3D Modeling Tutorial: How to Model Bolt/Screw/Pipe Threads | Maya 2017

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • Joe explains a technique to model threads in Maya 2017.
    See more work at RaconteurAnimat...
    See complete notes at: raconteuranimat...
    Summary:
    (4:12) Create a Helix object (Create-Polygon Primitives-Helix)
    (4:53) Adjust Helix object attributes as desired
    (7:55) Bevel the helix
    (9:40) Double-click the other edge loops to select. Translate and scale as desired to form the "trough" of the threads
    (12:50) Delete the end caps of the helix object using Face Select mode
    (13:10) Delete all inner faces of the helix object
    (13:50) Bridge both ends of the helix
    (14:55) Bridge all gaps in the helix
    (16:30) Add taper to the threads
    (18:50) Cut the end
    (22:30) Cap the end
    Resources:
    Multi-Cut: help.autodesk.c...
    Bridge: help.autodesk.c...
    Bevel: help.autodesk.c...
    Extrude: help.autodesk.c...

ความคิดเห็น • 5

  • @joshuaplettinckx9834
    @joshuaplettinckx9834 2 ปีที่แล้ว

    Great tutorial, didnt think to just cut the top to create the end of the thread

  • @tiaan_va
    @tiaan_va 3 ปีที่แล้ว

    The ctrl shortcut you mention for scaling on 2 axis. I'm not sure if you realize this, but you can do that without the shortcut, there is literally a modifier icon right in front of you? You see those 3 colored square between the manipulator handles? They are 2-axis scale controls so I'm not even entirely sure why Autodesk would add the ctrl option as it is an extra step in most cases. Probably there to allow people to manipulate dual axis controls when working in orthographic views, but is entirely redundant in perspective.
    All in all thank you for this video though, it is an interesting workflow for creating pipe threads. I've always used the helix for mine, and just had the threads as a separate object on top of my other geometry as I've never had to do boolean operations on mine, but this simplifies things a bit.

  • @michaelvaughan2986
    @michaelvaughan2986 4 ปีที่แล้ว

    That exploded view animation is really cool. did you just animate that by manually moving all the pieces?

    • @joerule2828
      @joerule2828 4 ปีที่แล้ว

      Yup, there was a "master" group that I could animate to turn the whole assembly sideways. Then each piece could be animated within that master group on its Y axis to create the exploded effect.

  • @robinpetersson3081
    @robinpetersson3081 2 ปีที่แล้ว

    Some face normal issues.