I never understood why people find this way too difficult when I found it to be easier than its intense placement Even people claiming they beat Extremes say that they struggle at this Maybe because I'm more used to gimmick platforming than the average Jtoh player but I feel its most likely due to design. It's very hard to sightread and I've felt that while playing it but I also think the modern gameplay design is too different from old tower design, so people who is still in like Ring 6 or below will struggle to keep up with the sudden change is design The other 2 steeples works better in easing players into the modern tower design by removing the punishing element I feel, idk probably overthinking this lol
i really enjoy this steeple too and its so fun to speedrun my best is 8 minutes and 4 seconds so hopefully i can beat ur wr lol
Ngl gameplay IS creative and fun, but way too punishing for intense, it should be very low rem or peak peak intense
I never understood why people find this way too difficult when I found it to be easier than its intense placement
Even people claiming they beat Extremes say that they struggle at this
Maybe because I'm more used to gimmick platforming than the average Jtoh player but I feel its most likely due to design. It's very hard to sightread and I've felt that while playing it but I also think the modern gameplay design is too different from old tower design, so people who is still in like Ring 6 or below will struggle to keep up with the sudden change is design
The other 2 steeples works better in easing players into the modern tower design by removing the punishing element I feel, idk probably overthinking this lol