Kazuya players Are basically the drug addicts of Tekken. Much love everyone 🤘🖤 please leave a like and any random comment for the algorithm! It really helps me out!
I'm not gonna sit here and say Kaz is easy or anything, but a part of me does enjoy seeing Kazuya players be on the receiving end of the elitism and scorn they often dole out against other characters.
I have to slightly disagree with Kazuya players mainly having to focus on defense. I fought a few TG Ranked Kaguya's all they did was mash buttons. Instant electric, Instant hellsweeps, and Instant wavedash. Ton of jabs df1s fast low kick. Kazuya can definitely bunga.😂 As for stepping left if the Kazuya is good enough he can kill you for stepping left with that fast homing gut punch. He has other attacks to stop players from stepping left. I honestly believe if the execution becomes second nature and you get really good at detecting what your opponent is doing to counter your play style he'd become even easier to win with.
@ ??? theres mad videos on youtube showing how mishimas are easy on leverless. Why would 2p side be a problem when you can just put a directional input for your right hand to use. Im not even good at tekken but i can wavedash and electric super consistently.
Anytime I run into a Kaz (or Heihachi for that matter) online the ears go up for me especially in higher ranks. Years of eating the hell sweep or ff3 have put the fear of Kaz in my ninja boots. Also Kaz can launch punish a lot of Ravens lows so there's that. But also nothing gets me to do the bitter beer face more than a well placed Electric whiff punish. I tried playing Kaz in previous tekkens and I tried to practice electrics but couldn't get it down at all. And if I did it was because I was only on the right side and if I was on the left then I was useless haha. So I gave up the Kaz secondary dream. So shoutouts to all the Kaz players yall will always have my respect. 😊
Mad respect to you too, bro. And anyone who doesn’t know you should be aware. You’re a pro level Raven player, meaning you too know what it’s like to pilot a very difficult character at a high level, so your words are more than valid. Much love 🤘🖤
@@The_Buff_Guy Brother i appreciate the super kind words. I've been playing Tekken since T3 and that's probably one of the biggest compliments I've ever received regarding my playstyle in Tekken. This is the first tekken where I have tried to be more than just a "setup" type of player. Me being my biggest critic would say I have a long way to go to be on a pro players level haha. I think being from norcal and seeing, playing, and losing to the likes of JimmyJ, Bronson, 725, and the other OG tekken heads have set a pretty high standard for tekken play that I'm definitely not at. But it ain't no shame in trying to get to as close to that level as possible man! I'm just trying to better than i was yesterday. 😊 appreciate the support brother!
@@fancysinigang_tk hey, that’s amazing that you’ve fought those prominent players! I think everyone is their own harshest critic. You play like a pro. Your movement is top notch, your matchup knowledge is vast, you punish really well, and your offence is superb even with a character that heavily lacks effective pressure tools like power mids. There are your jimmy J pro level players (the best of the best, literally only a few dozen people at this level on earth), and then there are pro players like yourself. Just because you get beaten by the best of the best, it doesn’t mean your not piloting your character at a professional level. The gate keeping mentality many, MANY players have in this community needs to take a hike. It’s toxic bullshit, and evidently makes very strong players like yourself feel inadequate.
@The_Buff_Guy thanks again for the support! I appreciate it, I'll keep striving to be a better player man, and I appreciate your honest feedback here and on your channel as well. You are a breath of fresh air to the tekken community imo. Keep doing your thing and I look forward to more of your content and hopefully play you again online! Take care brother!
I hate when you visibly notice that you put out your move WAY before the opponent but their super late attack beats yours when the kick or punch is THIS close to hitting them
Happens all the time with kazuya. You go for a db4 while they’re clearly doing nothing, then they decide to random df2 for no reason and you get launched because db4 is i20 and they hit df2 only 3 frames after you hit db4. That’s part of kazuya’s flaws. He has to condition the opponent to respect his big moves. Very hard to do when all you have to condition with is electric and fundamentals.
Awesome video response to this topic! I really like how you stand for Kazuya and stand for this character! That's why I subscribed because you just state the facts! Many can notice when Kazuya is trashed, everyone uses personal opinions and feelings! But as I said, BUFF GUY just dumps the facts and everything is resolved! I love you for this!
I feel like what's appealing about Kazuya as a character for me is he's one of the few characters that forces you to lock in. What I mean by that is unlike a lot of the roster that relies on poking and a neutral game, Kazuya looks for an opening and when he finds it, he needs to maximize it as much as he can, otherwise, he will get blown up, which is part of what makes him very difficult. He's one of the few characters to really test your patience when you pilot them. I feel the exact same way when playing Paul, Bryan and Heihachi. All these characters need to play virtually by the opponent's rules, not the other way around. With someone like Jin, you can easily dictate the pacing of the match a lot of the time because of how good his toolkit is overall. But yeah, there's just something so exhilarating about blocking a lot, and then steamrolling your opponent once you do find your footing, lol
Ive been a Bryan main at tekken Emperor going for tekken god and a good 60-75% of this video you can apply it to him as well. You have to be so on point with bryan as well it’s crazy. I highly agree with that input part where you said 1 miss input could cost you EVERYTHING and it’s hard to let go of. I often go for a taunt into QCB 1 which comes out at 13 frames but in reality it’s around 15 frames because you gotta put in the input and all that. But I swear every time I mess up the input or I’m 2 quick with it I always get either a jab or just something that completely ruins my pressure and it’s so annoying to continue that round or set knowing dam well if I had hit what I wanted to do, the round would’ve ended in my favor. It just makes me wanna cry when it happens lmao
@ I saw that you said “Bryan is easy” and immediately disregarded everything you said. Bryan is NOT an easy character at all he’s up there with kazuya in difficultly. You clearly haven’t played the character which is probably why you said what you said. Taunt is more than 1% of his gameplay it’s actually a big part of it which also tells me you know little about the character and haven’t played him. The only Bryan experience you have is getting counter hit by him probably
@@Isabella_lol Another newcomer brainwashed by tmm. You do know hes one of the few characters in the game that can legit make you have like 30 percent hp left from 100 percent after one full combo into a wall right? He's easy, Bryan mains just love to downplay him and tingle their egos how difficult he is. As long as you're not using taunt ju or B4 (and even if yOu want to use them, it's just the matter of practice) he is mediocre level of difficulty. only ppl in the bryan bubble think that bryan is hard, taunt jet upper might be technical, all his other sh*t aint difficult at all, I hate to brake it to u but u r carried hard by bryan, scrub. For some reason people look at this one thing, and trick themselves into thinking the entire character is like that. In reality he's a character made for idiots who don't know how to space anything and don't have the slightest understanding of what risk vs reward means. Bryan I consider the cheapest character in the game as he has everything that makes a character cheap. and he is ridiclously hard to punish you just press b1, 3+4 and qcb3 qcb1 over and over and over again then do a taunt setup and pretend you're playing a hard character. Bryan's execution requirements are for situational oki with taunt, while Kazuya has execution requirements just to play neutral. You can see Bryan's win games at the highest level without ever landing taunt. You will never see a Kazuya compete at that level without EWGF and wavedashing. You proved you was a newbie when you said taunt is a big part of bryan gameplay you see taunt barely even used used in tournaments by the highest level players.
@ didn’t even read half of that you sound like a newcomer brainwashed by lowtiergod. Tmm knows what he’s talking about he’s been playing for 15 years+. You’re saying he’s easy but I bet that you’ll quit playing Bryan before you get him to the same rank as your main. Actually, what character do you play and what’s your highest rank?
“Kazuya’s strategy is just casino 50-50. It’s so simple and takes no skill”. So simple game plan that requires just frame and is one of the oldest and most popular characters in the game. What makes you think people don’t know how to defend against him? He’s got one of the lowest win percentages for a reason
Simple gameplan and just frame are two different things. Execution has nothing to do with gameplan. There are three layers of difficulty you can speak about character. 1) Execution difficulty. Its the thing you do with your controller, the difficulty to input some attacks or movement/cancels. 2) Gameplan difficulty. Its the pool and variaty of moveset, amount of mental and conditioning, amount of specific things and unique gimmick you need to think of your character. The less moves, less gimmick and less unique staff your character has the easier his gameplan. 3) Tier list difficulty. Its difficulty of winning with your character on a power level. Its harder to win as a bot 5 character than it is with top 5 character (if all other variable like knowing match ups and other staff are known by both players). On this three layers Kazuya is 1) Execution - hard 2) Gameplan - easy 3) Power level - between easy and medium (depending if you put kazuya above average or average tier placement) The main problem with Kazuya players they are so obsessed with the first layer of execution difficulty, they completely throw other two layers out of the window when evaluating how hard character is. If you only evaluate difficulty by one layer then Kazuya one of the hardest. But difficulty of a character is multilayered. If I would evaluate Kazuya on a gameplan difficulty he is one of the easiest character. The truth is if you take into account all three layers Kazuya is average or slightly above average difficulty overall. In Tekken 7 he was harder, coz in Tekken 8 he is more powerful and his gameplan even more streamlined with heat system that makes his vortex more rewarding for him under heat.
@ what I’m saying is that his “simple gameplan 50-50 mix up” requires a just frame move. So in essence yes his gameplan is simple in theory but actually executing it is difficult. That’s the point I was making, not saying that execution and gameplan are one and the same.
his lowest percentage win is due to him being the most popular character in the game closely followed by Jin and King. They all have negative win rate except in pro levels simply because they have the biggest number of matches and also the biggest number of losses.
@@sjalabi35 His game plan is hard but it has nothing to do with his electric. You can get to blue ranks with kazuya before it starts becoming something you can't ignore any more. The problem is applying a game plan that relies entirely around like 3-5 different moves- one of the most important being death on block, and having no panic buttons or good quick pokes. If your opponent has strong defense or likes to do a lot of quick poking, Kazuya begins to suffer because he has very few panic moves and if you don't place your hellsweeps well, you're going to get blown up. Another problem with this whole debate is that nobody is on the same page as far as HOW they are determining character difficulty. You have Garyus and Tekken Gods trying to talk about the same character when they are played completely different at both levels. Bryan and Kazuya are both very good examples of this. Bryan starts out piss easy if you have basic fundamentals because: 1. nobody in red rank knows any match ups even if they do have fundamentals 2. Bryan is a counter hit monster and you'll see great success just throwing out random strings and snake edges and praying. Similar for Kazuya, but to a lesser degree. Nobody before purple blocks low, and if they do, they never punish properly. Now compare them to gold ranks, where levelling up both characters feels like a marathon because every time you apply your vortex with kazuya, you're playing with basically tossing away your entire life bar for 40 damage and a KND, and with Bryan you have to have good timing to get counter hits as players start to become more and more defensive. Compare this with Reina, where it's the inverse because of all the bullshit she has combined with mishima execution, and noobs struggle with her because they don't know what's good and what isn't, don't understand her gameplan, and can't wavedash/ electric. Then, with decent fundamentals, you're still going to struggle in gold ranks, but you don't have the same restrictions either of the previous two characters have because of the huge variety of her moveset, waifu movement, and relatively safe and easy to apply mixups. Her game plan is easier to apply because she relies less on risky moves and can play far, far safer than kazuya, and it isn't quite as difficult to pry open someone's defense as with Bryan.
@@dragonryder99great breakdown on Kazuya. Youre one of the few commenters that understand the game with how Character difficulty is not a linear experience.
Kazuya has the same problem Hwoarang has. In that, (Easy Gameplan -> Push Forward and Mixup the Opponent) but is hard to Control. Because Kazuya has that goofy Mist Step that doesn't help the Player like ever, simply moving around with him feels difficult. It feels as though the Player is incentivised to go forward with Wavedashes and Wavedashes only because it doesn't feel good having to micro-manage Forward Dashes every time instead of allowing yourself the privilege to sidle forward without Activating Mist Step. Kazuya is weird because he deadass has good Poking. The Poking Tools that he does have that are good are genuinely amazing. The problem is that it's all High/Low. And the moment Kazuya starts doing Mids it becomes a problem. While Standing 4 is an excellent Poke, but you'd have to Crouch and then stand up, and then do a 4, and also have the Opponent still be in Range. He's just clunky. That's why I'd put him in the Hwo category. In theory he's not hard at all to PLAY, but he's very hard in practice to CONTROL, and put what you see in your mind into action.
Love the content bro. Been playing fighting games for a while and have traditionally been pretty good at them but I’m struggling with tekken. Sometimes I can’t even beat my friends who this is their first fighting game. I feel like I play too honest and don’t use the lazy shit enough but I think that’s just an excuse 😭
If you’re timing isn’t quite there yet with electrics to punish rage arts or whatever other minus 15 shit just df2 ch, flash punch into oki or punish with a throw bro it ain’t hard lol
@versatilelord8893 this is my 3rd pocket character and ive already been doing df4,1 into wave follow up, a little tricky as well but maneagable. For the electric rage art punish ive got to go turn on the frame window data option lol. I said my o.p bc all my other characters have an easy way to launch after rage art lol 2 of them have df2 and the other has a string launcher
Kazuya is my 4th character just a pocket but hes so damn cool and fun. First time i landed the full wally carry no heat and finished the round i was extatic lol
I never really got into Tekken 7 because none of the characters spoke to me aside from the Mishimas and the technical difficulty scared me but when Tekken 8 came out I gravitated to and got chronically addicted to playing Reina, and now I play most of the Mishimas and like hot damn these characters are difficult
When I started playing Tekken 8, which is technically my first game (I played the story mode of 7 and dabbled a little bit with online) I decided that I would play Kazuya and get and arcade stick and learn the game that way. It's been rough but rewarding. I can hellsweep and wgf consistently and get an electric maybe 1/3 of the time, and I have a couple combos for different situations that I can do pretty consistently. Currently stuck at shinryu but I haven't played much since clive came out. Gonna pick it back up pretty soon. I watch a lot of mainman, you, and sirstaccsalot as well as watching tutorials and guides regarding kazuya and the game in general.
DISCMLAIMER (This is all said in a good light (just like Buff Guy): Kazuya is straight up OP if AI could pilot him. I think this character is amazing and requires the most out of the person using him. I want to state before I give my thoughts that I can do every technique he has with extremely fast wavu, iws2's and twin pistons, and PEWGFs from both sides on stick. I am not saying this character is weak and needs buffs immediately, but I am saying that he is DIFFICULT; so much so to where I would argue it's factual. I say this with the context of you are doing what you can to get the most out of the character, being it damage, technique, mixups, timing. Every character in the game can dominate another just by outplaying with footsies, pokes, timing, and knowledge.. this is not the main argument. That being said here are SOME of the more obvious Weaknesses he has: * Can't buffer w/ launcher like others can with a safe df2 - ewgf * Each move is different with the timing to launch punish from block, which is why buffering a launcher is even more powerful * Lack of pokes, and slow punishable moves to get momentum going, which means you are blocking way more often (usually) than the opponent which is not advantageous in T8 *df1 is the general 13f poke, Kazuya's is 15f which would be equivalent to a standard launch with df2. Would you rather have Kazuya's df1,4 - ff4 damage or full launch with opportunities for wall splat, ground break etc? * Wave dashing fast to realign is hard to do, easy to miss-input, leaves you open for attack, and keeps you counted as High not in a crouching state * Everyone has 50/50s now, but Kazuya's hellsweep 50/50 is a full launch for half health when guessed wrong by the Kazuya player. Other 50/50 characters like Clive or Raina for example can do much safer 50/50s while keeping up momentum * One of, if not the worst, Armor move in the game that constantly whiffs because of short range or doesn't wall splat at times * Worst throw game out of all the Mishimas. Other Mishimas either have unbreakables or full throw game * Bad Grab for wall splat combo damage. Paul can get double the wall throw combo damage on you and it's a mixup for one of his 2 wall throws for example * Combos are harder to pull off consistently with 3,1 cancels and delayed b2,2,1+2 ender adding a more of a drop chance to occur which can lose the round * PEWGF combos from ch2 are his highest damage combos are one of the most difficult things to get consistently down, let alone perform once * Very hard to pick up and play with no warm up no matter how much you play him (Buff guy Mentions this as well) *P1 to P2 difference is very different and very difficult for mishimas. This is especially prevalent with Stick players. This is because you are using different parts of the hand or lack there of depending on what side you are on. P2 you can use your thumb for wavus, electrics and execution, but on p1 you lose this ability. You have to learn a completely different way to pilot and still do the same high level techniques. This is mainly apparent when playing mishimas and not other characters. There are other things I didn't add and small nuances to playing Kazuya or Mishimas in general, but will be lost on some that haven't played those characters
This was really informative and interesting to read because i have been a kazuya main for quite some time and reached tenryu with him but stopped ranked to learn and improve his techniques even more because i wanna make sure i can be good enough for purple/blue ranks maybe one day
I still stand by that Kazuya is "pure execution". As in "not gameplan". His stuff is hard to do, but not hard to place in a gameplan. As stated in the video, not a complex gameplan. What's bad about Kazuya is that getting hit by his gameplan *sucks*. It's another way the game makes you feel like your intelligence is being insulted. Kazuya is very likely to perfect a very large portion of the player base based on wrong guesses alone, plus other weird variables (like getting clipped backdashing by a Devil Fist, cause you were told that staying away is a good strategy, which it can be), and that is infuriating when it happens. Kazuya is hard. Big execution. Has no panic button outside of Heat. Poking sucks. Cool character design. Can be hella fun to play (even I play some quick matches with him). Getting hit by his gameplan and having to listen to his playerbase say that they just outplayed you when it feels like you were just tossing coins can ruin your whole entire day and make you go insane though. And that's really, really bad. That's another horrendous design problem that this game has. PS: Diplomacy aside, Kazuya is not the hardest in the game. XD Maybe the hardest execution, but not the hardest character overall. I play rhythm guitar and I feel like my downpicking is pretty good. People look at it and go "damn, that must be hard". And it is. But once I acquired the physical skill to do it, I don't have to think about too much like lead guitar players do. It's the same thing as playing Kazuya. It's hard to learn and execute, but not the most intellectually intensive activity. :P
@@lsv47 kazuya is still the hardest character in the game. The execution factors in differently at high and pro level due to the inconsistency factor I go over. And nice, fellow guitarist. I play heavy metal lead guitar, myself. 🤘🖤 keep rockin out.
@@The_Buff_Guy Lots of other characters get outclassed for other reasons than execution. Some characters just don't have the gameplan to compete at high and pro level. I think that counts for difficulty, too, along with running into some execution issues. I'm not saying Kazuya mains don't have their own problems to deal with or that Kazuya's OP. I just think that if you put gameplan, execution and high and pro level performance in a balance, I don't think Kazuya's the hardest. Up there, but not the hardest. Which is why I'm agreeing to disagree, here. Let's go, you keep rockin too. I will check your music out.
@OutbreakPerfectDvJ devil jin is very Hard. But he doesn’t lack an easy mode 15f launcher for whiff punishment. That’s huge, and that keeps him easier than kaz.
I think kazuya has a solid law matchup, all things considered. Law is an S Tier character, meaning he lacks weaknesses in general. So he’s technically a bad matchup for any character. But kazuya has solid anti-law tools. Especially on player 2 side since you can SSR after law’s f1+2, which you can’t do on P1 side (I hate that this rule still exists in this game, they need to change that). But in general, law is ridiculously cheap and very hard to play against unless you main another character in the top 10.
ive played steve and lee and kazuya seriously like labing all the moves , and im still playing kaz cuz hes the hardest of them all to win, with lee i can poke all day and whiff punish or steve with his monterous agression but with kazuya i can not do that , and im not saying steve or lee are easy but kazuya whiff punish and poking are very hard and im suprised by the amount of people joking about kazuya recently
9:30 I play both pad and stick, trust me when I tell you that you can play Mishimas better with stick than with pad, and it will only take a couple hours tops to get accustomed and comfortable using it. Totally worth trying it, highly recommended
I own a hori fight stick. I’ve practiced with it for a few months but I just can’t retain the execution I have on pad, as difficult as pad is. It’s quite frustrating.
Its just as simple as this If you're good at tekken,kaz is mediocre to easy to play If you're bad at tekken,Kazuya is very hard to play And hes the second hardest tekken 8 character,Its just that tekken 8 is easy overall
@@burntpotato7116 whats your metric for good and bad at tekken? Can we not just say that something is objectively hard? It doesnt matter if you built up the skill for something to feel easy, for the average person its harder than other characters, therefore its hard
It took me 3 weeks to play Lars. It took me a week to play Claudio. It took me 3 days to play Clive. It took me 8 years to play Kazuya just to win consistently.
Respect to Buff ✊🏼. As a Bryan (T8) main I respect Kaz, Paul, Lee, Heihachi, Jack, Feng, Lidia, Reina, Eddy, Steve, Raven and even Leo players. Every character has moves that get criticized. The ones I criticize Kaz for are d1+2 and db4. I compared d1+2 to Bryan’s snake edge and thought it should be just as punishable. The thing is that Kaz only launches on ch, and he gets punished hard if punished optimally. Things look good or sweet on paper but in practicality it’s not so much. People bring up Bryan’s Jet upper as a super good punisher…there’s a reason you don’t see a lot of those being landed by any of the Bryan pros. I stopped judging characters that I don’t understand/can’t play (I’m in my 40’s so I play em all 😜). You can’t master a quarter of the roster, so there’s so much to learn with every character. At the end of the day, the only character with a wavedash that’s easy to play in T8 is JIN. Kaz has to hellsweep, Jin doesn’t. Kaz has to use ff3/wr2/df2…Jin has tons of options to where he doesn’t fit into any mold. Jin’s so safe, Kaz isn’t. Kaz isn’t trash by any means, nor is he easy. He doesn’t take rocket science to play, but a gerbil can’t pilot him unlike several characters in this game…Jin, Nina, Lars, Law, Leroy, Shaheen, Yoshi, Claudio, Ling, Lili, Drag, King, Clive, Alisa, Jun, Hwao, Victor, Bears…
Tekken 8 is my first game fighting game and i main kazuya, i am p1 kaz and i hate Sometimes When i Use wrong input and get stuck in wavedash, watched a lot of guides to learn basics and get general Info about char. Playing on pad joystick and i really hate it too its shitty but i endure what i have is real problem is to do df2 pewfg that shit is so Hard and in practice i never done it i am just too Slow and have additional inputs because of pad. And i cant see myself playing other chars i love kaz because of His straightfoward moves and he is for me well rounded char and because he is "Hard" i love to challenge myself and he is fun to play i am currently raji n rank
I think Kazuya is easy to get into as far as character feel but actually learning the good stuff and even more so implementing it mid match is tough as hell. Won't lie climbing with Victor was a bit easier as his gun is a great tool to check range. With Kazuya I have to really open up the other player and thats a lot harder to do since he thrives when he is in your face. Reina is kind of like that as well but she has some decent ranges tools with the FF2 mixes. At least thats been my low level experience.
Honestly, I play Jun but sometimes it's a struggle opening up defensive players with her because she doesn't really have a scary low to threaten people with and her mix up potential is meh. That's why Kazuya is my second most played character behind her (husband and wife, lol) and tbh, it's really fun getting inside people's heads whenever I play him. Nothing is more satisfying than launching someone with the Electric after a sidestep, into a wall vortex. My favorite moments with him is when I've conditioned my opponent enough to try and block FF3 or CD 1+2 at the wall, then I hellsweep them and they get launched into the wall again, it's a blast when that happens, lol With that said, yeah, he's hard to play neutral with and I've had more losses with him than any other character purely because of that and it sucks, but I just love the massive comeback utility he has. Whenever I catch someone with the Electric or CH DF2 when I have low health left and I somehow brought it back, it's one of the best feelings in the world. I think he's probably the character I've had the most clutch moments with. I guess another reason I also like playing him is because he requires a very different playstyle to Jun. Jun wants you to press into her set ups by annoying you with her safe pokes. Kazuya is more of a snowball character that needs time to get his ball rolling and when he does eventually get to that, it's one of the most satisfying things in this game, I'd say. I just like exploring different playstyles. Thinking about picking up Lili next after I'm done dabbling with Heihachi, heh
Kazuya is really hard to play. In order to be good at him, we need to master his wave dash, execution, defense, and fundamentals. Players who main him are the Jedi.
I said it before on other videos, but the only reason why any of these videos exist is because the one guy in GMs chat was glazing too hard about Mishimas, which inherently there are quite a lot of people that do that. At the end of the day, is Kazuya hard to play? Yes, but every character has their learning curves and hurdles to play well. Kazuyas curves are just edges instead; Not a lot of tools like a character like Lee, but the moment that you *do* get the chance to play the game, turn on hear and you can spam all the 50/50s and stuff, he’s gonna seem very easy.
DVJ is the Hardest Mishima right beside Heihachi both are them are harder than Kazuya combined its not even close and saying if you play Jin and you arent GoD with him is incredibly toxic and you preach about Toxicity so thats crazy. Kazuya DF1,4 is also a good 15f punish it wallsplats gives really good oki and good damage, using EWGF for Block Punishment is hard but for whiff punishing isnt hard. Heihachi 15f punish sucks compared to Kazuya it gives no OKI in netrual does less damage and does not wallsplat which Kaz one does
You're absolutely right ,and the thing with kazuya is that he's just honest ,he require more execution than most of the characters , basically no easy mod launch punish, no poking ,no kan- kans ,yeah his 50/50 is strong but its just it doesn't exist anymore because tekken 8 is all about offensive and aggression Many people will disagree with me but this is the truth
I like fightinggm but he does start tweaking with his criticisms and trash talk. You kinda gotta realize he’s talking out his ass sometimes and take it with a grain of salt.
People love to say Kazuya is easy when they get slapped online by a kaz with 500 hours of practice lmao. Wtf do other characters even practice. Thetes no technicality unless your a mishima or a bryan
Maybe combo optimisation. But even the combos in this game are simplified honestly. I remember finding a Lars max dmg combo in T7 that required a hard microdash. Or Kuni's double FFF4 mid combo pickups... You can also mention Paul's and Nina's QCF1 loops, neither of them need it in T8 I think. But yeah...
I love mishimas and that they are hard to play. But since tekken 8 is my first fighting game and reina was the first character i really picked up, it always stings, when talking with people about mishimas. " yea anyway, you are playing reina, the easy mode mishima, she is not a real character". Like kazuya us my 2nd main, and yea he is definitely harder than reina, no doubt, but means that everyone always try to make it sound that she is easy because of that. She has way more tools than kazuya, but most of them are absolutly garbage. It works in blue ranks, against idiots who have no clue how to play, but when playing against my friends, i have a way easier time with kazuya, than with reina, because they played against my reina often enough and know how to punish her. So at the end, i just have to play reina, the same way i do kazuya, using the mishima tools, just that kazuya's 50/50 are way better
Buffguy Try the hori octa pad for ps5, its probably the best ive used for fighting games ever. Ive used tons of controllers and its by far the best when it comes to d pad inputs. Old reviews used to say the Dpad had problems but it was a software issue that was resloved already.
I will try this! Thanks for the mention, because I can’t get into my fight stick, so I would much rather just graduate to a fully functioning pad for a change.
I think the argument FightingGM was trying to point out is that Kazuya is the easiest he's been out of the previous sequels. He's "easier" now because of the heat mechanics which anyone can argue makes all the characters OD for 10 or more seconds per round. But overall i agree as a retired Kazuya main he's definitely hard to be great with and climb ranks. Raven is probably 2nd or 3rd hardest because of how bad his frames are, but that's my personal opinion.
@KoufalKoufax both characters have execution barriers, Lee with his just frames and Kazuya with wave dashing and pewgf. Both characters also rely heavily on movement and punishment. But they both also have brain-dead moves that are relatively safe and abusive. I say Kazuya is harder because of consistency issues.
Getting the setup to ACTUALLY 50/50 with kazuya is WAYY harder than it seems. If they mash and space you out, you can just SEE them preparing for your 50/50. With mind games and counter options in t8 setting up the vortex is not thst easy. And of course if they guess right then the vortex is over or you get launched. Consistently mixing people up requires perfect wavedash execution and application, so while wave dash isnt the hardest thing ever it has layers in its diffkculty. Its always easier inputing in practice with no delay but in real time matches thats where you're tested
Kaz just seems like Bryan, the difficulty really isn't in performing the moves (PEWGF/TJU excluded), it's in getting away with your bullshit vs people, they're kind of too honest. (Kazuya more so in the way he doesn't want to launch like a normal person)
yes i play kazuya and i know i'm an idiot. kazuya fits this game like clive. but for a completely different reason. kazuya is still a character from tekken this is not tekken this is some patchwork of ideas copied from other games. they did it in the shittiest way yet. I have no problems with my character and the whole game. it's closer to the continuation of MK11 than MK1😂
290 hours on tekken 8 240 hours on Kazuya and it is hell especially since he was my first character it’s hell and I picked up other Mishimas like Jin and dvj the amount of privilege that Jin has that Kazuya don’t I find crazy but hopefully I can get him to Tekken god
Kazuya is definitely bare bones. The state he is in is like Ryu was at the launch of SF6. He lacks certain variety of tools that the rest of the cast has and the new "Tekken 8 mechanics" don't lend that well to his character currently, even tho technically he can do heat etc. he can't rush that well, he's not that fast, just like 2 launchers, his defense doesn't pay off that well UNLESS you got the electrics going... you are pretty much using bare tools to capitalize on your opponent's mistakes lol. Gotta be perfect more often than not. Handicapped
Eh I still disagree with the video. I think Kazuya is the hardest in the game in terms of if you give a beginner in tekken a ps5 pad kazuya is probably the hardest in the game to get tekken king and above with. But assuming you clear the Inital execution hurdle I don't think he's the hardest. tool kit is extremely strong and all his moves complement him really well. He has a pretty easy game plan. I think you overestimated how easy it is to dismantle kazuya with sidestep and the inconsistencies. You use Keisue as an example for the inconsistent but that seems to be more of a Keisue issue more than anything. Mainman and every other high level Kazuya main says he drops combos that should easily be converted and even blue ranks should be able to convert.
@rafu9248 it's depends when I say a character is hard I mean to get a character to GoD. I think some characters are very easy to get to tekken king/emperor however some can get significantly harder in getting to GoD. Its hard to say I don't think I play enough characters. From the outside looking in maybe azucena or Steve. Azucena seems like she has major holes in her character gameplan. I.e moves forcing you into stances that prevent you from being able to block means free launch punish on block etc. And Steve generally seems to be regarded as the hardest character. Once xiayous heat gets nerfed, and especially if her hyp stance in heat gets nerfed she'd be among the top in terms of difficulty.
The amount of traction awarded for engaging with the discourse on 'Character Difficulty' confuses me. I don't see why so many people must fight to prove that certain characters are easy or hard. We experience everything through our own brains and eyes; it's inherently subjective. If you find something difficult or easy, no amount of other people's opinions will change that, so why do so many people bother spending their precious time focusing on what other people say?
@@shugdude it creates healthy discussion and buzz within a community that can be otherwise quite hostile. As long as the focus is on highlighting the character in question, and not bashing other players for having a disagreement.
@@The_Buff_Guy Yeah, that is true. Difficult and/or complex things will always be interesting, whether it's a layman or an expert. You're right to focus on blocking out the ignorant, toxic side of these discussions (which, in fairness, are present in all discussions) in favour of the more celebratory side of them.
Personally it helps me understand not only other characters but also my own even better. Listening to the perspectives of others on what they find strong/unfair/easy in regards to my character encourages me to stop focusing on the negatives and instead what makes life hard for my opponents. I recently discovered a busted move on Bryan that NOBODY ever mentions by listening to someone complain about the move always being hard for them to defend. It’s a very seldomly used move by higher skilled Bryan players, but it’ll be in my rotation a lot now. Healthy dialogue not only helps we players, but also the devs. Without us having these debates/arguments then they’d be working on their next customization DLC to sell us lol. I’ve been focusing on controlling my own emotions, while helping my opponents/lobby-mates do the same. Explain what can be explained, learn from it and drill it into habit. Going about things as a community will improve everything about or individual gameplay and the game itself. That’s my rant 😅.
@@BustaNAugusta That’s definitely a very healthy and positive way to approach any conversations surrounding a hobby or interest. To clarify, I 100% agree with you. My original comment was intended as a disagreement to the idea that people feel the need to seek validation for whether they can find something difficult or fun. In hindsight, the comment does come off quite hostile, but that wasn’t my intention. You’re absolutely right, though. Good discourse is the heart and soul of any healthy community. I know personally I love to talk about the game, what I struggle with, what I want to improve at, etc. I just don’t like the side of these discussions that devolves into people trying to convince each other that they’re not allowed to feel what they’re feeling, and vice versa.
@@shugdudeI should also clarify lol, I agree with you and was mostly piggybacking off of what you and Buff said. Doin our best to respect even the scummy stuff lol.
Great Video. Kazuya is hard to pilot. I Use other players to try to learn the game because most of the cast don’t have the execution demands that Kazuya has. With that said, since you very accurately displayed. When wave dashing, why does my Kazuya get stuck in the crouch position when trying to link crouch dashes. Especially after the first crouch dash going into the second one. Doesn’t happen all the time, however, it happens and I cannot figure out how to fix it. Thanks and keep on bringing the awesome Tekken/Kazuya content.
Is hard to play but anyone can play him properly . And people thinking if go maining harder character, instant you are better player than for example claudio player , this is not true . 10:21 im glad you are speak about this complain-KAzyua-Main !
For me personally, Kazuya has a difficult gameplan, but in my opinion, there are a few characters that are harder in terms of gameplan. For example, I find it harder with Steve and Bryan. However, when it comes to execution, I think Kazuya is the hardest. This is especially true for things like electric punishment, which requires a lot of precision. Additionally, learning everything on the weak side is something that people also need to take into consideration.
It's not that easy to beat Kazuya for me. I still have to play his 50/50 casino game after a knockdown. Also his wall carrying and wall combo damage is some of the best. I play Azucena and I just deal with the lack of plus frames and crappy strings
his wall carry to wall combo damage is garbage compared to the rest of the cast, his tekken 7 wall carry+wall cambo do more damage than the one in tekken 8
When you're a brand-new player, your movement sucks. Your punishment game sucks. You have no idea what any character does. You don't know what strings can be ducked or sidestepped. Trying to play Kazuya as a brand-new Tekken player when your fundamentals suck is brutal. He has no "Beat everything" option(s) to fall back on and his poking sucks. How good he is is purely dependent on you and your fundamentals. That brand-new Tekken player is me. I suck. I don't want to drop him and switch to someone easier, but constantly losing with him is so demotivating
I play a multitude of fighting games and tekken 8 has been my first tekken and I had to pick kaz🤣 kazuya is definitely simple but difficult to pilot, having to use electric as a main neutral tool with limited poking while having to master movement and defense is hard man I’m only at fujin🤦🏻
Kazuya not having a 15 frame launcher isn’t a weakness bro 17:40 also somebody not being able to duck a kazuya d1+2 has nothing to do w/ biology bro. Biology is the study of organic life not whether a player can duck a low in a fg lol If someone struggles to duck a kazuya d1+2. It’s b/c the player is too concerned w getting by his big mids or the potential hellsweep it’s got nothing to do w it being react able or not. It’s absolutely react able.
Not having a 15 frame launcher isn’t a weakness? Cool story. You’re clearly wrong, and every top level player would disagree with you. How reactable something is is based upon the biological limitations of humans. If we were an AI, we’d be reacting to every low and blocking on point. It is biology. Our eyes and brain working in tandem at a pace that’s insufficient to react in time. Stop always trying to correct me in the comments on things you’re always wrong about.
@ kazuya’s 11 frame electric is far superior than any 15 frame launcher could ever be b/c it’s utility is almost unmatched. It’s keepout, pressure, whiff punisher, side step punisher & even combo filler. It being slightly a little more tricky input doesn’t negate its objectively better utility Also no bro. This biology take of yours is absolute nonsense Fighting games test your mental. That’s why the mind games are so impactful What the hell does this have to do with biology? Again biology is the study of GENERAL ORGANIC LIFE. You’d remember this from biology class This has nothing to with reacting to a low in tekken. You do realize that our bodies respond according to our mindful conscience right? So how does reacting to a low have to with biology? Lol Deep down you know that this comes down to hard reads right?
@versatilelord8893 Since reaction times arise from good cognitive abilities, individuals with neurodegenerative disorders, problems with sensory perception, and motor problems tend to have longer reaction times. This is a biological limitation in many people. However, we all have limitations in our reaction times. I study evolutionary biology as a pastime, I wish you wouldn’t needlessly pick a fight, Dude. It’s so childish and boring and I can tell you clearly did not watch the full video. You’re making yourself look really stupid, dude.
@ I did your listen to the brother & I agreed with some of the things you said here. I just simply called out the nonsense that I disagreed with. It’s not me being “picking a fight” with you b/c i don’t have a problem with you personally. I simply just don’t like intellectual dishonesty in certain points. Also didnt you stop & consider that most ppl some of mental disorders more than likely wouldn’t touch fighting game? Just a thought bro lol Only exception to this rule is the late broly legs, sf 4 legend, who did 1 frame links (higher execution than anything in tekken) literally with his mouth
@ nothing I said here is intellectually dishonest. You missed my entire point about consistency, if you truly did watch the whole video. Which I don’t believe you did. Consistency is key. Electric requires your execution to be on point every time. You don’t punish rage arts with electric, as I said in the video, because you cannot buffer the move inputs. This means you have to wait for the exact frame in which the block stun for the rage art ends, and then immediately input the electric notations on that exact frame if you hope to launch. EVERY rage art in the game has different block stun timing. So you have to be even MORE perfect with your inputs. Did you not hear miirio’s 3rd point in the video? It addresses exactly this. Go back and watch that few minute segment with my response follow up. With an easy df2 15 frame launch, you can just mash it during the block stub until it comes out after blocking a rage art. You’ll launch every time guaranteed. Same thing applies when you sidestep whiff punish something with electric vs a df2 or hop kick. You have to be super on point and if you’re not, you drop the launch, and that can more often than not cost you the round. If you have the privilege of having a 15f easy launch, this is never an issue. For the record, I’m not complaining that kazuya lacks a 15f launch that’s easy and reliable. I’m glad he’s as difficult as he is. I’m simply trying to point out for you (since you clearly did not watch the video) why not having an easy 15f launch is in fact a weakness, and you’re silly for saying it’s not. Also, What rank are you? I have to ask.
Well heihachi I think is obvious, his damage is absolutely insane and he just has more tools at his disposal, ie doesn’t rely solely on electrics. Dvj has a good panic button, the best hellsweep in the game, and some gimmicky stuff like charge up punch so it’s a close one
@@Ti_Fire kaz doesnt rely solely on electrics because of his great punishment. And dvj has cheese but its easily counterable and dvj doesnt even function properly as a character. Dvj is bottom 2 in every tierlist, I dont see how its close. I can see heihachi being easier then kaz but dvj? idk about that
@@astral9807 Idk, but I got DvJ to Fujin and I was struggling with Kaz in red ranks lol. Maybe it's just the matchup knowledge. And yea obviously Kaz doesnt have just electrics, but like btw electric and hellsweep he doesnt have much else.
The problem with 50/50 is that when the other player gets the guess right you die lol. Everyone focuses on the positive outcome not the negative. Other characters have good 50/50s and much better win rates online.
Let's just say Kazuya is hard to pick up and play. If you've been playing him for years it's just muscle memory at some point Me and a friend did an experiment cause he was arguing How Eliza (Tekken7) is so simple while he plays mishimas. So each of us had 3 day to practice. Me with Kazuya and him with Eliza. In the end I only needed twin piston cause I knew that all of Elizas dangerous launchers come from cancels into DP or insta dive kick pressure. There was no way he could learn that in 3 days even though he mastered pewgf. A simple d3 into DP cancel was too hard cause he wasn't used to 2D mechanics. tldr: muscle memory goes a long way.
Hwoarang players never get the respect they deserve. Never seen a whole community turn a blind the true most difficult character of the game. Never needed anyone's validation anyway
I think I understand where you’re coming from, if you’re trying to really optimize Hwoarang then I believe he is difficult. But much like Nina, while his skill ceiling is very high, his skill floor is very low, meaning anyone can pick him up, start doing crazy strings and stance mix ups without truly knowing the character, and have a decent amount of success. I think that’s why people don’t take characters like that seriously - coming from a Nina player that earnestly tries to utilize all of her tools
As a Lee I can definetly say Kaz is a bit harder to play. If you can’t egwf properly and sway into mix he’s pretty bland. Isn’t Jin just supposed to be an easier Kazuya anyway with more move variety? (IMO)
I be real with you, there is some karma in the reversal of the elitism But man i hate it when kazuya players do it and i hate it when its reversed on them lol
@@Regulus-uu7pb not really. Just because one person, who has exceptional fundamentals and plays really well, does well with the character up to TE doesn’t make him easy. He’s not easy compared to any other character in the game. But no character in Tekken 8 is very hard, as I say here.
Kazuya players Are basically the drug addicts of Tekken.
Much love everyone 🤘🖤 please leave a like and any random comment for the algorithm! It really helps me out!
i smoke crack but main shaheen it’s not the drugs that are the problem but my higher power has told me to use power crush and hopkick. 🥺
kazuya is hard but how do u feel about devil jin? i think hes harder than kaz since u have to do twice the work for half of the damage
I'm not gonna sit here and say Kaz is easy or anything, but a part of me does enjoy seeing Kazuya players be on the receiving end of the elitism and scorn they often dole out against other characters.
LMAO I got two perfects in a row last night on someone with him last night. One match was 9 seconds.
Totally get what you mean 😂
I have to slightly disagree with Kazuya players mainly having to focus on defense. I fought a few TG Ranked Kaguya's all they did was mash buttons. Instant electric, Instant hellsweeps, and Instant wavedash. Ton of jabs df1s fast low kick. Kazuya can definitely bunga.😂 As for stepping left if the Kazuya is good enough he can kill you for stepping left with that fast homing gut punch. He has other attacks to stop players from stepping left. I honestly believe if the execution becomes second nature and you get really good at detecting what your opponent is doing to counter your play style he'd become even easier to win with.
@@ladrellhart2063 youre an absolute moron
Because it's true lol? Trying to 180 something that's objectively true is a weird reaction honestly it shows a lot about the Tekken community
"Kazuya is easy to play"
"No I haven't played him myself"
I mean that is the community
You can say this about every character in the game
@@Regulus-uu7pb not for dragunov, yoshi, Jin, Nina, Eddy, clive
And then they tell you to watch one of the best Kazuya player, Keisuke, to prove their point. This literally happened to me! 🤣
@@KoufalKoufax Did you play eddy at high level?
Bro it took me 8 months to make my electrics and waiwu kinda consistent.... Community isnt thinking what they're saying
all you had to do was buy a hitbox lmfao
@@guutenks2498 now play the opposite side with a hit box let's see how you do lol
@ i can electric and wavedash perfectly on both 1p and 2p bro it only took me like 3 days. Mishimas are dirt easy on leverless.
@@guutenks2498 yeah sure
@ ??? theres mad videos on youtube showing how mishimas are easy on leverless. Why would 2p side be a problem when you can just put a directional input for your right hand to use. Im not even good at tekken but i can wavedash and electric super consistently.
Anytime I run into a Kaz (or Heihachi for that matter) online the ears go up for me especially in higher ranks. Years of eating the hell sweep or ff3 have put the fear of Kaz in my ninja boots. Also Kaz can launch punish a lot of Ravens lows so there's that. But also nothing gets me to do the bitter beer face more than a well placed Electric whiff punish.
I tried playing Kaz in previous tekkens and I tried to practice electrics but couldn't get it down at all. And if I did it was because I was only on the right side and if I was on the left then I was useless haha. So I gave up the Kaz secondary dream. So shoutouts to all the Kaz players yall will always have my respect. 😊
Mad respect to you too, bro. And anyone who doesn’t know you should be aware. You’re a pro level Raven player, meaning you too know what it’s like to pilot a very difficult character at a high level, so your words are more than valid. Much love 🤘🖤
@@The_Buff_Guy Brother i appreciate the super kind words. I've been playing Tekken since T3 and that's probably one of the biggest compliments I've ever received regarding my playstyle in Tekken. This is the first tekken where I have tried to be more than just a "setup" type of player. Me being my biggest critic would say I have a long way to go to be on a pro players level haha. I think being from norcal and seeing, playing, and losing to the likes of JimmyJ, Bronson, 725, and the other OG tekken heads have set a pretty high standard for tekken play that I'm definitely not at. But it ain't no shame in trying to get to as close to that level as possible man! I'm just trying to better than i was yesterday. 😊 appreciate the support brother!
@@fancysinigang_tk hey, that’s amazing that you’ve fought those prominent players! I think everyone is their own harshest critic. You play like a pro. Your movement is top notch, your matchup knowledge is vast, you punish really well, and your offence is superb even with a character that heavily lacks effective pressure tools like power mids.
There are your jimmy J pro level players (the best of the best, literally only a few dozen people at this level on earth), and then there are pro players like yourself. Just because you get beaten by the best of the best, it doesn’t mean your not piloting your character at a professional level. The gate keeping mentality many, MANY players have in this community needs to take a hike. It’s toxic bullshit, and evidently makes very strong players like yourself feel inadequate.
@The_Buff_Guy thanks again for the support! I appreciate it, I'll keep striving to be a better player man, and I appreciate your honest feedback here and on your channel as well. You are a breath of fresh air to the tekken community imo. Keep doing your thing and I look forward to more of your content and hopefully play you again online! Take care brother!
11:49 can confirm I spent the first 2 months playing getting comfortable with electrics and wavedash now I'm currently stuck at red rank lmao
Keep the grind up brother! With time they’ll fear your DORYAHS!
➡️⭐️⬇️↘️2️⃣⚡️💪🏼
If Kayzua wouldn't have a skill barrier, he would be pretty much broken. Imagine punishing each - 13 move with a full combo, would be a nightmare 😅
A 50 minute Kazuya rant video is the content im subbed for
Big facts lmao pass time at work
I was looking up combos to the wall for Kaz since my last local, and Im almost at Ganryu rank. And you uploaded this? Its a sign.
I hate when you visibly notice that you put out your move WAY before the opponent but their super late attack beats yours when the kick or punch is THIS close to hitting them
Happens all the time with kazuya. You go for a db4 while they’re clearly doing nothing, then they decide to random df2 for no reason and you get launched because db4 is i20 and they hit df2 only 3 frames after you hit db4. That’s part of kazuya’s flaws. He has to condition the opponent to respect his big moves. Very hard to do when all you have to condition with is electric and fundamentals.
Awesome video response to this topic! I really like how you stand for Kazuya and stand for this character! That's why I subscribed because you just state the facts! Many can notice when Kazuya is trashed, everyone uses personal opinions and feelings! But as I said, BUFF GUY just dumps the facts and everything is resolved! I love you for this!
I feel like what's appealing about Kazuya as a character for me is he's one of the few characters that forces you to lock in.
What I mean by that is unlike a lot of the roster that relies on poking and a neutral game, Kazuya looks for an opening and when he finds it, he needs to maximize it as much as he can, otherwise, he will get blown up, which is part of what makes him very difficult.
He's one of the few characters to really test your patience when you pilot them. I feel the exact same way when playing Paul, Bryan and Heihachi.
All these characters need to play virtually by the opponent's rules, not the other way around. With someone like Jin, you can easily dictate the pacing of the match a lot of the time because of how good his toolkit is overall.
But yeah, there's just something so exhilarating about blocking a lot, and then steamrolling your opponent once you do find your footing, lol
Ive been a Bryan main at tekken Emperor going for tekken god and a good 60-75% of this video you can apply it to him as well. You have to be so on point with bryan as well it’s crazy. I highly agree with that input part where you said 1 miss input could cost you EVERYTHING and it’s hard to let go of. I often go for a taunt into QCB 1 which comes out at 13 frames but in reality it’s around 15 frames because you gotta put in the input and all that. But I swear every time I mess up the input or I’m 2 quick with it I always get either a jab or just something that completely ruins my pressure and it’s so annoying to continue that round or set knowing dam well if I had hit what I wanted to do, the round would’ve ended in my favor. It just makes me wanna cry when it happens lmao
Who brought Bryan here ? And yeah Bryan is also easy taunt is like 1% of Bryan gameplay stop overrating characters difficulty
@ I saw that you said “Bryan is easy” and immediately disregarded everything you said. Bryan is NOT an easy character at all he’s up there with kazuya in difficultly. You clearly haven’t played the character which is probably why you said what you said. Taunt is more than 1% of his gameplay it’s actually a big part of it which also tells me you know little about the character and haven’t played him. The only Bryan experience you have is getting counter hit by him probably
@@Isabella_lol Another newcomer brainwashed by tmm. You do know hes one of the few characters in the game that can legit make you have like 30 percent hp left from 100 percent after one full combo into a wall right? He's easy, Bryan mains just love to downplay him and tingle their egos how difficult he is. As long as you're not using taunt ju or B4 (and even if yOu want to use them, it's just the matter of practice) he is mediocre level of difficulty. only ppl in the bryan bubble think that bryan is hard, taunt jet upper might be technical, all his other sh*t aint difficult at all, I hate to brake it to u but u r carried hard by bryan, scrub. For some reason people look at this one thing, and trick themselves into thinking the entire character is like that. In reality he's a character made for idiots who don't know how to space anything and don't have the slightest understanding of what risk vs reward means. Bryan I consider the cheapest character in the game as he has everything that makes a character cheap. and he is ridiclously hard to punish you just press b1, 3+4 and qcb3 qcb1 over and over and over again then do a taunt setup and pretend you're playing a hard character. Bryan's execution requirements are for situational oki with taunt, while Kazuya has execution requirements just to play neutral. You can see Bryan's win games at the highest level without ever landing taunt. You will never see a Kazuya compete at that level without EWGF and
wavedashing. You proved you was a newbie when you said taunt is a big part of bryan gameplay you see taunt barely even used used in tournaments by the highest level players.
@ didn’t even read half of that you sound like a newcomer brainwashed by lowtiergod. Tmm knows what he’s talking about he’s been playing for 15 years+. You’re saying he’s easy but I bet that you’ll quit playing Bryan before you get him to the same rank as your main. Actually, what character do you play and what’s your highest rank?
@@Nahshal9yea you mash at red ranks and get mad when it doesn’t work, especially against Bryan lol
Sad thing is that the execution is not rewarded anymore. For high damage, you have to go for pewgf and rest of the cast have pewgf damage if not more
“Kazuya’s strategy is just casino 50-50. It’s so simple and takes no skill”.
So simple game plan that requires just frame and is one of the oldest and most popular characters in the game. What makes you think people don’t know how to defend against him? He’s got one of the lowest win percentages for a reason
Simple gameplan and just frame are two different things. Execution has nothing to do with gameplan. There are three layers of difficulty you can speak about character.
1) Execution difficulty. Its the thing you do with your controller, the difficulty to input some attacks or movement/cancels.
2) Gameplan difficulty. Its the pool and variaty of moveset, amount of mental and conditioning, amount of specific things and unique gimmick you need to think of your character. The less moves, less gimmick and less unique staff your character has the easier his gameplan.
3) Tier list difficulty. Its difficulty of winning with your character on a power level. Its harder to win as a bot 5 character than it is with top 5 character (if all other variable like knowing match ups and other staff are known by both players).
On this three layers Kazuya is
1) Execution - hard
2) Gameplan - easy
3) Power level - between easy and medium (depending if you put kazuya above average or average tier placement)
The main problem with Kazuya players they are so obsessed with the first layer of execution difficulty, they completely throw other two layers out of the window when evaluating how hard character is. If you only evaluate difficulty by one layer then Kazuya one of the hardest. But difficulty of a character is multilayered. If I would evaluate Kazuya on a gameplan difficulty he is one of the easiest character. The truth is if you take into account all three layers Kazuya is average or slightly above average difficulty overall. In Tekken 7 he was harder, coz in Tekken 8 he is more powerful and his gameplan even more streamlined with heat system that makes his vortex more rewarding for him under heat.
@ what I’m saying is that his “simple gameplan 50-50 mix up” requires a just frame move. So in essence yes his gameplan is simple in theory but actually executing it is difficult. That’s the point I was making, not saying that execution and gameplan are one and the same.
his lowest percentage win is due to him being the most popular character in the game closely followed by Jin and King. They all have negative win rate except in pro levels simply because they have the biggest number of matches and also the biggest number of losses.
@@sjalabi35 His game plan is hard but it has nothing to do with his electric. You can get to blue ranks with kazuya before it starts becoming something you can't ignore any more. The problem is applying a game plan that relies entirely around like 3-5 different moves- one of the most important being death on block, and having no panic buttons or good quick pokes. If your opponent has strong defense or likes to do a lot of quick poking, Kazuya begins to suffer because he has very few panic moves and if you don't place your hellsweeps well, you're going to get blown up.
Another problem with this whole debate is that nobody is on the same page as far as HOW they are determining character difficulty. You have Garyus and Tekken Gods trying to talk about the same character when they are played completely different at both levels. Bryan and Kazuya are both very good examples of this. Bryan starts out piss easy if you have basic fundamentals because: 1. nobody in red rank knows any match ups even if they do have fundamentals 2. Bryan is a counter hit monster and you'll see great success just throwing out random strings and snake edges and praying. Similar for Kazuya, but to a lesser degree. Nobody before purple blocks low, and if they do, they never punish properly. Now compare them to gold ranks, where levelling up both characters feels like a marathon because every time you apply your vortex with kazuya, you're playing with basically tossing away your entire life bar for 40 damage and a KND, and with Bryan you have to have good timing to get counter hits as players start to become more and more defensive.
Compare this with Reina, where it's the inverse because of all the bullshit she has combined with mishima execution, and noobs struggle with her because they don't know what's good and what isn't, don't understand her gameplan, and can't wavedash/ electric. Then, with decent fundamentals, you're still going to struggle in gold ranks, but you don't have the same restrictions either of the previous two characters have because of the huge variety of her moveset, waifu movement, and relatively safe and easy to apply mixups. Her game plan is easier to apply because she relies less on risky moves and can play far, far safer than kazuya, and it isn't quite as difficult to pry open someone's defense as with Bryan.
@@dragonryder99great breakdown on Kazuya. Youre one of the few commenters that understand the game with how Character difficulty is not a linear experience.
@ 5:24 if gm was able to demonstrate this on his original troll video then I would MAYBE have believed his opinion about Kaz being easy
Kazuya mains 🤝 SPIDER-MAN mains (Marvel Rivals)
Being the hardest but most satisfying character in the game
Kazuya has the same problem Hwoarang has. In that, (Easy Gameplan -> Push Forward and Mixup the Opponent) but is hard to Control.
Because Kazuya has that goofy Mist Step that doesn't help the Player like ever, simply moving around with him feels difficult. It feels as though the Player is incentivised to go forward with Wavedashes and Wavedashes only because it doesn't feel good having to micro-manage Forward Dashes every time instead of allowing yourself the privilege to sidle forward without Activating Mist Step.
Kazuya is weird because he deadass has good Poking. The Poking Tools that he does have that are good are genuinely amazing. The problem is that it's all High/Low. And the moment Kazuya starts doing Mids it becomes a problem. While Standing 4 is an excellent Poke, but you'd have to Crouch and then stand up, and then do a 4, and also have the Opponent still be in Range. He's just clunky. That's why I'd put him in the Hwo category. In theory he's not hard at all to PLAY, but he's very hard in practice to CONTROL, and put what you see in your mind into action.
That’s a good way to put it, it’s pretty easy to grasp his gameplan in your mind, but executing it is a different story
B2,4 if you can CH confirm the first hit, is his best safe mid poke after DF1, imo.
Love the content bro. Been playing fighting games for a while and have traditionally been pretty good at them but I’m struggling with tekken. Sometimes I can’t even beat my friends who this is their first fighting game. I feel like I play too honest and don’t use the lazy shit enough but I think that’s just an excuse 😭
I hate the fact that i have to electric a rage art just to punish it, while other characters can just df2 😑
Yea that kinda sucks. But then he gets a while rising 13-frame launcher that launches pretty much every one of Azucena's blocked lows
If you’re timing isn’t quite there yet with electrics to punish rage arts or whatever other minus 15 shit just df2 ch, flash punch into oki or punish with a throw bro it ain’t hard lol
@versatilelord8893 this is my 3rd pocket character and ive already been doing df4,1 into wave follow up, a little tricky as well but maneagable. For the electric rage art punish ive got to go turn on the frame window data option lol. I said my o.p bc all my other characters have an easy way to launch after rage art lol 2 of them have df2 and the other has a string launcher
@@omegaweapon116 ya gotta give him something lol
Kazuya is my 4th character just a pocket but hes so damn cool and fun. First time i landed the full wally carry no heat and finished the round i was extatic lol
I never really got into Tekken 7 because none of the characters spoke to me aside from the Mishimas and the technical difficulty scared me but when Tekken 8 came out I gravitated to and got chronically addicted to playing Reina, and now I play most of the Mishimas and like hot damn these characters are difficult
When I started playing Tekken 8, which is technically my first game (I played the story mode of 7 and dabbled a little bit with online) I decided that I would play Kazuya and get and arcade stick and learn the game that way. It's been rough but rewarding. I can hellsweep and wgf consistently and get an electric maybe 1/3 of the time, and I have a couple combos for different situations that I can do pretty consistently. Currently stuck at shinryu but I haven't played much since clive came out. Gonna pick it back up pretty soon. I watch a lot of mainman, you, and sirstaccsalot as well as watching tutorials and guides regarding kazuya and the game in general.
DISCMLAIMER (This is all said in a good light (just like Buff Guy):
Kazuya is straight up OP if AI could pilot him. I think this character is amazing and requires the most out of the person using him. I want to state before I give my thoughts that I can do every technique he has with extremely fast wavu, iws2's and twin pistons, and PEWGFs from both sides on stick. I am not saying this character is weak and needs buffs immediately, but I am saying that he is DIFFICULT; so much so to where I would argue it's factual. I say this with the context of you are doing what you can to get the most out of the character, being it damage, technique, mixups, timing. Every character in the game can dominate another just by outplaying with footsies, pokes, timing, and knowledge.. this is not the main argument. That being said here are SOME of the more obvious Weaknesses he has:
* Can't buffer w/ launcher like others can with a safe df2 - ewgf
* Each move is different with the timing to launch punish from block, which is why buffering a launcher is even more powerful
* Lack of pokes, and slow punishable moves to get momentum going, which means you are blocking way more often (usually) than the opponent which is not advantageous in T8
*df1 is the general 13f poke, Kazuya's is 15f which would be equivalent to a standard launch with df2. Would you rather have Kazuya's df1,4 - ff4 damage or full launch with opportunities for wall splat, ground break etc?
* Wave dashing fast to realign is hard to do, easy to miss-input, leaves you open for attack, and keeps you counted as High not in a crouching state
* Everyone has 50/50s now, but Kazuya's hellsweep 50/50 is a full launch for half health when guessed wrong by the Kazuya player. Other 50/50 characters like Clive or Raina for example can do much safer 50/50s while keeping up momentum
* One of, if not the worst, Armor move in the game that constantly whiffs because of short range or doesn't wall splat at times
* Worst throw game out of all the Mishimas. Other Mishimas either have unbreakables or full throw game
* Bad Grab for wall splat combo damage. Paul can get double the wall throw combo damage on you and it's a mixup for one of his 2 wall throws for example
* Combos are harder to pull off consistently with 3,1 cancels and delayed b2,2,1+2 ender adding a more of a drop chance to occur which can lose the round
* PEWGF combos from ch2 are his highest damage combos are one of the most difficult things to get consistently down, let alone perform once
* Very hard to pick up and play with no warm up no matter how much you play him (Buff guy Mentions this as well)
*P1 to P2 difference is very different and very difficult for mishimas. This is especially prevalent with Stick players. This is because you are using different parts of the hand or lack there of depending on what side you are on. P2 you can use your thumb for wavus, electrics and execution, but on p1 you lose this ability. You have to learn a completely different way to pilot and still do the same high level techniques. This is mainly apparent when playing mishimas and not other characters.
There are other things I didn't add and small nuances to playing Kazuya or Mishimas in general, but will be lost on some that haven't played those characters
Not reading all that
Bruh go out for a walk. It's not that serious
This was really informative and interesting to read because i have been a kazuya main for quite some time and reached tenryu with him but stopped ranked to learn and improve his techniques even more because i wanna make sure i can be good enough for purple/blue ranks maybe one day
Im scared that Kazuya might get a new(easy) launch punish for season 2, something like Reina's DF2
@@dova3162 I sincerely hope not. 😬
It’s true he’s my main and it took me this whole month to learn all his mechanics I’m still in practice mode with him 💪🏻
He is hard asf ,and thats one of the main reasons iam thinking of dropping him for a while , i think iam gonna stick with Jin for now
I still stand by that Kazuya is "pure execution". As in "not gameplan". His stuff is hard to do, but not hard to place in a gameplan. As stated in the video, not a complex gameplan.
What's bad about Kazuya is that getting hit by his gameplan *sucks*. It's another way the game makes you feel like your intelligence is being insulted. Kazuya is very likely to perfect a very large portion of the player base based on wrong guesses alone, plus other weird variables (like getting clipped backdashing by a Devil Fist, cause you were told that staying away is a good strategy, which it can be), and that is infuriating when it happens.
Kazuya is hard. Big execution. Has no panic button outside of Heat. Poking sucks. Cool character design. Can be hella fun to play (even I play some quick matches with him). Getting hit by his gameplan and having to listen to his playerbase say that they just outplayed you when it feels like you were just tossing coins can ruin your whole entire day and make you go insane though. And that's really, really bad. That's another horrendous design problem that this game has.
PS: Diplomacy aside, Kazuya is not the hardest in the game. XD Maybe the hardest execution, but not the hardest character overall. I play rhythm guitar and I feel like my downpicking is pretty good. People look at it and go "damn, that must be hard". And it is. But once I acquired the physical skill to do it, I don't have to think about too much like lead guitar players do. It's the same thing as playing Kazuya. It's hard to learn and execute, but not the most intellectually intensive activity. :P
@@lsv47 kazuya is still the hardest character in the game. The execution factors in differently at high and pro level due to the inconsistency factor I go over.
And nice, fellow guitarist. I play heavy metal lead guitar, myself. 🤘🖤 keep rockin out.
@@The_Buff_Guy Lots of other characters get outclassed for other reasons than execution. Some characters just don't have the gameplan to compete at high and pro level. I think that counts for difficulty, too, along with running into some execution issues. I'm not saying Kazuya mains don't have their own problems to deal with or that Kazuya's OP. I just think that if you put gameplan, execution and high and pro level performance in a balance, I don't think Kazuya's the hardest. Up there, but not the hardest. Which is why I'm agreeing to disagree, here.
Let's go, you keep rockin too. I will check your music out.
Kazuya: i'm the hardest character to play
DevilJin: i have a word to say here
@OutbreakPerfectDvJ devil jin is very Hard. But he doesn’t lack an easy mode 15f launcher for whiff punishment. That’s huge, and that keeps him easier than kaz.
@@The_Buff_GuyI'm kazuya main for life but I feel like heihachi is hardest character
Video idea that id be interested in hearing your thoughts on, top fun characters to play vs most coma inducing characters.
@@Blobertbigly that’s a great idea 🤘🖤
Don’t forget the LAW Match up….omg
I think kazuya has a solid law matchup, all things considered. Law is an S Tier character, meaning he lacks weaknesses in general. So he’s technically a bad matchup for any character. But kazuya has solid anti-law tools. Especially on player 2 side since you can SSR after law’s f1+2, which you can’t do on P1 side (I hate that this rule still exists in this game, they need to change that). But in general, law is ridiculously cheap and very hard to play against unless you main another character in the top 10.
@ I highly agree 👍 Thank for defending our Main from other people False accusations
Love your content, man. Have to watch if it's coming from you.
I’m reaching raijin with kazuya and it took a lot of work before I even reached blue rank
ive played steve and lee and kazuya seriously like labing all the moves , and im still playing kaz cuz hes the hardest of them all to win, with lee i can poke all day and whiff punish or steve with his monterous agression but with kazuya i can not do that , and im not saying steve or lee are easy but kazuya whiff punish and poking are very hard
and im suprised by the amount of people joking about kazuya recently
9:30 I play both pad and stick, trust me when I tell you that you can play Mishimas better with stick than with pad, and it will only take a couple hours tops to get accustomed and comfortable using it. Totally worth trying it, highly recommended
I own a hori fight stick. I’ve practiced with it for a few months but I just can’t retain the execution I have on pad, as difficult as pad is. It’s quite frustrating.
@@The_Buff_Guy I think you should do a vid similar on heihachi because I think they’re gonna talk about him next 🤣
Heihachi is damn near as hard as kazuya. I’ve done a couple dedicated heihachi videos, but none addressing his difficulty. Might be fun in the future.
@ I think so too, unless it’s just me playing on pad, but getting a consistent wave dash in is pretty tough for me
@ on top of that, he also has to launch punish with electric
Its just as simple as this
If you're good at tekken,kaz is mediocre to easy to play
If you're bad at tekken,Kazuya is very hard to play
And hes the second hardest tekken 8 character,Its just that tekken 8 is easy overall
That was the whole point GM tried to make😅
I know the dude isn't good at verbalizing his thoughts...but he clearly said that in his 2nd vid
@@burntpotato7116 whats your metric for good and bad at tekken? Can we not just say that something is objectively hard? It doesnt matter if you built up the skill for something to feel easy, for the average person its harder than other characters, therefore its hard
It took me 3 weeks to play Lars.
It took me a week to play Claudio. It took me 3 days to play Clive.
It took me 8 years to play Kazuya just to win consistently.
Great summary. Makes perfect sense.
You’re comparing T8 kaz to previous iterations…
I asked the T8 community on twitter and got no reply and then boom you drop this video appreciate it boss
Respect to Buff ✊🏼. As a Bryan (T8) main I respect Kaz, Paul, Lee, Heihachi, Jack, Feng, Lidia, Reina, Eddy, Steve, Raven and even Leo players.
Every character has moves that get criticized. The ones I criticize Kaz for are d1+2 and db4. I compared d1+2 to Bryan’s snake edge and thought it should be just as punishable. The thing is that Kaz only launches on ch, and he gets punished hard if punished optimally.
Things look good or sweet on paper but in practicality it’s not so much. People bring up Bryan’s Jet upper as a super good punisher…there’s a reason you don’t see a lot of those being landed by any of the Bryan pros. I stopped judging characters that I don’t understand/can’t play (I’m in my 40’s so I play em all 😜). You can’t master a quarter of the roster, so there’s so much to learn with every character.
At the end of the day, the only character with a wavedash that’s easy to play in T8 is JIN. Kaz has to hellsweep, Jin doesn’t. Kaz has to use ff3/wr2/df2…Jin has tons of options to where he doesn’t fit into any mold. Jin’s so safe, Kaz isn’t. Kaz isn’t trash by any means, nor is he easy. He doesn’t take rocket science to play, but a gerbil can’t pilot him unlike several characters in this game…Jin, Nina, Lars, Law, Leroy, Shaheen, Yoshi, Claudio, Ling, Lili, Drag, King, Clive, Alisa, Jun, Hwao, Victor, Bears…
Ngl perfect electrics are easy asf, but I’m on leverless 😂
Tekken 8 is my first game fighting game and i main kazuya, i am p1 kaz and i hate Sometimes When i Use wrong input and get stuck in wavedash, watched a lot of guides to learn basics and get general Info about char. Playing on pad joystick and i really hate it too its shitty but i endure what i have is real problem is to do df2 pewfg that shit is so Hard and in practice i never done it i am just too Slow and have additional inputs because of pad. And i cant see myself playing other chars i love kaz because of His straightfoward moves and he is for me well rounded char and because he is "Hard" i love to challenge myself and he is fun to play i am currently raji n rank
I think Kazuya is easy to get into as far as character feel but actually learning the good stuff and even more so implementing it mid match is tough as hell. Won't lie climbing with Victor was a bit easier as his gun is a great tool to check range. With Kazuya I have to really open up the other player and thats a lot harder to do since he thrives when he is in your face. Reina is kind of like that as well but she has some decent ranges tools with the FF2 mixes. At least thats been my low level experience.
Good reply. When will you stream again?
Just wait til the tekken community hears about 3-1 cancel combo routes. I would argue this is harder than electric combo routes lmao.
Its Casino 8 with Kazuya 😂
😅what character is not in tekken 8
Were you the same way with instruments? Like did you think I wanna play the hardest one maybe hardest song.. or is that a tekken thing for you?
I also play with a PS5 controller, and I have Parkinson's disease. I'm a masochist lol.
I respect it. 🫡
Mad respect.
@rodsaga3342 thank you!
@@The_Buff_Guy thank you! I'm trying my best.
I feel like you'd be the perfect Nina player ngl
Honestly, I play Jun but sometimes it's a struggle opening up defensive players with her because she doesn't really have a scary low to threaten people with and her mix up potential is meh.
That's why Kazuya is my second most played character behind her (husband and wife, lol) and tbh, it's really fun getting inside people's heads whenever I play him.
Nothing is more satisfying than launching someone with the Electric after a sidestep, into a wall vortex.
My favorite moments with him is when I've conditioned my opponent enough to try and block FF3 or CD 1+2 at the wall, then I hellsweep them and they get launched into the wall again, it's a blast when that happens, lol
With that said, yeah, he's hard to play neutral with and I've had more losses with him than any other character purely because of that and it sucks, but I just love the massive comeback utility he has.
Whenever I catch someone with the Electric or CH DF2 when I have low health left and I somehow brought it back, it's one of the best feelings in the world.
I think he's probably the character I've had the most clutch moments with.
I guess another reason I also like playing him is because he requires a very different playstyle to Jun.
Jun wants you to press into her set ups by annoying you with her safe pokes.
Kazuya is more of a snowball character that needs time to get his ball rolling and when he does eventually get to that, it's one of the most satisfying things in this game, I'd say.
I just like exploring different playstyles. Thinking about picking up Lili next after I'm done dabbling with Heihachi, heh
Kazuya is really hard to play. In order to be good at him, we need to master his wave dash, execution, defense, and fundamentals. Players who main him are the Jedi.
I said it before on other videos, but the only reason why any of these videos exist is because the one guy in GMs chat was glazing too hard about Mishimas, which inherently there are quite a lot of people that do that.
At the end of the day, is Kazuya hard to play? Yes, but every character has their learning curves and hurdles to play well. Kazuyas curves are just edges instead; Not a lot of tools like a character like Lee, but the moment that you *do* get the chance to play the game, turn on hear and you can spam all the 50/50s and stuff, he’s gonna seem very easy.
DVJ is the Hardest Mishima right beside Heihachi both are them are harder than Kazuya combined its not even close and saying if you play Jin and you arent GoD with him is incredibly toxic and you preach about Toxicity so thats crazy. Kazuya DF1,4 is also a good 15f punish it wallsplats gives really good oki and good damage, using EWGF for Block Punishment is hard but for whiff punishing isnt hard. Heihachi 15f punish sucks compared to Kazuya it gives no OKI in netrual does less damage and does not wallsplat which Kaz one does
It’s called a joke, dude. I can’t believe it went over so many people’s heads.
You're absolutely right ,and the thing with kazuya is that he's just honest ,he require more execution than most of the characters , basically no easy mod launch punish, no poking ,no kan- kans ,yeah his 50/50 is strong but its just it doesn't exist anymore because tekken 8 is all about offensive and aggression
Many people will disagree with me but this is the truth
26:00 true story against my Dragunov main friend, the frustration just sky rockets
I like fightinggm but he does start tweaking with his criticisms and trash talk. You kinda gotta realize he’s talking out his ass sometimes and take it with a grain of salt.
People love to say Kazuya is easy when they get slapped online by a kaz with 500 hours of practice lmao. Wtf do other characters even practice. Thetes no technicality unless your a mishima or a bryan
Maybe combo optimisation. But even the combos in this game are simplified honestly. I remember finding a Lars max dmg combo in T7 that required a hard microdash. Or Kuni's double FFF4 mid combo pickups... You can also mention Paul's and Nina's QCF1 loops, neither of them need it in T8 I think. But yeah...
But don't forget Lee. He is still hard in this game.
@@ThisIsNotSGHNTZ fair enough. Those are some good points
Least buff Kazuya main 💪
I love mishimas and that they are hard to play. But since tekken 8 is my first fighting game and reina was the first character i really picked up, it always stings, when talking with people about mishimas. " yea anyway, you are playing reina, the easy mode mishima, she is not a real character". Like kazuya us my 2nd main, and yea he is definitely harder than reina, no doubt, but means that everyone always try to make it sound that she is easy because of that. She has way more tools than kazuya, but most of them are absolutly garbage. It works in blue ranks, against idiots who have no clue how to play, but when playing against my friends, i have a way easier time with kazuya, than with reina, because they played against my reina often enough and know how to punish her. So at the end, i just have to play reina, the same way i do kazuya, using the mishima tools, just that kazuya's 50/50 are way better
Buffguy Try the hori octa pad for ps5, its probably the best ive used for fighting games ever. Ive used tons of controllers and its by far the best when it comes to d pad inputs. Old reviews used to say the Dpad had problems but it was a software issue that was resloved already.
I will try this! Thanks for the mention, because I can’t get into my fight stick, so I would much rather just graduate to a fully functioning pad for a change.
@ make a review if u get one
Kazawa neds stronker damages see a miss imput talking about kaz that's how difficult he is
I think the argument FightingGM was trying to point out is that Kazuya is the easiest he's been out of the previous sequels. He's "easier" now because of the heat mechanics which anyone can argue makes all the characters OD for 10 or more seconds per round. But overall i agree as a retired Kazuya main he's definitely hard to be great with and climb ranks. Raven is probably 2nd or 3rd hardest because of how bad his frames are, but that's my personal opinion.
no he just simply says kzuya is easier to play than Lee
@KoufalKoufax both characters have execution barriers, Lee with his just frames and Kazuya with wave dashing and pewgf. Both characters also rely heavily on movement and punishment. But they both also have brain-dead moves that are relatively safe and abusive. I say Kazuya is harder because of consistency issues.
@ nah
@@KoufalKoufax what's your thoughts then?
Getting the setup to ACTUALLY 50/50 with kazuya is WAYY harder than it seems. If they mash and space you out, you can just SEE them preparing for your 50/50. With mind games and counter options in t8 setting up the vortex is not thst easy. And of course if they guess right then the vortex is over or you get launched. Consistently mixing people up requires perfect wavedash execution and application, so while wave dash isnt the hardest thing ever it has layers in its diffkculty. Its always easier inputing in practice with no delay but in real time matches thats where you're tested
Kaz just seems like Bryan, the difficulty really isn't in performing the moves (PEWGF/TJU excluded), it's in getting away with your bullshit vs people, they're kind of too honest. (Kazuya more so in the way he doesn't want to launch like a normal person)
yes i play kazuya and i know i'm an idiot. kazuya fits this game like clive. but for a completely different reason. kazuya is still a character from tekken this is not tekken this is some patchwork of ideas copied from other games. they did it in the shittiest way yet. I have no problems with my character and the whole game. it's closer to the continuation of MK11 than MK1😂
helping the algorithm!
290 hours on tekken 8 240 hours on Kazuya and it is hell especially since he was my first character it’s hell and I picked up other Mishimas like Jin and dvj the amount of privilege that Jin has that Kazuya don’t I find crazy but hopefully I can get him to Tekken god
good to be back
Kazuya is definitely bare bones. The state he is in is like Ryu was at the launch of SF6. He lacks certain variety of tools that the rest of the cast has and the new "Tekken 8 mechanics" don't lend that well to his character currently, even tho technically he can do heat etc. he can't rush that well, he's not that fast, just like 2 launchers, his defense doesn't pay off that well UNLESS you got the electrics going... you are pretty much using bare tools to capitalize on your opponent's mistakes lol. Gotta be perfect more often than not. Handicapped
Eh I still disagree with the video. I think Kazuya is the hardest in the game in terms of if you give a beginner in tekken a ps5 pad kazuya is probably the hardest in the game to get tekken king and above with. But assuming you clear the Inital execution hurdle I don't think he's the hardest. tool kit is extremely strong and all his moves complement him really well. He has a pretty easy game plan. I think you overestimated how easy it is to dismantle kazuya with sidestep and the inconsistencies. You use Keisue as an example for the inconsistent but that seems to be more of a Keisue issue more than anything. Mainman and every other high level Kazuya main says he drops combos that should easily be converted and even blue ranks should be able to convert.
Who do you think is the most difficult?
@rafu9248 it's depends when I say a character is hard I mean to get a character to GoD. I think some characters are very easy to get to tekken king/emperor however some can get significantly harder in getting to GoD. Its hard to say I don't think I play enough characters. From the outside looking in maybe azucena or Steve. Azucena seems like she has major holes in her character gameplan. I.e moves forcing you into stances that prevent you from being able to block means free launch punish on block etc. And Steve generally seems to be regarded as the hardest character. Once xiayous heat gets nerfed, and especially if her hyp stance in heat gets nerfed she'd be among the top in terms of difficulty.
The amount of traction awarded for engaging with the discourse on 'Character Difficulty' confuses me. I don't see why so many people must fight to prove that certain characters are easy or hard. We experience everything through our own brains and eyes; it's inherently subjective. If you find something difficult or easy, no amount of other people's opinions will change that, so why do so many people bother spending their precious time focusing on what other people say?
@@shugdude it creates healthy discussion and buzz within a community that can be otherwise quite hostile. As long as the focus is on highlighting the character in question, and not bashing other players for having a disagreement.
@@The_Buff_Guy Yeah, that is true. Difficult and/or complex things will always be interesting, whether it's a layman or an expert. You're right to focus on blocking out the ignorant, toxic side of these discussions (which, in fairness, are present in all discussions) in favour of the more celebratory side of them.
Personally it helps me understand not only other characters but also my own even better. Listening to the perspectives of others on what they find strong/unfair/easy in regards to my character encourages me to stop focusing on the negatives and instead what makes life hard for my opponents. I recently discovered a busted move on Bryan that NOBODY ever mentions by listening to someone complain about the move always being hard for them to defend. It’s a very seldomly used move by higher skilled Bryan players, but it’ll be in my rotation a lot now.
Healthy dialogue not only helps we players, but also the devs. Without us having these debates/arguments then they’d be working on their next customization DLC to sell us lol.
I’ve been focusing on controlling my own emotions, while helping my opponents/lobby-mates do the same. Explain what can be explained, learn from it and drill it into habit. Going about things as a community will improve everything about or individual gameplay and the game itself. That’s my rant 😅.
@@BustaNAugusta That’s definitely a very healthy and positive way to approach any conversations surrounding a hobby or interest.
To clarify, I 100% agree with you. My original comment was intended as a disagreement to the idea that people feel the need to seek validation for whether they can find something difficult or fun. In hindsight, the comment does come off quite hostile, but that wasn’t my intention.
You’re absolutely right, though. Good discourse is the heart and soul of any healthy community. I know personally I love to talk about the game, what I struggle with, what I want to improve at, etc. I just don’t like the side of these discussions that devolves into people trying to convince each other that they’re not allowed to feel what they’re feeling, and vice versa.
@@shugdudeI should also clarify lol, I agree with you and was mostly piggybacking off of what you and Buff said. Doin our best to respect even the scummy stuff lol.
Perfect timing for my afternoon commute. Was waiting for this one lol
Great Video. Kazuya is hard to pilot. I Use other players to try to learn the game because most of the cast don’t have the execution demands that Kazuya has. With that said, since you very accurately displayed. When wave dashing, why does my Kazuya get stuck in the crouch position when trying to link crouch dashes. Especially after the first crouch dash going into the second one. Doesn’t happen all the time, however, it happens and I cannot figure out how to fix it. Thanks and keep on bringing the awesome Tekken/Kazuya content.
I think you have to press forward again after doing a crouch dash so you can keep going in the wave dash loop (for example: f n d df ff n d df
Is hard to play but anyone can play him properly . And people thinking if go maining harder character, instant you are better player than for example claudio player , this is not true . 10:21 im glad you are speak about this complain-KAzyua-Main !
For me personally, Kazuya has a difficult gameplan, but in my opinion, there are a few characters that are harder in terms of gameplan. For example, I find it harder with Steve and Bryan. However, when it comes to execution, I think Kazuya is the hardest. This is especially true for things like electric punishment, which requires a lot of precision. Additionally, learning everything on the weak side is something that people also need to take into consideration.
Mad impressed by the base ps5 controller
Thanks! It’s brutal but it does the trick 😅
It's not that easy to beat Kazuya for me. I still have to play his 50/50 casino game after a knockdown. Also his wall carrying and wall combo damage is some of the best. I play Azucena and I just deal with the lack of plus frames and crappy strings
his wall carry to wall combo damage is garbage compared to the rest of the cast, his tekken 7 wall carry+wall cambo do more damage than the one in tekken 8
@@KoufalKoufax his wall damage is crazy with the right execution
@ yeah its crazy if you land a chDF2+PEWGF LUL
When you're a brand-new player, your movement sucks. Your punishment game sucks. You have no idea what any character does. You don't know what strings can be ducked or sidestepped. Trying to play Kazuya as a brand-new Tekken player when your fundamentals suck is brutal. He has no "Beat everything" option(s) to fall back on and his poking sucks. How good he is is purely dependent on you and your fundamentals.
That brand-new Tekken player is me. I suck. I don't want to drop him and switch to someone easier, but constantly losing with him is so demotivating
Can u make a guide in Leroy?
We don't do that here blud🤣
@ can you make one then? Lol
@@rodrigocardona7807 idk how to play him, only play mishima
I play a multitude of fighting games and tekken 8 has been my first tekken and I had to pick kaz🤣 kazuya is definitely simple but difficult to pilot, having to use electric as a main neutral tool with limited poking while having to master movement and defense is hard man I’m only at fujin🤦🏻
Kazuya not having a 15 frame launcher isn’t a weakness bro
17:40 also somebody not being able to duck a kazuya d1+2 has nothing to do w/ biology bro. Biology is the study of organic life not whether a player can duck a low in a fg lol
If someone struggles to duck a kazuya d1+2. It’s b/c the player is too concerned w getting by his big mids or the potential hellsweep
it’s got nothing to do w it being react able or not. It’s absolutely react able.
Not having a 15 frame launcher isn’t a weakness? Cool story. You’re clearly wrong, and every top level player would disagree with you.
How reactable something is is based upon the biological limitations of humans. If we were an AI, we’d be reacting to every low and blocking on point. It is biology. Our eyes and brain working in tandem at a pace that’s insufficient to react in time.
Stop always trying to correct me in the comments on things you’re always wrong about.
@ kazuya’s 11 frame electric is far superior than any 15 frame launcher could ever be b/c it’s utility is almost unmatched. It’s keepout, pressure, whiff punisher, side step punisher & even combo filler. It being slightly a little more tricky input doesn’t negate its objectively better utility
Also no bro. This biology take of yours is absolute nonsense
Fighting games test your mental. That’s why the mind games are so impactful
What the hell does this have to do with biology? Again biology is the study of GENERAL ORGANIC LIFE. You’d remember this from biology class
This has nothing to with reacting to a low in tekken. You do realize that our bodies respond according to our mindful conscience right? So how does reacting to a low have to with biology? Lol
Deep down you know that this comes down to hard reads right?
@versatilelord8893 Since reaction times arise from good cognitive abilities, individuals with neurodegenerative disorders, problems with sensory perception, and motor problems tend to have longer reaction times. This is a biological limitation in many people. However, we all have limitations in our reaction times. I study evolutionary biology as a pastime, I wish you wouldn’t needlessly pick a fight, Dude. It’s so childish and boring and I can tell you clearly did not watch the full video. You’re making yourself look really stupid, dude.
@ I did your listen to the brother & I agreed with some of the things you said here. I just simply called out the nonsense that I disagreed with. It’s not me being “picking a fight” with you b/c i don’t have a problem with you personally. I simply just don’t like intellectual dishonesty in certain points.
Also didnt you stop & consider that most ppl some of mental disorders more than likely wouldn’t touch fighting game? Just a thought bro lol
Only exception to this rule is the late broly legs, sf 4 legend, who did 1 frame links (higher execution than anything in tekken) literally with his mouth
@ nothing I said here is intellectually dishonest. You missed my entire point about consistency, if you truly did watch the whole video. Which I don’t believe you did.
Consistency is key. Electric requires your execution to be on point every time. You don’t punish rage arts with electric, as I said in the video, because you cannot buffer the move inputs. This means you have to wait for the exact frame in which the block stun for the rage art ends, and then immediately input the electric notations on that exact frame if you hope to launch. EVERY rage art in the game has different block stun timing. So you have to be even MORE perfect with your inputs. Did you not hear miirio’s 3rd point in the video? It addresses exactly this. Go back and watch that few minute segment with my response follow up.
With an easy df2 15 frame launch, you can just mash it during the block stub until it comes out after blocking a rage art. You’ll launch every time guaranteed. Same thing applies when you sidestep whiff punish something with electric vs a df2 or hop kick. You have to be super on point and if you’re not, you drop the launch, and that can more often than not cost you the round. If you have the privilege of having a 15f easy launch, this is never an issue.
For the record, I’m not complaining that kazuya lacks a 15f launch that’s easy and reliable. I’m glad he’s as difficult as he is. I’m simply trying to point out for you (since you clearly did not watch the video) why not having an easy 15f launch is in fact a weakness, and you’re silly for saying it’s not.
Also, What rank are you? I have to ask.
9:35 18 years on TEKKEN is why your BUFF GUY 💪🏼
How is kaz harder then hei and dvj?
Well heihachi I think is obvious, his damage is absolutely insane and he just has more tools at his disposal, ie doesn’t rely solely on electrics.
Dvj has a good panic button, the best hellsweep in the game, and some gimmicky stuff like charge up punch so it’s a close one
@@Ti_Fire kaz doesnt rely solely on electrics because of his great punishment. And dvj has cheese but its easily counterable and dvj doesnt even function properly as a character. Dvj is bottom 2 in every tierlist, I dont see how its close. I can see heihachi being easier then kaz but dvj? idk about that
@@astral9807 Idk, but I got DvJ to Fujin and I was struggling with Kaz in red ranks lol. Maybe it's just the matchup knowledge. And yea obviously Kaz doesnt have just electrics, but like btw electric and hellsweep he doesnt have much else.
@@Ti_Fire when you start playing dvj in god ranks you'll see hes way too inconsistent
Kazuya game plan is simple 50/50 what else is needed. There are harder units to play for sure
The problem with 50/50 is that when the other player gets the guess right you die lol. Everyone focuses on the positive outcome not the negative.
Other characters have good 50/50s and much better win rates online.
RANDOM COMMENT!!!! (Just for the TH-cam algorithm or whatever)
And thanks for saying Dragunov and Jin were bitch ass characters, and non of my mains/favorites lol
Thanks, brother. 🖤
Yeah I don’t think any of the characters you like are b*tch-made. They’re sick. Except hwoarang. Fuck that guy.
Let's just say Kazuya is hard to pick up and play. If you've been playing him for years it's just muscle memory at some point
Me and a friend did an experiment cause he was arguing How Eliza (Tekken7) is so simple while he plays mishimas. So each of us had 3 day to practice. Me with Kazuya and him with Eliza.
In the end I only needed twin piston cause I knew that all of Elizas dangerous launchers come from cancels into DP or insta dive kick pressure. There was no way he could learn that in 3 days even though he mastered pewgf. A simple d3 into DP cancel was too hard cause he wasn't used to 2D mechanics.
tldr: muscle memory goes a long way.
Clive is the hardest character 😁
Hwoarang players never get the respect they deserve. Never seen a whole community turn a blind the true most difficult character of the game. Never needed anyone's validation anyway
Hwoarang isn’t very difficult, though. That may be why he’s overlooked in the respect department.
Why do you think Hwoarang is the most difficult character in the game?
I think I understand where you’re coming from, if you’re trying to really optimize Hwoarang then I believe he is difficult. But much like Nina, while his skill ceiling is very high, his skill floor is very low, meaning anyone can pick him up, start doing crazy strings and stance mix ups without truly knowing the character, and have a decent amount of success. I think that’s why people don’t take characters like that seriously - coming from a Nina player that earnestly tries to utilize all of her tools
lol. No.
Hwoarang is hard to learn. I gave up
im really sick about easy characters control matches and i have to deal with them because kazuya dosen't have good pokes and naturals
Turn off being able to see if someone is using it. It's a game changer
1:53 😂
Kaz is so ez. Electric on hardware macro = profit. WD on macro for ez clean up. 2 hardware macros and hes S+
There are no hard characters in the game, only good players.
As a Lee I can definetly say Kaz is a bit harder to play. If you can’t egwf properly and sway into mix he’s pretty bland. Isn’t Jin just supposed to be an easier Kazuya anyway with more move variety? (IMO)
Yes, Kaz is pretty damn easy and strong unless you’re new to tekken or put in the fact that almost everyone will know the match up.
As a Kazuya main I have been saying he was easy since this came out. This is the easiest rendition of Kazuya and I will die on that hill.
100% agree, and I even say this in this very video. But he’s still the hardest character in the game.
Rooooooolio
Idk man, I'm pretty sure down back 4 is his best low.
I like to call it "down bad 4" haha. Just like Clive's 1+2 throw is "RISE AND SHITE!"
Watch out Fightinggm may come after you with his massive ego and say you’re wrong because he would beat you
@@Invader.Xim. lol. I think he’s entitled to a massive ego with how good he demonstrates that he is. And I always welcome discussion and debate 🤘🖤
@ Being good doesn’t automatically make everyone else wrong
Give kaz b3 like hwo 😂 lol imagine 😂😂😂😂
Would be absurd. I’m glad he doesn’t have that.
@@The_Buff_Guy real talk though we are getting new moves for everybody, kaz get a new whiff punish maybe?
I be real with you, there is some karma in the reversal of the elitism
But man i hate it when kazuya players do it and i hate it when its reversed on them lol
clicked even faster this time
I want to say he's the hardest but he's definitely a harder character Steve is a lot harder than kaz
@@Qaintrain91420 I can’t imagine how that’s the case. Steve doesn’t rely on a just frame just to play the character.
Yeah mrsplaystuff effectively shut down this entire video
@@Regulus-uu7pb not really. Just because one person, who has exceptional fundamentals and plays really well, does well with the character up to TE doesn’t make him easy. He’s not easy compared to any other character in the game. But no character in Tekken 8 is very hard, as I say here.