I love the realization as any enemy with enough health gets to the point where it overlaps the Scout. Suddenly they're taking damage from EVERY BULLET coming out of the dwarf with maths out to "Holy shit" levels.
Looks like the green boys fire once when they spawn in no matter how far you are away. Whether intended game design or bugged shooting before range is calculated is unclear.
Reason for high brt numbers could just be the angle. In some of the levels, the enemies were not getting hit but Zhukov; they were getting hit by Brt and boomerang. Its only the last levels where you got it to 18 then it did damage. Also you can see some exp in weird positions, perhaps you killed the green snakes shooters off screen.
With the damage could it be because when you got the last weapon you already had some buffs and later levels have more enemies? The Zhukov started with less potential targets and no buffs. Still feels weird though.
No movement should be just that, NO movement unless absolutely necessary, i.e. you make a straight line for the pod, no mining, no xp collection other than what you pickup during the straight line to the pod.
You're doing like 9600 per 'shot' btw, when the enemy is on top of you. And with the fire rate of those two guns spinning around you, kind of impressive.
I love the realization as any enemy with enough health gets to the point where it overlaps the Scout. Suddenly they're taking damage from EVERY BULLET coming out of the dwarf with maths out to "Holy shit" levels.
Gameplay was really nerve wrecking! In the middle, and before, and the end :)
Looks like the green boys fire once when they spawn in no matter how far you are away. Whether intended game design or bugged shooting before range is calculated is unclear.
Checks out... easy fix
TriPod is Soooooo OP thank god u picked that vs pretzel
Reason for high brt numbers could just be the angle. In some of the levels, the enemies were not getting hit but Zhukov; they were getting hit by Brt and boomerang. Its only the last levels where you got it to 18 then it did damage.
Also you can see some exp in weird positions, perhaps you killed the green snakes shooters off screen.
With the damage could it be because when you got the last weapon you already had some buffs and later levels have more enemies? The Zhukov started with less potential targets and no buffs. Still feels weird though.
Looks like you were hazard level 1 according to final screen??
Please, do a Full shotgun run, Idle Cub.. warthog, Boomstick, M1000 Shaw off and plasma 'scatter shot'... Please...
Add jury rigged boom stick with increased ranged. The warthog with knockback.
Hey Cub, will we some more Soulstone Survivor streams anytime soon?
yeah definitely! not fully sure when though, maybe tomorrow, maybe tuesday
@idlecub awesome, whenever you got time, it'd be great. 👌
No movement should be just that, NO movement unless absolutely necessary, i.e. you make a straight line for the pod, no mining, no xp collection other than what you pickup during the straight line to the pod.
Do you think it's possible to kill the dreadnaught before the supply drop hits? New Challenge?
not sure if possible, but maaaybe
You're doing like 9600 per 'shot' btw, when the enemy is on top of you. And with the fire rate of those two guns spinning around you, kind of impressive.
Are you mission control in this game ?
now that youve done no movement twice now u should do only movement speed challenge
lol "lutebug nooooo"
Hi cub
Can you try one shot final boss 😏😏
It's doable with sniper 😇
2:49 "Fire rate"
Picks reload speed lol
he corrected himself?
Lmao i been playing all wrong hahaha
Are you sure this was H5?
That was INSANE xD
No movement challenge and boss died in 5 seconds :D
It is hazard 1
i think his other videos were haz 2
right that makes sense, no movement challenge.
was too shocked to think straight :D
: )
wtf lol
1st :)