GEOMETRIC INTERNALS ARE HERE! Bulding my first geo tank! | Sprocket
ฝัง
- เผยแพร่เมื่อ 9 ก.ย. 2024
- This game keeps getting better - And this update is an awesome step towards that! I hope you enjoy!
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Patreon link ;- / patchbits
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TANK FILES WILL BE SHARED IN MY DISCORD
Link to my discord ;- / discord
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Sprocket Discord : discord.gg/baFH43keyR
Sprocket Steam Page : store.steampow...
LICENSES:
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"Brittle Rille" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons...
And now tags for exposure :)
#Sprocket #tank #design #simulator #building
I found the smoothness controls! Before you comment that they aren't actually missing... Oops!
hi i love your videos parchment paper :) love you
it was 2 AM when ur vid. droped and now its 2:30AM as im wrihting this and well ... İ DONT SLEEP ANYWAYS RİGHT??! LİKE , WHO NEEDS SLEEP ANYWAYS?!?!
(i think sleep deprevation is geting to me [why does it feel like somethings crawling on my face?!] i gotta sleep . Goodnight!)
oh greate vid btw and also YEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAh LETS . FFRİİİİİKEN . GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! GEOMETRİC UPDATE İS HERE!
War thunder damage model in sprocket would be funny
When it comes to rivets you could have taken the Sherman crane hold thing and put it so it will look like a rivet, thats how people were doing it before rivets were added
where is the betas tab?
Amazing! Now we can actually see the poor souls we cram into our ungodly tank designs!
10:35 peak Patchbits wording.
*Femur breaker scream*
I make super low tanks lets see if I have to put the legs above their shoulders or make them lay flat on the hull
15:52
@@justancomment4279 More peak Patchbits wording.
I love how you can position them so all I do is make the driver lay down and the gunner bend over
I agree a lot about the Human Tetris bit: I can't make weird tiny boxes anymore, I now have to actually think "Okay but how does a guy actually fit in there?" I can't wait to try and make one-man micro tanks while figuring out how much I can file down.
You'll be like the Soviets making the t-34. Except unless there is a future update, you won't have to worry about how fatigued your crew gets from banging around a tiny hull, bumping their elbows every time they move and overextending themselves to move around that clown car of a tank.
Edit: I realized you said one-man tank. That'll make it easier. But maybe try making a 3 crew tank, and try to stuff 5 people in it. You'll have a t-34.
>builds 38t
>not a lot of room in the turret
> :0
Acually a LT Vz.38 Czechoslovak germans jsut took it
@@codyan_empire-TRT Don't make no difference. The same thing, just different names.
When I design tanks, I design them where crew comfort and crew survivability is priority
It's going to be fun to actually be able to see it now
Same! I love designing my tanks with believability in mind. Will my crew have enough space to be comfortable? Are the access hatches large enough for them to escape quickly? etc...
I like making tanks that are designed out of necessity
I like making tanks that are designed out of necessity
I like making tanks that are designed out of necessity
I like making tanks that are designed out of necessity
We are so back Sprocket bros
real
Real
real
i commend you mr eta. real
Now I can make tankers wish they avoided the draft:)
"Sir! The 17 pounder won't fit!
Sir! The radio won't fit!"
I love this update XD
I hope they add some sort of multiplayer so we can fight other peoples tanks
they said in the roadmap that they will be adding multiplayer and naval building.
@@snek9388Wasn't that an april fools joke?
Creativity is the main selling point of the game, and building vehicles to fight against other vehicles that people built with basically no limits... everyone who plays it seriously will eventually be running very slight variations of the exact same optimal tank, defeating the purpose of creating unorthodox and outlandish armored vehicles.
Gamers will optimize the fun out of *anything.*
The WW2 builds encountering a next gen MBT builds would be quite a sight to see.
@@wasdwazd the solution to this is to not implement systems of progression or exclusive benefits based on individual performance. If you do have a system of progression, it cannot be based upon performance. At least, not overly reliant on it.
Adding rewards for combat performance changes the goals of the game and how you expect the player to play it. And if this approach is an ill-fit and fails for the game, some people will inevitably defend it and say "well just ignore it stop being so serious" but when you lock core progression or the ability to experiment or try new builds or strategies behind your performance, there is no way to play the game without being sweaty. It's a terrible feedback loop, you have to grind and be good on an unbalanced sweaty mess in order to engage with the core gameplay loop. It often isn't optional.
Do you want it to be a competitive game, do you want people to take matches seriously, or do you want it to be creative, relaxed, and even silly?
The latter is usually the best option for games that are unbalanced and hard to balance.
I've seen games that try to simultaneously prioritize creativity + goofiness AND competitiveness + performance based progression, and it sucked the fun out of the entire thing. I've seen competent and fun creations take a nosedive by chasing after mainstream ideas of progression. It's annoying to buy a bad weapon and then have to grind excessively to try out a new one and hope it's better. Especially when the game tries to appeal to creativity and exploration, but you soon find out their progression system is mainstream, restrictive, tedious... You find this out after spending hours in the game. You serve the meta not because you want to be sweaty, but optimizing progression is the only way to somewhat save your time and ease the pain. You want to like it, but as competent as the devs were at making the game itself fun, they slapped on an incompatible progression system which detracts from the core experience. It promised exploration, freedom, and creativity... But the progression system contradicts that and makes any exploration cost tons of time and effort. The exploration is the best part, but it's artificially slowed down and restricted in a painfully unfun way. You have to serve the grind first, then you get little something to keep you barely satisfied. But it's all just meant to stretch out your engagement time artificially.
I don't think this game will take that approach. Multiplayer would not likely reward you with anything substantial really. It's just something to play with.
First, it'd be nice for friends to play together. But randoms could have fun together.
Sure you might run into a sweat or tryhard, but if the game doesn't incentivize that kind of behavior as previously explained, it's probably not going to fester with them.
You can also enact transparency or restrictions. You can have both parties bargain about balancing rules. You can set weight limits, you can set caliber limits. Or you can just trust the other player to not be sweaty.
You can choose whether or not you see your opponent's build before facing it, or you can choose to go in blind. Maybe you get limited information about it and its components. Its weight, its gun, or maybe just its gun type. You can agree to only bring certain vehicle types, or the game can decide for you and randomize the restriction. Or you can both agree you want no restrictions.
I mean, this game isn't going to be balanced. You need to then maximize communication between players. They will have to pick their own battles.
It will be up to the players if they want to be social. If they want to just show their goofy designs and goof around.
You could have specific game modes specifically for competitiveness. These would of course introduce limitations. Say, there are 5 rounds, and you get X money to spend on building your tank, and it increases each round. Maybe you unlock new components each round. Maybe there are weight limits, armor thickness limits...
But you would of course, not give anyone anything for winning. The experience itself should be fun enough. You don't want to over-incentivize sweat. The game is simply incompatible with that.
People can get enjoyment from different things. It's not always about killing the opponent as efficiently as possible. People are capable of giving themselves restrictions and standards. And often challenging themselves, makes it more fun.
You can have specific game modes that add fun restrictions and game rules. But you can also have freedom. And self-governance. You can have both.
You could even have peaceful matchups where you just show each other your tanks. Maybe you see each other and then you can enable combat, expiring a treaty or something.
Have a chat system. Allow people to tell you how cool or interesting or funny your design is.
You could have co-op game modes...
You could even have specific PVP categories. "Casual: a non-serious creative way to fight and show off tanks" and "sweaty: All players in this game mode should have the expectation to build and be the best."
I would say that if the game does not actively incentivize sweaty behavior, you will not see it very often. TF2 for example, you don't actively get penalized progression-wise for choosing to be friendly or hang out and be funny and casual, at least back in the day. Community servers are still like this though. And just because someone COULD join a casual server and choose to steamroll everyone... That doesn't mean I don't want those servers to exist. Take it on the chin, you know it's not always like this and this will pass.
People are capable of regulating themselves, if you let them. It's not always about winning or killing efficiently. The journey is fun and important. And if the developer doesn't do anything to screw up and warp people's perceived goals in pursuit of some meaningless KD ratio or bad grindy progression system, it can be very wholesome, and it can work.
You said it yourself. This game is meant to express creativity. Why would you then expect sweats to buy and invade it? It's not a sweaty game. It can be unbalanced, but that doesn't mean it's going to be unfun. Just don't dangle a prize in someone's face and take it away and punish them for showing their creativity rather than following a strict meta.
"BABE WAKE UP PATCHBITS MADE A NEW VIDEO AND ITS A SPROCKET VIDEO!!"
Now I will have to do dark magic to make my 500 tones tank work which this coming update , great video as always
Sorry for being a nerd, but just for the info, Sweden had a lot (at least two LT - Strv m/41S I and S-II as far as I remeber and few SPGs - Sav m/43 (1944) and (1946),Spj fm/43-44 and Pbv 301 SPAAG) based of Lt vz 38/Pz 38 (t) tank before they came up with the S-tank idea, so for me your build reminded more of this part of Swedish tank history - Strv m/ 41 light tank))
P.S. watching your Sprocket vids give me so much inspiration both for my current builds and future geometrics that I am just being happy. Thank you so much and keep up the great work!)
hey patch i want to remind you that the swedes made an automatic 40mm in 1931 that manages 79mm of pen at 120 rpm. Id love to see like four of them slammed into a heavy tank (or light tank) and just groovin. Have a good one!
As an amateur mechanic and an engineer. That gearbox/driveshaft setup is a nightmare 😂
That's the point! ☝️🤓
Exactly. You have the choice of making it a nightmare, or simplifying it
I put my transmissions vertical…
Name the gunner Hans it would be funny
His name is already jacob
@artemisthehunter8360 I mean if you want you can call him anything
@Missileknowswereitis that is exactly what I was thinking
@@Missileknowswereitis no all the crew member's names are literally just Jacob
after a bajillion years we finally have geometric internals
Update made me go hehehehe and kicking my legs round like a child fr fr
Edit: my suggestion for names is bob,bill, Barry and Boris. And I’d love to see your try remake some of your old designs
I love the fact that you use the KSP VAB/SPH music when bouilding tanks
Ngl I thought I was going crazy when I first heard it faintly in the background.
Im pretty sure its licenced music that anyone can pay to use thtt KSP used.
If you didn’t know, you can now add stuff to the barrel now! Like adding a handle on the barrel itself!
love how you said it does not look pretty casually makes the Pz38T and makes it look gorgious. XD
I've played the game for 300+ hours now and made a lot of tanks. Would love to join your discord server to share some blueprints and have some critics to review my designs
I can tell this update for sprocket is going to be quite interesting and fun just trying to squeeze everything into whatever type of design you want also a bit of a side note how does this update when it eventually releases how would it affect vehicles people have already made in sprock I'm just a little bit curious about that
9:40 when I tried out the beta I didn’t need to create a hole to place the turret in it did it automatically
Oh geometric internals is here? I can’t wait to try out this system and build an OPEN TOP
OPENTOPOPENTOPOPENTOPOPENTOP
Idea for a future video you could turn the panther 38 t open top tank destroyer counter by removing the turret and working from there.
It's gonna be interesting to see how ya go about attempting to build a Tank with one 250mm Turret with max Propellant... :D
Hey look now we got 4 Jimmys!!!
These ones are called Jacob!
Lt.38. Czechoslovak tank variant used to export into sweden. We give them fabrication licence too.
Also this tank won Tour de France 1940😂🇨🇿🇸🇪
4:11 you can hold the ctrl key to select all faces on that "plane"
Low key thought we'd be in for another 2 months of waiting after the last update post. I can finally get to making tanks again!
I can already see all the open top tanks flooding in
Finally! Great video as always
THIS IS WHAT I'VE BEEN WAITING FOR
The only thing i thought you missed was the lights but honestly the whole video was pretty fun to watch!
OOOOOOOMAGAWD
Finallly
Very interesting! But I miss how the tank ended in weight and perfoemance.
Dude It looks so good; But I keep thinking it looks like the L3/33 but with a turret on it 😭
it looks like the Panzer 38t and L-60 had a child
So uh now that we have geometric…..
Are we going to get ratte 2000? :3
After a year, I am whole.
So i watch these videos at .25x playback speed just so i can try to figure out how you create in intricate cutouts and shapes. If you uploaded an advanced tutorial on how you use the tools and such, i would probably watch it 100 times, lol. I 100% understand why you do them this way and i like it too, just 1 tutorial vid since this new update would be awesome 👌
Human tetris peak gameplay
Thins tank reminds me of why people say war is hell
F*ck yeah!!!
Yessss
custom mantlets?!
I will be uploading a video on how custom mantlets are "possible" once I work it out. I've heard some promising utterings that they're do-able!
you turned that guy on?
Sheesh, this seems like my type of game ngl
The canon name of these guys is Jacob btw
one thing i think needs to happen is people need to realize this isn't a whole update, this is the alpha for the update, calling it "the update" is building false expectations
hope we can see the better ability to make other ww1 and ww2 combat vehicles, like trucks.
I personally like the combination of live voiceover, and post-edit. Also I legitimately thought you were intentionally basing it off of a Swedish design
I made My first tank in this way to small and the loader ended up siting on the floor of the turret. :)
the design also reminds me somewhat of late war Japanese tanks.
It is time... TO PLAY TETRIS!
It would be nice to have some of the original building system back. It annoying to want to click a part inside the hull, then you somehow select the hull it self. It would also be nice if we had the actions back (extrude, split, etc.). I know they are now key binds, but when I just extrude, it goes all wonky when I move my mouse.
tank (I can't think of anything else to say)
That Tank looks Czech it reminds me of things like the LTV 35 and 38(Pz 35 and 38)
I don’t think computer can handle this…
YAHOO!!
The KSP music never gets old
We’ve needed this for a long time
Be you sir. You have a great personality
Fuck yeah nice LT vz. 38!
Now, we can actually have multiplayer!
AAAHHHHHHH Geometric internals jumpscare!
One problem i am having with this is that i cant move the damn camera, which is kind of important
Warthunder Tank SandBox
That's incredible. I bave a sugestion for a video, could you make the fox?
Human tetris. Perfect
I don't know why but the hull somehow looks like a mixture of 38(t) and kv-1
Looks like a toldi 1 to me.
human tetris is insane
Yay Hetris update.
I am the guy who alt tabbed to steam and opened the game before you finished the sentence and im not sure how to feel about that
Imagine 1. Multi-turret tanks and 2. Warhammer 40k tanks.
😂
I can't figure out how to make a custom engine with all the volume and cylinder stuff, where do you go to do that? I'm pressing the engine but it only gives me the simple info
It's time to delete all my tanks and restart the whole tech tree !
I cant be the only one mad that the driver has a steering wheel, right?
Ah yes "bulding"
It looks like a 38t. Ausf f
Time to make a Kv-2
10:35 you can use this to do what
X Ray camera shots like in war thunder included?
epic
Just got to sprocket in the last week. So glad to see Internal it's been the worst parts for me to watch. I think I will find a way to get this game.
if only school werent in the way...
thought it'd be delayed till the end of time..
Can I ask, how do i get the geometric designer? Do i access it through the beta selector in the steam settings?
0:05 GEOMETRIC INTERNALS
hi
Yeeeeeeeesssssss! I know what I'm doing tomorrow.
Yesss!
How do you copy stuff across like that, like with the fenders
Alt-drag on the movement handles
@@PatchBits thank you
From where you download all those cammo and decals? I want them too
i can't update game and my custom battles bug amd i cont use custom battles
Why did they remove every scenario, bots and default designs?🥺
that looks like a pz. 38
How do you split the pieces I really need help. Tysm
THIS update make 3hours build my tank look like a joke . also this update might ruin some remote-control tank build