Love this factions designs. And it was nice change with human faction on highter technology level than aliens. Also for me, Grey Goo is one of the most interesting opponents in SF games. Simple in structure, yet can create advanced and specialized units. Have hight inteligence in form of easy replicated hive mind. Can consume everything but have no typical needs of live forms or advanced machines. The concept much more terrifying than zergs, terminids, tyranids, automatons, faro plauge... Necrons looks less aliens than that thing. Something similar appeared in "Invincible". It's a shame that they didn't have flying units in game.
I felt like the biggest issue with the story is the classic trope of all the factions getting together to fight a common foe, and that foe being really boring and with a rushed ending where you basically never get to fight that enemy very much at all. I'd have preferred if they just kept to the three factions, and made them even more angry by the end of the game, keeping the faction war going even more intensely after first contact.
How would they do that, though? Unless the Earth got involved in a big way, all three factions have very low manpower. The human expedition was small enough before their ship was destroyed; the Beta have a small population that a single colony ship could carry because of their catastrophic war with the Silent Ones; and the Goo were similarly reduced to remnants for the same reason. It wouldn't have been much of a conflict, if even that.
The issue with what you're asking is that real theoretical aliens would be... Well, So alien that we literally couldn't replicate them into a comprehensible form with dialogue and all. Otherwise, I would agree.
A very unique RTS. I had hoped they have another game in this series.
Damn, I remember this fondly. I feel like it had some great potential.
Love this factions designs. And it was nice change with human faction on highter technology level than aliens.
Also for me, Grey Goo is one of the most interesting opponents in SF games. Simple in structure, yet can create advanced and specialized units. Have hight inteligence in form of easy replicated hive mind. Can consume everything but have no typical needs of live forms or advanced machines. The concept much more terrifying than zergs, terminids, tyranids, automatons, faro plauge...
Necrons looks less aliens than that thing. Something similar appeared in "Invincible". It's a shame that they didn't have flying units in game.
this game is in my steam library :)
I remember this game. But i couldn't fully enjoy it on my potato laptop back in the day.😅
Never even finished it.
Didn't know it had a dlc.
I felt like the biggest issue with the story is the classic trope of all the factions getting together to fight a common foe, and that foe being really boring and with a rushed ending where you basically never get to fight that enemy very much at all.
I'd have preferred if they just kept to the three factions, and made them even more angry by the end of the game, keeping the faction war going even more intensely after first contact.
How would they do that, though? Unless the Earth got involved in a big way, all three factions have very low manpower. The human expedition was small enough before their ship was destroyed; the Beta have a small population that a single colony ship could carry because of their catastrophic war with the Silent Ones; and the Goo were similarly reduced to remnants for the same reason.
It wouldn't have been much of a conflict, if even that.
I remember this amazing game
Thank you
Nice seeig this
23:07 tough talk for someone who got beat by these "betas". Twice. Once when he had the element of surprise and another when he had one prisoner.
Could someone make aliens instead of humans with alien faces?
The issue with what you're asking is that real theoretical aliens would be... Well, So alien that we literally couldn't replicate them into a comprehensible form with dialogue and all. Otherwise, I would agree.