I love the short devlogs! It's a good way for you to get more content out and a good way to check up with followers for ideas or changes they have before you do a large update.
The "shockwave" explosion effect is really cool! Good luck on your game. Sincerely, I prefer longer devlogs with more meat since they are less time consuming to keep up with. IMO showing up every single feature quickly is better suited for TH-cam shorts than a video
It's super helpful and inspiring to see C# game Dev in Godot, and seeing how you go through implementing an idea into reality. Thanks for the inspiration!
Old style devlogs will still be a thing! Those devlogs will contain more comprehensive updates but will be more spread apart. This video a trial for doing more frequent content that's easy to produce and (hopefully) still entertaining.
I love these kinds of short form videos in between bigger and longer ones, because they let people see progress more frequently than every month or two
Glad I found your channel! I am 4 weeks into learning game development. First thing I did was buy your Udemy course (found on Udemy not TH-cam). Your course was great by the way! I am hoping to implement a similar mechanic in a game I want to develop. Where a player can have a gun and then modify the bullets, fire rate, and all that good stuff. I really have no background in the methodology to follow. Is the basic idea that you create a base scene for "gun", "magazine", etc. and then you create custom versions of each, finally bringing the individual scenes together to create a final functional gun? And love the gun game idea you have going!
So glad to hear that you enjoyed the course! Regarding guns implementation you can definitely do it that way. I am doing it that way for the visuals, but I am using custom resources to define the properties of the gun. The reason I do this is because I can define the properties separately from the scene which makes upgrading the stats easier.
Little updates very offended sounds great to me, Also also saw your joke in the board about making the video! Ahah I had to slow the video all the way to see if you added any of the ideas commented on your last dev log
I like the small devlogs cause I like to see the code and how you implement it, whereas some of the longer videos tend not to get technical and instead are bigger picture devlogs. I would love to see longform technical videos though 👀
@@keepitshort4208 I don't think so, it does have a lot of features which might have a learning curve but for taking notes and installing community plugins it's pretty easy. You can find tutorials on TH-cam if that would help you
@@FirebelleyGames oh okay I will give it a try, I think it has visual presentation too I think but not sure as it will help alot if it does 👍🏼, Thanks for the help
I love the short devlogs! It's a good way for you to get more content out and a good way to check up with followers for ideas or changes they have before you do a large update.
The "shockwave" explosion effect is really cool! Good luck on your game.
Sincerely, I prefer longer devlogs with more meat since they are less time consuming to keep up with.
IMO showing up every single feature quickly is better suited for TH-cam shorts than a video
It's super helpful and inspiring to see C# game Dev in Godot, and seeing how you go through implementing an idea into reality. Thanks for the inspiration!
Hell yeah a new video! These kinds of videos are neat, but I hope they don't replace the old-style devlogs
Keep up the good work!
Old style devlogs will still be a thing! Those devlogs will contain more comprehensive updates but will be more spread apart.
This video a trial for doing more frequent content that's easy to produce and (hopefully) still entertaining.
I love these kinds of short form videos in between bigger and longer ones, because they let people see progress more frequently than every month or two
i prefer the longer video format but this was great to show off your process of adding something small to the game awesome stuff!
Longer videos will still be a thing, have no fear!
Short devlogs a peak content. Awesome progress
Interesting, really fast. Had fun. :)
Personally, I prefer the more leisurely pace.
Loving this style of devlog!!
Glad I found your channel! I am 4 weeks into learning game development. First thing I did was buy your Udemy course (found on Udemy not TH-cam). Your course was great by the way! I am hoping to implement a similar mechanic in a game I want to develop. Where a player can have a gun and then modify the bullets, fire rate, and all that good stuff. I really have no background in the methodology to follow. Is the basic idea that you create a base scene for "gun", "magazine", etc. and then you create custom versions of each, finally bringing the individual scenes together to create a final functional gun?
And love the gun game idea you have going!
So glad to hear that you enjoyed the course! Regarding guns implementation you can definitely do it that way. I am doing it that way for the visuals, but I am using custom resources to define the properties of the gun. The reason I do this is because I can define the properties separately from the scene which makes upgrading the stats easier.
@@FirebelleyGames Thanks so much for the answer! I have lots to learn!
Great video. Love this style and excited to play the game.
YES! SHORT DEVLOGS! keep going man 👏👏
Little updates very offended sounds great to me,
Also also saw your joke in the board about making the video!
Ahah I had to slow the video all the way to see if you added any of the ideas commented on your last dev log
I have added ideas! They are out of view though in this video :)
Looking great as always!
I do appreciate The technical content
I like the small devlogs cause I like to see the code and how you implement it, whereas some of the longer videos tend not to get technical and instead are bigger picture devlogs. I would love to see longform technical videos though 👀
I can do a long form technical video! Any thing in particular you'd like me to go over?
this kind of dev log is more informative and fun soo yea more of this
What task management software are you using here? ive tried a bunch but cant seem to stick the landing..
Love it. Gives me inspiration as a game dev hobbyist and motivating me to start my own channel (Different than this one)
Which software you using for your notes and mood board?
Obsidian MD with the Obsidian Kanban plugin. Highly recommend as a general purpose note-taking app!
@@FirebelleyGames is there a learning curve for it to understand ? because it's overwhelming 😅
@@keepitshort4208 I don't think so, it does have a lot of features which might have a learning curve but for taking notes and installing community plugins it's pretty easy. You can find tutorials on TH-cam if that would help you
@@FirebelleyGames oh okay I will give it a try, I think it has visual presentation too I think but not sure as it will help alot if it does 👍🏼, Thanks for the help
TODOs always get reso… what?
Why are you trapped in my right ear?
I can verify that my video is properly stereo, I'm sorry to report that it sounds like a problem with your audio