I dug the entire style. Mostly because it was so ridiculously violent, despite being so cartoonish. However, as a game it's pretty terrible and gave me a bad impression of those kinds of games in general (although I don't find the concept in itself very appealing in the first place). In fact, that's the first time I heard that Dragon's Lair actually has a degree of fairness and actual playability, which Brain Dead 13 lacks. Maybe I should actually give it a try, might be better than I expect.
I just remembered this game a few days ago 25 years after its release. What a concidence.
It's a shame they lost the little touches with were laid down from the games which came before - I guess when you're targeting home players, the challenge is always balancing between stuff to keep them wanting to play, but also not making it excessively hard. I don't think I've really got the patiences for QTE-a-thons, but it's certainly nicely presented from the animation side at least!
I remember playing the demo of this game on a pc gamer disc, i think. It scared me a lot as a kid
I always thought the main character was a little obnoxious for this one. Though it does make the deaths all the more entertaining. Love that cartoony gore.
Lol yeah. He’s a little asshole who boasts more than he’s worth, but we love him anyway
I recall once having a demo of this game on a coverdisc--but that it never worked for me. I think that I may have gotten it to briefly run at least once, but little more.
I'm really intrigued by the description of next week's episode! It sounds like something that could be really interesting, indeed. ^_^
I really like this game, but I agree with all the negative stuff you said.
But, ultimately, the game made me laugh when I was a kid. It genuinely made me laugh, in a time when I needed a good laugh. The game was horribly clunky, repetitive and kinda hard without a walkthrough. But I didn't care. Seeing our main character dying in SO many cartoony ways was exactly what my childish mind needed at the time to overcome depression.
I don't believe I would have the patience to play this again now, but I'll always hold this game very close to my heart.
BTW, amazing video, as usual. Your reviews are SO entertaining to watch, I sometimes catch myself rewatching your previous episodes whenever I'm not in the mood to play a game (or when I'm at work. ;))
Oh, and some info: the delay on the sound cue and/or the button presses are NOT related to the emulator. Believe me! I've played this on a real Dos machine back in the day and this delay was infuriating. I also had the PS1 version, and it too had the delay.
To change the subject a little. I hope you cover the Might and Magic games one day. I'm curious about your opinions on them. ;)
BTW, have you ever played the Cyberia games? They are a mixture of interactive FMV and Rail Soooter. And I don't know if they are considered good games, I just know I always liked them, specially the first one. ;)
+Marcelo
Sampaio I have not, but I have played Deadly Tide, which from what I understand is similar. :B
Those graphics look really good for its time, but I can't get past those gameplay issues, with only having half a second to perform the perfect input to go past... sounds like a really fast-paced rhythm game, haha.
And, yeah, no indication of what to press makes this more difficult than it is...
Never knew of these games before, but they're interesting and it's nice to see someone trying them out ^^
I was wondering if you knew about Jazz Jackrabbit, but it looks like I haven't looked hard enough.
+何かですNanika I keep an alphabetical list of all games covered on ADG on my website in case you ever want to know what I have and haven't yet covered! www.pixelships.com/adg/index2.html
@@Pixelmusement Thanks! I don't know how I didn't see that when I looked for your other series ^^ I was able to find the episode by searching YT, but that page is going to be more useful!
I don't know where to put this... The progress on my project has been really slow, only been able to get the colors defined, but no work other than that has been done so far... My friend wasn't able to have a subdomain, so I'll have to show you the progress (when it'll be more than colors) in another way. They don't mind this, and have given me the permission to share.
I'm sorry to bother more, but do you have a way to contact besides replies? (not that it's a bad thing; I appreciate you replying to comments, it means a lot) I might make mistake if I'm going my way without asking first ^^
+何かですNanika For public messages, you can @ me on Twitter ( @pixelmusement ) or for private messages just send me an eMail. My eMail address can be found at the end of my videos or on my website! :)
@@Pixelmusement Thank you! I should pay more attention to things, it seems. I apologize if I'm a bother...
+何かですNanika You're good, don't worry! I know some people get bothered by answering things which technically already have public answers on display, the whole RTFM sort of thing, but I don't mind helping out my fans with my stuff! ;)
is there a way I could get this game anywhere?? seems it would be wise for GOG to get this game being a classic 95' released.
+Gunslinger SyayoRPG/CRPG It's not hard to find on eBay, just gotta watch the prices as they're all over the place. Now, that said, the current license holder did do an HD remake of Dragon's Lair up on Steam, so it stands to reason they could do an HD remake of this game in the future if they're so inclined. :B
I remember playing this on the 3DO and really not enjoying it at all. This video convinced me to give it another chance on the MS-DOS/PC version and I like it a lot more now, though it is still frustrating how unclear it is with what moves you're supposed to make. I do really like the animation and music, though. And personally, I didn't really notice any input lag like you mentioned.
+thepirategamerboy12 I'm told the input lag does exist when playing on real hardware, so there must be some other factor beyond emulation vs. real hardware which is the cause of it. And yeah, the 3DO version has higher video quality, but at the cost of being two discs big and thus having frequent disc swaps. I can see that getting very old very fast. :P
I will say, though, it seems at least the Saturn version looks far worse than the PC one other than having more colors. Instead of only rendering what moves like in the PC version, they just ignored that optimization completely and it looks extremely blocky and awful.
But what happened to Brain Deads 1 through 12? ;)
+Jomaster
The Second Fritz ate them. :P
@@Pixelmusement It figures!
Canadian, eh? That almost makes me curious enough to find out if there's any shared staff with the old Beetlejuice cartoon. Almost.
As for this style of game, I get the appeal even if I don't see the potential. Sure you could actually just watch any old animated short or feature for a fix, but with an interactive format it seems the animators put more flourish into the animation than what you'd see in bespoke television (save for intros) or direct-to-home video productions for whatever reason. Presumably because of a higher consumer premium, fail states means an extended experience to justify such price tag, plus less needed to animate. Moreover, the knowledge that these sequences would be often be viewed repeatedly in succession and thus more scrutinized would incentivized animators to try harder and not hope some gaff could zip by unnoticed.
That said, I think principle lent itself better to more sedate experiences such as screensavers -- eg, Johnny Castawy -- and those Living Books aimed at children. Not that their animation was on par with Dragon's Lair, but still.
I wouldn't be surprised if former animators from studios like Nelvana were on this.
I just leave it there (not related to this episode specifically but to ADG in general). Since you're running out of games to review, how about after ADG gets to its inevitable conclusion start doing episodes on MDG - Modern DOS Games, games that were made after DOS stopped being commonly used (I think 2005 would be a good cutoff date). I mean, there probably would be much less content to talk about (mostly indie stuff as no AAA company would make a freaking DOS game after 2005), but would be interesting to see never the less.
+Jagielski Gaming I'm actually not running out of games to review and my requests list is over 300 games large. I made an entire filler video explaining why I have the new ADG format going but it basically comes down to giving myself the ability to play more of the games I want to play, rather than only playing games everyone else wants me to play. Also, a Modern DOS Games series wouldn't work out so well. It sounds good in theory, but the majority of DOS games made in the last 15 years have either been very simplistic or just ports of other games... plus there's FAR fewer to choose from. :P
Maybe Dwarf Fortress could get a pass for this as it looks like a DOS game but runs on modern systems. First release in 2006. The only problem is how to review it because it's extraordinarily complex. Maybe a short series on the rise and inevitable decline of a dwarven empire? I'm sure Kris got quite a few suggestions for it already.
frothfrenzy it's not even out yet. Not really - still an alpha.
Osmosis Jones On paper. If the guys wanted a full release they could drop adding new features, iron out the bugs and probably make a 1.0 release really quickly. In regards to gameplay, it still would be considered a full-fledged game experience just as any. But seeing their comments on the matter it seems more probable we'll all die from old age before seeing the 1.0 release.
Beep!
One of my local game shops has this game CIB on PS1. Its a longbox in great shape too, but they want $100. They are never going to move it for that price
+Charlie Bailey Except they might... I was seeing sold listing prices that high... but then I was also seeing sold listing prices for the same things at $5. I couldn't find a median or an average to any of it! D:
@@Pixelmusement It will eventually sell im sure. Its been there for over a year and still there as far as last week. But like you said, this game has almost no gameplay
So this is one of those "I recall reading about this but never played it and definitely never knew it was on PC" games. I remember the marketing played up Fritz a lot, like he was a mascot (I actually thought he was the player character until I saw reviews which cleared that up).
Am I the only person who thought Lance was a girl?
Speaking of Lance, near the beginning of this vid I heard him say his name but it sounded like he said "I'm Jean" or something like that... sure as hell didn't hear "Lance." Unless my ears were playing tricks on me (they probably were).
+Jispy Moe Dantes He said "I'm game!" to the player as if to let you know you're about to take control... because you will die if you don't push a direction within the first half a second after that scene transitions to the intersection. :P
Next one's gonna be a Sierra game, won't it?
It's too bad the gameplay wasn't better because the animations look great and quite funny.
I always loved Dragons Lair and games like this up until I tried playing them, sucks cause the animation and art is fantastic but I just suck so bad at them.
I like the way this game looks, but everything else about the game from the gameplay to the tonality bugs me immensely.
i guess this game is pretty bad in retrospect, but i loved it back then
+Sine Nomine The animation and audio still holds up, and hey, given that Digital Leisure remastered Dragon's Lair, this one's a prime candidate for getting the same treatment! ;)
Good video. Wasn't too interested in the last few.
I've never cared for games like these. QTEs are no fun. Games where that is literally the only gameplay mechanic are the antithesis of fun.
+Sherbert's World of Schlock After playing through this and seeing some others, I feel they CAN be fun the first or second time playing them, but they have zero staying power. :P
Seems like it's been forever since I've watched a video here. Not digging the digger videos. Not my thing I guess. These are better.
+anonamatron The Shovelware Diggers vids only take me a few hours to make, thus why they can continue every week. ADG videos each take an average of 30 hours to put together and I only make three a month so that I have time to pursue other non-video projects. The ADG stuff is definitely better and more watched, but the Shovelware Diggers stuff is a good bit of filler for those who enjoy it given how little time it takes to do. If you prefer to only watch ADG, that's totally OK! :)
@@Pixelmusement Oh, I get it. Just be aware that it kind of waters down the channel. I've seen other channels that do a lot of vlogs rather than the main content and after a while it's like "when did I sub to this vlog channel? I never watch this anymore..." often while not even decreasing the amount of main content.
Anyway, I'm not unsubbing or anything like that, just a comment.
+Pixelmusement True, some creators prefer to have separate channels to divvy things up, but I prefer to use the playlists feature instead; keep everything on one channel while separating things out accordingly. There was a time in the past where you could subscribe to specific playlists but that doesn't seem to be a thing anymore. :|
iOS is just pronounced I O S. It's not a word.