The Genius of Splatoon 3's UI

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  • เผยแพร่เมื่อ 13 ก.ย. 2022
  • MORE Splatoon 3 Analysis: • Splatoon 3 Analysis
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    Music:
    Candy Coated Rocks - Off The Hook (Nintendo)
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    In this video me and @DekuGamer go in-depth with Splatoon 3's new UI design. They've made huge but subtle changes to improve the experience for users, and I want this work to be appreciated. Not only is the UI more functional than ever, but it's also full of cool and detailed visuals that can be found throughout the entire game.
    Splatoon. Splatoon 3, Nintendo Switch, Nintendo, Clam Blitz Slander
    Equipment I use:
    Art: Clip Studio Paint EX, Huion Kamvas Pro 22
    Screen & Audio Recording: OBS
    Video Recording: Samsung Galaxy S20 Ultra, Victiv 54inch Phone Tripod
    Microphone: Razer Seiren Mini, InnoGear MS038 Boom Arm
    Editing: DaVinci Resolve
  • เกม

ความคิดเห็น • 509

  • @JPArt
    @JPArt  ปีที่แล้ว +480

    Let me know if I missed anything! Apologies for the Clam Blitz slander btw that mode annoys me lol.
    And check out Deku Gamer's video on Splatoon 3's Shops: th-cam.com/video/AV_vRLY3z3w/w-d-xo.html

    • @ntp5358
      @ntp5358 ปีที่แล้ว +19

      Bro why, it's my favorite mode

    • @PRINTORO
      @PRINTORO ปีที่แล้ว +2

      @@ntp5358 same only w friends cuz we can actually communicate

    • @Starlit_Onion
      @Starlit_Onion ปีที่แล้ว +12

      Oml everyone hates clam blitz :/
      Clam blitz is a good mode. I don't understand some people's hate for it...

    • @iromez1812
      @iromez1812 ปีที่แล้ว +5

      SPOILER: Grizzco's character in salmon run is a bear statue but when you defeat him in story mode, he because a smaller bear statue being chomped on by a giant salmon

    • @waffles245
      @waffles245 ปีที่แล้ว +5

      @@Starlit_Onion clam blitz is very communication-heavy.... in a game where you have none in solo queue. it's really fun when you're playing with people you can talk to

  • @robert2german
    @robert2german ปีที่แล้ว +2569

    So many of the UI elements enforce the “Chaos” theme of the game without making it too cluttered. It honestly makes me wonder how the UI would be designed if “Order” won.

    • @metamayto
      @metamayto ปีที่แล้ว +457

      I'm a little bummed we'll never get to see Order, because that seems like it would have a DRASTIC change in style compared to the previous two games. Chaos feels kinda just like more of the same. Not a bad thing obviously, just very samey.

    • @sethfeldpausch4337
      @sethfeldpausch4337 ปีที่แล้ว +423

      It probably would be a LOT of neon and ridiculously clean lines! Which is also an aesthetic that I dig! I think it'd be cool if the Pearl and Marina DLC side story had you fighting an authoritarian dictator of sorts, so we can get a hint of what team order would have looked like!

    • @MarioFRC32
      @MarioFRC32 ปีที่แล้ว +96

      I hope they made at least some concept art and they release it eventually

    • @camb6818
      @camb6818 ปีที่แล้ว +209

      @@metamayto I feel like that’s a part of what Alterna is supposed to be, in design only. like a look into an “alternate” world based on order

    • @HazelSkies
      @HazelSkies ปีที่แล้ว +54

      I’ve been praying they release a dlc in an alternate timeline where order wins, I’d definitely buy the game with that

  • @ddnava96
    @ddnava96 ปีที่แล้ว +580

    Fun fact: If you walk into the battle chamber in the lobby not only it automatically opens the menu and makes it resemble the battle menu in S2, but it also makes the music play at full quality instead of dampening the sound

    • @dumbdaffodil
      @dumbdaffodil ปีที่แล้ว +48

      This is exactly why I still sometimes prefer walking in the chamber!

    • @WarningStrangerDanger
      @WarningStrangerDanger ปีที่แล้ว +8

      I just cant take the beeping noise. It gives me a headache after a while.

    • @jellycore1316
      @jellycore1316 ปีที่แล้ว +1

      YEAH Exactly, it's really cool! ^^

    • @jellycore1316
      @jellycore1316 ปีที่แล้ว +5

      @@dumbdaffodil Same here, it super cool that they give you the choice of whether you want to do it in there or outside! ^^

    • @AnnamatopoeiaArt
      @AnnamatopoeiaArt ปีที่แล้ว +7

      I genuinely forgot you can open the menu to select your mode😅, I always use the tube.

  • @dumbdaffodil
    @dumbdaffodil ปีที่แล้ว +202

    I just realized that Alterna probably has such a futuristic "order" vibe because team chaos won in the final splatfest. It also creates a nice contrast.

    • @davidkonevky7372
      @davidkonevky7372 ปีที่แล้ว +20

      True, I feel like alterna is kind of a metaphor of order meanwhile the outside world is the chaos

    • @NuiYabuko
      @NuiYabuko ปีที่แล้ว +5

      It's chaotic though? For obvious reasons*.
      *If you know you know.

    • @staceyurick1467
      @staceyurick1467 ปีที่แล้ว +16

      Makes me wonder if splatoon 3 would have taken place in alterna if order won in the final splatfest 🤔

    • @MSCDonkeyKong
      @MSCDonkeyKong ปีที่แล้ว +6

      i would have loved the idea of the reverse happening, where the outside society is this chroma filled futuristic nightmare meanwhile alterna is this mad max barren wasteland of anarchy, main MC brings fun/chaos into the futuristic world

    • @DissedRedEngie
      @DissedRedEngie ปีที่แล้ว +1

      It's a place of order, over taken by chaos.

  • @machupichu18
    @machupichu18 ปีที่แล้ว +472

    Something I don't really see pointed out, is how that the Splatoon 3 character basically scrounged up the gear at the beginning of the game, they got it from a random box during the tutorial after all, and how that ties in to the whole arts and crafts atheistic of the menus in the Splatlands.
    The MC of this game basically started from nothing, even Sheldon points out how the Jr they have is old tech. So it makes sense for everything to have this crude arts and crafts design, it's as if the character designed them themselves, like sticking the map of the square in a book, elements like that. It's a wonderful bit of unspoken or undisclosed storytelling that I really like.

    • @smallish1632
      @smallish1632 ปีที่แล้ว +21

      That's such a cool observation!!

  • @F2PAlius
    @F2PAlius ปีที่แล้ว +407

    One thing to mention (minor story spoilers):
    In the tutorial stages, the stage icons are made with graffiti, cardboard and duct tape. Which feels like the splatlands and chaos. But when you reach alterna, the stage icons are more orderly, clean and tech-based.

    • @kinfmin443
      @kinfmin443 ปีที่แล้ว +63

      I think Alterna's UI and overall map design is what we could've gotten if Order won the last splatgest.
      I went for team Order but I think I much prefer Chaos' esthetic.

    • @7Mel0dy7
      @7Mel0dy7 ปีที่แล้ว +8

      ​@@kinfmin443 When it comes to the UI, I agree that Chaos looks way cooler, but when it comes to the city and stage design, I would have loved a Cyberpunk feel to it instead of Mad Max like it is now kinda
      Still sad Order didn't won

    • @CommandantLennon
      @CommandantLennon ปีที่แล้ว +11

      Building on that, it's possible that the division of story content could have been reversed, with alterna being the tutorial, and then ascending up into a journey across the desert through alterna research sites.

    • @donovanjoseph737
      @donovanjoseph737 ปีที่แล้ว +6

      @@CommandantLennon you’re probably right. Chaos winning made the game in general more gritty, but they made the story mode high-tech and formal to compensate for people who wanted order to win. I really like the compromise overall

    • @hash_tv275
      @hash_tv275 ปีที่แล้ว

      @@donovanjoseph737 I feel like the Confirmed DLC will about order as the silluote for the dlc looks like marina and also the subway thats blocked off looks more order-ish then the map and maybe we cod have something like marina going rouge with power and trying to let the octolings become the supreme race by having the power of being a off the hook member

  • @flutterdashie64
    @flutterdashie64 ปีที่แล้ว +292

    One thing i love that wasnt mentioned: If you use gear with quick respawn, the bar that fills when you respawn will have a quick respawn icon if it activates.

    • @TusksTheAxew
      @TusksTheAxew ปีที่แล้ว +32

      This also applies to Tacticooler's respawn! It probably applies to Respawn Punisher too.

    • @GlenMerlin
      @GlenMerlin ปีที่แล้ว +11

      @@TusksTheAxew it does. Interestingly tho it doesn't show respawn punisher's effects when you also have tacticooler active but it will show the tacticooler and a 4 second timer instead of the usual 1 second

    • @TusksTheAxew
      @TusksTheAxew ปีที่แล้ว +7

      @@GlenMerlin Interesting. I suppose they didn't account for having two respawn icons showing up at the same time? Kinda surprised they didn't, given there's Respawn Punisher, Quick Respawn *and* Tacticooler.

    • @bunnymerz
      @bunnymerz ปีที่แล้ว +5

      @@TusksTheAxew I think the camera takes a bit longer to pan over to who killed you with Respawn Punisher rather than showing a longer kill time (In case it works similar to splatoon 2)

  • @herolingg
    @herolingg ปีที่แล้ว +482

    I love how the new Anarchy system is like the X rank points, as your rank won’t break, just slowly decrease. It’s much easier for newer players.

    • @studioghiblets958
      @studioghiblets958 ปีที่แล้ว +48

      I also like that if you loose a couple, it only goes down 2p each time. Where as in 2 I could loose a couple but since my bar was already cracked from the last time I played, one loss shatters it and completely moves me down the rank. With this new system, I can loose a couple and then regain it without being completely screwed.

    • @zachsilby4569
      @zachsilby4569 ปีที่แล้ว +12

      @@studioghiblets958 Yea one win is like 4 losses

    • @theoctolingsociety1004
      @theoctolingsociety1004 ปีที่แล้ว +32

      It’s the main reason I’ve gotten more deep into ranked. In 2, if I lost like two ranked matches I go straight to turf. But now I’m playing anarchy mostly every time

    • @MSCDonkeyKong
      @MSCDonkeyKong ปีที่แล้ว +6

      i can play ranked game modes to have fun now! its amazing

  • @thomasnguyen4427
    @thomasnguyen4427 ปีที่แล้ว +66

    8:45 it's called the battle pot! Judd describes it in one of his advices. Cuz it's a repurposed insta-cooker pot!

    • @DekuGamer
      @DekuGamer ปีที่แล้ว +3

      No way! I didn't know that

    • @NuiYabuko
      @NuiYabuko ปีที่แล้ว +18

      They really do love to repurpose kitchen suppliance in this franchise. lol

  • @_Pigeon__
    @_Pigeon__ ปีที่แล้ว +94

    Another thing I’ve also noticed is that weapons have physics when you die and they stick around instead of drowing in the ink. I watched an octobrush fall to the ground and then it faded away.

  • @s0enix
    @s0enix ปีที่แล้ว +30

    I wish the developers could watch this video and see that we realize all the hard work they’re putting into these small details

  • @fabianwhs9891
    @fabianwhs9891 ปีที่แล้ว +73

    I love that they use the minimalist style where it actually helps!
    I don't want everything to loose personality to make it simple

  • @SirKnasher
    @SirKnasher ปีที่แล้ว +19

    The term "when you've done a great job no one will know you done anything at all" rings very true after seeing this video. Too many UI design elements went unnoticed by me for too long, glad I watched this haha

  • @SnoFitzroy
    @SnoFitzroy ปีที่แล้ว +49

    I can't express enough just how helpful that little flourish animation the player who has the RM is going to be for me - I've had a LOT of instances in S2 where by SHEER COSMIC COINCIDENCE, me and the teammate who REALLY got the RM went in EXACTLY the same path for nearly ten seconds after picking it up, leading me to think I still definitely had it (especially if I got there first) and then I go to try and shoot, and suddenly my normal weapon is activating, leading to lots of confusion that usually causes me to get taken out, leaving the RM unprotected.

  • @Drewtendo
    @Drewtendo ปีที่แล้ว +8

    Not a UI thing, but I wanted to add to what you guys said about the Deep Splatcast. When you load up the game and choose to skip the splatcast, you can go up the stairs towards the online lobby and see them in the middle of streaming the show just left of the entrance! Really cool detail that they could've easily missed when developing the game.

  • @pchris
    @pchris ปีที่แล้ว +22

    That effect where obsticles go transparent when they get in the way of the camera was in Splatoon 2 but in that game the whole object would go transparent so you couldn't see it at all. I've found myself holding down on the joystick and wondering why I couldn't move backwards. In 3, you can still see the obsticle on the edges of your screen with that dithering fade-out effect so you can tell when you're up against a wall while still being able to see. This improved my life a lot because there were mutliple situations where I died because I forgot there was something behind me in Splatoon 2.

    • @mnkeymasta
      @mnkeymasta ปีที่แล้ว

      Wish this also happened with Power Eggs blocking Salmon Run ammo below 50% ammo 😭

  • @ainsley5843
    @ainsley5843 ปีที่แล้ว +39

    I've always loved how with splatoons ui, the character themselves are technically part of the ui with the ink tank

  • @gaminggeckos4388
    @gaminggeckos4388 ปีที่แล้ว +40

    5:32 Actually, these don’t communicate the same thing at all! “Danger” didn’t mean the team in question was losing. It meant that the opposing team was in a position where they could get more points. Even if your team was winning, you could still be in danger.

    • @budling5921
      @budling5921 ปีที่แล้ว +18

      This kind of confusion is exactly why having the "Lead" message is much better! I always thought it was the losing team, even though it meant something different, and I'm sure many others got confused too!

    • @davidkonevky7372
      @davidkonevky7372 ปีที่แล้ว +2

      I've always thought it meant that the opposing team is too close to the other team's base or that they were on a killing streak

    • @penguinxrock
      @penguinxrock ปีที่แล้ว +7

      even the different interpretations in these replies shows the new ui had a good reason to be put in. i'll admit that it confused me in my very first games of splatoon 3 (having played both splatoon 1 and 2), but giving half a second to read that it says "lead" cleared it up.

  • @justanotheralycat
    @justanotheralycat ปีที่แล้ว +8

    The little bits that I also love is that the selection squid arrow has a twirling animation.
    In the battle pod in the lobby, it makes the music playing on the speakers fully clear so you can just sit there and listen to it if you want.
    I love the text boxes for Marigold. They gave her so much personality, she reminds me of a sweet lunch lady or one of my aunts, honestly.
    I love that if a teammate is using a "Boost Battle Money/EXP" ticket for themselves and teammates, the icon will show up at the results screen when you're back in the lobby.
    So many little things about this game give it a huge amount of love and it's really nice that the devs truly worked hard on this game.

  • @Maxler5795
    @Maxler5795 ปีที่แล้ว +74

    Honestly i watch splatoon 2 and 3 side by side and i can tell which is which mainly because of the UI. So i agree. The special markers are amazing too, as are the new 2D weapons and death markers.

    • @sethfeldpausch4337
      @sethfeldpausch4337 ปีที่แล้ว +10

      Yeah, the UI is a HUGE change and the ink tanks look like blood bags now instead of glass water flasks. Those are the things that instantly stand out to me!

  • @sethfeldpausch4337
    @sethfeldpausch4337 ปีที่แล้ว +136

    Hot take: Clam Blitz is actually really fun now! I think most people didn't know how to play it properly in Splatoon 2, but with the tweaks they've made in S3 and a greater number of knowledgeable players, the mode has been extremely fun for me! I honestly find all the ranked modes to be really fun here and I don't even prefer one over the others. They're all just good, intense, competitive fun!

    • @s07195
      @s07195 ปีที่แล้ว +4

      I need to know more... I didn't care to play Clams past getting to B- in Splatoon 2.

    • @dallasmalaysia
      @dallasmalaysia ปีที่แล้ว

      I’ll give it a try!

    • @MyLoserBrain
      @MyLoserBrain ปีที่แล้ว +14

      I love clam blitz an had to put my foot down when my friend told me there's no good maps for it when every map I've played it on has been great. Jus cause the mode is weird doesn't make it bad. I personally think most maps are trash for rainmaker but I ain't out here telling people it's a bad mode (when in my opinion it is because there's more people unwilling to grab the rainmaker then there are people unwilling to throw the football when they get it)

    • @sethfeldpausch4337
      @sethfeldpausch4337 ปีที่แล้ว +14

      @@s07195
      They made communication a bit more apparent, it only takes 8 clams to make a football now, the clam basket makes fun ballgame noises when it's popped now, and the new maneuverability with the Squid roll and Squid surge make juking people and scoring easier if you're skilled enough!

    • @ampersanders
      @ampersanders ปีที่แล้ว +2

      @@MyLoserBrain honestly I might be a bit biased, but I’d say Inkblot is a great map for Clams, possibly even the best CB map (had some killer matches there a bit before 3 released) IMO it strikes the perfect balance of distance between everything, making CB matches incredibly fast paced. Even going strictly defensive is a great time. With the small tweaks 3 brought to the map, it’s even better (although, I am gonna miss the steps up to base from 2)

  • @BasedMamaJames617
    @BasedMamaJames617 ปีที่แล้ว +333

    It felt a bit overwhelming having all this new info in the ui, menus, and even just getting to know the square's layout itself, but I appreciate it all. Tbh we need more custom options for the d-pad and imo the option to vc at least in ranked modes. Also, the one change that I did take note (everything else washed over me for too much info to process at once) in game was the respawn bar filling up. Overall this a great video and I'll try to keep an eye out for all these other changes you highlighted in here.

    • @PRINTORO
      @PRINTORO ปีที่แล้ว +11

      For me I have always felt like the ui was very lackluster and didn’t give enough information but yeah the D-pad is what’s really missing, especially for a team based game.

    • @sethfeldpausch4337
      @sethfeldpausch4337 ปีที่แล้ว +6

      Native Voice chat(or the lack thereof) is the one thing that's holding Splatoon back from perfection. It's SO GOOD in every aspect, but communication is so important in this series, so it's just odd that they limit VC to a stupid app that nobody wants to use, so pro players are forced to use discord if they wanna communicate. Hopefully we'll get native VC someday, but until then, a man can only dream😞

    • @1unar_eclipse
      @1unar_eclipse ปีที่แล้ว +58

      @@sethfeldpausch4337 Personally, I think the reputation of public voice chat is too much for Nintendo's kid-friendly branding, not to mention what would happen if an English speaker gets paired with a Japanese one. Better d-pad communication is ideal.

    • @cindy7544
      @cindy7544 ปีที่แล้ว +9

      @@1unar_eclipse You hit the nail on the head for sure.

    • @antonberkbigler5759
      @antonberkbigler5759 ปีที่แล้ว +20

      I for one enjoy a joke idea someone on a different TH-cam video comment thread years ago had: implement voice chat, but with a mandatory voice filter that squidifies (or octofies) the sound so much that it is incomprehensible to anyone listening.

  • @ESwift-Arts
    @ESwift-Arts ปีที่แล้ว +121

    I really appreciated this video! I’m an artist myself so I noticed a lot of things like color contrast and satisfying little menu animations that the average player might not notice. I hope more people can realize that each tiny piece of this game was made with love, care and purpose by an artist to make it the best experience possible for us!

  • @thependragon7572
    @thependragon7572 ปีที่แล้ว +5

    something I noticed about the shops: the headgear shop is ip a flight of stairs, the clothing shop is level with where you are when you start up the game, and if you look into the door of the shoe shop, it's a flight of stairs downward. this relates to where each respective piece of gear would go on the player.

  • @DekuGamer
    @DekuGamer ปีที่แล้ว +63

    It's truly amazing how much detail there is in all of the UI in this game. Incredibly efficient at communicating it's purpose as well. I feel like game awareness is much more intuitive because of it. It was great working on this with you! And once again, I will praise your phenomenal editing and your analysis skills because I would have missed a lot of this on my own haha

  • @shopnil4
    @shopnil4 ปีที่แล้ว +16

    The first thing I look in sequels are the UI. I immediately noticed that it was really different and knew that Splatoon 3 was gonna be different from 2.

  • @memiiboi
    @memiiboi ปีที่แล้ว +96

    This video is absolutely amazing, such a good analysis of the series UI!
    On the topic of the communication d-pad, I think I know why they will not add 2 more comms to the missing directions. If there would be 2 more comms they would of course need to translate them into all the languages the game supports. When you translate words they don't tend to take up the same amount of space, so I think they just didn't bother trying something with it. Either they should make a new system or one simple solution that I also posted on my Twitter is adding left and right arrow icons to swap to more communications.

  • @bestevie311
    @bestevie311 ปีที่แล้ว +9

    another amazing detail that's not really UI related but I find awesome- If you skip the news and listen to them instead, if you walk over to the window and look at deep cut you can actually see the news in real time! They'll do all the proper animations and the screen will show the current stages too, and they'll even do their little ending pose before going back to their idle animations afterwards!

  • @gaminggeckos4388
    @gaminggeckos4388 ปีที่แล้ว +8

    1:50 I kinda wish the kill icon had less white in it. It takes just a moment to tell what color is on the outside of the X.
    Also, it’s worth noting how it’s a splat if you killed, an X of a teammate killed, BUT it’s a _circle_ if you got an assist for a teammate’s kill. Handy stuff!

  • @rideronthedrumbeat
    @rideronthedrumbeat ปีที่แล้ว +2

    I never paid a ton of attention to UI elements but the addition of the "WIPEOUT!" notification was a total game changer for me. I no longer have to ask myself "did they get TPKed? Can I push?"

  • @bobbycool2815
    @bobbycool2815 ปีที่แล้ว +56

    This vid will blow up

    • @littleguystar
      @littleguystar ปีที่แล้ว +1

      It’s definitely going to, Splatoon is about style and when a video covers that’s style it’s got to be good

    • @herolingg
      @herolingg ปีที่แล้ว

      I agree

    • @SevenThirteen
      @SevenThirteen ปีที่แล้ว

      💥

    • @Joey-oderso
      @Joey-oderso ปีที่แล้ว

      Got it reccomended randomly, i don't usually watch splatoon content, so yeah i think it will

    • @bloomerangplays6669
      @bloomerangplays6669 ปีที่แล้ว

      Yes

  • @HorizonIncarnate
    @HorizonIncarnate ปีที่แล้ว +2

    4:41 this is the best interpretation of how to deal with clam blitz
    It’s either a “you should go to bed” warning or “take a two hour break” warning

  • @krono9451
    @krono9451 ปีที่แล้ว +3

    As someone who has studied Human Computer Interaction as part of my Psychology degree, I'm very happy to see Splatoon's UI evolve so much. Nintendo made it so much more intuitive and common sense evoking.

  • @diejaycee
    @diejaycee ปีที่แล้ว +2

    The tape and the arts and crafts feel of the menu really makes the chaos in order and chaos.

  • @luigichu19
    @luigichu19 ปีที่แล้ว +4

    I know they went over the new respawn ui, but from what little I was stuck using it on the first few days of the game, it even shows when Quick Respawn is active on the respawn bar by showing the skill icon!

  • @Mayu-kp6ty
    @Mayu-kp6ty ปีที่แล้ว +2

    One thing- the tube-thing in the lobby where you select and queue into games is an electric kettle! It fits into the idea with Splatoon using modern technology around the world. It’s also quite similar to the blender from Octo Expansion (a bit morbid, since boiled octopus or squid is a commodity in Japan).

    • @whispywisp375
      @whispywisp375 ปีที่แล้ว

      One of my favorite things to do is look at the weapons and figure out what inspired it. Like how the Clash Blaster has crayons and how the Squiffer has a bottle of some sort of cleaning product on it

  • @FelixSR
    @FelixSR ปีที่แล้ว +4

    This was just such a well put together video. You pointed out so many details i would have never noticed. You've got a bright future ahead lf you kid.,

  • @dackattac
    @dackattac ปีที่แล้ว +3

    I also love how when it does the transparency cutout for elements that get between the player inkling and the camera, the border is a halftone frit-dot gradient like you see on the edges of car windows. Gievn camera shenanigans (even corrective ones) can be confusing and disorienting, I thought that was a real clever way to effectively communicate "it's a window, you're seeing through something"

  • @Vsauce596
    @Vsauce596 ปีที่แล้ว +3

    It’s been years since I played Splatoon 1 on Wii U and took all these changes for granted when first starting up Splat 3, but looking back at Splat 1 it now looks like an alpha build

  • @247guy
    @247guy ปีที่แล้ว +6

    I am here. I think this video is going to preform very well in the coming future

  • @obamabarrack4450
    @obamabarrack4450 ปีที่แล้ว +5

    ecstatic someone else noticed the spinning squid! also the rim around the lobby room changes the same way as the lobby tube thing

  • @ryanator7935
    @ryanator7935 ปีที่แล้ว +3

    Never noticed a lot of these, but it really helped me understand the subtle changes that made everything look so smooth and clean.

  • @eleatreezero
    @eleatreezero ปีที่แล้ว +7

    Thank you for pointing out these out! It’s really cool to appreciate the small details to make Splatoon 3 so cohesive.

  • @iromez1812
    @iromez1812 ปีที่แล้ว +5

    SO THAT"S WAT IT IIIIISS. I subconsciously refrained from going to the weapons menu too but it always felt weird in splatoon 3 because i wud have this anxious feeling prior to opening only to wonder y i was anxious after. So i was just left with this weird feeling of confusion from expecting a negative but actually feeling like i was overreacting - now i know I WASNT OVER REACTING. Loading the weapons menu in splatoon 3 was soooooo ass lol. But the load time in splatoon 3 is sooo consistent, the lobby menu, the weapon menu and the ZR+LR tv turn on load just about the same.

  • @Sqwivig
    @Sqwivig ปีที่แล้ว +1

    6:25 RANDOM LUPIN III CAMEO!!? (I'm sorry lol I'm obsessed with that series)
    Awesome video! I also noticed a lot of the UI changes and I greatly appreciate them!

  • @dot2dot969
    @dot2dot969 ปีที่แล้ว +1

    Honestly just forever my fave change is going to be them actually adding loadouts.
    I love just being able to pick a freshest fit when I'm in a full lobby that I know it'll work in.

  • @nb_nic
    @nb_nic ปีที่แล้ว

    one of the best things about being pinged for team specials that I noticed last night is that if there's a crab tank or reefslider coming in, you can quickly tell whether it's your team or not without even seeing it

  • @GucciGuilty
    @GucciGuilty ปีที่แล้ว +3

    The graphic designer side of my brain is so giddy while I’m watching this lol

  • @zuzunight4915
    @zuzunight4915 ปีที่แล้ว +2

    Thank you so much for this information. There are often details I miss while playing the game. I’m planning on getting into rank in Splatoon 3, but was quite discouraged because of the verity of new things they added. It’s nice to have something’s pointed out and explained rather than being overwhelmed to learn while playing and missing specific details. I also love the other small details too Splatoon has definitely come a long way since the first one released. 😊

  • @BraviaGames
    @BraviaGames ปีที่แล้ว +5

    I LOVE videos like this! PLEASE make more!

  • @shleepylen
    @shleepylen ปีที่แล้ว

    my favorite thing that i first noticed when playing is how the character leans into the direction you're walking in, its so damn satisfyinggg (especially when u spin around a lot)

  • @niicespiice
    @niicespiice ปีที่แล้ว +5

    i definitely wish they added new communication options, but i also think it could take up too much space (especially once translated)
    in my opinion, the best ones to add would be a "don't come my way" or some kind of "run away" thing, to tell players to NOT go to you. another one could be "paint the zone!" or "go for the tower!" or whatever the main objective is.
    EDIT: I've come up with better communication options!
    While alive:
    UP: This way!
    RIGHT: Stay back!
    LEFT: Go ahead!
    DOWN: Booyah!
    While splatted:
    UP: Ouch...
    RIGHT: Wait for me!
    LEFT: Go ahead!
    DOWN: Booyah!
    If my Splatoon fangame ever gets completed, I would want to add these as quick communication options.

    • @whispywisp375
      @whispywisp375 ปีที่แล้ว +2

      I’d like a, “don’t come my way!” Kind of button because people will wanna squid jumping to me before they respawn and I’m fighting for my life trying to protect them and make sure they don’t get splatted immediately again. But then it’s always too late when I get splatted and all I can say is “ouch”

  • @Chelarino
    @Chelarino ปีที่แล้ว +2

    a friend of mine asked me shortly after release what's so different about the game except for a few new stages, weapons and cosmetics, and a new setting of course
    what exactly warrants a sequel instead of an update?
    i said that of course first of all the last game came out like 5 years ago
    but also that there's probably so many small changes that you don't really notice if you're not looking for them, but that just make the whole game so much better and smoother overall
    and looks like i was right on the money, and this series is gonna be a great aid to convince him xD
    i love every single change they made
    as mentioned a lot on the video and in the comment section, it really embraces the theme of chaos well, without it being chaotic, as dumb as that may sound
    and the contrast that the campaign feels even more sterile in comparison now is also great
    i mean it always has been, it always had this kind of portal setting, especially the octo expansion
    but this time it's even more exaggerated by comparison
    i was kinda disappointed that they dropped the fanservice-y style after "world 0" but it really was for the better and after the finale i also can't complain really
    and the overall clutter of styles this game has, but with it all being and feeling fully intentional
    i've been a big fan of the splatoon series for a long time
    and i was worried how i would like the new more chaotic setting, with all the inklings and octolings being even bigger zoomers than before xD
    but it is all designed so well and meticulously, i really can't help but love this game
    now i would only need to be good at it :')
    this really is one of the most polished AAA games to come out in quite a long while
    and i am not sure whether i should be happy for the game or sad for the industry

  • @susankornas2613
    @susankornas2613 ปีที่แล้ว +3

    The best thing about Splatoon 3 is that you can finally skip the news at the beggining

  • @scungoid4798
    @scungoid4798 ปีที่แล้ว +1

    I picked up Splatoon 3 without having played the first 2 games and this definitely helped me appreciate the great design a whole lot more. Good analysis!

  • @ilikepie21234
    @ilikepie21234 ปีที่แล้ว +1

    It was at 12:28 when looking at the menu was when I realize that BigMan makes sense in the idol group and what he brings to the trio's dynamic - a background, or harmony.
    The UI is the same colors as the idols and they nailed it with the color composition.

  • @Tuskbumper
    @Tuskbumper ปีที่แล้ว +1

    I realized I absolutely adore hearing other people gush about UI elements.

  • @HomeByMidnight
    @HomeByMidnight ปีที่แล้ว

    absolutely brilliant video, you even acknowledged the D-Pad's lack of communication options which is something I wished was brought up more often by fans
    at around 8:30 you talked about the color changing even in the tube, but also the lights on the walls while in the lobby change too!

  • @2011blueman
    @2011blueman ปีที่แล้ว +1

    The shade thrown at clam blitz is hilarious.

  • @joeycooper7594
    @joeycooper7594 ปีที่แล้ว +1

    Splatoon 3 is my introduction to the franchise, and can attest that these details are easy to overlook. Not saying I missed the x telling me that a teammate just died, but these elements blend into the experience. The amount of information you can see in the hud is kinda intense.
    I appreciate knowing how special all the subtle map and equipment inventory is too. Would've taken it for granted, but in comparison to the previous title it is crazy. Almost feels like a different game. Or maybe different phases of development?
    Great vid, thanks for opening my to all the subtle effects and elements that add so much to the feel of these game. One that has prevented me from binging monster hunter rise 25/7.

  • @milletmongoose
    @milletmongoose ปีที่แล้ว

    I like how they changed the ink tank to a reservoir, like one you would use on hikes. The tube that you see as the reservoir empties is also a nice touch.

  • @cy_torrent
    @cy_torrent ปีที่แล้ว +1

    The Game Saved, I loved how we all noticed the 3 swirl it makes but now we can go back the Splatoon 2 Saving and it draws a 2. It took the next game to point that out for me lmao

  • @Octo_Chara
    @Octo_Chara ปีที่แล้ว +9

    The Ink Tank is also a bit bigger, which makes it better for people to see how much ink you have left. Not a big change for most people, but for people with less vision, it is a welcome change.

  • @PopCultureFan_
    @PopCultureFan_ ปีที่แล้ว +2

    Haha.. oh yeah i noticed the Tacti cooler thanks message too! thats my favourite thing too.

  • @donny2147
    @donny2147 ปีที่แล้ว +1

    Splatoon 3 really went all out! There’s so much happening on screen and it’s all very satisfying to see

  • @silvesta5027
    @silvesta5027 ปีที่แล้ว +1

    This video was soooo interesting. I don't know why, but I LOVE sleek design and effective UI. Mannnn a job in UI would be soooo cool

  • @robinisstinky1581
    @robinisstinky1581 ปีที่แล้ว

    As someone who mainly plays Salmon Run, my favourite UI change has to be the "one player left!" message the game practically screams to you when- as you guessed- there's only one player left standing. In 2 I'd often lose rounds because I or a teammate didn't realise 3/4 of us were dead, now I'm able to quickly switch to looking for people to revive as soon as the game yells at me about it

  • @PikaGirl7
    @PikaGirl7 ปีที่แล้ว

    ive played 1557 hours for splatoon 2 and about 100 with splatoon 1
    so i immediately noticed all of these its so cool to see such little changes that they put to really sell the chaos vibe

  • @abrahamgraham331
    @abrahamgraham331 ปีที่แล้ว

    I also love the fact that you can just press the "clean up" button while queing up for a match. Its brilliant!

  • @ianmathewson4714
    @ianmathewson4714 ปีที่แล้ว +2

    This video is enjoyable and well put together. I respect and appreciate the effort that you clearly put into it. If I could text audio I would applaud to you.👏

  • @hannahmcguire3507
    @hannahmcguire3507 ปีที่แล้ว +15

    First video from this channel I've come across and watched, and I'm blown away! I already loved this game, but noticing all the small design elements made it so much more cohesive! I love all the changes implemented, and totally agree that clam blitz is the WORST.

  • @Legendary_Honey
    @Legendary_Honey ปีที่แล้ว +1

    This was a wonderful video. You put into words a lot of thoughts that I had. The changes really do make a huge difference and the consistency better captures the feel of Splatoon.

  • @Skywolve1998
    @Skywolve1998 ปีที่แล้ว +1

    One thing missing from the whole lobby menu when you're in queue is weapon freshness. Both the overall level and your win streak. Both stats are something you wanna look at and you just can't without quiting back to the normal lobby.

  • @Tyarokip
    @Tyarokip ปีที่แล้ว +1

    All the more reason I’m super excited for the art book to come out!

  • @javierowo
    @javierowo ปีที่แล้ว +2

    6:59 LMAO I feel the salt with that one, mate

  • @oranplan1630
    @oranplan1630 ปีที่แล้ว +1

    6:18 I mean, yeah... but I feel like the flashing around the Respawn Punisher icon is pretty good at conveying that, too :P

    • @DekuGamer
      @DekuGamer ปีที่แล้ว +1

      I decided to mention that because Respawn Punisher cancels the respawn effects of Tacticooler. I thought I had tacticooler in the footage shown, but basically the respawn graphic in the corner has the tacticooler icon but it fills as if you didn't have it if that makes sense. Sorry for the miscommunication. You're totally right about the glowing Punisher icon being a great indicator, I just have the habit of checking the map after getting splatted so I usually miss it lol

  • @TheApoke
    @TheApoke ปีที่แล้ว

    Great video!! Very well put, the details they threw in are just a really nice icing on the cake

  • @Toontownrulesall
    @Toontownrulesall ปีที่แล้ว +3

    I love your video for fucks sake im so happy this exists

    • @chelryv
      @chelryv ปีที่แล้ว

      Vdieo good????

  • @percypringles4163
    @percypringles4163 ปีที่แล้ว

    Fantastic video. Im new to splatoon and having such a great time. I started noticing the more i learned and got familiar with the game that its just constantly barraging your eyes and ears with information. Its not overwhelming and in you face which is crazy to think how much they convey with out over doing it.

  • @SharkBeret
    @SharkBeret ปีที่แล้ว +3

    remember me when this becomes popular :)
    Seriously, the editing and presentation here is clean.

  • @Losckeychan
    @Losckeychan ปีที่แล้ว

    I can say that just from the fact that I'm not opening my map literally 3-4 times every 30 seconds to take micro peeks so I know where at least 6 of 8 players are at all times is testament to how clear and telegraphed Splatoon 3 is without being overstated

  • @OrdonWolf
    @OrdonWolf ปีที่แล้ว

    Just before watching this I was just opening and closing the match menu for a good few minutes just to appreciate it lol
    Love how clever the open/close animation is, and the panels use a combination of gaussian blur, refraction and scanlines which is just so so cool
    I'm a tech artist and this makes me want to recreate those menus so badly (and maybe steal a few ideas for my own work...)

  • @DocLumen
    @DocLumen ปีที่แล้ว +2

    Stuff like this makes me think back to how people were complaining that a lot of design elements were brought from Splatoon 2 back into Splatoon 3, like similar maps and weapons and clothing.
    Seeing this analysis? I think I know why they did that now - it freed up A LOT of time to nail the general design of the game. Nothing in the game feels rushed, and them borrowing from the previous game probably helped make it not rushed.

  • @intothevoid1996
    @intothevoid1996 ปีที่แล้ว +1

    Im new to splatoon and while I picked it up pretty quickly and had fun trying the anarchy battle modes (and these exact UI changes are a big part of why), I was completely lost in Clam Blitz, though. I had no idea where to go, what to attack outside of the power clam holder and where to go when I did have the power clam. I did two matches and decided to wait for the next anarchy battle rounds to come around instead. Glad that longer term players also hate the mode xD

  • @skewddle
    @skewddle ปีที่แล้ว +2

    amazing video, very underrated. it kept me hooked and made me notice things i wouldve never noticed. great job man :) insta sub

  • @mikey_m114
    @mikey_m114 ปีที่แล้ว

    I’m so glad that someone’s made a video talking about this! Seeing all the UI changes in Splatoon 3 makes me so happy but none of my friends are super into the game so I haven’t been able to talk to anyone about them - I’m super stoked that other people as excited as I am! :D

  • @madnessarcade7447
    @madnessarcade7447 ปีที่แล้ว +1

    Never noticed these gotta watch out more
    I figured out clamblitz in past games I never understood how it worked but now I know

  • @CalmEnergy2125
    @CalmEnergy2125 ปีที่แล้ว +1

    honestly my only real complaint about the ui is how confusing it was to get to tableturf, it took me like 10 minutes to figure out where it was because of how the splatsville map looks. but thats my *only* complaint. the UI is great, such an improvement

  • @anonnigiri9301
    @anonnigiri9301 ปีที่แล้ว

    the tube thing in the battle lobby is called the Battle Pot. and you might like this-- the inflatable cover balloons are actually taken from real life paintball arenas. i believe theyre called bunkers or something like that and they look like a total match

  • @pigeongobler5776
    @pigeongobler5776 ปีที่แล้ว

    i adore these kinda stuff but often don't notice them so videos like this always make me love games sm more

  • @winterland3253
    @winterland3253 ปีที่แล้ว +1

    dang, this video really blew up for you. Congrats man!

  • @IamJhad
    @IamJhad ปีที่แล้ว +1

    the clam blitz slander TOOK ME TF OUT

  • @sugaga9840
    @sugaga9840 ปีที่แล้ว +3

    IU designers are literal hidden heroes

  • @entergoodnot6232
    @entergoodnot6232 ปีที่แล้ว +1

    I think the reason the UIs look more high tech now is because inklings and octolings aren't divided anymore (much like races in the real world) and the cultures came together into one, as well as the tech the octolings have.

  • @LDAR
    @LDAR ปีที่แล้ว +1

    I NOTICED THE LITTLE SPIN TOO AND I LOVE IT TOO YOU GET IT

  • @Zehmaskedman
    @Zehmaskedman ปีที่แล้ว +2

    Clam blitz hate let's goooo!!! Also the view-blocking objects turning partially transparent with dithering was something I instantly noticed because it was a pet peeve of mine in 2, so many time I would get blocked by a bumper that had turned completely invisible, it was really stupid.

  • @thebeardedmen
    @thebeardedmen ปีที่แล้ว +1

    One of the problems I have with games that a lot of people don't seem to have is that I get visually overstimulated and it will often blind me momentarily. I know this happens to everyone by my threshold might be lower? I often watch clips where people can track stuff that even if I pause I still can't see it.

  • @quentinlemaitre2998
    @quentinlemaitre2998 ปีที่แล้ว

    There is also some regressions, like the page indicator gone from the gear selection menu, or the level up gauge for gear gone from that section.

  • @sergioliberates
    @sergioliberates ปีที่แล้ว +1

    Thank you so much for this video. I appreciate your work. :)

  • @windfishletusdream
    @windfishletusdream ปีที่แล้ว +2

    Finally someone who gives the game the appreciation it deserves instead of the "it's the same game as 2" whiners