I had skimmed through the movie while working on this; I have seen it in full before, but I accidentally missed/forgot that part. Thank you; I'll change it.
Nope I was completely confused looking at it. I think I'll wait to port it until more research is done on how map rendering works. I already recorded it, though I was just too embarrassed to upload it.
There's quite a few problems with Super, such as 1. I don't have enough room for it without replacing entire sagas 2. The amount of characters that would need to get replaced would probably ruin the other sagas. 3. I haven't figured out how to fully edit cutscenes, so changing the amount of characters in a cutscene, how many lines of dialogue get loaded, character positions, cameras, etc. 4. I'm not really much of a modeler, which would cause some issues for characters and stages, and even if I could make stages, they would likely be invisible because I haven't figured out how the rendering for maps works, which is the same reason I haven't ported Hell from BT3 to BT2. I would love to do Super though if I didn't have these issues. Maybe someday when I get a better understanding of these things I can though.
Yes Hirudigarns first form🔥🔥
I know!
Are u very very happy
GT is getting closer
5:24 YES
You put definitive Gohan, in the original playing with the Great Saiyamans was the most difficult fight ever.
Git gud, nerd
You do a good choice playing with the main characters instead Hildegarn, because fighting with him is so damn hard.
Best Tenkaichi soundtrack ever, won't change my mind.
BEAUTIFUL!!! GOKU'S SKIN IS 🔥
Great!
3:08 SYNCHRONIZE 😮😦😮😯😲😱🙀
💀💀
3:08 Very cool my bro
Love the saga intro music
Same! It's one of my faves. The song is called Awake.
Hirudegarn is dope
Here we go, another classic in the making
Thanks bro
Gotenks had me at Peanut Butter Jelly Time😂
I guess the HFIL map is still posing a challenge
Nice safe at the end 😅
Next
Saga janemba
You mean fusion Reborn
Fusion Reborn
Great but would be possible if you made Hildegarn fight Gohan the first time with only his bottom half.
17:58 Why is this the set up for this battle? Tapion came out on top by sealing Hirudegarn away in the movie
I had skimmed through the movie while working on this; I have seen it in full before, but I accidentally missed/forgot that part. Thank you; I'll change it.
I thought you could use both Goku and Trunks in the last one?
Wait what about Fusion Reborn?
I wonder if you figured out how to import the Hell map from BT3
Nice
If i don't who will
You forget fusion reborn
Tapion is doing child abuse here
quero contribuir com o projeto com dinheiro
21:00
What happened to janemba saga?
😅goku
next up gt saga
❤❤❤❤❤❤❤❤❤❤❤😊😊😊😊😊
Was already wondering if you fixed the hell stage. Give it some time and i'll be sure you make it work. Cheers mate!
Nope I was completely confused looking at it. I think I'll wait to port it until more research is done on how map rendering works. I already recorded it, though I was just too embarrassed to upload it.
@Deelseton, if not, you could make the Hyperbolic Time Chamber stage orange and just remove the entrance
after gt, will the game be released? It's so f*cking god
Yes, I just need to do some polishing once that's done.
Sos un ídolo
Where Is The Download Link To This Mod?
You forgot Fusion Reborn.
Give it time
Never heard of it.
@@Deelseton Bull! I say you working on it.
@@bobkolterjahn4266 he was having problems recreating the map
Give it time.
Videl look good without Halmet
Deelseton, can I ask you a question, can you make a story of dragonball super, like dragonball z budokai tenkaichi 2 story?
There's quite a few problems with Super, such as
1. I don't have enough room for it without replacing entire sagas
2. The amount of characters that would need to get replaced would probably ruin the other sagas.
3. I haven't figured out how to fully edit cutscenes, so changing the amount of characters in a cutscene, how many lines of dialogue get loaded, character positions, cameras, etc.
4. I'm not really much of a modeler, which would cause some issues for characters and stages, and even if I could make stages, they would likely be invisible because I haven't figured out how the rendering for maps works, which is the same reason I haven't ported Hell from BT3 to BT2.
I would love to do Super though if I didn't have these issues. Maybe someday when I get a better understanding of these things I can though.