in the original game, you can’t use characters like salza in the overworld, you usually use “good” characters. Is it difficult to import these villains in the overworld map?
It depends on the character here in the game characters have an animation file and a story mode animation file. Salza's story mode animation doesn't contain the overworld animations, so I just told it to load Vegeta's until I properly add them but it's really easy for otherwise.
I think the second to last fight should either be unchanged or keep Goku as the playable character, but remove Salza. The final battle should also still have you start off in base form for a more seamless transition and an authentic recreation of the transformation scene.
in the original game, you can’t use characters like salza in the overworld, you usually use “good” characters. Is it difficult to import these villains in the overworld map?
It depends on the character here in the game characters have an animation file and a story mode animation file. Salza's story mode animation doesn't contain the overworld animations, so I just told it to load Vegeta's until I properly add them but it's really easy for otherwise.
@@Deelseton Getting to use them makes the story mode better
This Kamehameha 2:05 was better than you pushed it in the original game
11:30
I think the second to last fight should either be unchanged or keep Goku as the playable character, but remove Salza.
The final battle should also still have you start off in base form for a more seamless transition and an authentic recreation of the transformation scene.
I'll see what I can do.
Good video
❤❤😮
Everything is accurate well done mate! Is it possible to give the opponent more health bars and more defensive, to make the battle longer?
No
Yes. Also thank you.
Can you please teach me how to download this game