Combining a flange with a solid object to fold it is an amazing hack. Just tested it and it actually works the other way around too. You can combine a bent flange with a solid, then unfold the compound object. This lets you flatten any solid. I found that process very useful for wrapping geometry around arbitrarily curved surfaces on solids. Thanks a lot for sharing that trick!
one tip that i did find, is that I wanted to make my polygon 10mm as in the video he did his as 15mm. The issue I found that was when duplicating on the x acis they wouldn't line up. i assume I was doing something wrong but in the end I just changed the size to half what this guy used so 7.5mm so worked well in the end. I was probs doing something wrong
Thanks for the video, it was helpful. The create pattern part was a little bit confusing at first because I wasn't using your exact measurements when I was doing it, so I had to figure out where the numbers you plugged into the pattern box came from. Suppose that made me learn something lol. Thanks again, keep it up.
Great video! This trick was hard to duplicate because Fusion defaulted to creating a new component when using the combine operation. I think combine and split only work with bodies.
I try to do those exercises as similar as possible in all 8 programs, so these exercises might not be "best practice" in every case. But in order to give feedback you have to be more precise. "little bit strange way" and "wasn´t 100% efficent" is not helpful in any way. So if you have suggestions how to improve it in fusion 360 you should mention it in your comment, best with timestamps.
@@wolfgang.walden.cad.training in the future you should focus on the positive parts of the comment, and not the vague minor critiques that ultimately don't matter. I have no desire to sit and dissect your video with specific ways I would do things different from you, especially with timestamps. There are things that can be learned by doing things different ways, and again I thank you for your work in showing us them.
Sorry, I tend to see always the negatives or errors first and immediately. Which is by the way quite helpful if you are a teacher/trainer by profession. But it might not be very "educational", I know ;)
@@wolfgang.walden.cad.training The video was great @ishmael Maphingers just wanted to critique without having an answer. Im glad you called him out, his comment was pointless.
Im back again after trying to model in blender... I think it’s better to Import the obj file to blender later and do the rest like rendering and stuff there
@@wolfgang.walden.cad.training I did some messing. A cone is the same as a cylinder just emboss a sketch The concave and convex are much more of a challenge. I’m surprised that fusion didn’t take the code from open sourced blender for projecting sketches to a surface of any shape using uv
can anyone help tell me how to determine the construction line? like he said since i want to pattern it that direction this has to be construction line. how to know? and what would happen if I didn't change the correct lines into construction lines and also how to determine the distances?
@@wolfgang.walden.cad.training during 4:55 - 5:02 you said this should be construction line.. and this one I suppose.. why those lines? what happens if all the lines were non constructions lines. and during around 5:57 when you're pulling the patterns, how do you know what numbers to put in to make the patterns connect to one another?
really irritating to watch someone try to figure something out when they ostensibly trying to teach you something. Planning ahead and scripting produces much better tutorials
Guess what, I ´m completely aware of that. But you should have noticed - I´m not a full time TH-camr. I´m a fulltime trainer, who does paid trainings for a living. So these videos, more than 1400 videos (for free covering 8 (!) different cad-programs), are not at all the source of my income. I do these in my leisure time after a 8-hour training day. By the way - feel free to do "better" videos yourself 😉
Combining a flange with a solid object to fold it is an amazing hack. Just tested it and it actually works the other way around too. You can combine a bent flange with a solid, then unfold the compound object. This lets you flatten any solid. I found that process very useful for wrapping geometry around arbitrarily curved surfaces on solids. Thanks a lot for sharing that trick!
Great, you´re welcome
This is a great tutorial, its been melting my brain trying to figure out a good way of doing a mesh. Thank you. :)
You´re welcome
thanks a lot.. have been hanging to many videos to get to know about this.. finally well explained sir.
Great, you´re welcome
one tip that i did find, is that I wanted to make my polygon 10mm as in the video he did his as 15mm. The issue I found that was when duplicating on the x acis they wouldn't line up. i assume I was doing something wrong but in the end I just changed the size to half what this guy used so 7.5mm so worked well in the end. I was probs doing something wrong
Thanks for the video, it was helpful. The create pattern part was a little bit confusing at first because I wasn't using your exact measurements when I was doing it, so I had to figure out where the numbers you plugged into the pattern box came from. Suppose that made me learn something lol. Thanks again, keep it up.
You´re welcome
Very cool this is exactly what I needed !
Great :)
just wow. This is ingenious.
Thanks 🙂
Muito legal, técnica fácil e direta. Obrigado por partilhar!
you´re welcome
Thank you! I learned a ton and the tutorial was very helpful. At least I now know a few things to use with the sheet metal tab. :)
Great :)
Great video! This trick was hard to duplicate because Fusion defaulted to creating a new component when using the combine operation. I think combine and split only work with bodies.
Thanks :)
Thank you. A great and useful video :)
🙂
Danke,für die top Erklärung!
Kannst du vielleicht noch erklären,wie man die Stege breiter macht?
LG
Zur Klärung - was bezeichnest Du als Stege?
@@wolfgang.walden.cad.training ich meinte damit,die Ränder vom hexagon.
Ok, verstehe. Einfach die Thickness/Stärke/Dicke beim Web-Feature ändern
@@wolfgang.walden.cad.training Danke,hatte es übersehen!!
Thank you. 👍 A bit complex but nice. 😃
This is the less complex version ;)
You did this in a little bit strange way, that maybe wasn't 100% efficient...however you got the job done and explained things well. Thank you.
I try to do those exercises as similar as possible in all 8 programs, so these exercises might not be "best practice" in every case. But in order to give feedback you have to be more precise. "little bit strange way" and "wasn´t 100% efficent" is not helpful in any way. So if you have suggestions how to improve it in fusion 360 you should mention it in your comment, best with timestamps.
@@wolfgang.walden.cad.training in the future you should focus on the positive parts of the comment, and not the vague minor critiques that ultimately don't matter. I have no desire to sit and dissect your video with specific ways I would do things different from you, especially with timestamps. There are things that can be learned by doing things different ways, and again I thank you for your work in showing us them.
Sorry, I tend to see always the negatives or errors first and immediately. Which is by the way quite helpful if you are a teacher/trainer by profession. But it might not be very "educational", I know ;)
@@wolfgang.walden.cad.training , no; your reply was very appropriate. Thank you for the video.
@@wolfgang.walden.cad.training The video was great @ishmael Maphingers just wanted to critique without having an answer. Im glad you called him out, his comment was pointless.
Your amazing sir!!!!!
Thanks :)
I have no idea why you used a distance of 25.98 at 5:51
In order to make it work, you have to use the distance between two of those hexagons - and that is in this case 25.98.
Is your tutorial able to be applied to a curved surface, such as a fishing lure?
Simple put - No. But you should have come to that conclusion yourself.
Hi can you do a tutorial on hexagonal convex lens? Thank you!
so what would a hexagonal convex lens look like?
Im back again after trying to model in blender... I think it’s better to Import the obj file to blender later and do the rest like rendering and stuff there
Yes it would be better ;)
I want to do this in a surfboard for 3d printing. Is there any chance if I send the file?
Sorry, I have no time at all. I´m stil busy with trainings - even now!
how would you wrap that pattern uniformly aroudn a multicurved surface . a cone or a concave?
Sorry, at the moment no idea.
@@wolfgang.walden.cad.training I did some messing. A cone is the same as a cylinder just emboss a sketch
The concave and convex are much more of a challenge.
I’m surprised that fusion didn’t take the code from open sourced blender for projecting sketches to a surface of any shape using uv
Regular surfaces are not really a strength of fusion.
THANK YOU SIR
You´re welcome
großartig!!
:)
Very clever
Thanks :)
how did you figure out that the distance was 15.98?
I drew one hexagon and measured the distance.
Will this sheet metal bending trick work on Solidworks?
It is no necessary in solidworks, so?
wouldn't this work by just drawing the texture directly on the sheet metal?
Instead of asking you might try it yourself, shouldn´t you? But, how would you draw the "texture" curved on the sheet metal?
can anyone help tell me how to determine the construction line? like he said since i want to pattern it that direction this has to be construction line. how to know? and what would happen if I didn't change the correct lines into construction lines and also how to determine the distances?
Sorry, you have to ask more precise and with timestamp.
@@wolfgang.walden.cad.training during 4:55 - 5:02 you said this should be construction line.. and this one I suppose.. why those lines? what happens if all the lines were non constructions lines. and during around 5:57 when you're pulling the patterns, how do you know what numbers to put in to make the patterns connect to one another?
I keep getting Error: Attempt to sweep zero length vector while using the web command.
And??? I would assume that your "web" in the sketch has gaps.
cool merci bien
You´re welcome
Thanks!!!!!
you´re welcome
really irritating to watch someone try to figure something out when they ostensibly trying to teach you something. Planning ahead and scripting produces much better tutorials
Guess what, I ´m completely aware of that. But you should have noticed - I´m not a full time TH-camr. I´m a fulltime trainer, who does paid trainings for a living. So these videos, more than 1400 videos (for free covering 8 (!) different cad-programs), are not at all the source of my income. I do these in my leisure time after a 8-hour training day. By the way - feel free to do "better" videos yourself 😉
Thanks!!!!!
You´re welcome :)