Since I made this video, it's come to my attention that people are getting banned from some FPS games simply for having the driver interceptor installed. So fair warning, use this at your own risk. Aim Lab has a randomizer built-in, so if you choose to Aim Lab instead of Kovaaks, you can simply activate the randomizer with no risk, and everything else I covered in the video will be applicable. Note that in the same directory as the interceptor driver installer, there is an uninstaller script that you can run.
@@opfreak Dude, I've been playing FPSs probably longer than you've been alive xD I know all that stuff. I even made a TH-cam channel to explain all these concepts to less experienced players. I get your point, believe me. There is nothing more important than finding your style, having a decent mouse and a mousepad that fits your style. But my interest regarding this stuff I was talking about is more scientific than practical.
Hey everyone, sorry for the big delay between videos this time, but I wanted to give this randomizer tool a fair shake before building a video on it. I spent slightly less time editing this time around since this content is more voiceover-heavy, let me know if you want to see more or less of that in the future, since editing takes me the longest in terms of getting videos out there. Hope you like it!
everytime i see gamers talk about muscle memory i have to laught. thats exactly the audience with the lowest probablity of have been done any sports on a medium or high level and talking things they dont understand. if only half where true what the "aiming" community claims there would be no tennis player beeing able todo their job. that would one of the best examples. how do you think pros are able to hit 150+ kph balls to a precice spot (plus minus 30cm) when the ball they hit is always on a different position, with different spin and height on a different velocity while the player himself is also on a different speed - every time. the key here is simulation. our brain simulates beforehand what it has todo, calculates and trys to execute. i can even make a case why it would also be very beneficial to use an accelerator instead of fixed sense. the fixed sense is the hardest thing for our brain to understand and is even a bit of disconnect how things work in real world.
@@woswasdenni1914 honestly I think this is hilariously lacking in self awareness. 1. Sports and especially exercise "science" are specifically known to be hilariously awful. 2. If it took less than 5 years of kovaak's existence for the concept of muscle memory to be debunked, it's only because traditional sports' pseudo-intellectuals created the concept in the first place. 3. Your analogy doesn't make any sense. The tennis players needing a wide variety of skills isn't analogous to the concept muscle memory, the concept of muscle memory is analogous to the concept of muscle memory. If you said that tennis players gained a bunch of muscle or lost weight, that'd be much more similar- but obviously in conventional sports logic that would be considered a big change! The most equivalent scenarios would be literally changing the gravity, air density, and to a lesser extent the ground surface of the court. All of those would be considered massive changes. But, even so, no one would think an average person would stand a chance vs Roger Federer in 80% gravity. Even if it took a bit for Federer to adjust, the body control and racket control he has would absolutely carry over. IDK why you would choose gamers to try and dunk on though.... Have you ever been to a gym? The advice given at gyms are a complete joke, literally everyone thinks they know everything to the point where it's nearly unbelievable that someone could think gaming is worse.
perfect timing for the video for me, just started using the randomizer and was wondering what settings other people were using and if it helped them improve. my overall idea when trying to improve at anything is that challenge creates growth, so the randomizer should create growth since it is obviously more challenging
@@SilkyCrisp What do you think? Did the randomizer help you or your practice? Or both? How much do you think the randomizer has contributed to the skill development?
@@impulse_101 I haven't used the randomizer much actually, but I have changed my sens frequently to emphasize arm vs wrist in the 20-40cm/360 range. Challenge creates growth, so just do harder scenarios at sensitivities that are not ideal and you'll get better quicker in my opinion
That's a lot of things i didn't know about sens randomizer, i use it as a way to reignite my will to train, and as a warmup tool that allows me to use all my techniques and muscles, from forearms to shoulders and pecs and traps, techniques like planting down my finges for the tiniest corrections, using varying pressure on the mouse and switching grip... Also as a way to train my reaction to sens change, when i aim down sights for example, i became so much better at identifying precieved sens speed quickly and adapting on the fly... All in all a great tool to work on all mouse control skills
Really interesting video! I’ve tried the randomizer on and off for short periods but never as long as you have consistently. I’d like to try it every day for a month at some point and see if I notice anything
Thanks, yeah I have to say I went in with limited expectations given what I've heard about people who have used it, and I was pleasantly surprised with the results.
@@siykko2147 I tried it on and off, not really sure if it helps or not. But I will say just being consistent with any practice pays off so much. My scores are way beyond what they were 6 months ago just from getting in a mix of training styles each week
Welcome to level 4 of the aim training iceberg bois. xD Love ur vids tho. Quick question: Your new high scores, did you keep the randomizer on for them, or just train with it for a month and then benchmark again at your original sens?
LOL right!? For my new high scores, it happened just naturally as part of my normal daily training. Sometimes the randomizer was on and sometimes it was off...I didn't plan around it. Which makes it all the more remarkable in my opinion. And I wasn't even trying to break high scores or do benchmarks, just focusing on improving my weaknesses.
Thank you for sharing your thoughts and experience using the Sensitivity Randomizer. It was very informative and exactly what I was looking for when I searched in youtube 🙏
I think one important reason why someone like myself should wait to use a tool like this is I haven't really hit a hard plateau, I'm more on the course to reach a plateau right now. I assume trying this tool now would possible help me improve from where I am now, but I may hit another ceiling lower than if I fully exhaust my regular training and habit potential, and then use this tool to break that higher ceiling.
i change my sensitivity in osu! quite frequently. The times i pop off and set good scores are usually just a couple hours or days after i change my sens. It really can be beneficial.
@@lordsiomai i've heard really good things, I'm excited to try it at some point and make a video about it. it's a little further down in my backlog but I will get to it ;)
Thanks! As it turns out I can't help it but I really love how the aim community attracts a lot of like-minded folks, especially since it's such a fast-moving and growing field of study!
Fellow engineer here, I appreciate how you talked about the bad science aim coaches since that had rubbed me the wrong way too lmao, that being said I'd love to see actual isolated and controlled studies on aiming in the future especially in the context on improving (I think the most likely direction for study will be neuroscience personally rather than sports science). Also, this is totally off topic but I just noticed that tweet from Aimer7 shown right at the start was published on the same day as the US capitol attacks, so yeah.
AFAIK the sens randomizer is using the interceptor driver, and this one is banned by some anti cheat softwares, (just like rawaccel vs the old accel implementation using interceptor) I've tried using the in-game randomizer in aimbeast. Not sure how similar it is to this one tho.
Good point, I actually didn't think about the fact that cheat engine devs are using Interceptor for malicious purposes. Definitely another reason to only use it while training in Kovaaks (although, I don't know if anti-cheat just looks for the existence of the driver period). I haven't had an issue running any online games with it installed, for what it's worth. Thanks for mentioning the Aimbeast randomizer, I had no idea that feature was added!
@@RiddBTW According to www.kovaak.com/mouse-acceleration/ vanguard and faceit are blocking interception driver atm. Haven't tested it, but it looks like the driver itself is listed. On the aimbeast randomizer: No worries! I found it somewhere on twitch or youtube myself, had no idea aimbeast had this in it's settings. Normally I only use kovaaks, but these days I startup aimbeast once in a while to use the randomizer cause I don't wanna risk installing the driver and getting banned somewhere. Thanks again for the vid, looks like I'm gonna spend a couple of weeks in aimbeast only ;)
on the topic of changing sens, yeah changing sens is AMAZING yeah you might miss a few more shots compared to the usual sens depending on how far you are going but it makes a world of difference, yes being consistent especially with the sens is still pretty important, but personnaly the only time i switch my sens is when i really don't feel it, there a time where i'm gonna be a god with low sens and the next day i'll hate even playing on that low sens and tbh i don't want to play if i'm annoyed by that simple setting the issue most people have with sens is that they are using shity super high sens and therefore YES switching to 1 good sens at first is important to actually learn the basics once you master that first sens go ahead and change within a certain range, in valorant my range is simple it's the pro range. i play everything from 0.2 up to 0.5 (800 dpi) and i still hit my shots no matter the sens i'm playing on, i just gotta warm up and feel it, if i don't like the sens i'll perform REALLY bad and i know it
I don't think I will be using this since I'm a beginner. I do believe that changing your sens like this will optimise your learning and improve your focus. However, like you said I should get familiar with fundamentals first. Informative video. Thanks.
I don't need this, I did this manually for the past 3 years lmao, I learned it simply doesn't matter and can easily drive you crazy if you're a good player. In the process, you do improve and finally learn that it doesn't matter as long as it's comfortable, the first skill you gotta learn is mouse control and that can forever be improved on. Think back to your first years of gaming, you didn't fuck with those probably, at least I didn't back in 2010 or so, even if you did, it probably wouldn't help much. I just used high because I knew I had no space to play lower so I had to up the sens. You can tell a noob to try different sensitivities and you will still whip his ass ingame. Ridd, what are your thoughts on using calculators when switching to a new fps game, do you go with 360 conversion if you use them or do you go with monitor distance or something else?
Great video! However, I dont get it how the program changes and decides how to change mouse sensitivity? I mean, what is the idea behind? For example it is clear in rawaccel how it works.
So the creator of the program (Whisper) talks about it in this reddit post: www.reddit.com/r/FPSAimTrainer/comments/cve6oi/tool_for_smoothly_randomizing_sensitivity/ "where new sensitivities are iteratively chosen using a Gaussian distribution and updated to be the mean of the next iteration" THEN a second algorithm he doesn't describe smooths out the final sensitivities. So short answer is...math :D
@RiddBTW -> Really nice video!!!! Yet i have some doubts, How much im suppose to use it ? 30 mins then go back to my normal sen, 1 week, ALWAYS? If i notice, lets say im doing way better with higuer sen, should i change my "default sen" ? This is the part i don't get, for example i train voltaic almost everyday, when i knew about this SensitivityRandomizer, the questions start to pop, should i start my voltaic training and turn SR On? Do it once with SR On then turn it off and see how i improve? Im really lost! 🙄
I wouldn't overthink it too much, I basically just run it to raise the difficulty level of the scenarios I'm doing. If you're seriously grinding out benchmarks then I wouldn't be using the randomizer, its purpose is largely to increase the difficulty and push yourself to improve. Especially if you're stuck and you have no idea what's preventing you from getting better, it's good to change things up by running this. There's no set right or wrong way to run it.
While I agree that changing your sensitivity is not detrimental to your aim, and that it in fact can help your aim by forcing you to focus on different aspects of your aim, that is in no way evidence that "muscle memory is not a thing in aiming". Muscle memory is a well established thing in the osu! community. Since scenarios can be quite long even in aim trainers, you should be aware of mouse drift. Without muscle memory mouse drift would not be an issue. On a graphic tablet, depending on how you sit you will hold your pen in a angle to the tablet. This creates parallax, and you get used to it over a short time but you will only go "full natural" on it over a few days, which prompts many players to glue their tablet to their desk so that they'd always sit in the same position. On top of this, there are things that you simply cannot do without muscle memory. When playing a very fast map in osu!, sometimes players will resort to looking past the note they have to hit next. For example, a circle appears 450ms before you have to click it, and you have a 25ms window before and after that moment to hit it. So once it appears you have at least 425ms to hit the circle. Since the next circle may have to be clicked only 50ms after the first one, you may already use the 425ms time window before you have to hit the first circle, to identify where to hit the next one. Decent players can do this with 2-3 notes in the future, and in fact will hit the first circle while not even looking at it, and instead look at the circles to be hit in the future. This skill is inexplicable without muscle memory. Another thing players do can happen when on a fast map the circles are spaced very far apart for an extended period. Since players have about a 150-200ms reaction time, assuming the notes are spread apart 100ms, they would only have 225-275ms to move their cursor across the whole screen, microadjust, and assess the timing of the click. Focusing at the circle is therefore not viable, since it would reduce the time to do all these things accurately even more. Instead players look at the center of the screen and use their peripheral vision. This way they skip the refocusing and the microadjustment process, and instead they invest that time into moving slower but more precisely with less momentum, in order for it to be easier to calculate. This can happen for an arbitrary amount of circles (depending on the map), so you may not even look at 15-20 subsequent circles while still clicking on them at the perfect time. This can only be possible if you know what it feels like to move a specific distance in a specific direction at a given sensitivity, without verifying it with your eyes. So basically muscle memory.
I could certainly understand why people would want their playing surface to be steady, gluing seems a bit extreme, but most mnk FPS players prefer mousepads with a sticky back, mostly for comfort purposes. But 'drift' is just one of many variables, many of which are uncontrollable (humidity, dust) unless you play in a clean room with a hazmat suit. So I can understand why some players would want to minimize those variables for the same reasons baseball players might wear lucky socks. A lot of people can't help but intensely focus on minor changes in sitting position, monitor resolution, fov, sensitivities, etc. so they choose to keep them constant. But that's for their own comfort level and in no way required for successful outcomes. The other phenomenon you describe is referred to as 'reading the map' particularly in clicking scens in Kovaaks, for scens like pasu and b180 where target selection and hitting groups of bots are required to maximize your score. This isn't memorizing but simply reading available targets and choosing optimal paths based on what's presented. Being able to quickly flick to targets and land close to it doesn't require memorizing a specific sens, it's practicing the technique of flicking + microadjusting and gaining speed over time. Check out BardOz video on how to approach clicking scens. Once your mouse control is strongly developed you can change sensitivities as needed depending on the FPS/map type and get used to it very quickly. Because those techniques are still relevant regardless of your effective cm/rev, they just might require different parts of your arm.
@@RiddBTW Gluing the tablet to the desk is not for having a steady surface, it's about parallax. Since the top edge of your display is mapped further away from your body on the tablet, moving the cursor to the top of the screen means moving your fingers away from you and moving the cursor to the bottom of the screen means moving your fingers. You end up with 3 possible scenarios. Either the distance between the pen and the tablet increses when moving the cursor up and decreases when moving the cursor down, or you stretch your fingers out when moving it up and retract them when moving the cursor down to keep the distance consistent, or a mixture of them both. The rate at which this happens depends on the angle of your pen. If the pen is perpendicular to the tablet, the difference between going up and down will be minimal. If you hold the pen in a way that makes it point away from you the difference will be more pronounced, so essentially you will have to move your fingers less to move the cursor to the top of the screen than to the bottom of the screen. If your grip makes the pen point towards yourself that actually makes all of this work in the opposite way. If you hold your pen like a normal human it will often also point away from your hand. Left for right handers, and right for left handers, and vice versa if the pen is pointed towards rather than away from yourself. As you can see, depending on how you hold the pen it literally changes your sensitivity on different parts of the screen. And since your posture and the position of your hand are linked, people will glue their tablet to a fixed position to force a specific posture so that their sensitivity can be consistent. Top tier players will sometimes take weeks of practise to get back to their previous level when they make a change to their setup (new chair/desk/monitor changing their posture, new grip to alleviate RSI, etc). Without muscle memory this would not be a thing. And yes, as you say looking forward is referred to as reading, which is highly dependent on pattern recognition. The positions of the bots are in fact random, but the relative positions between bots are things that you have experienced before. Yes, it may be a completely novel situation, but the pattern (for example the next bot is 400 units to the left and 700 units to the top) itself is not. Without the ability to read the pattern you would simply be reacting, which would take a lot longer than reading, meaning that pattern recognition (aka memory) is a key part of aiming. And yes, I agree that you don't necessarily need muscle memory to aim, after all even someone who had never used a mouse in their life could hit a bot if given enough time (although the ability to move your hand to move the cursor could pedantically be attributed to muscle memory, but I know this isn't what you meant). But that doesn't mean that muscle memory is not a contributing factor. I have watched BardOz' video before, and if I remember correctly he also mentions that, depending on how good you are, you will be able to predict where your cursor will end up during the motion so that you can prepare for the microadjustment. If that is not a clear reference to muscle memory, then I don't know what is.
@116iq genius Well, you've obviously spent a lot of time thinking about this, I'm certainly not going to invest a lot of time into responding to lengthy YT comments, no offense. I would encourage you to consider the classic definition of muscle memory which is specifically long-term, procedural vs. shorter term which you seem to be conflating the two even in your own descriptions. Language evolves of course but this is a common thing I've seen in the aim community where they call something 'muscle memory' but really mean something else. I'm always trying to clarify against the classic definition of muscle memory, because in that definition any variable changes like sensitivities and fovs would 'break' your muscle memory. edit: to be clear I'm not saying muscle memory in aiming doesn't exist, it just doesn't play nearly as big a role as people in the community refer, and it's constantly misapplied. I should make a video on this sometime in the future...
@@RiddBTW Arguing that muscle memory is not long term because any alteration would "break" muscle memory, is arguing that muscle memory cannot be altered. But that would mean that the capacity to develop muscle memory in the first place would not exist, which is factually false. In fact, the term procedural defines the alteration itself. And if muscle memory were not procedural, then that would mean that after changing sensitivities you wouldn't need time to recalibrate, however short that time may be, which is also factually false.
@@TheofanisIII Got ya. This isn't a scientific research channel, I guess I'm just trying to teach people to be comfortable with changing their sensitivities, to get better aim, and get better at FPS games. I actually practice my aim daily and make content helping people get better aim by playing the game, not talking about scientific minutiae. I'm not a scientist, and I don't study memory, neuroscience or anything similar. So I definitely don't want to give you or anyone else that wrong impression, if they're looking for a channel to debate in-depth about scientific concepts, this channel isn't it. If they want to learn how to get better aim, I gotchu.
How can you tell whether an aim trainer helped your aim in a game, or whether playing the game alone helped your aim due to better positioning, weapon familiarity, character movement, etc.? It's impossible to isolate the two.
Absolutely, and raw aim (what you train in aim trainers) is just one component of your overall success in FPS games, especially for FPS games where your raw aim has less of an impact. So I wouldn't look at them as one complete picture, I would focus on training your aim and working on the FPS game mechanics and gamesense separately.
i cant describe the feeling when ur aim is good in every game, thats what fundemental routines make you mouse control, smoothness, speed and accuracy, other gun mechanics u have to learn
It's been about a month since I used Sensitivity Randomizer. I've seen improvement in many scenarios but my static scores have remained stagnant. Not a single point of improvement in all 3 of the Voltaic static benchmarks and I've been doing about 20-30 minutes of static scenarios in my routine. I would to hear about your experience regarding static scenarios with Sensitivity Randomizer and if this is just me being bad or maybe Sensitivity Randomizer is just less effective on static scenarios.
Sorry to hear that, I wouldn't necessarily attribute that to the randomizer though. It's pretty typical for aimers to have certain aim mechanics they're really good at, and other mechanics they struggle with. TS for me is consistently worse than my other aim areas.
It's old, but I do talk about it starting around here: th-cam.com/video/ogbHickR7R4/w-d-xo.html Short version though, I always start with a sens where I can do a full 360 when swiping from one end of the mousepad to the other. I'll fine tune from there depending on the game, favoring higher sens for movement/reactive heavy games and lower sens for more tactical or CS-like shooters.
is this good for beginners like me who has 100 hours in Kovaak and barely hit silver in voltaic benchmark? or maybe should i still focus on fundamental skills and then eventually after i get high gold or plat start using this tool? Btw great video and I really like your content
Honestly I think it could help even this early in your training. If you find yourself hitting brick walls in your improvement, or just want some extra challenge, I would try it out for a bit. You want some amount of consistent tension in your training so it's always effective.
@@RiddBTW vouch. I have it as a channel point reward on my twitch. My viewers think they're trolling me with it but its actually really fun. My movement sucks when I suddenly get a lower sens than I'm used to but my aim adapts or will even improve
Good question, I mentioned in the video I haven't been in that position before (i.e. new to aim training + using sens randomizer) so I don't know for certain it would hurt your improvement. Because the investment in using it is so small, I noticed its benefits in less than a week, I would say it couldn't hurt to give it a shot, but I know some people would disagree with me there. If you try it and find it so distracting that you can't focus on improving, then I would say to discontinue using it. One of the main benefits is to help BRING focus to your improvement so if it has the opposite effect, it is not worth using IMO.
Haven't seen Tenz so I'll have to check him out. But yes I agree, once you can change your sens, mousepad, mouse, etc. with minimal impact to your aim, you're in a great spot to optimize your improvement.
yo can someone help me beacause when i open the sensivity randomizer it just opens, says its generating sensivity curve and then it closes, rebooted my pc and still doesnt work edit:nvm it works normally, but when i launch valorant it just closes
some fps will auto close the randomizer or just not start if the interceptor driver is installed. like QL i had to uninstall the interceptor driver to run it
Informitive video man! Btw can you please help me with the fact that i have a low sens in valorant 0.6 @400 dpi i was using this till now in kovaaks till someone recommended me to use different sens for game and different for kovaaks. I would like to know which one to go with?? i do believe in mouse feel and perfect sensi varies from game to game as when i used to play BRs i preferred sens on which i can comfortably do 360s while in tactical shooters i prefer low sens like comfortable 180s
Yeah, generally lower sens is going to allow you to be more precise and smooth more easily, and higher sens is going to highlight your shakiness but gives you more flexibility in reacting to movement (especially with wide angles). So it just depends on the game and what your priority is. In Apex shaky aim may not matter as much, for example because of the higher TTK esp. if you have an aggressive playstyle. It can't hurt to train on a higher sens in Kovaaks than you use in game, and it may lead to you being smoother/more precise while at the lower sens...but I would spend some time getting comfortable changing between sens while playing Kovaaks so it doesn't get in your head.
Hey, Maybe i can answer you better, Before i used to play on 800dpi with .3 in game sense which IMO falls under low sensitivity, but now i play on .35@800dpi which is still low but compared to .3 it's high so Now i play on high sense and low sense at the same time, Basically i changed my own perspective about low sensitivity by playing on really low sens for so long. It worked for me and after using randomizer i can play on any sense and get comfortable in like 2-3 minutes
Hi I am a fan of your videos and have logged in about 100 hrs into Kovaak. I tried this random sens software a couple days ago on kovaaks and it has felt amazing in my Warzone games. I use it sometimes in custom bot lobbies in Modern Warfare But today I got shadow banned? Could Activision detect this random sens software as third party? Or could it just be me hitting my shots since I have been aim training. I’m pretty frustrated. My kd in Versanks is 0.77 below average. That is why I started aim training as to improve my KD! Well I have been playing alot of rebirth and have been doin well there with a 1.26 KD. Though I have never had a 20+ kill game. On avg I hit 3 kills a game lol. Any feedback would help!
I have heard reports of people getting banned in Valorant because apparently hacks have similar characteristics as the interception driver that the randomizer uses. You can always contest the ban, I have read success stories with Valorant players who have contested them.
Hey, I downloaded the sensity randomizer and it seems my warzone keep crashing ever since. Anyone experiencing the same? Any ideas how to clean my mouse drivers to test if the randomizer really mess with activision anti cheat?
i have no idea but i'm seriously considering making a new vid on randomizer or something because it's causing people so many issues and i feel guilty for recommending it :/
@@frankestienboy yeah uninstalling and making a clean install was my first reaction after many tries failed. No luck. I eventually solved the problem, it looks like wz is incredibly bad at managing virtual memory, you have to clean it too from time to time
What I like to do is run a shorter playlist at half my sensitivity and then roughly my normal sensitivity then double my sensitivity. And you can just experiment with the ranges. It's a good balance between getting the benefit of randomization and convenience.
@@RiddBTW yeah that makes sense. I've been switching between those exact values (relative to my usual sens) while aim training recently and it does really force you to re-evaluate what aiming is and what biomechanics are available to accomplish it. Great video btw!
I've seen this question a few times now, and I'm not 100% sure because I've never been in that situation (i.e. I didn't start using the randomizer until ~300 hours in kovaaks). I personally think it would help you learn mouse control faster IF you don't let the changing sens get in your head. If you can be ok with having ups and downs and not blaming it on the randomizer, you'll get better faster, IMO.
Hi brother Recently (2 days ago) i changed my sensitivity from 40 to 30 cm . Right now am doning Puresmoothness scenario with new sensitivity. So my question is :- can I use sensitivity randomizer with new sensitivity? My accuracy with new sens around (10_15)% _ If yes . Which scenario can I use sensitivity randomizer? Sorry to bother you Thanks alot
I have a video on using the sens randomizer, I don't think there's specific scens you would run it on. Keep in mind for smoothness scens in particular, using a higher sens will probably net you lower scores at first. I would use a sens randomizer to help improve overall mousefeel, but it is uncomfortable especially at first.
I hv tried aimer7 guide ( increase sensitivity (10-20)% & lower ur fov ) and doing tracking scenario) also Christmasiscancel support that ) but its only temporary i dont feel much change . Thats why am doing ur scenario . I hope to get better.
Hm, not sure, that's never happened to me. You can try going through some of the options to reset your settings and see if that helps: themeta.com/meta-faq/
I guess if you don't want to use this (in case of getting banned), you can use a random number generator between 0.5 and 2 every 30 mins of training and adjust sensitivity accordingly?
Yeah it's unfortunate that the Interceptor driver is potentially flagged by some cheat engines (I've heard, only Valorant can give it a false positive, may be others though). But yeah you can just keep changing your sens, doesn't have to be as often as the randomizer would do it to still see results in my opinion. The key thing here is to develop your mouse control.
I could've sworn I replied to this...you could but it'd be super tedious. You could try just changing your sens (pick a random number between an upper and lower limit) every few minutes and get similar benefits.
Imo, the best sens is the lowest sens possible that allows you to do whatever you need to do in a game, eg : fast corner checks, close combat fights. Different game, different optimal sens. Lowest sens to do those actions for consistency. I think randomiser is not needed, training at double and half the optimal sensitivity for the preferred game should bring about more or less the same improvements. Personally, I just use one sens and one fov for vaak, nothing scientific. I use it because I like it, I feel it’s controllable in every game I play and I’m too lazy to change to 110 and above for TS scenarios.
Good question, I think it's just an arbitrary number honestly, I just don't like to have it running the entire time for a point of reference. You could easily run it the whole time if you want. I would experiment and see what works best for you.
Maybe do a graph based on the actual sensitivity that you use regularly after you have used the sensitivity randomiser. This is to see if different aspects of your skill has actually improved and it wasn't just the sensitivity happened to be better for the specific scenario.
This is actually a really interesting idea, I just don't think I'd be the one to execute it. There's so many variables we'd want to isolate to make sure that the sens randomizer ALONE is the only thing that is affecting the improvement rate. I think one of the best ways would be to have A/B groups of players (large enough sample size) at roughly around the same skill level...maybe Voltaic benches used as the metric there. And have A group run with the randomizer, B without, measuring rate of progress at the end of the experiment. Something like that, with a way to minimize external variables.
A lot of people have suggested that. I have it in my backlog, no plans to put one together in the next couple months but I will plan to make a video on it this year (tm)
Hey Ridd, I’ve been using same 360 in all my games recently and I’ve found a level of consistency that I desired. My aim feels the best it’s been so far in this year long journey, I started M&K in February of last year, so nearly a year now. I managed to get to top 0.1% in tracking on AimLab, and I feel as if I can climb through ranks in any game of my choosing. Would a sensitivity randomizer continue to boost my progression with the skills that I am lacking in comparison to my tracking?
i think sens randomizers are useful tools throughout pretty much your entire aim journey. i actually talk about it in detail in my latest commentary video, i'm about to post it soon.
You should have mentioned that you can get banned having the sens randomizer installed while playing (even while not running), cheat detection systems tend to not like driver intercepts.
at the time of making the video, this was not well known, and there's no way to just edit in a disclaimer or something unfortunately, I'd have to take down the whole vid...not exactly sure how to handle it
2 questions -what is the only fov you would recommend for aim training in kovaaks -if I have used a sens for about 2 years, if I use this randomizer could it lead to unconsistency?
1. I would recommend changing your FOV depending on the scen type and as you need it. Normally you would play at 103OW, but players usually change to 110-115 source for tswitching, or any scen where you need to see more real estate to get high scores (like Bounce 180). 2. Using the randomizer will be uncomfortable at first, and it will lead to inconsistency in the short term, which is what you want. Think of it like building muscle, you have to break down your existing ones and over time they repair and get bigger.
How do people like timmy and aceu have completely cracked aim in game without ever having used an aim trainer? Aceu is a CSGO player iirc and his aim is completely ridiculous and he's never actually trained in kovaaks etc. Was he just genetically granted a gift of aim that others need to actually work to get or how is it possible to develop this skill just through playing games?
no they've just put thousands, probably 10s of thousands of hours into fps games. so they've developed the skill of aiming adjacently by just playing a shit ton (sorta like shroud). it is after all a motor skill so you will definitely develop it through rote practice alone, it'll just take a really long time.
There's another comment of similar nature I replied to, apparently Valo devs will review and restore people banned for using a randomizer. It's unfortunate that people have created aimbots using similar characteristics as the mouse interceptor driver, because the randomizer is such a useful tool. But yeah, you can use Aimlabs or Aimbeast's built-in randomizer if you're worried about getting banned.
I'm just saying i respect you and everything you say i listen to but at the same time what credibility do you have against someone like say ron rambo kim who coaches and preaches muscle memory and repetition constantly again not disagreeing with you but everyone says different things about aim who's right?
It's totally fair, I'm not an expert and this isn't a field of study with massive amounts of scientific studies, it's mostly conventional wisdom and practitioners. Ron Rambo Kim objectively has way more credentials than me. That said, the aim field is constantly changing, and I really try to stay plugged into the rapid changes and condense them into video form. Also, topics like muscle memory have really evolved, and most of the time when pros like Rambo Kim refer to muscle memory, they really mean mousefeel. The idea of muscle memory has been really misused and I'd be surprised if he was misusing it in a similar fashion. Just my 2 cents, ultimately it's up to you to practice and do what's best for you!
Since I made this video, it's come to my attention that people are getting banned from some FPS games simply for having the driver interceptor installed. So fair warning, use this at your own risk. Aim Lab has a randomizer built-in, so if you choose to Aim Lab instead of Kovaaks, you can simply activate the randomizer with no risk, and everything else I covered in the video will be applicable. Note that in the same directory as the interceptor driver installer, there is an uninstaller script that you can run.
Aimbeast also has one built in.
Kovaak's really needs to step things up these days honestly.
Imagine a randomiser that recorded your scores on each sensitivity to slowly work out the perfect sens for you
That's actually a great idea. I'm sure it will be implemented on Kovaak's sooner or later.
@@opfreak It's not about finding the perfect sensitivity but about fine tuning it. If I was a programmer, I would definitely work on it.
@@opfreak Dude, I've been playing FPSs probably longer than you've been alive xD I know all that stuff. I even made a TH-cam channel to explain all these concepts to less experienced players.
I get your point, believe me. There is nothing more important than finding your style, having a decent mouse and a mousepad that fits your style. But my interest regarding this stuff I was talking about is more scientific than practical.
No such thing as a perfect sens. All mouse control
@@shanelee188 i underatand that, but if you always get better scores on a certain sensitivty, then wouldn't that be the best sensitivty for you?
Hey everyone, sorry for the big delay between videos this time, but I wanted to give this randomizer tool a fair shake before building a video on it. I spent slightly less time editing this time around since this content is more voiceover-heavy, let me know if you want to see more or less of that in the future, since editing takes me the longest in terms of getting videos out there. Hope you like it!
everytime i see gamers talk about muscle memory i have to laught. thats exactly the audience with the lowest probablity of have been done any sports on a medium or high level and talking things they dont understand.
if only half where true what the "aiming" community claims there would be no tennis player beeing able todo their job. that would one of the best examples.
how do you think pros are able to hit 150+ kph balls to a precice spot (plus minus 30cm) when the ball they hit is always on a different position, with different spin and height on a different velocity while the player himself is also on a different speed - every time.
the key here is simulation. our brain simulates beforehand what it has todo, calculates and trys to execute.
i can even make a case why it would also be very beneficial to use an accelerator instead of fixed sense.
the fixed sense is the hardest thing for our brain to understand and is even a bit of disconnect how things work in real world.
@@woswasdenni1914 honestly I think this is hilariously lacking in self awareness.
1. Sports and especially exercise "science" are specifically known to be hilariously awful.
2. If it took less than 5 years of kovaak's existence for the concept of muscle memory to be debunked, it's only because traditional sports' pseudo-intellectuals created the concept in the first place.
3. Your analogy doesn't make any sense. The tennis players needing a wide variety of skills isn't analogous to the concept muscle memory, the concept of muscle memory is analogous to the concept of muscle memory. If you said that tennis players gained a bunch of muscle or lost weight, that'd be much more similar- but obviously in conventional sports logic that would be considered a big change!
The most equivalent scenarios would be literally changing the gravity, air density, and to a lesser extent the ground surface of the court.
All of those would be considered massive changes.
But, even so, no one would think an average person would stand a chance vs Roger Federer in 80% gravity. Even if it took a bit for Federer to adjust, the body control and racket control he has would absolutely carry over.
IDK why you would choose gamers to try and dunk on though.... Have you ever been to a gym? The advice given at gyms are a complete joke, literally everyone thinks they know everything to the point where it's nearly unbelievable that someone could think gaming is worse.
@@woswasdenni1914 Worst example I've ever seen haha
You got a niche that no one else is really in so the chances of you exploding your TH-cam channel are amazing high, keep the good work on these vids 👍
Thanks friend, it really means a lot to hear positive feedback and gives me motivation to keep with it! :)
perfect timing for the video for me, just started using the randomizer and was wondering what settings other people were using and if it helped them improve. my overall idea when trying to improve at anything is that challenge creates growth, so the randomizer should create growth since it is obviously more challenging
100% great mindset to have, and I look forward to hearing about your success stories :)
@Silky Crisp 4 months later and you hit master on voltaic! What a success story lmao
@@mridangsheth3206 Hell yeah brother! we're at the tippity top and we're only half way there, think about it
@@SilkyCrisp What do you think? Did the randomizer help you or your practice? Or both? How much do you think the randomizer has contributed to the skill development?
@@impulse_101 I haven't used the randomizer much actually, but I have changed my sens frequently to emphasize arm vs wrist in the 20-40cm/360 range. Challenge creates growth, so just do harder scenarios at sensitivities that are not ideal and you'll get better quicker in my opinion
Quite Poggers this video is.
Great video! Glad you tried it out :)
That's a lot of things i didn't know about sens randomizer, i use it as a way to reignite my will to train, and as a warmup tool that allows me to use all my techniques and muscles, from forearms to shoulders and pecs and traps, techniques like planting down my finges for the tiniest corrections, using varying pressure on the mouse and switching grip... Also as a way to train my reaction to sens change, when i aim down sights for example, i became so much better at identifying precieved sens speed quickly and adapting on the fly... All in all a great tool to work on all mouse control skills
Really interesting video! I’ve tried the randomizer on and off for short periods but never as long as you have consistently. I’d like to try it every day for a month at some point and see if I notice anything
Thanks, yeah I have to say I went in with limited expectations given what I've heard about people who have used it, and I was pleasantly surprised with the results.
its been 6 months how did it go?
@@siykko2147 I tried it on and off, not really sure if it helps or not. But I will say just being consistent with any practice pays off so much. My scores are way beyond what they were 6 months ago just from getting in a mix of training styles each week
Didn't think I'd see a bonified D2uber in the comments here xD. Thinking about using this for Destiny. Did you use it while playing crucible at all?
@@McBlitzen I
again no complaints with your videos. very informative, very well presented, accurate information, set out well. its great, thank you
awesome video ridd! i'll definitely be giving the sens randomizer a go, keep the content coming :)
Awesome, glad you liked it!
I can tell that you put a lot of effort in you vids and they are really well made. Good Job!
Welcome to level 4 of the aim training iceberg bois. xD
Love ur vids tho. Quick question: Your new high scores, did you keep the randomizer on for them, or just train with it for a month and then benchmark again at your original sens?
LOL right!? For my new high scores, it happened just naturally as part of my normal daily training. Sometimes the randomizer was on and sometimes it was off...I didn't plan around it. Which makes it all the more remarkable in my opinion. And I wasn't even trying to break high scores or do benchmarks, just focusing on improving my weaknesses.
@C J B crack cocaine injected into your mouse
This video was great, I've been following you for a while and now I can confidently say you're the best kovaak's content creator imo
Thank you so much, it really means a lot to get such positive feedback!!
Thank you for sharing your thoughts and experience using the Sensitivity Randomizer. It was very informative and exactly what I was looking for when I searched in youtube 🙏
Bob?
@@gravizt9613 Hola xD
Awesome!! Glad to hear it :)
Great video!! Thank you, I've been thinking on trying it for a few weeks now, will def do ASAP
Hopefully you'll be pleasantly surprised as I was !
I think one important reason why someone like myself should wait to use a tool like this is I haven't really hit a hard plateau, I'm more on the course to reach a plateau right now. I assume trying this tool now would possible help me improve from where I am now, but I may hit another ceiling lower than if I fully exhaust my regular training and habit potential, and then use this tool to break that higher ceiling.
2:22 I got Dunning Kruger'd hard when I first experienced SBMM in Cod MW2019 after my KD was constantly going above positive.
Really good video brother. The time investment you put into this to make it as informative as possible is impressive
I sometimes question if I'm putting too much effort in lol, but I sort of can't help it either. Thank you for stopping in and leaving some feedback :)
i change my sensitivity in osu! quite frequently. The times i pop off and set good scores are usually just a couple hours or days after i change my sens. It really can be beneficial.
Notes:
Reactivity reading precision target acquisition smoothnesss
Those above = mouse feel
There is still a optimal mouse sense for you
He said that in the vid
@@s7robe297 that’s what notes are called
Next video: I changed my mouse accel graph every day for three weeks
Honestly! I have it in my backlog to try out, and it is starting to gain a lot of popularity so I may have to take the rawaccel plunge :P
@@RiddBTW i recommend experimenting with it. i dont main accel but its fun to use and i find that i do exactly the same with accel vs without accel
@@RiddBTW rawaccel is good and is compatible all games apparently. if you like to play quake style shooters it definitely helps
@@lordsiomai i've heard really good things, I'm excited to try it at some point and make a video about it. it's a little further down in my backlog but I will get to it ;)
Best channel for aiming. From your videos i learned more then other reddit, discord or other youtubers combined!
Thank you so much! I'm glad you find it so helpful!
motivated me to try out the randomizer thank you for the informative video
Awesome. If all I can do is motivate other people to push in their training I will consider my videos a success :)
What happened bro? I've been raised on the "muscle memory" stuff and I'm so curious about this, what were the results bro?
Great channel, I appreciate your applied science approach
Thanks! As it turns out I can't help it but I really love how the aim community attracts a lot of like-minded folks, especially since it's such a fast-moving and growing field of study!
if you think the default settings are not challenging enough try this settings
Type = 0
Baseline_Sensitivity = 1
Min_Sensitivity = 0.5
Max_Sensitivity = 2
Spread = 0.1
Smoothing = 0
Timestep = 5
Runtime = 60
Visualize = 1
Debug = 1
awesome, thanks for sharing!
Your videos are so well made ty for making youtube videos.
Thanks so much! Glad you like them :)
Fellow engineer here, I appreciate how you talked about the bad science aim coaches since that had rubbed me the wrong way too lmao, that being said I'd love to see actual isolated and controlled studies on aiming in the future especially in the context on improving (I think the most likely direction for study will be neuroscience personally rather than sports science).
Also, this is totally off topic but I just noticed that tweet from Aimer7 shown right at the start was published on the same day as the US capitol attacks, so yeah.
AFAIK the sens randomizer is using the interceptor driver, and this one is banned by some anti cheat softwares, (just like rawaccel vs the old accel implementation using interceptor) I've tried using the in-game randomizer in aimbeast. Not sure how similar it is to this one tho.
Good point, I actually didn't think about the fact that cheat engine devs are using Interceptor for malicious purposes. Definitely another reason to only use it while training in Kovaaks (although, I don't know if anti-cheat just looks for the existence of the driver period). I haven't had an issue running any online games with it installed, for what it's worth.
Thanks for mentioning the Aimbeast randomizer, I had no idea that feature was added!
@@RiddBTW According to www.kovaak.com/mouse-acceleration/ vanguard and faceit are blocking interception driver atm. Haven't tested it, but it looks like the driver itself is listed. On the aimbeast randomizer: No worries! I found it somewhere on twitch or youtube myself, had no idea aimbeast had this in it's settings. Normally I only use kovaaks, but these days I startup aimbeast once in a while to use the randomizer cause I don't wanna risk installing the driver and getting banned somewhere. Thanks again for the vid, looks like I'm gonna spend a couple of weeks in aimbeast only ;)
@@boxbal8022 Interesting, ok, thanks for sharing!
on the topic of changing sens, yeah changing sens is AMAZING yeah you might miss a few more shots compared to the usual sens depending on how far you are going but it makes a world of difference, yes being consistent especially with the sens is still pretty important, but personnaly the only time i switch my sens is when i really don't feel it, there a time where i'm gonna be a god with low sens and the next day i'll hate even playing on that low sens and tbh i don't want to play if i'm annoyed by that simple setting
the issue most people have with sens is that they are using shity super high sens and therefore YES switching to 1 good sens at first is important to actually learn the basics once you master that first sens go ahead and change within a certain range, in valorant my range is simple it's the pro range. i play everything from 0.2 up to 0.5 (800 dpi) and i still hit my shots no matter the sens i'm playing on, i just gotta warm up and feel it, if i don't like the sens i'll perform REALLY bad and i know it
I don't think I will be using this since I'm a beginner. I do believe that changing your sens like this will optimise your learning and improve your focus. However, like you said I should get familiar with fundamentals first. Informative video. Thanks.
Keep up man I always look forward to you’re uploads as they provide amazing content no one else is producing
Thank you! It means a lot!!
I don't need this, I did this manually for the past 3 years lmao, I learned it simply doesn't matter and can easily drive you crazy if you're a good player.
In the process, you do improve and finally learn that it doesn't matter as long as it's comfortable, the first skill you gotta learn is mouse control and that can forever be improved on.
Think back to your first years of gaming, you didn't fuck with those probably, at least I didn't back in 2010 or so, even if you did, it probably wouldn't help much. I just used high because I knew I had no space to play lower so I had to up the sens. You can tell a noob to try different sensitivities and you will still whip his ass ingame.
Ridd, what are your thoughts on using calculators when switching to a new fps game, do you go with 360 conversion if you use them or do you go with monitor distance or something else?
That was the funniest "so you dont have to" ive heard.
I really like your content!
Great video! However, I dont get it how the program changes and decides how to change mouse sensitivity? I mean, what is the idea behind? For example it is clear in rawaccel how it works.
So the creator of the program (Whisper) talks about it in this reddit post: www.reddit.com/r/FPSAimTrainer/comments/cve6oi/tool_for_smoothly_randomizing_sensitivity/
"where new sensitivities are iteratively chosen using a Gaussian distribution and updated to be the mean of the next iteration" THEN a second algorithm he doesn't describe smooths out the final sensitivities. So short answer is...math :D
@@RiddBTW Gotta try this maths! Soon we couldnt be able to use mouse without some sort of university degree. 🤣
@@milosgrujic9118 LOL I know right? No wonder so many engineers are into aim training :P
@RiddBTW -> Really nice video!!!! Yet i have some doubts, How much im suppose to use it ? 30 mins then go back to my normal sen, 1 week, ALWAYS? If i notice, lets say im doing way better with higuer sen, should i change my "default sen" ? This is the part i don't get, for example i train voltaic almost everyday, when i knew about this SensitivityRandomizer, the questions start to pop, should i start my voltaic training and turn SR On? Do it once with SR On then turn it off and see how i improve? Im really lost! 🙄
I wouldn't overthink it too much, I basically just run it to raise the difficulty level of the scenarios I'm doing. If you're seriously grinding out benchmarks then I wouldn't be using the randomizer, its purpose is largely to increase the difficulty and push yourself to improve. Especially if you're stuck and you have no idea what's preventing you from getting better, it's good to change things up by running this. There's no set right or wrong way to run it.
@@RiddBTW TY soooo much man!
most underrated yt channel holy shit
Thank you so much!! ❤
While I agree that changing your sensitivity is not detrimental to your aim, and that it in fact can help your aim by forcing you to focus on different aspects of your aim, that is in no way evidence that "muscle memory is not a thing in aiming".
Muscle memory is a well established thing in the osu! community. Since scenarios can be quite long even in aim trainers, you should be aware of mouse drift. Without muscle memory mouse drift would not be an issue. On a graphic tablet, depending on how you sit you will hold your pen in a angle to the tablet. This creates parallax, and you get used to it over a short time but you will only go "full natural" on it over a few days, which prompts many players to glue their tablet to their desk so that they'd always sit in the same position.
On top of this, there are things that you simply cannot do without muscle memory. When playing a very fast map in osu!, sometimes players will resort to looking past the note they have to hit next. For example, a circle appears 450ms before you have to click it, and you have a 25ms window before and after that moment to hit it. So once it appears you have at least 425ms to hit the circle. Since the next circle may have to be clicked only 50ms after the first one, you may already use the 425ms time window before you have to hit the first circle, to identify where to hit the next one. Decent players can do this with 2-3 notes in the future, and in fact will hit the first circle while not even looking at it, and instead look at the circles to be hit in the future. This skill is inexplicable without muscle memory.
Another thing players do can happen when on a fast map the circles are spaced very far apart for an extended period. Since players have about a 150-200ms reaction time, assuming the notes are spread apart 100ms, they would only have 225-275ms to move their cursor across the whole screen, microadjust, and assess the timing of the click. Focusing at the circle is therefore not viable, since it would reduce the time to do all these things accurately even more. Instead players look at the center of the screen and use their peripheral vision. This way they skip the refocusing and the microadjustment process, and instead they invest that time into moving slower but more precisely with less momentum, in order for it to be easier to calculate. This can happen for an arbitrary amount of circles (depending on the map), so you may not even look at 15-20 subsequent circles while still clicking on them at the perfect time. This can only be possible if you know what it feels like to move a specific distance in a specific direction at a given sensitivity, without verifying it with your eyes. So basically muscle memory.
I could certainly understand why people would want their playing surface to be steady, gluing seems a bit extreme, but most mnk FPS players prefer mousepads with a sticky back, mostly for comfort purposes. But 'drift' is just one of many variables, many of which are uncontrollable (humidity, dust) unless you play in a clean room with a hazmat suit. So I can understand why some players would want to minimize those variables for the same reasons baseball players might wear lucky socks. A lot of people can't help but intensely focus on minor changes in sitting position, monitor resolution, fov, sensitivities, etc. so they choose to keep them constant. But that's for their own comfort level and in no way required for successful outcomes.
The other phenomenon you describe is referred to as 'reading the map' particularly in clicking scens in Kovaaks, for scens like pasu and b180 where target selection and hitting groups of bots are required to maximize your score. This isn't memorizing but simply reading available targets and choosing optimal paths based on what's presented.
Being able to quickly flick to targets and land close to it doesn't require memorizing a specific sens, it's practicing the technique of flicking + microadjusting and gaining speed over time. Check out BardOz video on how to approach clicking scens. Once your mouse control is strongly developed you can change sensitivities as needed depending on the FPS/map type and get used to it very quickly. Because those techniques are still relevant regardless of your effective cm/rev, they just might require different parts of your arm.
@@RiddBTW Gluing the tablet to the desk is not for having a steady surface, it's about parallax. Since the top edge of your display is mapped further away from your body on the tablet, moving the cursor to the top of the screen means moving your fingers away from you and moving the cursor to the bottom of the screen means moving your fingers. You end up with 3 possible scenarios. Either the distance between the pen and the tablet increses when moving the cursor up and decreases when moving the cursor down, or you stretch your fingers out when moving it up and retract them when moving the cursor down to keep the distance consistent, or a mixture of them both.
The rate at which this happens depends on the angle of your pen. If the pen is perpendicular to the tablet, the difference between going up and down will be minimal. If you hold the pen in a way that makes it point away from you the difference will be more pronounced, so essentially you will have to move your fingers less to move the cursor to the top of the screen than to the bottom of the screen. If your grip makes the pen point towards yourself that actually makes all of this work in the opposite way. If you hold your pen like a normal human it will often also point away from your hand. Left for right handers, and right for left handers, and vice versa if the pen is pointed towards rather than away from yourself.
As you can see, depending on how you hold the pen it literally changes your sensitivity on different parts of the screen. And since your posture and the position of your hand are linked, people will glue their tablet to a fixed position to force a specific posture so that their sensitivity can be consistent. Top tier players will sometimes take weeks of practise to get back to their previous level when they make a change to their setup (new chair/desk/monitor changing their posture, new grip to alleviate RSI, etc). Without muscle memory this would not be a thing.
And yes, as you say looking forward is referred to as reading, which is highly dependent on pattern recognition. The positions of the bots are in fact random, but the relative positions between bots are things that you have experienced before. Yes, it may be a completely novel situation, but the pattern (for example the next bot is 400 units to the left and 700 units to the top) itself is not. Without the ability to read the pattern you would simply be reacting, which would take a lot longer than reading, meaning that pattern recognition (aka memory) is a key part of aiming.
And yes, I agree that you don't necessarily need muscle memory to aim, after all even someone who had never used a mouse in their life could hit a bot if given enough time (although the ability to move your hand to move the cursor could pedantically be attributed to muscle memory, but I know this isn't what you meant). But that doesn't mean that muscle memory is not a contributing factor. I have watched BardOz' video before, and if I remember correctly he also mentions that, depending on how good you are, you will be able to predict where your cursor will end up during the motion so that you can prepare for the microadjustment. If that is not a clear reference to muscle memory, then I don't know what is.
@116iq genius Well, you've obviously spent a lot of time thinking about this, I'm certainly not going to invest a lot of time into responding to lengthy YT comments, no offense. I would encourage you to consider the classic definition of muscle memory which is specifically long-term, procedural vs. shorter term which you seem to be conflating the two even in your own descriptions. Language evolves of course but this is a common thing I've seen in the aim community where they call something 'muscle memory' but really mean something else. I'm always trying to clarify against the classic definition of muscle memory, because in that definition any variable changes like sensitivities and fovs would 'break' your muscle memory.
edit: to be clear I'm not saying muscle memory in aiming doesn't exist, it just doesn't play nearly as big a role as people in the community refer, and it's constantly misapplied. I should make a video on this sometime in the future...
@@RiddBTW Arguing that muscle memory is not long term because any alteration would "break" muscle memory, is arguing that muscle memory cannot be altered. But that would mean that the capacity to develop muscle memory in the first place would not exist, which is factually false. In fact, the term procedural defines the alteration itself.
And if muscle memory were not procedural, then that would mean that after changing sensitivities you wouldn't need time to recalibrate, however short that time may be, which is also factually false.
@@TheofanisIII Got ya. This isn't a scientific research channel, I guess I'm just trying to teach people to be comfortable with changing their sensitivities, to get better aim, and get better at FPS games. I actually practice my aim daily and make content helping people get better aim by playing the game, not talking about scientific minutiae. I'm not a scientist, and I don't study memory, neuroscience or anything similar. So I definitely don't want to give you or anyone else that wrong impression, if they're looking for a channel to debate in-depth about scientific concepts, this channel isn't it. If they want to learn how to get better aim, I gotchu.
How can you tell whether an aim trainer helped your aim in a game, or whether playing the game alone helped your aim due to better positioning, weapon familiarity, character movement, etc.? It's impossible to isolate the two.
Absolutely, and raw aim (what you train in aim trainers) is just one component of your overall success in FPS games, especially for FPS games where your raw aim has less of an impact. So I wouldn't look at them as one complete picture, I would focus on training your aim and working on the FPS game mechanics and gamesense separately.
i cant describe the feeling when ur aim is good in every game, thats what fundemental routines make you mouse control, smoothness, speed and accuracy, other gun mechanics u have to learn
It's been about a month since I used Sensitivity Randomizer. I've seen improvement in many scenarios but my static scores have remained stagnant. Not a single point of improvement in all 3 of the Voltaic static benchmarks and I've been doing about 20-30 minutes of static scenarios in my routine. I would to hear about your experience regarding static scenarios with Sensitivity Randomizer and if this is just me being bad or maybe Sensitivity Randomizer is just less effective on static scenarios.
Sorry to hear that, I wouldn't necessarily attribute that to the randomizer though. It's pretty typical for aimers to have certain aim mechanics they're really good at, and other mechanics they struggle with. TS for me is consistently worse than my other aim areas.
Do you have a video to how you determined your game sensitivity?
It's old, but I do talk about it starting around here: th-cam.com/video/ogbHickR7R4/w-d-xo.html
Short version though, I always start with a sens where I can do a full 360 when swiping from one end of the mousepad to the other. I'll fine tune from there depending on the game, favoring higher sens for movement/reactive heavy games and lower sens for more tactical or CS-like shooters.
I am unable to save my custom settings, can someone help?
Its Ethan Klein he even does the eyebrow shit😂
Hey it's a fellow btw, are we related??
@@RiddBTW most definitely I was at your bar mitzvah lmao😂
is this good for beginners like me who has 100 hours in Kovaak and barely hit silver in voltaic benchmark? or maybe should i still focus on fundamental skills and then eventually after i get high gold or plat start using this tool? Btw great video and I really like your content
Honestly I think it could help even this early in your training. If you find yourself hitting brick walls in your improvement, or just want some extra challenge, I would try it out for a bit. You want some amount of consistent tension in your training so it's always effective.
It's surprisingly fun to use in apex actually
Interesting 🤔
@@RiddBTW vouch. I have it as a channel point reward on my twitch. My viewers think they're trolling me with it but its actually really fun. My movement sucks when I suddenly get a lower sens than I'm used to but my aim adapts or will even improve
@@LOBOTOMYtv That actually sounds kinda dope ngl
FYI to anyone who decides to use this and plays Quake Champions. You will need to uninstall Interception for the game to launch.
This would probably be good for Escspe from Tarkov
So I should not use this? 1 month on voltaic and still unranked (yes I am that bad), currently using 32cm/360 instead of 40, trying to reach 25.
Good question, I mentioned in the video I haven't been in that position before (i.e. new to aim training + using sens randomizer) so I don't know for certain it would hurt your improvement. Because the investment in using it is so small, I noticed its benefits in less than a week, I would say it couldn't hurt to give it a shot, but I know some people would disagree with me there. If you try it and find it so distracting that you can't focus on improving, then I would say to discontinue using it. One of the main benefits is to help BRING focus to your improvement so if it has the opposite effect, it is not worth using IMO.
@@RiddBTW I'll give it a shot and let you know in a month lol.
@@cfjlkfsjf updates?
@@cfjlkfsjfso how did it go
Honestly this video is very hmm interesting i guess, if you look at tenz hes been changing sens for years and now hes one of the best aimers
Haven't seen Tenz so I'll have to check him out. But yes I agree, once you can change your sens, mousepad, mouse, etc. with minimal impact to your aim, you're in a great spot to optimize your improvement.
yo can someone help me beacause when i open the sensivity randomizer it just opens, says its generating sensivity curve and then it closes, rebooted my pc and still doesnt work
edit:nvm it works normally, but when i launch valorant it just closes
some fps will auto close the randomizer or just not start if the interceptor driver is installed. like QL i had to uninstall the interceptor driver to run it
Informitive video man! Btw can you please help me with the fact that i have a low sens in valorant 0.6 @400 dpi i was using this till now in kovaaks till someone recommended me to use different sens for game and different for kovaaks. I would like to know which one to go with?? i do believe in mouse feel and perfect sensi varies from game to game as when i used to play BRs i preferred sens on which i can comfortably do 360s while in tactical shooters i prefer low sens like comfortable 180s
Yeah, generally lower sens is going to allow you to be more precise and smooth more easily, and higher sens is going to highlight your shakiness but gives you more flexibility in reacting to movement (especially with wide angles). So it just depends on the game and what your priority is. In Apex shaky aim may not matter as much, for example because of the higher TTK esp. if you have an aggressive playstyle. It can't hurt to train on a higher sens in Kovaaks than you use in game, and it may lead to you being smoother/more precise while at the lower sens...but I would spend some time getting comfortable changing between sens while playing Kovaaks so it doesn't get in your head.
@@RiddBTW okay thank you bro I'll do it! as i just want to improve mouse control instead of aim for specific game.
Hey, Maybe i can answer you better,
Before i used to play on 800dpi with .3 in game sense which IMO falls under low sensitivity, but now i play on .35@800dpi which is still low but compared to .3 it's high so Now i play on high sense and low sense at the same time,
Basically i changed my own perspective about low sensitivity by playing on really low sens for so long.
It worked for me and after using randomizer i can play on any sense and get comfortable in like 2-3 minutes
does anyone know a way to uninstall this? its keeping me out of games because it thinks its some sort of cheat software. Thanks
Excellent video!
Thanks for checking it out!
I appreciate you my guy.
Its h3h3 but extremely intelligent and not annoying asf!
You’re my hero 💜
same :)
Hi I am a fan of your videos and have logged in about 100 hrs into Kovaak. I tried this random sens software a couple days ago on kovaaks and it has felt amazing in my Warzone games.
I use it sometimes in custom bot lobbies in Modern Warfare
But today I got shadow banned? Could Activision detect this random sens software as third party? Or could it just be me hitting my shots since I have been aim training.
I’m pretty frustrated. My kd in Versanks is 0.77 below average. That is why I started aim training as to improve my KD!
Well I have been playing alot of rebirth and have been doin well there with a 1.26 KD.
Though I have never had a 20+ kill game.
On avg I hit 3 kills a game lol.
Any feedback would help!
I have heard reports of people getting banned in Valorant because apparently hacks have similar characteristics as the interception driver that the randomizer uses. You can always contest the ban, I have read success stories with Valorant players who have contested them.
Wondering if you did benchmarks with this randomiser active or you turned it off for benchmarks
I didn't benchmark specifically with it on or off. Sometimes I got new high scores with it on, and sometimes with it off. Quite interesting!
Hey, I downloaded the sensity randomizer and it seems my warzone keep crashing ever since. Anyone experiencing the same? Any ideas how to clean my mouse drivers to test if the randomizer really mess with activision anti cheat?
i have no idea but i'm seriously considering making a new vid on randomizer or something because it's causing people so many issues and i feel guilty for recommending it :/
@@RiddBTW thanks for taking time about it
Try uninstalling it before jumping in warzone and make sure to restart after uninstall.
@@frankestienboy yeah uninstalling and making a clean install was my first reaction after many tries failed. No luck. I eventually solved the problem, it looks like wz is incredibly bad at managing virtual memory, you have to clean it too from time to time
Do you think manually changing your sensitivity in kovaaks after every challenge run or so is just as useful as the sensitivity randomizer?
What I like to do is run a shorter playlist at half my sensitivity and then roughly my normal sensitivity then double my sensitivity. And you can just experiment with the ranges. It's a good balance between getting the benefit of randomization and convenience.
@@RiddBTW yeah that makes sense. I've been switching between those exact values (relative to my usual sens) while aim training recently and it does really force you to re-evaluate what aiming is and what biomechanics are available to accomplish it. Great video btw!
it made me more bad lol
upd: lol, nevermind i just needed to get used to my sens back
I really enjoy your channel
Thanks friend!
i spent a whole week tryign to download this and i couldn't set it up correctly. Im legit so sad
Hello 👋 bro
If I wanna break my score! Should I using sensitivity randomizer or changing the sensitivity manually in kovaaks
You can try either method, I would try the randomizer personally.
THIS THING GOT ME BANNED ON VALORANT!!!!! ANY WAY TO FIX IT???? IM FREAKING OUT RIGHT NOW!!!!!!!!!!
Check out this Reddit thread: www.reddit.com/r/FPSAimTrainer/comments/mcq3nn/update_for_those_wrongfully_banned_on_valorant/
this is so stressful, i just wanna improve on kovacks and this is what i get.
do you think this could lead to more rapid progression for someones whos just starting out?
I've seen this question a few times now, and I'm not 100% sure because I've never been in that situation (i.e. I didn't start using the randomizer until ~300 hours in kovaaks). I personally think it would help you learn mouse control faster IF you don't let the changing sens get in your head. If you can be ok with having ups and downs and not blaming it on the randomizer, you'll get better faster, IMO.
@@RiddBTW appreciate the reply, I'll definitely give this a try!
very informational!
High quality video
Hi brother
Recently (2 days ago) i changed my sensitivity from 40 to 30 cm . Right now am doning Puresmoothness scenario with new sensitivity. So my question is :- can I use sensitivity randomizer with new sensitivity?
My accuracy with new sens around (10_15)%
_ If yes . Which scenario can I use sensitivity randomizer?
Sorry to bother you
Thanks alot
I have a video on using the sens randomizer, I don't think there's specific scens you would run it on. Keep in mind for smoothness scens in particular, using a higher sens will probably net you lower scores at first. I would use a sens randomizer to help improve overall mousefeel, but it is uncomfortable especially at first.
@@RiddBTW am very thankful
I hv tried aimer7 guide ( increase sensitivity (10-20)% & lower ur fov ) and doing tracking scenario) also Christmasiscancel support that ) but its only temporary i dont feel much change . Thats why am doing ur scenario . I hope to get better.
Seeing you may get banned i being forced to unistall and i very sad for that . Why kovaaks didn't Incorporate in own program?
What do you use to edit?
HItfilm Free edition! It's pretty dope considering it's free although it decides to crash outta nowhere every once in awhile 😒
@@RiddBTW lol, I’ll check it out
when im looking at my stats nothing pops up how do I fix it
Hm, not sure, that's never happened to me. You can try going through some of the options to reset your settings and see if that helps: themeta.com/meta-faq/
cooking aiming the man can do it all!
we cook we game
I guess if you don't want to use this (in case of getting banned), you can use a random number generator between 0.5 and 2 every 30 mins of training and adjust sensitivity accordingly?
Yeah it's unfortunate that the Interceptor driver is potentially flagged by some cheat engines (I've heard, only Valorant can give it a false positive, may be others though). But yeah you can just keep changing your sens, doesn't have to be as often as the randomizer would do it to still see results in my opinion. The key thing here is to develop your mouse control.
would it be fine if i manually change my sens after every min?
I could've sworn I replied to this...you could but it'd be super tedious. You could try just changing your sens (pick a random number between an upper and lower limit) every few minutes and get similar benefits.
Imo, the best sens is the lowest sens possible that allows you to do whatever you need to do in a game, eg : fast corner checks, close combat fights. Different game, different optimal sens. Lowest sens to do those actions for consistency. I think randomiser is not needed, training at double and half the optimal sensitivity for the preferred game should bring about more or less the same improvements. Personally, I just use one sens and one fov for vaak, nothing scientific. I use it because I like it, I feel it’s controllable in every game I play and I’m too lazy to change to 110 and above for TS scenarios.
Wait so you train at 1 sens and also haven't tried it, but just say it "isn't needed"?
Interesting
'''crust that makes meat tastier to humans'' - Ridd2021
out here giving cooking tips 🍪
I think if you truly wanna have good aim in any game you should use a sens randomizer
So do people only run it for “30” so that they also train with their regular sens during their training sessions?
Good question, I think it's just an arbitrary number honestly, I just don't like to have it running the entire time for a point of reference. You could easily run it the whole time if you want. I would experiment and see what works best for you.
Maybe do a graph based on the actual sensitivity that you use regularly after you have used the sensitivity randomiser. This is to see if different aspects of your skill has actually improved and it wasn't just the sensitivity happened to be better for the specific scenario.
This is actually a really interesting idea, I just don't think I'd be the one to execute it. There's so many variables we'd want to isolate to make sure that the sens randomizer ALONE is the only thing that is affecting the improvement rate. I think one of the best ways would be to have A/B groups of players (large enough sample size) at roughly around the same skill level...maybe Voltaic benches used as the metric there. And have A group run with the randomizer, B without, measuring rate of progress at the end of the experiment. Something like that, with a way to minimize external variables.
I'm your biggest fan 😳
what a coincidence, I'm YOUR biggest fan ;)
ty for video
you should do a vid using povohat mouse accel
A lot of people have suggested that. I have it in my backlog, no plans to put one together in the next couple months but I will plan to make a video on it this year (tm)
Hey Ridd, I’ve been using same 360 in all my games recently and I’ve found a level of consistency that I desired. My aim feels the best it’s been so far in this year long journey, I started M&K in February of last year, so nearly a year now. I managed to get to top 0.1% in tracking on AimLab, and I feel as if I can climb through ranks in any game of my choosing. Would a sensitivity randomizer continue to boost my progression with the skills that I am lacking in comparison to my tracking?
i think sens randomizers are useful tools throughout pretty much your entire aim journey. i actually talk about it in detail in my latest commentary video, i'm about to post it soon.
You should have mentioned that you can get banned having the sens randomizer installed while playing (even while not running), cheat detection systems tend to not like driver intercepts.
at the time of making the video, this was not well known, and there's no way to just edit in a disclaimer or something unfortunately, I'd have to take down the whole vid...not exactly sure how to handle it
@@RiddBTW would make a pinned comment explaining that situation. Faceit for example fully blocks running intercepts
2 questions
-what is the only fov you would recommend for aim training in kovaaks
-if I have used a sens for about 2 years, if I use this randomizer could it lead to unconsistency?
1. I would recommend changing your FOV depending on the scen type and as you need it. Normally you would play at 103OW, but players usually change to 110-115 source for tswitching, or any scen where you need to see more real estate to get high scores (like Bounce 180).
2. Using the randomizer will be uncomfortable at first, and it will lead to inconsistency in the short term, which is what you want. Think of it like building muscle, you have to break down your existing ones and over time they repair and get bigger.
How do people like timmy and aceu have completely cracked aim in game without ever having used an aim trainer? Aceu is a CSGO player iirc and his aim is completely ridiculous and he's never actually trained in kovaaks etc. Was he just genetically granted a gift of aim that others need to actually work to get or how is it possible to develop this skill just through playing games?
no they've just put thousands, probably 10s of thousands of hours into fps games. so they've developed the skill of aiming adjacently by just playing a shit ton (sorta like shroud). it is after all a motor skill so you will definitely develop it through rote practice alone, it'll just take a really long time.
aimer7 is based as heck dude
My friend got banned from valorant because of this program DONT USE IT!
There's another comment of similar nature I replied to, apparently Valo devs will review and restore people banned for using a randomizer. It's unfortunate that people have created aimbots using similar characteristics as the mouse interceptor driver, because the randomizer is such a useful tool. But yeah, you can use Aimlabs or Aimbeast's built-in randomizer if you're worried about getting banned.
@@RiddBTW OK. Thanks for the info
I'm just saying i respect you and everything you say i listen to but at the same time what credibility do you have against someone like say ron rambo kim who coaches and preaches muscle memory and repetition constantly again not disagreeing with you but everyone says different things about aim who's right?
all are different, ron rambo kim and Tenz. u cant compare them. both are OP nd have diff mindsets
It's totally fair, I'm not an expert and this isn't a field of study with massive amounts of scientific studies, it's mostly conventional wisdom and practitioners. Ron Rambo Kim objectively has way more credentials than me. That said, the aim field is constantly changing, and I really try to stay plugged into the rapid changes and condense them into video form. Also, topics like muscle memory have really evolved, and most of the time when pros like Rambo Kim refer to muscle memory, they really mean mousefeel. The idea of muscle memory has been really misused and I'd be surprised if he was misusing it in a similar fashion. Just my 2 cents, ultimately it's up to you to practice and do what's best for you!
wtf man i wasnt looking for a cooking tutorial
i could use some cooking tutorials tho
can you get banned for this, of course not playing with it in game but just having it downloaded?
now do rawaccel + randomizer
LOL pain. I have heard a lot of buzz and good things about rawaccel, so it is definitely on my list of vids to make.
Make a cooking channel too?
LOL i just might 👨🍳
lets do cooking vid
yes
O_O
The man, the myth, legend!