Ghouls'n Ghosts ARCADE EDITION Episode 6 - The (re-)making of stage 3 (part 1)

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 142

  • @paulpatrick885
    @paulpatrick885 17 วันที่ผ่านมา +2

    Outstanding, this is a huge upgrade to the original Megadrive version.

  • @supion_
    @supion_ 18 วันที่ผ่านมา +13

    Happy to see the project is still going on. Can't wait to see the boss background on this level as MD version is just a shame

    • @Tony-di8mz
      @Tony-di8mz 17 วันที่ผ่านมา +1

      El juego de 1989 programado por Sega fue casi una proeza teniendo en cuenta que salió solo un año más tarde que el arcade, en un sistema inferior al CPS1 como es la Mega Drive y en una rom de tan solo 5 megas. Realmente no se podía hacer más.
      Este remake viene a mostrar que con más rom, tiempo y conocimiento del sistema se puede realizar una conversión mucho más cercana al arcade.

    • @amaru1818
      @amaru1818  17 วันที่ผ่านมา +5

      Wait until you see that...

    • @amaru1818
      @amaru1818  17 วันที่ผ่านมา +4

      @@Tony-di8mz A lot of time indeed, passion and determination to overcome limitations in several fronts. ROM size of course is part of the equation, as without that you could not afford detailed graphics, but definitely is not the main limiter.

  • @gastervooodoooo
    @gastervooodoooo 18 วันที่ผ่านมา +18

    Unbelievable! Didn't expect continuation of this project!

  • @Retro_Reloaded101
    @Retro_Reloaded101 7 วันที่ผ่านมา +1

    I have an arcade version of this game, yet... I'm super excited about this project. I've been watching it for years. I wish you'd make a rom available.

  • @krushingbro6620
    @krushingbro6620 18 วันที่ผ่านมา +10

    amazing work again didnt think i would see an update but glad to see the project is progressing, a wonderful surprise to start the year, thank you aMaru for all yor hard work.

  • @gufighter6017
    @gufighter6017 17 วันที่ผ่านมา +6

    It's getting perfect! It has everything to be the definitive version

  • @ace3093
    @ace3093 18 วันที่ผ่านมา +9

    Great!! I was hoping this project had not died. Can’t wait for more updates!

  • @shannonbirt9267
    @shannonbirt9267 18 วันที่ผ่านมา +7

    Amazing work - I was very excited to see the new update.
    Re the platform , I think there are a few ways it can be done, all using horizontal interupts,
    1.) You could disable the Window layer at the bottom of the platform , this should show layer A at the bottom, enable back again in the Vint.
    2.) Change the planes vertical position midscreen , if you position the platform tiles offscreen vertically ( say at the bottom of plane A ) you could then adjust to show the platform at the start of the platforms height and adjust the vertical postion back to forground at the end of the platform - this could be an issue with the scroller or not.
    3.) You could change the Planes tilepointer at the start of the platform height to tilemap for the platform, reset again at the bottom - I think this approach isn't as straight forward as (1) however.
    (1) is likely the simplist as its only one interupt onscreen to do it. This wont quite be 100% to the arcade as the cut back to forground point will be a direct horizontal line at the bottom eg flat bottom - also it won't help the sides of the foreground to be over the platform - but it will give you the forground below the platform and would look close enough I feel.
    There are not too many ways to do this without interupts as you need all your sprites there , otherwise you could have used sprites for the platform.
    Anyway wish you all the best for 2025 !!

    • @GreyMatterShades
      @GreyMatterShades 17 วันที่ผ่านมา +3

      With the flat bottom approach, wouldn't it be possible to use a few sprites just to break up the flat line and make the bottom of the platform look jagged that way? While it's not possible to use them all the way across, a few spread out might help remove the impression that it was cut off in a straight line.

    • @shannonbirt9267
      @shannonbirt9267 17 วันที่ผ่านมา +3

      @@GreyMatterShades Yes you could do a couple of sprites here and there, possibly an overload issue once you get to a full power bar and a few enemies can appear in that area too, be worth a try .

    • @GreyMatterShades
      @GreyMatterShades 17 วันที่ผ่านมา +3

      @@shannonbirt9267 Good point, and sprite flicker might look weirder if it's taking out part of the geometry as opposed to more mobile elements like enemies/objects.
      Still, could be worth a shot.

    • @amaru1818
      @amaru1818  17 วันที่ผ่านมา +5

      I'm currently playing with 1). But I don't want to permanently disable the HUD, I have implemented it as something that can be toggled on/off by the player. Probably the easiest solution would be to draw the platform as sprites, but as you also suggest this is bound to create flicker, because the platform alone takes 80% of the allowed sprites in a single scanline... More on this soon.

    • @flaviatatiana1953
      @flaviatatiana1953 15 วันที่ผ่านมา +1

      Maybe you can use sprites only in the plattform borders, for masking the places where the foreground needs high priority, and keep background tiles at the center.

  • @guillaumenunes9319
    @guillaumenunes9319 17 วันที่ผ่านมา +3

    What a great work !

  • @erich3784
    @erich3784 18 วันที่ผ่านมา +10

    Congratulations!! Keep up the great work aMaru!!!

  • @jameskiely5518
    @jameskiely5518 18 วันที่ผ่านมา +4

    awesome job on stage 3!!!... Do you plan on releasing a demo?

    • @amaru1818
      @amaru1818  17 วันที่ผ่านมา

      I have been working on a demo for stage 1, but fixing everything for a demo is extremely time consuming (and not the most enjoyable part). For example, in the ROMs I'm using for these videos when you die the tiles are not properly reloaded past the checkpoint. It takes a lot of debugging and reverse engineering to fix all these issues. Don't lose hope anyway, the demo will come at some point.

  • @Robahue
    @Robahue 18 วันที่ผ่านมา +7

    love it!

  • @lordhiryu
    @lordhiryu 17 วันที่ผ่านมา +6

    Bravo!!!!!! El proyecto sigue adelante y con la misma energia. Feliz 2025 aMaru!!!!

    • @amaru1818
      @amaru1818  17 วันที่ผ่านมา +2

      Thank you Lord Hiryu!!!

  • @timg2410
    @timg2410 17 วันที่ผ่านมา +1

    I am SO happy to see that this project is still active!!! :) It is one I look forward to seeing completed as Ghouls and Ghosts was a favorite of mine as a kid.

  • @GreyMatterShades
    @GreyMatterShades 17 วันที่ผ่านมา +3

    I was just thinking about this project recently. Very glad to see an update. It looks fantastic! You've done an excellent job bringing the Genesis version much closer to the arcade version.

  • @slightlytwistedagain
    @slightlytwistedagain 17 วันที่ผ่านมา +2

    Just the change in color palette does wonders for it. Well done.
    BTW are Arthur's extra animations still coming, or are you not bothering now?

  • @merman1974
    @merman1974 17 วันที่ผ่านมา +2

    This is looking fantastic, keep up the good work

  • @jbmaru
    @jbmaru 17 วันที่ผ่านมา +4

    Thank you and happy New Year!

  • @milowin3174
    @milowin3174 17 วันที่ผ่านมา +2

    WELLCOME BACK! I lost all hope about this project. Never again!!!! Happy new year!

  • @PONTOCRITICO
    @PONTOCRITICO 17 วันที่ผ่านมา +4

    I really admire the work done on this hack, because even with all the limitations present in the Mega Drive hardware, the overall result is very close to that of the 1988 CPS1 and more different from the original 1989 version. It's an incredible piece of work and well worth checking out in the end. As I've mentioned before, I'd like to see a port of Ghost 'n Goblins on the Genesis too. It was the first game in this franchise that I saw in arcades when I was a kid.

    • @abcmaya
      @abcmaya 16 วันที่ผ่านมา

      I just found out from a youtube historian that Ghost N Goblins was one of the first side scrolling game that had complex visuals. Before that game, arcade graphics look simple and very blocky.

    • @PONTOCRITICO
      @PONTOCRITICO 16 วันที่ผ่านมา +1

      @@abcmaya So imagine a kid seeing a machine like that in his neighborhood in 1987, when 3rd generation consoles had not yet arrived. It was incredible, and if we were allowed to we would have spent all our coins on it. Many people today are unaware of the thrill of arcades, but it was something unique.

    • @abcmaya
      @abcmaya 15 วันที่ผ่านมา

      @@PONTOCRITICO Yeah. I can remember going to the arcade back in 1987. And the game that really caught my attention was Rastan. The graphics and sound was clearly better than all the other games at the time.

    • @PONTOCRITICO
      @PONTOCRITICO 15 วันที่ผ่านมา +1

      @@abcmaya I only got to know Rastan when I got my Master System thanks to a booklet of games that came with the console. Unfortunately, I never even saw the game in the arcade and even on the Master it was rare to find the cartridge.

    • @XaviDJ
      @XaviDJ 23 ชั่วโมงที่ผ่านมา +1

      Veces los deseos se cumplen.
      th-cam.com/video/zwsoV1cII-w/w-d-xo.htmlfeature=shared
      💪

  • @dm564
    @dm564 17 วันที่ผ่านมา +5

    Thank you for sharing the evolution of this incredible project !

  • @MarkSpencer-u4i
    @MarkSpencer-u4i 17 วันที่ผ่านมา +2

    Fantastic news further from the last update ! Wow . G&G really is a work of art

  • @ErMcValdemar
    @ErMcValdemar 17 วันที่ผ่านมา +4

    It's one of the most interesting projects on Megadrive. I ca't wait to go through the whole game again with such huge visual improvements!

    • @abcmaya
      @abcmaya 16 วันที่ผ่านมา

      There are many other great projects for the MegaDrive. But for me this is #1 on my list. Probably because Ghouls N Ghost is my favorite game on the system lol.

  • @fabricefernandez9175
    @fabricefernandez9175 18 วันที่ผ่านมา +4

    I was eager for a new update.
    I'm not disapointed.
    Exceptionnal work !!!!!!

  • @CAPR0NA
    @CAPR0NA 18 วันที่ผ่านมา +6

    Looks amazing so far!

  • @manuelalfayatecorchete1806
    @manuelalfayatecorchete1806 17 วันที่ผ่านมา +3

    I'm so glad to see the project is still ongoing! This is my dream version of Ghouls'n Ghosts!

    • @abcmaya
      @abcmaya 16 วันที่ผ่านมา

      Me too. I never thought I would see a Ghouls N Ghost better than the Supergrafx version.

  • @DeadlyGamingLV
    @DeadlyGamingLV 17 วันที่ผ่านมา +3

    Happy New Year aMaru! Hang in there buddy, you are making history. This is outstanding. :)

  • @Tony-di8mz
    @Tony-di8mz 17 วันที่ผ่านมา +3

    Impresionante. Daba ya por abandonado el proyecto. Te está quedando espectacular. ¡No lo dejes por favor! Terminalo y te haré un monumento jeje

  • @Retrobitios
    @Retrobitios 17 วันที่ผ่านมา +3

    A fantastic surprise to start the year! Keep it up with the project!
    It's fascinating how we're living in a time of Mega Drive game development that reminds me so much of the era when 8-bit computers like the Spectrum emerged. Back then, a single person or a small team of 2 or 3 could create amazing games from the comfort of their bedrooms. It seems like this trend will continue into 2025 with projects like this one and many others currently in development.

  • @Dirk1Steele
    @Dirk1Steele 17 วันที่ผ่านมา +3

    Awesome! I have been checking your channel every week for a year in case I missed an update on this project and then boom! Into my feed it appeared.

  • @flaviatatiana1953
    @flaviatatiana1953 17 วันที่ผ่านมา +2

    Happy 2025, thank you Amaru!

  • @benmerrick3d
    @benmerrick3d 17 วันที่ผ่านมา +4

    Please keep this up, I'd love to play the finished game!

  • @rael_gc
    @rael_gc 17 วันที่ผ่านมา +1

    Omg, a new update! Loved it!

  • @damin9913
    @damin9913 18 วันที่ผ่านมา +3

    Amazingly done❤

  • @JaimeMargary
    @JaimeMargary 17 วันที่ผ่านมา +3

    So hyped for this project. Truly great work and as someone who has most iterations of this game (including the Replicade arcade cabinet replica behind me) I really hope to have a finished copy of this one some day.

  • @dbnpoldermans4120
    @dbnpoldermans4120 17 วันที่ผ่านมา +4

    wow! you are the future of md romhacks

  • @ofonruiz
    @ofonruiz 17 วันที่ผ่านมา +4

    It's looking awesome

  • @TheSaturatio
    @TheSaturatio 17 วันที่ผ่านมา +2

    Almost incredible how good it is!!!

  • @PhoticSneezeOne
    @PhoticSneezeOne 17 วันที่ผ่านมา +1

    OMG aMaru is BACK !!!

  • @colos3284
    @colos3284 18 วันที่ผ่านมา +5

    Good to know that this projectstill alive.

  • @backlogpanic
    @backlogpanic 17 วันที่ผ่านมา +2

    Really cool! Glad to see that this effort countinue

  • @104d_3rr0r_vince
    @104d_3rr0r_vince 18 วันที่ผ่านมา +3

    Happy new year!

  • @deano72
    @deano72 18 วันที่ผ่านมา +5

    Excellent work made my day. 🤗

  • @fabioriato
    @fabioriato 17 วันที่ผ่านมา +1

    I thought the project was dead, but it's really nice to see that it's still going strong!

  • @f.k.b.16
    @f.k.b.16 17 วันที่ผ่านมา +2

    Amazing work and amazing video! Thank you for always explaining in great detail!

  • @S.Madman
    @S.Madman 17 วันที่ผ่านมา +2

    I am almost always a critic on work like this. I am speechless on this one.

  • @pablopena1474
    @pablopena1474 18 วันที่ผ่านมา +3

    OMG!! Fantastic! Nice to have news from you aMaru!

  • @Devilhelll
    @Devilhelll 18 วันที่ผ่านมา +2

    Wow.. fantastic!!! I even asked in another video of yours. I ended up thinking you had abandoned the project. I'm glad you have news.

  • @FranMatsusaka
    @FranMatsusaka 17 วันที่ผ่านมา +2

    Great job!

  • @dirkvandijk6112
    @dirkvandijk6112 18 วันที่ผ่านมา +4

    Astounding work!!! aMaru FTW!

  • @YeoWren
    @YeoWren 16 วันที่ผ่านมา

    I was really looking forward to it. It had been a long time and I was even beginning to worry about the lack of news. Now I'm reassured.
    As with the previous stages, you're blown away by how close they are to the arcade version. Can't wait to discover the rest of the level! 😀

  • @retrorevolution2091
    @retrorevolution2091 18 วันที่ผ่านมา +6

    wow thanks for the update

  • @danibusvlc
    @danibusvlc 17 วันที่ผ่านมา +2

    Congratulations!! Keep pushing aMaru!!!

  • @VideoWare-ox9qv
    @VideoWare-ox9qv 18 วันที่ผ่านมา +3

    Way to go! You're doing great, keep it up!!!

  • @abaroners
    @abaroners 17 วันที่ผ่านมา +1

    Superb update! Thanks a lot and Happy New Year!

  • @fairgamer10
    @fairgamer10 17 วันที่ผ่านมา +2

    Awesome! I wish you success

  • @thehumbleone1983
    @thehumbleone1983 17 วันที่ผ่านมา +3

    Amazing work looking good

  • @fjpd15
    @fjpd15 18 วันที่ผ่านมา +1

    ¡¡¡This is a real Christmas present!!! Thanks aMaru.

  • @MrJenkins2612
    @MrJenkins2612 18 วันที่ผ่านมา +2

    This is looking really damn good man, keep up the good work!🎉

  • @jOSE-us6ex
    @jOSE-us6ex 18 วันที่ผ่านมา +7

    Wonderful news to have you back! You're doing great! Cheer up!

  • @vallan-anundson
    @vallan-anundson 17 วันที่ผ่านมา +1

    awesome

  • @marsun2231
    @marsun2231 17 วันที่ผ่านมา +1

    Very nice work!
    I look forward to more in the future!
    Keep up the good work!

  • @xLeNnUx
    @xLeNnUx 17 วันที่ผ่านมา +2

    Que bom!!!! A espera valeu a pena! Ta ficando muito bom!

  • @Toi_Viciao
    @Toi_Viciao 17 วันที่ผ่านมา +3

    Genial trabajo!! A la espera de ver nuevos avances y loco por poder probarlo!! Gracias por el trabajo!

  • @drapos
    @drapos 17 วันที่ผ่านมา

    Great to see you still working on this project!
    I hope someday we can have a ROM of this, so it won't be lost.

  • @brunobaini3841
    @brunobaini3841 5 วันที่ผ่านมา

    This work is so impressive! Despite the 64 fewer vertical lines of resolution the redrawn graphic it's so faithful the original! Please keep going! I'm looking forward to see what you can do with the fourth level! 😅

  • @kenshirootomo6993
    @kenshirootomo6993 17 วันที่ผ่านมา +1

    keep the amazing job.

  • @cabbusses
    @cabbusses 16 วันที่ผ่านมา +1

    It's always humbling when I check a video on a project called "Arcade Edition" thinking "ugh it's probably gonna be some ugly-looking palette and font hack that has a rep blown completely out of proportion" and it turns out to actually have real effort thrown into it after all and is legit.

  • @abcmaya
    @abcmaya 17 วันที่ผ่านมา +2

    OMG!!! Amaru Thank You!!!

  • @RZrzgames
    @RZrzgames 18 วันที่ผ่านมา +3

    Increíble, ojalá pronto puedas compartir una demo para poder testar y hablar sobre tu gran trabajo en mi canal.

  • @zeromusura3497
    @zeromusura3497 17 วันที่ผ่านมา

    Great, I thought the project was cancelled. My best wished on the conversion keep looking awesome. Happy 2025!

  • @braillynn
    @braillynn 17 วันที่ผ่านมา +1

    Very nice 😎

  • @locadoradaraimundinha2024
    @locadoradaraimundinha2024 17 วันที่ผ่านมา +1

    I can't wait for the next video

  • @Something9008
    @Something9008 16 วันที่ผ่านมา

    This section always reminded me of Galaga. So pumped to see updates!

  • @km_6433
    @km_6433 12 วันที่ผ่านมา

    Glad to see this project is still alive! I’ve got an original MK1 Genesis and an Everdrive, I can’t wait to put it on there once this is finished.

  • @kenbrisby4825
    @kenbrisby4825 15 วันที่ผ่านมา

    So gorgeous! Keep it up!

  • @metrocity4117
    @metrocity4117 16 วันที่ผ่านมา

    Really a great job! I'm glad the project continues^^

  • @ClevertonHeusner
    @ClevertonHeusner 17 วันที่ผ่านมา +2

    👏👏👏👏👏👏👏

  • @videogameobsession
    @videogameobsession 4 วันที่ผ่านมา

    Looking good. Can't wait to see the continuation of this project.

  • @weirdoughmation
    @weirdoughmation 17 วันที่ผ่านมา +1

    BAD ASS !

  • @pablopena1474
    @pablopena1474 17 วันที่ผ่านมา

    For the last part, have you considered to use shadow/highlight mode to save some colors? Congratulations for this fantastic port!

  • @edu.protazio
    @edu.protazio 16 วันที่ผ่านมา

    Amazing work, congratulations

  • @nintendo4life132
    @nintendo4life132 16 วันที่ผ่านมา

    Fantastic progress. I was wondering when the next upgrade will be

  • @XaviDJ
    @XaviDJ 17 วันที่ผ่านมา +1

    Happy 2025!!!🤯🤯🤯🤯🤯.

  • @FreakinOutOnAudio
    @FreakinOutOnAudio 17 วันที่ผ่านมา

    I think the black under the platform looks good. Focuses the scene on the action.

  • @Indianagilles_présente
    @Indianagilles_présente 16 วันที่ผ่านมา

    Simply amazing.

  • @byrosonline5876
    @byrosonline5876 10 วันที่ผ่านมา

    Brilliant work! This is a major upgrade of the original reprpgrammes megadrive ROM. Wondering what the final ROM size will be, if I'm not mistaken the orogonal was 512kb / 4 Megabits.

  • @locadoradaraimundinha2024
    @locadoradaraimundinha2024 17 วันที่ผ่านมา

    Great Work !Congratulations!!

  • @andore_btt
    @andore_btt 16 วันที่ผ่านมา

    this is amazing

  • @robertocosta8036
    @robertocosta8036 17 วันที่ผ่านมา +1

    Amazing video. Only the recolor is way better than the original

  • @retrorevolution2091
    @retrorevolution2091 15 วันที่ผ่านมา

    Are you able to add specific things others than graphic, to make things special for Genesis version ? I was thinking like a double jump, ability to change weapon or maybe new round or new character. Thans a lot for all your work

  • @tadeuferreira4059
    @tadeuferreira4059 16 วันที่ผ่านมา

    Did you also plan to put more animation frames for the enemies and the player sprites on the Genesis?

  • @DeQMinister
    @DeQMinister 5 วันที่ผ่านมา

    Go go go!

  • @PJ-xl2hd
    @PJ-xl2hd 16 วันที่ผ่านมา

    Wow, what a difference!

  • @flaviatatiana1953
    @flaviatatiana1953 17 วันที่ผ่านมา

    Seems the more challenging stage at technichal viewpoint.

  • @Natanael-do4dm
    @Natanael-do4dm 8 วันที่ผ่านมา

    Nice job

  • @modology
    @modology 16 วันที่ผ่านมา

    amazing job!

  • @arcadediffusion624
    @arcadediffusion624 11 วันที่ผ่านมา +1

    release a playable demo :p

  • @Myako
    @Myako 18 วันที่ผ่านมา +5

    Please, PLEASE release a demo once stage 2 is complete. 🙏🏻🙇🏻‍♂️🥹

    • @amaru1818
      @amaru1818  17 วันที่ผ่านมา

      I have been working on a demo for stage 1, but fixing everything for a demo is extremely time consuming (and not the most enjoyable part). For example, in the ROMs I'm using for these videos when you die the tiles are not properly reloaded past the checkpoint. It takes a lot of debugging and reverse engineering to fix all these issues. Don't lose hope anyway, the demo will come at some point.

    • @Myako
      @Myako 17 วันที่ผ่านมา

      @amaru1818 oh, no rush at all. Good things take time, and your work is exceptional. 💪🏻💪🏻

  • @embuscadosjogosperdidos85
    @embuscadosjogosperdidos85 16 วันที่ผ่านมา

    Obrigado! ❤❤❤❤