AdonisFX Tutorials 101 - Rigging an Arm - 1: Studying the arm asset (version 1.4)

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 9

  • @The3Dsmash
    @The3Dsmash หลายเดือนก่อน

    Thanks for these new Adonis tutorials! I'm excited about this tool and these lessons make the set up process more accessible.

    • @inbibo
      @inbibo  24 วันที่ผ่านมา +1

      Thanks for your enthusiasm! We cant wait to see what you will create with Adonis.

  • @su-k4e
    @su-k4e 13 วันที่ผ่านมา

    thanks for the tutorials! 😁

    • @inbibo
      @inbibo  11 วันที่ผ่านมา

      You are welcome! We will surely work on more tutorials through 2025!

  • @claudioceroni8028
    @claudioceroni8028 หลายเดือนก่อน

    thanx for this plugin, it's really sad to see advanced plugins like this getting privatized by big companies and it's always great to have an industry ready plugin for character fx aviable for anyone.

    • @inbibo
      @inbibo  24 วันที่ผ่านมา +1

      Thanks for your words Claudio, we will help fill the void left behind by Ziva.

  • @inbibo
    @inbibo  หลายเดือนก่อน

    Download the arm scene from this link: drive.google.com/file/d/1zAj4QTd3YG5be-q70_aC9gIcrYA9e3kj/view

  • @claudioceroni8028
    @claudioceroni8028 หลายเดือนก่อน

    also wanted to ask: is there a way to work with alembic skeletons imported into maya just like zyva? I work with an external software and have no good understanding of all the bone constraints in maya at the moment. I have to basically rerig my entire character there and I have not a lot of time to learn all this stuff in maya so I use animated alembic files.

    • @inbibo
      @inbibo  24 วันที่ผ่านมา +1

      Hello Claudio, thanks for your question.
      You can surely work with imported geometry caches.
      Just import or reference your Alembic cache inside Maya and attach your muscles to that geometry.