You for got a few steps for soulsand The main product of soul sand is quartz, which can be crafted with cobble stone to make granet that is crushed to red sand If I remember right, this produces red sand faster than the red sand method, making its yield higher + the bonus gold from the soul sand it's no contest soul sand will win 😊
eh, it's the "Production versus Efficiency" problem If all you want is gold, the the red sand method is best (Production) the problems are that it's larger and the only other output from red sand is.. dead bushes. and so, you'll have to dispose of those The soul sand method gives lower rates, but the overall footprint of builds tend to be smaller and with the added benefit of the other drop being quartz , which not only is an excellent building block (IMO), has usefulness in crafting other components. Also if you end up with too much in storage, can be crafted with cobble into diorite and that into andesite or granite.. which granite can be crushed into red sand for, you got it moar gold! (and dead bushes.. bah!). (Efficiency)
yeah, soil sand and quartz are two things I want anyways in addition to gold, whereas red sand is nice, but not something I would need. The clay and terracotta are good though, so I guess it depends on what blocks you also want to produce.
I wanna say that you can use the extra quartz from soul sand, with cobblestone to make diorite, and then quartz with diorite to make granite, Which crushed makes extra red sand and therefore more gold. Though I don't know if its more efficient per cobblestone. Still a good video, keep it up 😁👍
@@triacontahedron I get quartz from the soul sand gold farm and I'm burning it because I have more than 200k. I get 20(probably 40 but I have a void upgrade on my drawer) times more quartz than gold. It's not a waste, I use it in 3 farms and I still have a surplus of it...
Ok. So first. Well done. Second, if you do the granite method it actually is better per-cobblestone. The “granite” method utilizes the quartz from washing soul sand and combines it with cobble mechanical crafters for diorite, then adds more quartz in a mixer to make granite, which is crushed into redsand. The math is a pain, but per-cobble, this is the “optimal” method. The true thing I’ve not seen anyone consider is the gold/SU*minutes ratio… Food for thought.
the main problem with this: mud > clay takes forever. and the farm is complicated to build due to in-world block interactions like hoeing coarse dirt and drying mud. otherwise, it is 1:1 cobble/red sand, and would be a fun novelty farm.
@@Bodillydog well, the most fun item to automate for me is probably a modded food item. Multiple slaughterhouses, large windmill farms, assemblers and such! I love automating food, even though I probably do not need 256 stacks of stuffed pumpkin for the playthrough.
Brilliant content. I build a gold farm/iron farm in every playthrough and your hard data backs up my long-standing hunch about the red sand method. For those who want to set up a gold generator in survival, your two bottlenecks are the crushing wheel and the bulk washing. Here's the result of my own tests and maths. To maximize your crushing wheel, you need to have a brass funnel set to 63 exactly input to the wheels. This gives you well over 76K cobble/hr (76,860) , versus 65K for 64/funnel and 48K for 64/ direct feed via belt or dropping. That means a single crushing wheel can support 32 drills (@128 rpm, faster won't get you more cobble). This will generate a theoretical 184 ingots/hr. For the washing, recall that bulk smelting/washing times are affected by the number of fans hitting the target, not the speed of the fans. A waterlogged depot can support 8 fans and should handle ~61K gravel/hr. Thus, two water-logged depots are needed to handle the ~82K combined sand and red sand/hr. If that seems like a lot of extra work, use a belt system and a single depot for around 110 ingots/hr. I really enjoy your content and look forward to more stuff like this.
I really like your compact farms with the create mod, I use the designs, or variations of the design depending on my builds, in all my worlds. So easy and consistent production of resources. Great video Skeej. xxx
surely you would just use the quartz output from soulsand gold production to feedback into a secondary refinement stage to convert quartz and cobble into granite, then red sand, then gold? if you only want gold why would you not run the excess byproduct back through to extract more gold?
Depends if the extra cobble needed to make the granit to red sand to gold is more efficient than soul sand. If it is then yes thats better. If its not then all cobble produced should be used in soul sand.
In this case it would result in less. You would have to reduce the amount of cobble being turned into soul sand to create the diorite meaning less gold and quartz being generated. Not to mention the time it takes to make the granite due to needing mechanical crafters.
@@Kepper2605 I'm no so sure anymore, red sand is better even though it's not one cobble to one red sand, with turning the excess quartz into red sand it uses that cobble at 1 to 1 effeciency which would result in better rates. I will text this today
very informative! i'll still be using the soulsand method, but mainly as a byproduct of making iron/andesite alloy farms if i want to make a pure gold farm in the future, red sand will defo be the way i go now
Of course! This isnt meant to demean the use of the soul sand farm in any way, and i was looking at the raw gold output and not looking at any side products like the quartz. In terms of versatility of what you can actually do with the quartz the trade-off of losing out on some gold output is absolutely worth it, just depends what you want the farm for.
@@skeej_inc Along those lines, I just made an electron tube factory today, using a soul sand maker, and I'd say that it is nice to have some gold as a byproduct.
What about recycling the clay balls from the soul sand farm? Would that make them equal in terms of gold production? Also compare the resources needed for each and the stress
This is a pretty cool video. I've been thinking though, it doesn't seem right that so many different things come from just cobblestone. I'm going to make the process of making things more complicated in my modpack. I might even remove cobblestone generators entirely...
I think it's been mentioned here before, but you can use the brass tunnel on the conveyor to take readings on the frequency of items being passed. Just an extra feature.
The real answer is red sand, because the farm is more complicated and therefore more fun to build. Production? Footprint? Just build your base bigger and add more production lines! And the copper from washing Red Sand (I think that's a Chromatic Return addon?) can be used by Create Armory to make bullets. Bonus points if you use the gold nuggets to make glistening melons, then make instant healing potion, and then use that to make netherrack (Chromatic Return again, I think. Goated addon), making the most convoluted Blaze Cake farm possible.
So depending on if you just want gold or if you want other items as well, it seems to best option is actually... Both. The red sand method produces more gold, but the soul sand method has more by-products to potentially keep. So making both, you get tons of gold, quartz, and clay for a variety of uses and purposes. And if you just want gold, or at least don't care about quartz, it's still both in a different way, making a soul sand farm to get some gold and quartz, then using the quartz to make diorite and then granite, which you then use to make red sand for even more gold.
Only for science proposites, when you set the filter on the red sand farm (where the trash go) you didn't put terracota on the DENY LIST.. maybe some terracota were thrown there... so maybe.. the red sand farm is a little more efficient than your results.
@@ElGraffoMc thankfully when theres multiple outputs for the same item in a vault like i did, create tends to prioritise a single funnel and only starts to use the other ones when it overloads which meant i did find that before i started AFK’ing for the farms due to no terracotta coming through. Im impressed you noticed that to be honest even though i forgot to record fixing it for the video lmao
Gold nugget is 12% with a yield of 3 nuggets from red sand verse 2% with a yield of 1. Personally, I use soul sand for the quarts and red sand for gold.
Remember the redsand methord is good for gold and give some dead bush as side product while soulsand id good for nether Quartz which is with minimal gold
I don't question your math or your results, however a better example of which is better would be output rate, you can get this from a tunnel using a display link. you can also massively increase the washing speed with more fans, using a chute, a depo and a smart chute you can create a rather simple washing set up that allows 8 fans to all hit the items at once. this also doesn't take into account the fact that every 16 items in a stack takes longer to wash nor the start up time that each machine would have as they wouldn't be full effectiancy for awhile.
@@ThyTrueNightmare cant lie i totally forgot about the fact you can do item throughput with display links, if i ever do something like this again ill definitely remember to add that next time, though i feel like my math does kinda show the throughout rates already so maybe it isn’t necessary
@skeej_inc I think your maths is right and would likely have the same result but I feel output rate is a much better example and / or more accurate to what the videos objective was
except you can make a quartz farm, xp farm and a gold farm with soul sand method. Crushing extra quartz (i dont think you would need more than double chest worth of quartz, and you would get that in an hour at most with this farm made in the video.) will give you an xp nugget with 25%? chance. If you have an enchantment industry addon it will make a good completely afk xp farm unlike enderman and silverfish farms, though silverfish farms are surely better, for me soul sand takes the win.
@@skeej_inc Both, actually. Like, you'd make a good teacher because you explain things very well, but you'd make an awful teacher because everyone would fall asleep from how soothing your voice is.
I don't think soul sand is necessarily less efficient. As a gold farm, yes, but you didn't factor in the quartz. If you used it as a 2 resource farm instead of just 1, would it output more?
Can I make a video for my channel after watching your video, which would have a farm like yours and would be very similar to your video. I am from India and I make videos in Hindi.
I hate to break it to you, but they're both ass. Fantastic quartz farm, but the rates are abysmal for both ways unless it's over engineered to hell and back. just automate the sorting from a vanilla farm and call it good
As with the last “skeej science” video i did, this is entirely meant for fun so don’t take this too seriously lol
You for got a few steps for soulsand
The main product of soul sand is quartz, which can be crafted with cobble stone to make granet that is crushed to red sand
If I remember right, this produces red sand faster than the red sand method, making its yield higher + the bonus gold from the soul sand it's no contest soul sand will win 😊
eh, it's the "Production versus Efficiency" problem
If all you want is gold, the the red sand method is best (Production) the problems are that it's larger and the only other output from red sand is.. dead bushes. and so, you'll have to dispose of those
The soul sand method gives lower rates, but the overall footprint of builds tend to be smaller and with the added benefit of the other drop being quartz , which not only is an excellent building block (IMO), has usefulness in crafting other components. Also if you end up with too much in storage, can be crafted with cobble into diorite and that into andesite or granite.. which granite can be crushed into red sand for, you got it moar gold! (and dead bushes.. bah!). (Efficiency)
Then you turn the dead bushes into bone meal
yeah, soil sand and quartz are two things I want anyways in addition to gold, whereas red sand is nice, but not something I would need. The clay and terracotta are good though, so I guess it depends on what blocks you also want to produce.
I wanna say that you can use the extra quartz from soul sand, with cobblestone to make diorite, and then quartz with diorite to make granite, Which crushed makes extra red sand and therefore more gold.
Though I don't know if its more efficient per cobblestone.
Still a good video, keep it up 😁👍
Dont forget the 5% chance of clay from crushing the gravel
I would say it's better to use a mod that adds a recipe to make tuff from quarts then you could practically automate almost all metals in create
@@Maximum-q3p no not really
I wanna say that that's probably a waste of quartz. The automation of andesite alloy and rose quartz both require it.
@@triacontahedron I get quartz from the soul sand gold farm and I'm burning it because I have more than 200k. I get 20(probably 40 but I have a void upgrade on my drawer) times more quartz than gold. It's not a waste, I use it in 3 farms and I still have a surplus of it...
Ok. So first. Well done.
Second, if you do the granite method it actually is better per-cobblestone.
The “granite” method utilizes the quartz from washing soul sand and combines it with cobble mechanical crafters for diorite, then adds more quartz in a mixer to make granite, which is crushed into redsand.
The math is a pain, but per-cobble, this is the “optimal” method. The true thing I’ve not seen anyone consider is the gold/SU*minutes ratio…
Food for thought.
You could've just had a brass tunnel with a display link calculating items per hour instead of doing the math
Sometimes it’s inaccurate
Consider my pipe dream gold farm: cobble > gravel > coarse dirt > dirt > mud > clay > terracotta > red sand > gold. I think it’s 1:1 cobble to red sand
@@Bodillydog now this, i need to test
the main problem with this: mud > clay takes forever. and the farm is complicated to build due to in-world block interactions like hoeing coarse dirt and drying mud. otherwise, it is 1:1 cobble/red sand, and would be a fun novelty farm.
i made it and its pretty horrible. Barely made a stack of nuggets in an hour, or it was me building a terribly inefficient farm.
@@shady8273 at least it’s fun!
@@Bodillydog well, the most fun item to automate for me is probably a modded food item. Multiple slaughterhouses, large windmill farms, assemblers and such! I love automating food, even though I probably do not need 256 stacks of stuffed pumpkin for the playthrough.
Brilliant content. I build a gold farm/iron farm in every playthrough and your hard data backs up my long-standing hunch about the red sand method.
For those who want to set up a gold generator in survival, your two bottlenecks are the crushing wheel and the bulk washing. Here's the result of my own tests and maths.
To maximize your crushing wheel, you need to have a brass funnel set to 63 exactly input to the wheels. This gives you well over 76K cobble/hr (76,860) , versus 65K for 64/funnel and 48K for 64/ direct feed via belt or dropping. That means a single crushing wheel can support 32 drills (@128 rpm, faster won't get you more cobble). This will generate a theoretical 184 ingots/hr.
For the washing, recall that bulk smelting/washing times are affected by the number of fans hitting the target, not the speed of the fans. A waterlogged depot can support 8 fans and should handle ~61K gravel/hr. Thus, two water-logged depots are needed to handle the ~82K combined sand and red sand/hr. If that seems like a lot of extra work, use a belt system and a single depot for around 110 ingots/hr.
I really enjoy your content and look forward to more stuff like this.
i cant wait for your blaze cake farm design your designs are definitely the most efficient ive seen.
I really like your compact farms with the create mod, I use the designs, or variations of the design depending on my builds, in all my worlds. So easy and consistent production of resources. Great video Skeej. xxx
surely you would just use the quartz output from soulsand gold production to feedback into a secondary refinement stage to convert quartz and cobble into granite, then red sand, then gold? if you only want gold why would you not run the excess byproduct back through to extract more gold?
Depends if the extra cobble needed to make the granit to red sand to gold is more efficient than soul sand. If it is then yes thats better. If its not then all cobble produced should be used in soul sand.
In this case it would result in less. You would have to reduce the amount of cobble being turned into soul sand to create the diorite meaning less gold and quartz being generated. Not to mention the time it takes to make the granite due to needing mechanical crafters.
@@Kepper2605 I'm no so sure anymore, red sand is better even though it's not one cobble to one red sand, with turning the excess quartz into red sand it uses that cobble at 1 to 1 effeciency which would result in better rates. I will text this today
very informative! i'll still be using the soulsand method, but mainly as a byproduct of making iron/andesite alloy farms
if i want to make a pure gold farm in the future, red sand will defo be the way i go now
Of course! This isnt meant to demean the use of the soul sand farm in any way, and i was looking at the raw gold output and not looking at any side products like the quartz.
In terms of versatility of what you can actually do with the quartz the trade-off of losing out on some gold output is absolutely worth it, just depends what you want the farm for.
@@skeej_inc Along those lines, I just made an electron tube factory today, using a soul sand maker, and I'd say that it is nice to have some gold as a byproduct.
Just wanna say if you're playing create on fabric you can also use carpet mod to measure the farms' output accurately
Least work=2 products,but less of the most expensive one
More work=more of the most expensive
What about recycling the clay balls from the soul sand farm? Would that make them equal in terms of gold production?
Also compare the resources needed for each and the stress
I genuinely wanna see a person use a single create cobble farm to work out every possible output via every means of production
A skeej video? In this day and age? More likely than you think
This is a pretty cool video. I've been thinking though, it doesn't seem right that so many different things come from just cobblestone. I'm going to make the process of making things more complicated in my modpack. I might even remove cobblestone generators entirely...
I think it's been mentioned here before, but you can use the brass tunnel on the conveyor to take readings on the frequency of items being passed. Just an extra feature.
@skeej_inc , when are you gonna show us how you made the grinder setup, in your stater workshop tutorial(w/ steam engine)?
I love Red Sand farms! If I had a Soul Sand setup it's for quartz. Not gold.
yup soulsand is great as a quartz factory. the gold is just bonus.
5% fhance of clay on the soul sand farm can be used for red sand method AND you can make granite with the quartz and diorite for more res sand
thanks for making this
You can also turn the clay produced by the gravel crushing step into red sand as well
The real answer is red sand, because the farm is more complicated and therefore more fun to build. Production? Footprint? Just build your base bigger and add more production lines! And the copper from washing Red Sand (I think that's a Chromatic Return addon?) can be used by Create Armory to make bullets.
Bonus points if you use the gold nuggets to make glistening melons, then make instant healing potion, and then use that to make netherrack (Chromatic Return again, I think. Goated addon), making the most convoluted Blaze Cake farm possible.
So depending on if you just want gold or if you want other items as well, it seems to best option is actually... Both.
The red sand method produces more gold, but the soul sand method has more by-products to potentially keep. So making both, you get tons of gold, quartz, and clay for a variety of uses and purposes.
And if you just want gold, or at least don't care about quartz, it's still both in a different way, making a soul sand farm to get some gold and quartz, then using the quartz to make diorite and then granite, which you then use to make red sand for even more gold.
skeej why don't you use the TangoTek method of getting cobble? it makes life much easier for big production chains like this. Just a suggestion :)
I believe that method was fixed
@@Rapandreasnah in a recent patch they added it back
It also lags your game a lot
@@lunar9650 Well, I'll be.
Only for science proposites, when you set the filter on the red sand farm (where the trash go) you didn't put terracota on the DENY LIST.. maybe some terracota were thrown there... so maybe.. the red sand farm is a little more efficient than your results.
@@ElGraffoMc thankfully when theres multiple outputs for the same item in a vault like i did, create tends to prioritise a single funnel and only starts to use the other ones when it overloads which meant i did find that before i started AFK’ing for the farms due to no terracotta coming through.
Im impressed you noticed that to be honest even though i forgot to record fixing it for the video lmao
Gold nugget is 12% with a yield of 3 nuggets from red sand verse 2% with a yield of 1. Personally, I use soul sand for the quarts and red sand for gold.
Remember the redsand methord is good for gold and give some dead bush as side product while soulsand id good for nether Quartz which is with minimal gold
this is the only reason i go to school
to be able to know wich farms in create produce more😂
imagine the out put with enchantable machinery mod and or mechanical extruder, nether lava
Smh, this silly goose didnt use the whole buffalo, gotta feed back in that quartz smh(/lh)
This video makes me want to test the methods by their stress impact. Which method ends up giving more gold/s/SU? Idk if it's even worth it to test.
I use the soulsand method because I actually like building with nether quartz a lot, so it works out perfectly.
free gold, and free quartz.
I don't know, i still think it's at least 7
I don't use the soul sand method for the gold, I use it for the Quartz
I don't question your math or your results, however a better example of which is better would be output rate, you can get this from a tunnel using a display link. you can also massively increase the washing speed with more fans, using a chute, a depo and a smart chute you can create a rather simple washing set up that allows 8 fans to all hit the items at once. this also doesn't take into account the fact that every 16 items in a stack takes longer to wash nor the start up time that each machine would have as they wouldn't be full effectiancy for awhile.
@@ThyTrueNightmare cant lie i totally forgot about the fact you can do item throughput with display links, if i ever do something like this again ill definitely remember to add that next time, though i feel like my math does kinda show the throughout rates already so maybe it isn’t necessary
@skeej_inc I think your maths is right and would likely have the same result but I feel output rate is a much better example and / or more accurate to what the videos objective was
except you can make a quartz farm, xp farm and a gold farm with soul sand method. Crushing extra quartz (i dont think you would need more than double chest worth of quartz, and you would get that in an hour at most with this farm made in the video.) will give you an xp nugget with 25%? chance. If you have an enchantment industry addon it will make a good completely afk xp farm unlike enderman and silverfish farms, though silverfish farms are surely better, for me soul sand takes the win.
You did throw away the clay from the soul sand method, what if you then combined it with the red sand method?
with the soul sand gold farm
take the trashed quartz to make diorite, diorite into granite then red sand
you will see that soul sand is better
use gilded blackstone its rlly fast and easy to make
Goodness, your voice is so soothing...
@@moroi3397 is this based on my voice before or after i was sick lol
@@skeej_inc Both, actually.
Like, you'd make a good teacher because you explain things very well, but you'd make an awful teacher because everyone would fall asleep from how soothing your voice is.
the redsand might be better but soul more compact and easer to get in early game
I don't think soul sand is necessarily less efficient. As a gold farm, yes, but you didn't factor in the quartz. If you used it as a 2 resource farm instead of just 1, would it output more?
you dont need a funnel on the output of the press. it does it automatically
the nuggies wont get extracted prematurely either
automatic tuff farm:
Could you not use the soul sand byproducts to make red sand and up the rates?
challange: make a redstone farm but you may use only create and create recycling
no whiches may be killed
@@AntiWareWolf you can already make a redstone farm with base create, i have a tutorial for one already :)))
@@skeej_inc no mobs harm at all then
Y'all are choosing between the two?
Ok, i'll ask you a better question. Is it possible to farm vines? I need them but they're so slow to grow.
@@tntaro probably quite easily using shears and a deployer, no idea if it would work though lol
@@skeej_inc i tried some combinations but it gets really big and isn't efficient
twelve cobble gens??? :sob:
Use 8 or 16 man my ocd
I very nearly did 13 just to be “that guy” but that was too much even for me
@@skeej_inc lmaoo i'd never do that
usen las 2 en una y ya
Can I make a video for my channel after watching your video, which would have a farm like yours and would be very similar to your video. I am from India and I make videos in Hindi.
Is this before Stam pointed out an issue in the math, or after?
@@freezeH2O after lol, the math you see in the video is what i did during the stream where he helped me fix it lol so it is correct
@@skeej_inc nice! I got lost following the math during the stream, hence me asking. Loved the video!
Vanila gold farm is just better
soul sand better cause quartz :3
I hate to break it to you, but they're both ass. Fantastic quartz farm, but the rates are abysmal for both ways unless it's over engineered to hell and back. just automate the sorting from a vanilla farm and call it good