Octopath Traveler II Superboss with their Theme from Octopath 1 as a Medley

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  • เผยแพร่เมื่อ 11 เม.ย. 2023
  • Songs: The One They Call the Witch, Moment of Truth, Daughter of the Dark God, composed by Yasunori Nishiki for the Octopath Traveler Original Soundtrack
    I've been looking for a way to get this medley back up, and the release of a sequel wherein you fight the exact same superboss, but the bgm was a new and different (but still incredibly good!) mix, seemed like a good way to do that lol
    Footage is my own successful attempt on Galdera in OT2, at the end of my playthrough which can be found at • Octopath Traveler II .
    Check these threads for the builds and strats I used!:
    / secret_boss_kill_guide...
    / build_post_for_consist...
    like again, the new mix for OT2 is good, I just really frickin' love Daughter of the Dark God's version in particular and was mildly disappointed it didn't show up again. Though, Lyblac isn't in OT2's version of the fight, so that's probably why they didn't use the versions named after her...
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ความคิดเห็น • 12

  • @rumpuvpigskin9566
    @rumpuvpigskin9566 11 หลายเดือนก่อน +14

    Much appreciated.

  • @bigmeaty9000
    @bigmeaty9000 ปีที่แล้ว +36

    thank you, this really bugged me

    • @Caladcholg
      @Caladcholg วันที่ผ่านมา

      What did?

  • @SpecLeader101
    @SpecLeader101 9 หลายเดือนก่อน +23

    I always hate damage limits in games. Seeing 99,999 in games bothers me.its like.. if a skill is gonna hit for 140k and another skill hits for 46k 3 times. Why would I ever want use the 140k skill if I lose 1/3 of the damage due to an implemented cap.
    Anyways rant over, love this fight.

    • @gontandutry3396
      @gontandutry3396 8 หลายเดือนก่อน +8

      In the game you have a competence who can make a skill attack above 99,999 damages

    • @LONKULADE
      @LONKULADE 8 หลายเดือนก่อน +5

      @@gontandutry3396 no 99k is the max (from 9,999 to 99,999)

    • @SokiHime
      @SokiHime 7 หลายเดือนก่อน +10

      A good reason they would do this is to make it so that even superbosses can be defeated without taking advantage of super-specific synergies to do something like ~500k damage in one move.
      If they didn't cap damage at 100k, they would have to design the boss to have a number of hitpoints that would make it stay challenging even if somebody is using hyper-specific synergies.
      It depeends on what level of play they're designing for, and there are plenty of examples of superbosses designed with that upper threshhold of synergy (and absurd damage) in mind--They feel really bad to fight unless you're using those very specific strategies.
      And at that point, it just comes down to net-stratting it up. Which is kind of lame.

    • @littlemoth4956
      @littlemoth4956 4 หลายเดือนก่อน +1

      @@SokiHime Why don't they just make it so that characters can't do that much damage to begin with?

    • @emmiccino528
      @emmiccino528 2 หลายเดือนก่อน

      @@littlemoth4956 You gotta realize that this boss is after you've completed the main story and probably farmed up a ton as well
      You can deal like 20k to some of the late game bosses IF you go out of your way to get overpowered weapons with fight dodging passives. But you have full faculty over things like that. You don't need to pump Hikari full of NUTS to get him hitting the damage cap every swing of his 8-hit attack that's also buffed by Partitio to be an AoE instead of predominantly single hit. What I'm saying is the fight's not easy, this person just put in the hours to make themselves overpowered and I think they should be rewarded for that.

  • @Victor94xD
    @Victor94xD 6 หลายเดือนก่อน +1

    Como hiciste para enfrentar a galdera ?

    • @PsychSoldier756
      @PsychSoldier756 2 หลายเดือนก่อน

      That’s the neat part, you don’t