The Most Powerful Cards In Magic The Gathering

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 81

  • @distractionmakers
    @distractionmakers  2 หลายเดือนก่อน +2

    Link to Gavin’s Kickstarter: www.kickstarter.com/projects/lastditchgames/bullets-and-teeth-and-aliens?ref=him1bs

  • @sayntfuu
    @sayntfuu 2 หลายเดือนก่อน +40

    I run a 99 land commander deck. It has a perfect record, 0-133

    • @distractionmakers
      @distractionmakers  2 หลายเดือนก่อน +10

      Nailed it

    • @zewps9502
      @zewps9502 2 หลายเดือนก่อน +3

      It's like that one 97 wastes deck thats a 50/50 to win turn 3 (or maybe it was 4) or draw the wrong spell first and you can't do anything other than deck yourself.

  • @ericgasper6135
    @ericgasper6135 2 หลายเดือนก่อน +18

    Common misconception, but the shock lands do not have an ETA trigger. It's actually a replacement effect, just like Meddling Mage. It essentially works like "if this would enter the battlefield, instead so this first, then it enters with these characteristics"

    • @distractionmakers
      @distractionmakers  2 หลายเดือนก่อน +6

      Well damn. I’ve had that wrong for a decade haha

  • @Ares42
    @Ares42 2 หลายเดือนก่อน +18

    I feel like you've forgotten a bunch of different iterations of lands when you're saying there's a lack of granularity. While you eventually come around to shock lands you have lands that deal damage when you tap them, lands that have charges, lands that only work with certain board states, lands that force you to sacrifice cards. They have already experimented with plenty of different ways to balance non-basic lands.

  • @Jorzilla
    @Jorzilla 2 หลายเดือนก่อน +17

    Rupture Spire is an example of a land with a mana cost.

    • @dylbarton
      @dylbarton 2 หลายเดือนก่อน +3

      Yeah, I'm kind of surprised they said (paraphrasing) "I wish there were lands that did cost like this" and there are! WotC has the technology!

    • @eelcoeggen6029
      @eelcoeggen6029 2 หลายเดือนก่อน +4

      Came here to say this. WotC even repeated this exact design twice and made a variant called Public Thoroughfare.

    • @SwedeRacerDC
      @SwedeRacerDC 2 หลายเดือนก่อน

      I still like Rupture Spire. People have dismissed it because of that cost, but I love it

  • @nsnick199
    @nsnick199 2 หลายเดือนก่อน +8

    7:25 - The one time they did mix a land and spell type (before Urza's Saga and now, Valgavoth's Lair) was Dryad Arbor and yes, they put text on it to explicitly say it wasn't a spell.

    • @sunriseoath
      @sunriseoath 2 หลายเดือนก่อน

      Artifact Land!

  • @RenosanDufus
    @RenosanDufus 2 หลายเดือนก่อน +1

    Lands are also an incredible teaching tool, as you alluded to in this episode: Playing T1 ‘correctly’ (play a land, pass) is such a powerful onboarding moment for new players.

  • @BS-gk2cb
    @BS-gk2cb 2 หลายเดือนก่อน +1

    I started the game with Zendikar Rising so I built my first deck thinking MDFC lands were the norm. I was actually kind of disappointed to find out they were a one off set gimmick. To me they brushed that awkward spot in the game where you wanted your lands to have utility, but not be overpowered. There were also tactical decisions regarding which MDFC to play and when you play it. I really wish they’d revisit the concept more and play around in that design space.

  • @InsomniaticVampire
    @InsomniaticVampire 2 หลายเดือนก่อน +1

    We have lands that have costs like filter lands and pain lands. We also have creature lands, discover lands, and hideaway lands that do cool things after you pay a cost.

  • @gaugeth
    @gaugeth 2 หลายเดือนก่อน +1

    I always joke with my friends that lands are busted because they let you cast your spells. Yet they still keep 1 land hands.

  • @jumpsteady1777
    @jumpsteady1777 2 หลายเดือนก่อน +5

    Surprised you guys didnt dive further into the double side cards with lands. Mh3 really stepped up that design space.
    like sink to stupor is insane. Return spell/non land perm to hand or pay 3 life for untapped blue. Busted.

    • @ValentineGodek
      @ValentineGodek 2 หลายเดือนก่อน

      It’s free real estate!
      I run 8 cards like this in my UW Brawl control deck (6 DFCs and 2 lands with Channel). Depending on the draw and matchup, one can move mid-game along the spectrum of 38 to 46 lands. Feels great.

  • @Dstinct
    @Dstinct 2 หลายเดือนก่อน +1

    This is why I feel a lot of people misunderstand the game design of magic. Some players really hate on the mana system, but lands aren't just mana production. There is so much more to them now. They are creatures, have major abilities. Many don't even produce mana, yet have powerful abilities that are attempted to be balanced by making them lands.

  • @marczwander893
    @marczwander893 2 หลายเดือนก่อน +5

    Lands are such a beautiufl thing because they take something so basic to the game and make it possible to customize it. Imho its the coolest thing about magic - to find the right ratio for your deck, and have a few lands in there that make it even smoother. It makes you wonder what other basic things about magic could have been fleshed out like this. Take anything that is automatic and make it a card type: Cards that manage how many cards you are drawing. Cards that manage damage in some way. Cards that manage gamezones. Take any of them and you have a new card game at your hands (depending on how you do it).

    • @distractionmakers
      @distractionmakers  2 หลายเดือนก่อน +2

      Great point.

    • @SenkaZver
      @SenkaZver 2 หลายเดือนก่อน +1

      I think the only issue is the increase in complexity for the player and difficulty and balancing the game when you do too much of this at once.
      But yeah, these are cool ideas that should be explored more.

    • @marczwander893
      @marczwander893 2 หลายเดือนก่อน +1

      @@SenkaZver I agree. Can probably do one or two of these per game. Everything else has to adapt to these fundamental changes.
      I'm a big fan of games that derive their complexity from their systems, rather than the individual pieces.

    • @mull2one
      @mull2one 2 หลายเดือนก่อน

      What are some games like this as an example? I would like to try some

    • @marczwander893
      @marczwander893 2 หลายเดือนก่อน

      @@mull2one I have them right here, in my imagination ;P Maybe sth like it is out there, idk

  • @arjunheart5859
    @arjunheart5859 2 หลายเดือนก่อน +7

    In my custom card cube, I've designed a cycle of utility lands with a "cost". They all say, "when this land enters, sacrifice it unless you pay {1}{c}"(the C being their color). The cycle includes a 3/3 creature, an Equipment land, and activated abilities. And they are alongside a 10-card cycle of duals with "When this land enters, sacrifice it unless you pay {c1/C2}"

    • @benjismith2549
      @benjismith2549 2 หลายเดือนก่อน +3

      I have a landfall archetype where some of the creatures have a set specific keyword “monolithic” where it says “this enters the battlefield as a land” meaning it can trigger landfall and gain other effects but you still have to cast it and you can’t return them with “return land to battlefield cards”

  • @arrowrandoman
    @arrowrandoman 2 หลายเดือนก่อน

    There are some lands with enter costs that cost mana. I don't know if there are more, but I remember Transguild Promenade as one of my first non-basic lands. It tapped for anything, but if the enter cost wasn't paid, it would be sacrificed right away.

  • @teamryan69
    @teamryan69 2 หลายเดือนก่อน

    The idea of having to 'activate' a land to make it good is actually pretty interesting.
    How about:
    AB Activated Dual Land -
    T: Add 1.
    ~ enters with a discovery counter. If ~ has no discovery counters it has T: add A or B.
    2: Remove a discovery counter from ~ and scry 1.

  • @thejollyrajamtg9847
    @thejollyrajamtg9847 2 หลายเดือนก่อน

    Cards like Lotus Field have a kind of "casting cost" associated with them, in that you have to pay some kind of cost to keep them around. Not the most elegant solution, but worth it, given the design space it opens up.

  • @Sidenonra
    @Sidenonra 2 หลายเดือนก่อน

    There are also the bounce lands, like the ones that type for one of each ravica mana types but force you return a land etb

  • @frankyg821
    @frankyg821 2 หลายเดือนก่อน +1

    Lotus field also has a cost. That’s the triggered ability. Before that there was lotus vale and scorched ruins

  • @kekker_
    @kekker_ 2 หลายเดือนก่อน

    Another aspect of mana being discrete cards that I haven't seen anyone mention is how much easier it makes deck construction.
    In a 60-card deck with a limit of 4 of any individual card, a game where "all cards are mana" requires players to choose _at least_ 15 different cards to complete a deck. That's a lot of cards to synergize, strategize, and understand the draw probability of. 1 in 15 is a pretty big possibility space to grasp for a new player, and 15 cards is already on the edge (imo) of a manageable deck for an experienced player.
    In a game with lands, suddenly 25-30 of the cards in your deck are explicitly mana. You've cut the amount of cards you need to pick in half (7-9, depending on mana base) and the probability is much easier: ~50% of the time I'll draw a land, and the other ~50% of the time I have a 1 in ~7 chance of drawing what I need, which is a very manageable possibility space. More complex decks lean towards 15 cards, but decks are rarely much more complex than that.
    Flesh and Blood is the only landless card game that I've seen solve this problem. You can have 3 of any individual card in your deck, but (most) cards have 3 power levels, each of which counts as a different card. If you wanted a simple deck, you can have 3 x 3 = 9 of each card in your deck, which means you only need to pick 7 unique cards.
    And this is before you even consider singleton formats. I still don't understand how anyone thinks a 100-card singleton deck is "casual". Even with 35-40 lands, players have to pick 60-65 individual cards for their deck, and casual players aren't likely to have a database of functionally identical cards in their brain to simplify the process.

    • @freddiesimmons1394
      @freddiesimmons1394 2 หลายเดือนก่อน +1

      "problem"? You're really underestimating people. yu-gi-oh needs 14 cards, and probably more because of the restricted list. People make cube decks with 22-25 cards all the time.

  • @Jakerunio
    @Jakerunio 2 หลายเดือนก่อน

    While it might have gone maybe too far in power, Urza’s Saga is a good example I think of what you were suggesting. You get a very powerful effect but it’s delayed because you have to wait for the lore counters to tick up and grant the new abilities, and the land itself disappears so you don’t get it forever. City of Traitors is another similar example of how some lands grant advantage early but limit your ability to play more lands without giving up the city. Again it’s maybe too powerful buf it’s at least interesting design space.

  • @danteguerra36
    @danteguerra36 หลายเดือนก่อน

    Love your guys videos! You guys should make a series on deck building :)

  • @tonysladky8925
    @tonysladky8925 2 หลายเดือนก่อน

    I feel like some of the options missed in the discussion of granularity of Lands are:
    1. Filter Lands. You only get colored Mana if you pay for it, so they're most valuable if you're missing one of your Land types.
    2. Enters tapped... conditionally. Lands where you have to reveal information or meet some other condition, otherwise it enters tapped.
    3. I feel like there have been Lands that enter tapped with a stun counter on them, but maybe I'm thinking of an r/custommagic post rather than an official card.
    Something I think hasn't been done: Enters tapped unless you tap an untapped Land you control (or more than one for a particularly powerful Land). Then you would basically be "paying Mana" for a powerful Land.

    •  2 หลายเดือนก่อน

      To 3) I don't think such a card exists. There are old kamigawa lands that don't untap during your next untap step if you tap them for colored mana (Cloudcrest Lake). And there is a recent card from MH3 that can be exerted (so same thing, it does not untap during your next untap step if you do exert it).
      To something that hasn't been done: Yes, I don't think they have a land with conditions that virtually costs mana. But lands like Lotus Field, Karoo, Rupture Spire are close to it, even if it bounces/sacrifices instead. There are also really strange ones like Undiscovered Paradise that straight up comes back to your hand as you would untap it during your untap step.

  • @MomirsLabTech
    @MomirsLabTech 2 หลายเดือนก่อน

    Im very surprised they did not bring up another incredibly relevant limitation of nonbasic lands, that limitation being the Legendary type.
    These lands arent strict upgrades without cost when compared to basics because if drawn in multiples they are effectively dead draws given you can only have 1 legendary permanent of any given name in play at a time (without the use of cards that alter that ruling of course).

  • @BenjaminOwenSlattery
    @BenjaminOwenSlattery 2 หลายเดือนก่อน

    You could add more granularity by having the land "enter with X stun counters".

  • @tylergoerlich9494
    @tylergoerlich9494 2 หลายเดือนก่อน +2

    Aka why my esper control edh deck’s land count keeps creeping upwards

  • @alexzoin
    @alexzoin 2 หลายเดือนก่อน +1

    Can't wait for B&T&A!

  • @EbonAvatar
    @EbonAvatar 2 หลายเดือนก่อน

    Magic actually did better with this early on. The Alliances cycle of Landa (Kjeldoran Outpost and friends) had you sacrifice a land on ETB which I think was a pretty fair cost for the abilities they had

  • @SwedeRacerDC
    @SwedeRacerDC 2 หลายเดือนก่อน

    You can slap a cost on a land. It's for an ability. That balances out the abilities aspect of it. Imagine if field of the dead required you to pay one and a black (two total) mana to get that ability for the turn. It would be much less popular

  • @prod.fffeedback7679
    @prod.fffeedback7679 หลายเดือนก่อน

    surprised to hear no mention of lotus vale scorched ruins or bounce lands

  • @FightsWithSpoons
    @FightsWithSpoons 2 หลายเดือนก่อน

    Also we sort of have this already with flickerwhisp like effects and the legendary mdfc for powerful sorcery land. Play the back side, and flicker the land. It must always come back as the front side and is cast immediately. It was... fine. But the idea is neat

    • @FightsWithSpoons
      @FightsWithSpoons 2 หลายเดือนก่อน

      I said legendary, I meant mythic. I am part clown.

  • @xbrain13
    @xbrain13 2 หลายเดือนก่อน

    For deckbuilding, dual lands are an absolute priority. Take a competitive deck and replace it’s rare lands with budget one and it will be come much slower/clunky. Therefore, lands are very high priority to collect. That’s to the point you might want just the lands from an old set like the shock lands.

  • @zizthesin
    @zizthesin 2 หลายเดือนก่อน

    I would love to see you guys compare the pokemon energy system with the MTG land system.

  • @Booberly
    @Booberly 2 หลายเดือนก่อน

    What if there was a companion like card that turns you lands into a spell, or it can be played as. Like all lands have cycling or are giant growths

  • @Thenadathor
    @Thenadathor หลายเดือนก่อน

    Dont forget the double face cards where one side is a land

  • @SpySappingMyKeyboard
    @SpySappingMyKeyboard 2 หลายเดือนก่อน +1

    Every deck is a combo deck unless it contains memnite.

  • @darkjak565
    @darkjak565 2 หลายเดือนก่อน

    I think something like a level-up land would be good. Obviously Urza's Saga was overturned and CRAZY strong, saga land was probably the wrong way to go in terms of "unlocking" the lands, but level-up lands seem pretty good. Just having to pay a little to get another ability or unlock a new color seems like a fair way to steadily gain advantage.

    • @darkjak565
      @darkjak565 2 หลายเดือนก่อน

      ​@@zbaschtian hadn't even seen this card, man, I'm more and more impressed with foundations by the day. Keeps the counters, grows stronger to prove more and more advantage throughout the game, has a good balance of being vulnerable or dodging removal based on it's status, heck yeah. That's what I like to see.
      Edit: just noticed the "may" clause in it too. Way cool. Really well-designed card.

  • @aidoneus2844
    @aidoneus2844 2 หลายเดือนก่อน +1

    "Lands are the most powerful cards in magic"
    Conspiracies would like to disagree. Free, always active, take up no deck slots... It's like land and companions had babies and those babies took steroids.

  • @kylereblitz2856
    @kylereblitz2856 2 หลายเดือนก่อน

    What do you think about nonland cards that transform into lands? For example: Treasure Map and Search for Azcanta (and others from Ixalan).

    • @distractionmakers
      @distractionmakers  2 หลายเดือนก่อน

      Very cool design space! They’re a bit complex though, especially for newer players.

  • @clash42
    @clash42 2 หลายเดือนก่อน +1

    Have you all seen the card Talon Gates of Madara?

    • @distractionmakers
      @distractionmakers  2 หลายเดือนก่อน +1

      Ah ha! This is interesting. 🤔

    • @SSolemn
      @SSolemn 2 หลายเดือนก่อน

      Such a good land

  • @sh41
    @sh41 2 หลายเดือนก่อน

    I'm surprised you didn't touch on bounce lands as a cost, or land that you have to pay 1 or sacrifice them, but more importantly MDFCs as spells than can be lands and also man-lands.
    I personally had my fair share of mana screw and nana flood, that I'll prefer Lorcana system 100 times over, it is almost frustration free... And it opens a great space for player agency on what to use as resource and what not

  • @ausiidnd
    @ausiidnd 2 หลายเดือนก่อน +1

    What about the most powerful Spells? 🤔 When resources aren't guaranteed it makes sense that resource cards would be the most powerful

  • @zfluffernutter
    @zfluffernutter 2 หลายเดือนก่อน

    I feel like it's odd y'all didn't mention the most recent verge dual lands that rely on additional board pieces to satisfy a cost as another method of dealing with the queen problem. Think about how different the Kamigawa channel lands would have been received if to channel the land it required a legendary land to be in play. I think board state requirements help to mitigate powerful strictly better lands in the early turns much like mana cost restricts strictly better spells from the early turns.

    • @distractionmakers
      @distractionmakers  2 หลายเดือนก่อน

      That is another interesting alternative cost for sure.

  • @Sidnv
    @Sidnv 2 หลายเดือนก่อน

    Adding mana costs to lands is not that hard. You could add an ETB to the land of "when this land enters, spend X mana or sacrifice it". This is not identical to adding a mana cost, since it would till allow landfall triggers, the ability could be stifled, but it's functionally similar and adds the granularity you want, although it is a bit complicated to understand that the land can be tapped to pay for the cost. There are other ways to add granular cost as well, such as sacrificing creatures or requiring a certain set of permanent types in play.

    • @laurencefraser
      @laurencefraser 2 หลายเดือนก่อน

      I believe most lands that can just straight up tap for one of any colour enter play tapped and sacrifice themselves unless you pay 1. So there's a bit of room in that space.

  • @warpsterdash5420
    @warpsterdash5420 2 หลายเดือนก่อน

    Land kicker... oh lord xD what hell have we entered.
    But in all seriousness, lands are a problem, but they are the best solution we have currently at the moment. There are fun design spaces with lands in Magic, but ultimately there is a problem in saying, "This card costs X mana cost" Because there is a hidden cost, you need X lands which are cards to then play this card which turns into, "This card NEEDS to be as good as this many cards plus using those cards to get its effect." A primeval titan costs not just 6 mana, but also 7 cards (Playing itself) Which is actually insane to think of. The resource cost to play cards that aren't 1-3 drops is very very high.

    • @distractionmakers
      @distractionmakers  2 หลายเดือนก่อน +1

      I think the system of lands is really good. That conflict of things that cast the things that win you the game vs things that win the game is very powerful. I think the card disadvantage mostly comes out in the wash because nearly all cards work that way. The 1-3 cost cards being the only ones good enough to play is very true and has been an issue for a long time. Mostly it’s a consequence of the system itself only guaranteeing the mana you have in your opening hand.

    • @warpsterdash5420
      @warpsterdash5420 2 หลายเดือนก่อน +1

      Thats fair, but I don't think that dynamic is good for other games, magic has it set and stone which is fine, but very much not the ideal resource system. It works for the game it was designed for, the deck construction is 50% of this game honestly

  • @jacobd1984
    @jacobd1984 2 หลายเดือนก่อน

    Is Dredge the most powerful mechanic then? After all, manaless dredge was a thing for a while.

    • @Sidenonra
      @Sidenonra 2 หลายเดือนก่อน

      Dredge needs both specific cards and your opponents not playing counter cards. If you printed a Dredge 100 in standard there is a good chance it would be useless in standard. Now take shock for RR with storm. You just need spells with mana value of 0,1,2 to make that card busted

  • @trolololoolable
    @trolololoolable 2 หลายเดือนก่อน +1

    Man you guys seem like itd he fun to play a board game with. TTS?

    • @distractionmakers
      @distractionmakers  2 หลายเดือนก่อน

      We do game test nights once a month in the discord on TTS. 😄

  • @badbunnyTUBE
    @badbunnyTUBE 2 หลายเดือนก่อน

    Wait and see boys. The inevidable disney set will be coming at latest 2030 and will have Disneyland coming in untapped, producing one of each colored mana but at the hefty price of your soul ❤

  • @styrofoamsoldier
    @styrofoamsoldier 2 หลายเดือนก่อน +1

    I fucking love lands. It's the best resource system since it also weaves utility into it, fight me.
    Also I just love my snazzy special art lands...

  • @FightsWithSpoons
    @FightsWithSpoons 2 หลายเดือนก่อน

    First!!