Now I'm getting all nostalgic. Designing the prospector was really fun. Too bad it still scans walls :( It was supposed to scan dwarves, plants, veins, etc.
Thanks for your work! I really love the prospector, my favourite design in the whole game in my opinion (although the naedocyte breeders come close). Such interesting (and cute) shape design.
I have to say, the addition of the "We're rich" voiceline to Nemesis was great, and the fact that its extra distorted gives off the vibe that its actively trying to learn new phrases from the dwarves it kills. Nice details.
And scary because that means the voice lines where dwarves are begging for help and screaming are real. Like, the nemesis heard that and just used it to lure miners and cause fear. What did the prospector do to the dwarves for them to be begging like that?
Gonna be the one who likes this mission type. Hacking phase may be a bit too long, but the fight itself is very cool. With all these screeches and noises that caretaker does, it is very entertaining. I would personally prefer fighting the pyramid instead of hiveguard, for example. Of course, it gets old if you constantly do it over and over, but from time to time - it is nice to play
If it weren't for the double dose of hacking I'd quite like this mission type. I really dislike the hacking objective. Takes way too long to set up in solo and then a lot of the time the spawns feel really unfair. The big boss fight is cool but having to go through two lengthy hacking objectives first really kills it for me.
I also have to say I quite like the mission. It feels much more like a boss fight than the dreadnoughts and having a lot of interesting ways to set up and optimize for it. It's a very different experience to the regular missions and I think it has a place being as uncommon as it is
Agreed, it's got a different feel than the rest of the game but that honestly makes it super refreshing. I had a blast grinding out the season pass objectives myself. Can't say I get the hate for the hacking portions either, they're really not much different to salvage op and go plenty fast/smooth if you're competent enough to tackle it. It's certainly not ""overdesigned"". Call me cynical but I feel a lot of the distaste for the mission or the rivals comes from people not being able to adapt well to the situations that're presented and getting frustrated over it.
When you ping an ejected shield battery dwarfs still refer to it as nanite bomb. Which I think is also part of old facility phase. Or they just forgot to remove these.
The lines for nanite bombs were added after sabotage, so it's more likely they just share a base model and when the devs updated the ping it copied over
Previously they didn't even have lines, because neither did the Nanite Bombs - now they retain that. The laser pointer also refers to both as 'explosives'. I do wonder if they work on a tritalite deposit.
@@thegoobster THIS. god i really, really hope we get monster infighting of some sort or 'npc alignments' where some will attack eachother. i'd absolutely love to see a three way combat scenario involving dwarves, rivals and glyphids
It's honestly pretty amazing how much work went into all of this: both the mission design and your efforts digging all this up and cataloguing it nicely and tidily for us. You truly are Mr. DRG and I mean that in the most flattering way possible.
I wonder if we’re gonna get some of these early concepts as a new proper facility mission. Someone in the subreddit posted artwork of an abandoned elf facility and I think someone on GSG commented they loved it.
34:52 There is one more thing like this: if you laser point the shield generator batteries, the laser pointer will identify it as “explosive barrel”. The dwarves will say explosive barrel lines (from the Tritilyte machine event) if you ping the batteries.
I like to think that Rival Tech made all the advanced tech to fight stronger glyphids, and just thought the dwarves wouldn't be able to really bother their stuff once the initial defenses came on.
I have a feeling the sound effects playing in the space rig was due to them using the same texture for the shield turrets, and they just attached a whirring sound to the material instead of having a special one for the shield turrets.
It's great that this game's history is being documented so early into its development. Normally games have to exist for 5+ until someone is crazy or obsessed enough to dive into its developmental history like you do. These videos aren't just a great insight into DRG, but game development in general, and are no doubt helpful to game devs wanting to learn some tips and tricks.
You seriously deserve way more subs. I love your narrating/editing. I hope you can cover event evolution one day because as a Playstation player I haven't been able to see the events from years prior and how they've evolved. I wish PS players could get all the anniversary crowns and not just year 4.
Idk maybe they're gonna go crossbreed with charge suckers or something. I'd say having more progressed missions with the rock pox where you basically have to clean your way through the entire map.
@@aarepelaa1142 Good god, rockpox charge suckers would be awful. I don't know what they could do, but I strongly dislike the idea! I do like the idea of charge-suckered rival tech. Perhaps the charge suckers got around whatever defenses the rival company put in place to prevent their bots from being suckered and commandeered. That could even allow for an alternate mission type for Industrial Sabotage, in a similar vein to how Elimination missions have three types of possible dreadnaughts.
The early versions are actually pretty interesting because if you look at the color palettes, they share the same white and black as the Megacorp weapons. Those might have been the original rival tech weapons.
It is quite onerous to do industrial sabotage but honestly i really like it, that very first time i ran it with some friends is one of the most memorable moments i've had in the game, reminded me a lot of when i used to be a raid leader in destiny having a massive multi-phase boss fight.
35:44 GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
The solution of just adding more dwarves just seems off to me add even more of them, bring the entirety of Deep Rock Galactic with you, Mission Control included
it would be really cool if gsg make something like Season 4: Ancient Rewoken, and it getts a boss fight like the second rework of industrial sabatage but with project dwarka art style
I think my favourite part of Industrial Sabotage has to be the sound design, it's so god damn good. If it wasn't as tediously long, it'd probably be in my top 3 favourite missions, maybe even #1 favourite.
I actually like industrial sabotage, it's a fun and interesting mission with it's own unique things that make it stand out amongst the others, and now I find it even more interesting see how it went through so much evolution to get the final product.
Wouldn't it be fun if the error cubes allowed access to beta content missions? Full of objectives and models long since phased out? The Cutting Room Floor mission, Full of chaos and confusion. Trying to conquer such a mission sounds really fun to me. There's a lot of beta things I would love to see in action. Since they don't have a place in regular gameplay having them here would be a totally valid reason to get use out of them. All that labor being put to use and not collecting dust hoping to be used in the future for other things! You could even have concept art lying around for the dwarves to interact with. You could have the lost loot bags have a gun with an unused overclock on it to swap out with its respective weapon slot for the dwarf that picks it up. ¦3
pog af, been waiting for this for awhile! great vid, as always. Love how you covered all the Rival Tech too, i was curious about the concepting & design behind it.
The explosion effect at 31:25 is so cool. It reminds of of those slow motion captures of old nuclear tests where it is like an expanding sphere with these extensions stretching out. Unfortunately I then learnt that those poking out parts were actually the result of the cables holding up the nuclear bomb being vaporised and weren't coming out from the explosion itself.
The sphere phase feels like something out of Portal Also the egg hunt scream and the hollow bough tentacles sticking out of the big robot may be just placeholders, but the horror is real
Hoxxes making hideous, organic conglomerations of species' most fitting traits into a mimicry of what artificial structures are placed on it is fair enough for that, though.. I shudder to think what an organic refinery would look like.
i really like that the shredders used to be ninja Boscos. I instantly noticed the facility looked very "megacorp like", it's cool to re-use scrapped ideas like that
I don't think those radial turrets were cut entirely, I think the firing cycle may have been repurposed for the repulsion turrets. Great video, I love seeing how one of my favourite games developed.
I wonder if they removed the radial turrets when they made the repulsion turret actually do damage instead of just pushing you, resulting in the radial turret being obsolete
I wanted to see a balance history of the nemesis and comm router. They seemed pretty tough back then, now they are just a shell that hardly challenges you.
I love the thing you did with the prospector part but I didn't like how much you insulted it at the start especially saying "bastard" twice with very little time in between. except that I love the extra humour that this segment added to the video. tune its severity down a tiny bit and it makes the segment a lot better
I like to think that the rival corporation is being running by elves, only them can make the so intricate, automatized machine horrors that infestate the caves.
Random question, but when you get into the drop pod at the end of every mission you get a heavy resistance to all friendly fire damage, and I was really curious what the multiplier is. It's not 100% because I can see my shield very slowly drain when my friends shoot me just before the missions end.
ive been thinking recently, about how a mission involving multiple teams might be fun so, there are 2 sessions that connect, neither team can actually see each other, but they can still use text chat (voice chat will stay for each individual team), and the actions of one team can change what happens for the other team idk, so, kinda like the game keep talking and nobody explodes, except theres no mandatory need for communication. so, say...one team operates some machinery (like maybe a giant railcannon) that will attract swarms to them, another team directs the machinery to destroy bug hives to reduce the swarm density, something like that
I kinda wish that the early Patroller which was just a hoop with guns got turned into its own enemy. Like a shredder but ground based that could grind and roll on the cave’s surfaces.
"After release and a few hot fixes, it generally spawns less often." Me, who ran into a Nemesis in Dense Biozone 6 games in a row, and has lived in fear of that biome every since: hmm.
Personaly, I like the sabotage and hope we get more missions like it. How cool would it be if there was a similar mission where you have to deploy some pheramone dispensing canisters to summon a glyphid queen to take it down?
“It all started when the robots showed up, and after that, bigger robots showed up, and then even bigger robots showed up, and after that, you won’t believe this, even BIGGER-“
"I thought we were switching to hacking, here." Well, it seems like that achieves the same thing. Rival power stations overload and explode when hacked fully, and hacking takes time and can be stopped and then continued at any point. Presumably what this means is that Hacksy isn't triggering some hidden self-destruct sequence, but just getting into the power station's systems and overloading them, presumably causing enough internal failure that it all cascades into an explosion. I really like the megacorp-type buildings, they looked very nice. The mortar, drone garage and turret launcher did recieve some pretty nice models, too - those might yet be reused elsewhere, perhaps once people are a little less sick of robots (I never got sick of them, other than perhaps the healthbar issue newer enemies have where you _can't_ deal more than one stage's worth of damage, unlike with things like the tyrant-weed and so forth). 22:33 That model, with the massive piston powering the door, is actually arguably better than what we got. I love huge mechanisms like that (the refinery remains one of my favorite things in the game just for its amazing animations), and I wish we got this big obvious dual-purpose piston for the Data Vault door. I know it is still there, but it being more integral to opening this massive and undoubtedly very heavy door would be nice. 25:57 REALLY? I've wondered for so long why they just vanish when it blows up; they removed this? It's so much better like that! The freezing up is whatever, but come on, that's cool! The Caretaker and Power Stations _should_ do this, maybe the Nemesis too. It would make it feel more impactful and look amazing to see the hulking, smoldering wrecks of what we've just fought and destroyed. 34:19 You hate to see it. Sniper turrets were made less scary (they're snipers, respect their sight lines and also the big obvious video-game-sniper laser or get gunned down in a shot or two), Patrol Bots were made more or less a joke, and.. wait, they explode when not hacked? I dunno how to feel about that. They might've been better off if hacking _wasn't_ when you killed them, but instead sometimes when they take damage, perhaps to the weakpoint - then, you could just.. keep shooting. That would make more sense with the voice lines, even, and yet it doesn't work like that.
I would love to see missions were you find fully facilities that can be abandoned (Full of monsters) or active (Full of robots) having to unlock different doors that at the end opens a vault full of something. Also I would love missions like restoring DRG facility down on hoxes that fell down to the monsters and you have to defend it until you restored the defenses or something like that. (or rescuing goddies, like salvage missions but needing to restore a facility that launches a escapepod but also you need to look for minerals and stuff in the cave or in the facility itself.
I do very much like the design of rival tech. They look cool, and the boss fights are fun in general, and the sound Caretaker makes is 😘I just wish there was one generator with more difficult set up maybe, instead of 2. Oh and I wish the Nemesis was harder. Teammates kill it before I can even see it most times :')
Now I'm getting all nostalgic. Designing the prospector was really fun. Too bad it still scans walls :( It was supposed to scan dwarves, plants, veins, etc.
Thanks for your work! I really love the prospector, my favourite design in the whole game in my opinion (although the naedocyte breeders come close). Such interesting (and cute) shape design.
@@idutchyart4882 Glad you like it! It was the first enemy I designed. I wanted it to be a cutie, so I'm happy it worked :)
Do you think it might start scanning mentioned things in the future?
I wanted to second that I really love the design of the prospectors too, serene and strange at the same time in how they look and float around
why was the prospector so sus at first
I have to say, the addition of the "We're rich" voiceline to Nemesis was great, and the fact that its extra distorted gives off the vibe that its actively trying to learn new phrases from the dwarves it kills. Nice details.
"Mushwoom"
I Wanna hear it say mushi mushi
And scary because that means the voice lines where dwarves are begging for help and screaming are real. Like, the nemesis heard that and just used it to lure miners and cause fear. What did the prospector do to the dwarves for them to be begging like that?
@@Hugo_Balls08took the beers
@@spagettitree175that's a fate worse than death
I can't believe the Prospector started out as an amogus.
Mogus
The suspector
He vented👀
right as i saw the Prospector i immediately went into comments and here we are 🤣
Gonna be the one who likes this mission type. Hacking phase may be a bit too long, but the fight itself is very cool. With all these screeches and noises that caretaker does, it is very entertaining. I would personally prefer fighting the pyramid instead of hiveguard, for example. Of course, it gets old if you constantly do it over and over, but from time to time - it is nice to play
I certainly prefer it to Escort missions on Elite Deep Dives, way more exciting
If it weren't for the double dose of hacking I'd quite like this mission type. I really dislike the hacking objective. Takes way too long to set up in solo and then a lot of the time the spawns feel really unfair. The big boss fight is cool but having to go through two lengthy hacking objectives first really kills it for me.
I also have to say I quite like the mission. It feels much more like a boss fight than the dreadnoughts and having a lot of interesting ways to set up and optimize for it. It's a very different experience to the regular missions and I think it has a place being as uncommon as it is
Agreed, it's got a different feel than the rest of the game but that honestly makes it super refreshing.
I had a blast grinding out the season pass objectives myself.
Can't say I get the hate for the hacking portions either, they're really not much different to salvage op and go plenty fast/smooth if you're competent enough to tackle it. It's certainly not ""overdesigned"".
Call me cynical but I feel a lot of the distaste for the mission or the rivals comes from people not being able to adapt well to the situations that're presented and getting frustrated over it.
My first fight against him was so rad, I still like whenever I look at him and there's alot of chaos going around with his screams
When you ping an ejected shield battery dwarfs still refer to it as nanite bomb. Which I think is also part of old facility phase. Or they just forgot to remove these.
You can also shoot them and they will blow up.
The lines for nanite bombs were added after sabotage, so it's more likely they just share a base model and when the devs updated the ping it copied over
If you shoot it, it explodes
That or we should really be much more careful moving those around
Previously they didn't even have lines, because neither did the Nanite Bombs - now they retain that. The laser pointer also refers to both as 'explosives'. I do wonder if they work on a tritalite deposit.
35:43 the first iteration of the prospector looks kinda suspicious
Ya beat me to it lol
He does indeed, so suspicious in fact that some would say there's an impostor among us?
improspecter
One might call it a...
Suspector
35:43 NOO GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT MY HEAD
GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
I really hope they do bring back the abandoned alien stuff, having two types of tech to worry about seems neat
Bonus points for having rival and alien tech fight eachother. Seeing different enemy factions duke it out is always cool.
@@thegoobster THIS. god i really, really hope we get monster infighting of some sort or 'npc alignments' where some will attack eachother. i'd absolutely love to see a three way combat scenario involving dwarves, rivals and glyphids
@@geeworm This is giving me beautiful flashbacks of flood, covenant, and marine fights. It would make DRG even cooler!
No one wants Sabotage: Electric boogaloo
You already do, after all, the mule exists, and so does omen!
It's honestly pretty amazing how much work went into all of this: both the mission design and your efforts digging all this up and cataloguing it nicely and tidily for us. You truly are Mr. DRG and I mean that in the most flattering way possible.
my personal headcannon is that the elves developed the rival tech
Those pointy eared leaf lovers
Damn KNIFE EARS. I tried to warn everyone. But NOOOOOO nobody listens to the driller.
The elves couldn't create something with such craftsmanship, their hands are dainty and they lack the stones. The truth is much, much worse. Gnomes.
I think it’s more likely it’s either kobolds or goblins.
Kobolds and goblins would probalbly have much more haphazard technology.@@xyrkzes
I wonder if we’re gonna get some of these early concepts as a new proper facility mission. Someone in the subreddit posted artwork of an abandoned elf facility and I think someone on GSG commented they loved it.
abandoned elf facility? blow it up
for some reason the hoop with a BETC head is honestly terrifying
The Dwarves were trying to eat the Caretakers heart to see if they would gain any freaky powers. So Mission Control told them to hold it sideways.
34:52 There is one more thing like this: if you laser point the shield generator batteries, the laser pointer will identify it as “explosive barrel”. The dwarves will say explosive barrel lines (from the Tritilyte machine event) if you ping the batteries.
I like to think that Rival Tech made all the advanced tech to fight stronger glyphids, and just thought the dwarves wouldn't be able to really bother their stuff once the initial defenses came on.
Clearly they overestimated how much can stand before us
35:44
*DON'T THINK IT.*
*DON'T SAY IT.*
Amogus
I'm kinda mixed about sabotage missions, but I love the sounds the caretaker makes
I have a feeling the sound effects playing in the space rig was due to them using the same texture for the shield turrets, and they just attached a whirring sound to the material instead of having a special one for the shield turrets.
It's great that this game's history is being documented so early into its development. Normally games have to exist for 5+ until someone is crazy or obsessed enough to dive into its developmental history like you do. These videos aren't just a great insight into DRG, but game development in general, and are no doubt helpful to game devs wanting to learn some tips and tricks.
But it's been around for 5 years
You seriously deserve way more subs. I love your narrating/editing. I hope you can cover event evolution one day because as a Playstation player I haven't been able to see the events from years prior and how they've evolved. I wish PS players could get all the anniversary crowns and not just year 4.
I think the infection is going to posses the machines and “evolve” them.
Idk maybe they're gonna go crossbreed with charge suckers or something. I'd say having more progressed missions with the rock pox where you basically have to clean your way through the entire map.
@@aarepelaa1142 Good god, rockpox charge suckers would be awful. I don't know what they could do, but I strongly dislike the idea!
I do like the idea of charge-suckered rival tech. Perhaps the charge suckers got around whatever defenses the rival company put in place to prevent their bots from being suckered and commandeered. That could even allow for an alternate mission type for Industrial Sabotage, in a similar vein to how Elimination missions have three types of possible dreadnaughts.
The early versions are actually pretty interesting because if you look at the color palettes, they share the same white and black as the Megacorp weapons. Those might have been the original rival tech weapons.
It is quite onerous to do industrial sabotage but honestly i really like it, that very first time i ran it with some friends is one of the most memorable moments i've had in the game, reminded me a lot of when i used to be a raid leader in destiny having a massive multi-phase boss fight.
35:44 GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
The solution of just adding more dwarves just seems off to me
add even more of them, bring the entirety of Deep Rock Galactic with you, Mission Control included
it would be really cool if gsg make something like Season 4: Ancient Rewoken, and it getts a boss fight like the second rework of industrial sabatage but with project dwarka art style
I think next season is gonna be a plague escalation, where macteras and the bots get infected or something like that
@@SwirlyCurlyy that would also be really cool, infected bulk would be very funny
@@peacefulsoysouce2869 oh God imagine a massive plague explosion that can infect other bugs
It ended up being called "Critical Corruption".
I have to agree. Something about those mock-up builds of old facility seemed more engaging.
I think my favourite part of Industrial Sabotage has to be the sound design, it's so god damn good.
If it wasn't as tediously long, it'd probably be in my top 3 favourite missions, maybe even #1 favourite.
I actually like industrial sabotage, it's a fun and interesting mission with it's own unique things that make it stand out amongst the others, and now I find it even more interesting see how it went through so much evolution to get the final product.
Wouldn't it be fun if the error cubes allowed access to beta content missions? Full of objectives and models long since phased out? The Cutting Room Floor mission, Full of chaos and confusion. Trying to conquer such a mission sounds really fun to me. There's a lot of beta things I would love to see in action. Since they don't have a place in regular gameplay having them here would be a totally valid reason to get use out of them. All that labor being put to use and not collecting dust hoping to be used in the future for other things! You could even have concept art lying around for the dwarves to interact with. You could have the lost loot bags have a gun with an unused overclock on it to swap out with its respective weapon slot for the dwarf that picks it up. ¦3
i like the style in the prospector segment.
and you always mine gold. I'm almost rank 500 and still get it. Gold is like blood for dwarves.
35:48 no... it cant be!! NO!! GET OUT OF MY HEADDD
A
M
O
N
G
Love the editing on these
pog af, been waiting for this for awhile!
great vid, as always. Love how you covered all the Rival Tech too, i was curious about the concepting & design behind it.
The explosion effect at 31:25 is so cool. It reminds of of those slow motion captures of old nuclear tests where it is like an expanding sphere with these extensions stretching out. Unfortunately I then learnt that those poking out parts were actually the result of the cables holding up the nuclear bomb being vaporised and weren't coming out from the explosion itself.
The sphere phase feels like something out of Portal
Also the egg hunt scream and the hollow bough tentacles sticking out of the big robot may be just placeholders, but the horror is real
Hoxxes making hideous, organic conglomerations of species' most fitting traits into a mimicry of what artificial structures are placed on it is fair enough for that, though.. I shudder to think what an organic refinery would look like.
I do like the designs of many of these enemies. Maybe GSG could re-implement them as a sort of Betsy styled enemy which you can find
*Seeing the first prospector iteration*
DON'T SAY IT DONT THINK IT DONT SAY IT DONT THINK IT
Fascinating, entertaining, and never a single detail left out. Great stuff as always.
I really wish there was a YT channel that is as dedicated and goes as in-depth as yours for every video game 💙
I'm kinda sad I didn't discover DRG before season 2 ended because the Rivals are my favorite part of DRG
i really like that the shredders used to be ninja Boscos. I instantly noticed the facility looked very "megacorp like", it's cool to re-use scrapped ideas like that
Took a short break from drg but coming back to the game it feels good to have some more meaty stuff to chew on, keep up the stellar work!
I didn't realize until this video that the sounds the patrol bots make are an indication of what mode they're in.
28:39 best sound in the game
I respect you simply for the GW2 music
35:47 its literraly an amogus
I don't think those radial turrets were cut entirely, I think the firing cycle may have been repurposed for the repulsion turrets. Great video, I love seeing how one of my favourite games developed.
except they both existed at the same time
I wonder if they removed the radial turrets when they made the repulsion turret actually do damage instead of just pushing you, resulting in the radial turret being obsolete
The facility is just an electric drill without a bit
This is the best example of “trusting the process” lol, crazy how many ideas that might’ve felt jank at the time became quite good missions later on
Imagine Rival tech being human's self developing robots who they send to random asteroids to get resources.
You know this TH-camr is goated when he has Risk Of Rain 2 music as his background.
honestly id like a fleshed out fully made version of design 2
36:54 same here, Prospector... same here.
You can still get explosive barrels if you spam "E" while removing the backup batteries from the shield gen
Why do the early prospector locks like among us
35:44 The Prospector looking kinda sus
that weird sound in the space rig sounds like a charged epc projectile
I wanted to see a balance history of the nemesis and comm router. They seemed pretty tough back then, now they are just a shell that hardly challenges you.
I love the thing you did with the prospector part but I didn't like how much you insulted it at the start especially saying "bastard" twice with very little time in between. except that I love the extra humour that this segment added to the video. tune its severity down a tiny bit and it makes the segment a lot better
41:51 💀inspected you like a csgo knife
I like to think that the rival corporation is being running by elves, only them can make the so intricate, automatized machine horrors that infestate the caves.
Well at least 3 months later and it still says facility on turret bases. Convenient that I'm doing a sabo right now.
Random question, but when you get into the drop pod at the end of every mission you get a heavy resistance to all friendly fire damage, and I was really curious what the multiplier is. It's not 100% because I can see my shield very slowly drain when my friends shoot me just before the missions end.
90% damage resistance
I do like how you did the prospector part!
38:50 playing with fire
so, the drone first model was basically a qronar with a betc machine gun that can shoot and also use rocets? sounds... surprisingly fun
35:44 AMOGUS????
ive been thinking recently, about how a mission involving multiple teams might be fun
so, there are 2 sessions that connect, neither team can actually see each other, but they can still use text chat (voice chat will stay for each individual team), and the actions of one team can change what happens for the other team
idk, so, kinda like the game keep talking and nobody explodes, except theres no mandatory need for communication.
so, say...one team operates some machinery (like maybe a giant railcannon) that will attract swarms to them, another team directs the machinery to destroy bug hives to reduce the swarm density, something like that
hmmmmm interestingg
I've been looking forwards to this since the last video. Great stuff, man!
Suspector
I kinda wish that the early Patroller which was just a hoop with guns got turned into its own enemy. Like a shredder but ground based that could grind and roll on the cave’s surfaces.
That early Prospector model looks kinda...sussy.
"After release and a few hot fixes, it generally spawns less often."
Me, who ran into a Nemesis in Dense Biozone 6 games in a row, and has lived in fear of that biome every since: hmm.
Personaly, I like the sabotage and hope we get more missions like it. How cool would it be if there was a similar mission where you have to deploy some pheramone dispensing canisters to summon a glyphid queen to take it down?
When I encountered a Nemesis a few days ago, its death voice line was "Why couldn't we be friends?"
He was trying to hug you with his claws
“It all started when the robots showed up, and after that, bigger robots showed up, and then even bigger robots showed up, and after that, you won’t believe this, even BIGGER-“
YEAH!!!!
its interesting to see how features in the final product evolved or were adapted from other features
Nice to see the evolution of my fav mission type
"I thought we were switching to hacking, here."
Well, it seems like that achieves the same thing. Rival power stations overload and explode when hacked fully, and hacking takes time and can be stopped and then continued at any point. Presumably what this means is that Hacksy isn't triggering some hidden self-destruct sequence, but just getting into the power station's systems and overloading them, presumably causing enough internal failure that it all cascades into an explosion.
I really like the megacorp-type buildings, they looked very nice. The mortar, drone garage and turret launcher did recieve some pretty nice models, too - those might yet be reused elsewhere, perhaps once people are a little less sick of robots (I never got sick of them, other than perhaps the healthbar issue newer enemies have where you _can't_ deal more than one stage's worth of damage, unlike with things like the tyrant-weed and so forth).
22:33 That model, with the massive piston powering the door, is actually arguably better than what we got. I love huge mechanisms like that (the refinery remains one of my favorite things in the game just for its amazing animations), and I wish we got this big obvious dual-purpose piston for the Data Vault door. I know it is still there, but it being more integral to opening this massive and undoubtedly very heavy door would be nice.
25:57 REALLY? I've wondered for so long why they just vanish when it blows up; they removed this? It's so much better like that! The freezing up is whatever, but come on, that's cool! The Caretaker and Power Stations _should_ do this, maybe the Nemesis too. It would make it feel more impactful and look amazing to see the hulking, smoldering wrecks of what we've just fought and destroyed.
34:19 You hate to see it. Sniper turrets were made less scary (they're snipers, respect their sight lines and also the big obvious video-game-sniper laser or get gunned down in a shot or two), Patrol Bots were made more or less a joke, and.. wait, they explode when not hacked? I dunno how to feel about that. They might've been better off if hacking _wasn't_ when you killed them, but instead sometimes when they take damage, perhaps to the weakpoint - then, you could just.. keep shooting. That would make more sense with the voice lines, even, and yet it doesn't work like that.
>Has identity crisis
>Gets pink sweater, settles later for a brown dress
You and I aren't so different, prospector
hold on, are there supost to be wires showing you where the things are, then why were the 3 industrial sabotage not have any wires
I would love to see missions were you find fully facilities that can be abandoned (Full of monsters) or active (Full of robots) having to unlock different doors that at the end opens a vault full of something.
Also I would love missions like restoring DRG facility down on hoxes that fell down to the monsters and you have to defend it until you restored the defenses or something like that. (or rescuing goddies, like salvage missions but needing to restore a facility that launches a escapepod but also you need to look for minerals and stuff in the cave or in the facility itself.
Opening the generator really just screams Sea of Thieves at me.
damn your editing skill are so good for how small of a youtber you are. man i hope you become p big in the future.
Almost 50 minutes long? What a treat!
Rock and Stone brotha!
this video made me realize i've never seen the data rack model as i've had the fumo mod since my second day with the game
Honestly Design 2 of Sabotage is really cool, i like how much you have to do
5:47
wow, Portal OST actually fits this look of the facility
Well this whas 50min that just flew by shit long time someone did that ty keep it coming and also rock and stone !!!
Love the background music 🌧️🌧️
i had to double check if im actually hearing burger shop music lol. good game.
One of my favorite missions, tbh. Along with On Site Refining and Elimination.
3:37 It's so funny🤣🤣🤣 D A H O O P
the sounds of the caretaker are the ones I like the most
Subnautica ost in the video is a very nice touch.
When the subnautica music kicked in... Great fit!
I do very much like the design of rival tech. They look cool, and the boss fights are fun in general, and the sound Caretaker makes is 😘I just wish there was one generator with more difficult set up maybe, instead of 2. Oh and I wish the Nemesis was harder. Teammates kill it before I can even see it most times :')
35:45 it's an amogus 😱