Unreal Engine 5 - Inventory Customization Stage - Action RPG #94

แชร์
ฝัง
  • เผยแพร่เมื่อ 8 ก.พ. 2025

ความคิดเห็น • 36

  • @totontusthegreat5527
    @totontusthegreat5527 4 หลายเดือนก่อน

    Man, it's so good. Great work!

    • @CodeLikeMe
      @CodeLikeMe  4 หลายเดือนก่อน

      Glad you think so!

  • @bilalrasheed9725
    @bilalrasheed9725 4 หลายเดือนก่อน

    Nice work man!!!!! Very informative and love the work so far..... Keep it up👍

    • @CodeLikeMe
      @CodeLikeMe  4 หลายเดือนก่อน

      More to come!

  • @MagistrTheOne
    @MagistrTheOne 4 หลายเดือนก่อน

    Thx

    • @CodeLikeMe
      @CodeLikeMe  4 หลายเดือนก่อน

      no problem

  • @user-hot5
    @user-hot5 4 หลายเดือนก่อน

    This is a great tutorial. Please complete the tutorial. Thank you very much

    • @CodeLikeMe
      @CodeLikeMe  4 หลายเดือนก่อน

      Thank you, I will

  • @reiki8806
    @reiki8806 4 หลายเดือนก่อน

    AWESOME !!!

    • @CodeLikeMe
      @CodeLikeMe  4 หลายเดือนก่อน

      Thanks!!

  • @LeoDFox
    @LeoDFox 4 หลายเดือนก่อน

    GG!!

  • @WsEKond
    @WsEKond 4 หลายเดือนก่อน +5

    Really cool, would be great of IT is also gamepad compatible, also what are the other plans, like Bow fighthing or Magic? Really cool project, i love IT!

    • @TolisPiperas82
      @TolisPiperas82 4 หลายเดือนก่อน

      Yes.what about bow and skills-spells?

    • @CodeLikeMe
      @CodeLikeMe  4 หลายเดือนก่อน +2

      I will come back to them after the inventory

  • @Tenchinu
    @Tenchinu หลายเดือนก่อน

    I got more than one character that I'm working with. Sorta, of a party composition.
    was wondering if, at any point in the item menu tutorials you might address changing characters, or quipping them with different thing, not juts the main one?
    hope you're still read old comments :)

  • @alinmarius4544
    @alinmarius4544 4 หลายเดือนก่อน +1

    Nice work man!!! My character don’t rotate after teleport în widget location

    • @DanielSmith-io6el
      @DanielSmith-io6el 8 วันที่ผ่านมา

      same here, it just keeps the old rotation. did you fix it?

  • @sadiqbagiyev7151
    @sadiqbagiyev7151 4 หลายเดือนก่อน

    Bro that is very good tutorial for us, just have a problem. I beleive you will fix it. When you jump or run that moment inventory's character start jump or run. Can i explain?

    • @CodeLikeMe
      @CodeLikeMe  4 หลายเดือนก่อน

      I have disabled character input when entering the inventory mode. Did you do that?

    • @sadiqbagiyev7151
      @sadiqbagiyev7151 4 หลายเดือนก่อน

      @@CodeLikeMe Are you talking about entering inventory - disabling login code? However, yes, I did it, for example, before opening the inventory, i jumping and when I open it, it shows it by jumping, but the inputs are disabled. Before the incident

    • @sadiqbagiyev7151
      @sadiqbagiyev7151 4 หลายเดือนก่อน

      bro can you help me??

  • @v8matey
    @v8matey 4 หลายเดือนก่อน

    Is there a way you can rotate the character around on its Z axis by clicking an holding dragging the mouse on top of it. Maybe letting go of mouse it can auto center after a certain amount of time has passed

    • @CodeLikeMe
      @CodeLikeMe  4 หลายเดือนก่อน +1

      I'll cover that in a future episode

    • @v8matey
      @v8matey 4 หลายเดือนก่อน

      ​@@CodeLikeMethank you.

  • @owaisansari5752
    @owaisansari5752 4 หลายเดือนก่อน +1

    I'm a beginner So i want to know i can make RPG by using Cpp if yes then which one is better for RPG CPP OR blueprint

    • @youngjojo3052
      @youngjojo3052 4 หลายเดือนก่อน

      Hey, you are using cpp when you code in blueprint. It just a visual way of doing it. Instead of typing
      If{
      This happens do this.
      }else {
      Or else do this instead
      }
      They simplify it with the branch node in blueprint. So when you are using those nodes you are writing c++ behind the scene.
      The difference is you are limited with blueprints to the nodes unreal give you.

    • @owaisansari5752
      @owaisansari5752 4 หลายเดือนก่อน

      I'm using cpp I want to know can i create RPG by using cpp or not because i can't find any tutorial of RPG in yt mostly using blueprint .

    • @danielgomes9025
      @danielgomes9025 4 หลายเดือนก่อน +1

      @@owaisansari5752 No one uses CPP for unreal anymore, bro. Blueprint is way faster and easier. Don't waste your time.

    • @Kullthegreat
      @Kullthegreat 4 หลายเดือนก่อน

      You will have to combine both and don't listen to advice saying use BP only while it seems simple and straightforward at first but managing large project and fixing bugs can literally end your project and if you are making complex system like rpg then you need CPP and you will still have to make use of BP to set properties at run time. Basically via CPP you are defining systems and making instance/child classes in BP to set static base properties. So in short CPP for complex operations for performance purposes and easy bug fixing then combine that with BP to make surface level changes. It will take time to learn but it's worth it take few CPP courses on Udemy and don't get into tutorial hell, use tutorial to get surface level understanding and then smash that learning deeply.

    • @owaisansari5752
      @owaisansari5752 4 หลายเดือนก่อน

      @@Kullthegreat thank for your advice it's helpful

  • @madster3714
    @madster3714 3 หลายเดือนก่อน

    is this all replicated?