Nightmare holds a special place for me as my first favorite card. Well over 2 decades ago now when I started out with my cousin's cards, a flaming swamp horse with big stats that flies was amazing. Back when I still thought you could dump land from your hand.
Crackling Drake actually Saw consistent modern play during the height of the UR Phoenix deck a few years ago. It was run in few numbers, usually as a sideboard option against graveyard hate
Crackling drake was so good in pheonix aggro back then, it could easily win the game alone by swinging for 15+ in the air after loading the graveyard and beating them with arclight pheonixes a couple times
A bit of a story, Voice of Resurgence was so strong because it was the original ability proposed for Emmara Tandris, though Wizards discovered this ability was way too strong, and reworked Emmara into basically unplayable pack filler. They didn't abandon the design however, as you can see. Their "balance" for the card was to push it to mythic and buff it by removing the legendary tag. By forcing people to spend more to get it, the power level of the card became balance, and everyone lived happily ever after in magical Wizards land.
This is just half right. It was Emmara, yes, but it had nothing to do with balance. The card just shifted to mythic and they didn't want to have a guild legendary be mythic because the rest were rares.
Consuming aberration will always be the number 1 star card in my heart. I had just started playing about 1 week prior to gatewatch prerelease friend that got me into it convinced me to go and that was my promo rare, I’ve always kept it in my mill sideboard ever since, and yes it has won me quite a few games mainly when a leyline has come down mid game but I already have 20+ cards in their graveyard so it just OTK’s
Adeline also has a mana value of 3, meaning it just barely skates by dying to Fatal Push (a very common removal spell in black) provided the opponent can't get the Revolt triggered. Actually now I realize a lot of these creatures hit that cmc. Anax even makes a token or two if he does get removed.
Very nice ranking ! Happy to see some cards I've played with like Master of Ethereum or Adeline. Just a note, the legality of the Innistrad cards isn't totally accurate. Adeline and the Cultivator Colossus are still legal in Standard and so in Alchemy if you count the Arena formats
12:17 hehehe... we all know. While Tarmogoyf isn't the powerhouse it once was, as Fatal Push really threatened it, the fact that it's still doing work and there are decks that can bring Tarmogoyf back faster than Fatal Push can do its work, and you can see why Tarmogoyf is such a staple. In fact, Tarmogoyf should be the prime example of how such a simple purpose can make a strong powerhouse with the right effects as we had seen with other cards like Murktide Regent, Delver of Secrets, and Gurmag Angler.
I have the PERFECT deck for Cultivator Colossus. My Mono-Green Vorinclex, Voice of Hunger deck. Also known as "Dat Boi." A lot of ramp, lots of big stompy. Might have to get it.
Easy to miss, but Unlicensed Hearse fits the criteria here (it has a star in its statline, despite starting a vehicle card rather than a creature card). And it is easily better than any card on this list, Tarmogoyf included. Also, Voice somehow made it on here despite it not being a card with a star in its statline. It's just a 2/2, and the token it creates, in addition to not being a card itself, isn't given a power/toughness value at all, instead being granted by the token's characteristic defining ability.
ivy elemental is rather inefficient its a x mana x-1/x-1 it'll always be slightly weaker stat-wise than the avarage creature for its cost its real strength is that it's a scalable threat, but there are better ones endless one is an x mana x/x same goes for stonecoil serpent (yes, i know its from eldraine) but this bad boi has reach, trample and protection from multicolored
@@danielchang3213 stonecoil serpent and endless one are better i mention endless one, cuz if you played around 2015, it would be in existance, while stonecoil is from eldraine HOWEVER, ivy elemental was released in odyssey, and back then creatures sucked, so it was a big deal
NeoBrand is still a real deck. Nowadays they win with thrasta and some random strixhaven card that pumps a creature based on how much life you gained that turn
When you were listing the formats Adeline is legal in you forgot that midnight hunt is still in standard rotation and won't go out of rotation until September next year thanks to the format rules change
I'd love cultivator colossus, I use him in my golgari ramp deck I can drop a Colossus on turn three and he can usually get me about 4 to 5 lands so by turn 3 I'm going to have about 15 to 17 mana
@@fernandobanda5734 Consuming aberration 3BU Consuming aberrations power and toughness each equal to the number of cards in your opponents graveyard Whenever you cast a spell, opponent reveals cards from the top of their library until they reveal a land, they then put those cards into their graveyard
@@fernandobanda5734 using traumatize to mill close to 50 cards in com and then playing a 45/45 card that mills even more everytime you counter their removal spells is not terrible
@@shnorkeythefourth4572 If you need a specific five mana spell for your other card to do something (and still be incredibly fragile and chump blockable), then, yes, it is terrible. If you want a two-card combo with Traumatize, just use Bruvac the Grandiloquent or Fraying Sanity and kill them outright. Milling combos are one of the worst in general because if they remove your Aberration or you never draw it, Traumatize didn't do anything (except maybe even help your opponent who now has a graveyard filled with stuff). I get that you're from a very casual background because of what you're telling me, but Aberration is an objectively weak card no matter the context.
What about uchuulon. Comes in the mind flayarrrs precon but power is equal to all crabs, ooze and horrors you control. Then at the end step exile a creature from an opponents graveyard and make a copy of it. Very quickly builds up to a stupidly high since the deck is all horror and ooze.
I think Ashaya is better, Cultivator allows you to get value on etb which means you can whiff....Ashaya allows you to combo off, which means its more consistent and much better.
Yeah Ashaya can do way crazier things than Cultivator Colossus can. CC only made this list because it's a combo piece in a popular deck, not because it's uniquely powerful. Ashaya can allow boardwipes to become one-sided, is harder for your opponent to remove than most creatures, can make landfall go bersek, can provide you crazy amounts of ramp, and can do some stupid combos as well, on top of being an even more massive creature than CC on average for less mana. My favorite way to play Ashaya is with Nissa, Who Shakes the World and Vorinclex, Monstrous Raider. You get Vorinclex down, then drop Nissa down and immediately ultimate her, filling your board with lands, growing your Ashaya, triggering landfall out the wazoo, and making all of your creatures indestructible due to them being lands. Perilous Vault is also really fun to play alongside it, as it takes out only your opponent's creatures due to stipulating non-land permanents.
@@collinbeal Cultivator made the list because the list is based on competitive formats. Ashaya is good in Commander, but it’s impossible to make a list based on that. Ashaya has seen zero play in any competitive format whatsoever.
Nah Colossus is a HEAVY threat in Amulet Titan and has the extreme potential to kill you in one shot especially with one or more valakuts and Dryad a board state easy to reach. That card is an absolute monster of a card and deserves a high spot it's just too good.
Should have seen number one coming. Since I decided that number three doesn't count, I nominate Serra Avatar to get on the list. It's a white avatar for 4WWW that has power and toughness equal to your life total, and whenever it hits your graveyard from anywhere, it gets shuffled into your library. Why did I choose this one to nominate over, say, Traproot Kami, a no-power Spirit for G that has defender, reach, and toughness equal to the number of forests on the battlefield regardless of controller? Simple: Lifelink, and ideally, Double Strike. In Commander, an Avatar can frequently deal more damage than a Marit Lage token, given how the format is slower. Even in other formats, if you cheat it out fast enough, it's basically a near-guaranteed win. However, with Yavimaya: Cradle of Growth, Traproot Kami bypasses the big problem of your opponents not controlling any forests.
I get that Commander is very popular but these videos focus on the highest level of power and competition. Everything can be amazing in Commander if you ignore the practicality and focus on the best case scenario, so it's not really that special. Serra Avatar is VERY bad. You would have to bring up something very universal and overpowered in the format like Dockside Extortionist for it to be truly notable.
@@fernandobanda5734 Traproot Kami, then. Potent blocker that only gets more durable as time goes on, and instantly scales to the number of forests in play.
He was never good. Big dumb beaters can be good if they're cheap, very big and their worst case scenario is not too bad. Like you saw with Tarmogoyf or Kavu, they cost 2, have at least 2 power with no effort and more often than not go to 4 or 5. Soulless One costs 4, relies on very specific cards and even if you are playing them, you can expect, what, a 3/3 by turn four? If you put effort to make it big you're better off playing other cards that rely on your graveyard instead of a midsize creature that does nothing.
How is voice of resurgence legal?? It reads to be the most broken creature i've seen ¿How is this guy NOT a top tier 2 drop? The efect is nuts You can't do anything against it, its alqays a 2x1 in the Best case
Yes it's a 2 for 1 in most cases, but it's also just a 2/2 body that you can ignore if you don't mind casting things only in your turn. The token is also only scary if your opponent has a board. It's also vulnerable to exile removal. It IS very good, it's just not that broken now that it's relegated to older formats.
If that's the only mistake you caught watching this video, that's rather surprising. This channel has around 10 flubs a video in words or text, and this one had even more. I like the channel for being mindless entertainment, but all the mistakes can be rather distracting and irritating at times.
@@collinbeal yeah, it's often hard to watch the video and see the TH-camr flubbing the pronounciation. But to me, that's small meat and potatoes compared to giving some good info. And to me, the list does a nice job.
To add to this. Tribal had to be a type and not a supertype because of how subtypes work. Subtypes are meant to be exclusive to one type of card and aren't able to be manipulated via supertype. Tribal was added as a way to include creature subtypes to noncreature cards. This is why all creatures with the forest subtype are land creatures, all lands with the saga subtype are enchantments, and all artifacts with the construct subtype are creatures.
I played Magic back in the day and in more recent years on Xbox 360/one. So I was never into the lingo because it was just me and a couple of friend's that played back in the day. "Threat of activation" is a new term to me so my question is is there a term for the opponent forgetting about the threat of activation? I forget what Magic game on Xbox it was I think the most recent one where they had an enchantment retreat to hagra whenever a land enters the battlefield you choose to have an opponent lose one life and you gain one life or target creature gains death touch it was a black card. I had evolving wilds and warped landscape that you sacrifice to put any basic land card on the battlefield tapped. So with the enchantment I could make an opponent lose 2 life with just one mama drop but I would not sacrifice them right away just in case I got another retreat to hagra out or needed that death touch. Many times I won the game because my opponent forgot about the death touch I could put on one of my creatures in an instant.
I can't believe Wood elemental didn't make the cut.
Can't blame TheManaLogs: Wood Elemental already does deforrestation on their own
Card is too good, easy mass land destruction counter, didn't want to promote such a strong card
It’s part of the power 10 so I don’t think it’s fair to consider
It was cut from the list instead
Wood Excremental*
Nightmare holds a special place for me as my first favorite card. Well over 2 decades ago now when I started out with my cousin's cards, a flaming swamp horse with big stats that flies was amazing. Back when I still thought you could dump land from your hand.
Ahhh I remember using a dark rit or 2 I forget now but had a 1/1 or a 2/2 lol my favorite is still maraxis of keld
Crackling Drake actually Saw consistent modern play during the height of the UR Phoenix deck a few years ago. It was run in few numbers, usually as a sideboard option against graveyard hate
Crackling drake was so good in pheonix aggro back then, it could easily win the game alone by swinging for 15+ in the air after loading the graveyard and beating them with arclight pheonixes a couple times
my guess is tarmo somewhere on here
A bit of a story, Voice of Resurgence was so strong because it was the original ability proposed for Emmara Tandris, though Wizards discovered this ability was way too strong, and reworked Emmara into basically unplayable pack filler.
They didn't abandon the design however, as you can see. Their "balance" for the card was to push it to mythic and buff it by removing the legendary tag. By forcing people to spend more to get it, the power level of the card became balance, and everyone lived happily ever after in magical Wizards land.
This is just half right. It was Emmara, yes, but it had nothing to do with balance. The card just shifted to mythic and they didn't want to have a guild legendary be mythic because the rest were rares.
Sounds legit
My first magic card was Tishana, voice of thunder
Ofc she wouldn't be here, she's trash, but this video reminded me of her so I'm happy
Consuming aberration will always be the number 1 star card in my heart. I had just started playing about 1 week prior to gatewatch prerelease friend that got me into it convinced me to go and that was my promo rare, I’ve always kept it in my mill sideboard ever since, and yes it has won me quite a few games mainly when a leyline has come down mid game but I already have 20+ cards in their graveyard so it just OTK’s
Adeline also has a mana value of 3, meaning it just barely skates by dying to Fatal Push (a very common removal spell in black) provided the opponent can't get the Revolt triggered. Actually now I realize a lot of these creatures hit that cmc. Anax even makes a token or two if he does get removed.
Very nice ranking ! Happy to see some cards I've played with like Master of Ethereum or Adeline.
Just a note, the legality of the Innistrad cards isn't totally accurate. Adeline and the Cultivator Colossus are still legal in Standard and so in Alchemy if you count the Arena formats
12:17 hehehe... we all know.
While Tarmogoyf isn't the powerhouse it once was, as Fatal Push really threatened it, the fact that it's still doing work and there are decks that can bring Tarmogoyf back faster than Fatal Push can do its work, and you can see why Tarmogoyf is such a staple.
In fact, Tarmogoyf should be the prime example of how such a simple purpose can make a strong powerhouse with the right effects as we had seen with other cards like Murktide Regent, Delver of Secrets, and Gurmag Angler.
Sometimes, something simple made welll is all you need.
I have the PERFECT deck for Cultivator Colossus. My Mono-Green Vorinclex, Voice of Hunger deck. Also known as "Dat Boi." A lot of ramp, lots of big stompy. Might have to get it.
Small correction: They don't have an asterisk, those powers are denoted by a star. * vs ★
4:28 "Attacking doesn't cause this creature to attack"?
Easy to miss, but Unlicensed Hearse fits the criteria here (it has a star in its statline, despite starting a vehicle card rather than a creature card). And it is easily better than any card on this list, Tarmogoyf included. Also, Voice somehow made it on here despite it not being a card with a star in its statline. It's just a 2/2, and the token it creates, in addition to not being a card itself, isn't given a power/toughness value at all, instead being granted by the token's characteristic defining ability.
The * Toughness Elementals are amazing with Thunderkin Awakener. Easy value since it counts as a 0 toughness creature while off the battlefield.
Tarmogoyf my beloved
Serra Avatar is my favorite.
I’ve beaten a friend with over 2k life using it before
Mine too
I can't be the only one that skipped to the first spot to check if it was Tarmogoyf.
I'm surprised Consuming Aberration didn't make the cut. It's amazing in mill edh decks
Brine comber + Katilda, Dawnhart martyr + Hallowed Haunting
We need a "best cards with 0/0 statlines"
Which I gotta say, most of my favorites are Hydras. Particularly Genesis Hydra.
How is Ivy Elemental not in here? That card was a powerhouse! Not even the powerful Vizzedrix could stop him if you had enough lands!
😠
@@fernandobanda5734 Yes! Everyone in the playground went mad when the Ivy was summoned! It could basically be infinitely strong!
ivy elemental is rather inefficient
its a x mana x-1/x-1
it'll always be slightly weaker stat-wise than the avarage creature for its cost
its real strength is that it's a scalable threat, but there are better ones
endless one is an x mana x/x
same goes for stonecoil serpent (yes, i know its from eldraine) but this bad boi has reach, trample and protection from multicolored
@@danielchang3213 stonecoil serpent and endless one are better
i mention endless one, cuz if you played around 2015, it would be in existance, while stonecoil is from eldraine
HOWEVER, ivy elemental was released in odyssey, and back then creatures sucked, so it was a big deal
@@God-ch8lq What was that, over your head? Oh, it was the joke.
Autocthon sounds really cool but just means native or local. LOCAL WURM.
Good job on saying Lhurgoyf.
Amazing!
Rats. We're rats. We're the rats. We prey at night we stalk at night, we're the rats.
Hi. There is some app like Master Duel where you can play MTG?
NeoBrand is still a real deck. Nowadays they win with thrasta and some random strixhaven card that pumps a creature based on how much life you gained that turn
When you were listing the formats Adeline is legal in you forgot that midnight hunt is still in standard rotation and won't go out of rotation until September next year thanks to the format rules change
Me still preferring my Eighth Edition "Lhurgoyf": Am I so out of touch? No, it's the kids who are wrong!
Yeah, for the historical value alone and how it defined Modern for years Tarmogoif deserved the top spot.
I'd love cultivator colossus, I use him in my golgari ramp deck I can drop a Colossus on turn three and he can usually get me about 4 to 5 lands so by turn 3 I'm going to have about 15 to 17 mana
How is the dimir consuming aberration not in there? It had something like “when you cast a spell, opponent mills until they mill a land
Are you serious?
@@fernandobanda5734
Consuming aberration
3BU
Consuming aberrations power and toughness each equal to the number of cards in your opponents graveyard
Whenever you cast a spell, opponent reveals cards from the top of their library until they reveal a land, they then put those cards into their graveyard
@@shnorkeythefourth4572 Yeah, no, I know. It's just that that is a terrible terrible card.
@@fernandobanda5734 using traumatize to mill close to 50 cards in com and then playing a 45/45 card that mills even more everytime you counter their removal spells is not terrible
@@shnorkeythefourth4572 If you need a specific five mana spell for your other card to do something (and still be incredibly fragile and chump blockable), then, yes, it is terrible. If you want a two-card combo with Traumatize, just use Bruvac the Grandiloquent or Fraying Sanity and kill them outright.
Milling combos are one of the worst in general because if they remove your Aberration or you never draw it, Traumatize didn't do anything (except maybe even help your opponent who now has a graveyard filled with stuff). I get that you're from a very casual background because of what you're telling me, but Aberration is an objectively weak card no matter the context.
What about uchuulon. Comes in the mind flayarrrs precon but power is equal to all crabs, ooze and horrors you control. Then at the end step exile a creature from an opponents graveyard and make a copy of it. Very quickly builds up to a stupidly high since the deck is all horror and ooze.
Allosaurus Rider is grest in my deck because with enough life gain and Traverse The Outlands I can put 93 basic lands on the field at once.
What about terravore and lhurgoyf?
I’d say Cultivator Colossus is about equal to Ashaya, Soul of the Wild
I think Ashaya is better, Cultivator allows you to get value on etb which means you can whiff....Ashaya allows you to combo off, which means its more consistent and much better.
Yeah Ashaya can do way crazier things than Cultivator Colossus can. CC only made this list because it's a combo piece in a popular deck, not because it's uniquely powerful. Ashaya can allow boardwipes to become one-sided, is harder for your opponent to remove than most creatures, can make landfall go bersek, can provide you crazy amounts of ramp, and can do some stupid combos as well, on top of being an even more massive creature than CC on average for less mana. My favorite way to play Ashaya is with Nissa, Who Shakes the World and Vorinclex, Monstrous Raider. You get Vorinclex down, then drop Nissa down and immediately ultimate her, filling your board with lands, growing your Ashaya, triggering landfall out the wazoo, and making all of your creatures indestructible due to them being lands. Perilous Vault is also really fun to play alongside it, as it takes out only your opponent's creatures due to stipulating non-land permanents.
@@collinbeal Cultivator made the list because the list is based on competitive formats. Ashaya is good in Commander, but it’s impossible to make a list based on that. Ashaya has seen zero play in any competitive format whatsoever.
Nah Colossus is a HEAVY threat in Amulet Titan and has the extreme potential to kill you in one shot especially with one or more valakuts and Dryad a board state easy to reach. That card is an absolute monster of a card and deserves a high spot it's just too good.
Banding video when please? While Wizards of the Coast is still around mayhaps?
🐉🙏🐲
No Serra Avatar?
Consuming Aberration
Wight of precinct six.
no terravore?
Can we get a top ten samurai??
Are there even 10 good ones?
Number 3 doesn't count, as the only asterisks involved there are in the statlines of the tokens it makes.
Should have seen number one coming.
Since I decided that number three doesn't count, I nominate Serra Avatar to get on the list. It's a white avatar for 4WWW that has power and toughness equal to your life total, and whenever it hits your graveyard from anywhere, it gets shuffled into your library.
Why did I choose this one to nominate over, say, Traproot Kami, a no-power Spirit for G that has defender, reach, and toughness equal to the number of forests on the battlefield regardless of controller?
Simple: Lifelink, and ideally, Double Strike.
In Commander, an Avatar can frequently deal more damage than a Marit Lage token, given how the format is slower. Even in other formats, if you cheat it out fast enough, it's basically a near-guaranteed win.
However, with Yavimaya: Cradle of Growth, Traproot Kami bypasses the big problem of your opponents not controlling any forests.
@@darianleyer5777 Wait, do people actually care about commander?
I get that Commander is very popular but these videos focus on the highest level of power and competition. Everything can be amazing in Commander if you ignore the practicality and focus on the best case scenario, so it's not really that special. Serra Avatar is VERY bad. You would have to bring up something very universal and overpowered in the format like Dockside Extortionist for it to be truly notable.
@@fernandobanda5734 Traproot Kami, then. Potent blocker that only gets more durable as time goes on, and instantly scales to the number of forests in play.
@@darianleyer5777 No. Just no.
Huh, from memory I remembered The Souless One being pretty good, thought hed be here.
He was never good. Big dumb beaters can be good if they're cheap, very big and their worst case scenario is not too bad. Like you saw with Tarmogoyf or Kavu, they cost 2, have at least 2 power with no effort and more often than not go to 4 or 5.
Soulless One costs 4, relies on very specific cards and even if you are playing them, you can expect, what, a 3/3 by turn four? If you put effort to make it big you're better off playing other cards that rely on your graveyard instead of a midsize creature that does nothing.
@@fernandobanda5734 Maybe it was just my circle, but I remembered he usually being a 5/5 on the drop with seemingly no effort, but whatvs
Hey! Do somethin with infect? 🥺🥺
I'd put "an" in the title since you're definitively calling them "asterisk" but anyway
You can deal with Pack Rat with a counterspell.
How is voice of resurgence legal?? It reads to be the most broken creature i've seen ¿How is this guy NOT a top tier 2 drop? The efect is nuts You can't do anything against it, its alqays a 2x1 in the Best case
Yes it's a 2 for 1 in most cases, but it's also just a 2/2 body that you can ignore if you don't mind casting things only in your turn. The token is also only scary if your opponent has a board. It's also vulnerable to exile removal.
It IS very good, it's just not that broken now that it's relegated to older formats.
Infinite combos don't care about it at all.
Top ten spells with Fortell
Hold on, is that Platinum?
Lhurgoyf>Tarmagoyf
How dare you
7:05 No "the," just Master of Etherium.
If that's the only mistake you caught watching this video, that's rather surprising. This channel has around 10 flubs a video in words or text, and this one had even more. I like the channel for being mindless entertainment, but all the mistakes can be rather distracting and irritating at times.
@@collinbeal yeah, it's often hard to watch the video and see the TH-camr flubbing the pronounciation.
But to me, that's small meat and potatoes compared to giving some good info. And to me, the list does a nice job.
12:23
Lher-go-if. Not luur-go-if.
Thats not how Izzet is pronounced.
But... Triomes aren't basic lands
I said it once, and apparently I have to repeat myself: Tribal is a SUPERTYPE!
This is incorrect. Tribal is a card type. It makes Goyf bigger
It's literally there in Tarmogoyf's reminder text.
To add to this. Tribal had to be a type and not a supertype because of how subtypes work. Subtypes are meant to be exclusive to one type of card and aren't able to be manipulated via supertype. Tribal was added as a way to include creature subtypes to noncreature cards. This is why all creatures with the forest subtype are land creatures, all lands with the saga subtype are enchantments, and all artifacts with the construct subtype are creatures.
@@Atmapalazzo I think that's silly. It's a game, the rules can be whatever you want
@@williamdrum9899 rules of a game with this many moving pieces should be treated more akin to a computer program
I played Magic back in the day and in more recent years on Xbox 360/one. So I was never into the lingo because it was just me and a couple of friend's that played back in the day. "Threat of activation" is a new term to me so my question is is there a term for the opponent forgetting about the threat of activation?
I forget what Magic game on Xbox it was I think the most recent one where they had an enchantment retreat to hagra whenever a land enters the battlefield you choose to have an opponent lose one life and you gain one life or target creature gains death touch it was a black card. I had evolving wilds and warped landscape that you sacrifice to put any basic land card on the battlefield tapped. So with the enchantment I could make an opponent lose 2 life with just one mama drop but I would not sacrifice them right away just in case I got another retreat to hagra out or needed that death touch. Many times I won the game because my opponent forgot about the death touch I could put on one of my creatures in an instant.
Its just called a Blunder on their part, originally a chess term but has become common in most turn based games 😁