Crafting a Better Fallout Story (according to me, a random YouTuber)

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  • เผยแพร่เมื่อ 24 ก.ค. 2024
  • After the huge mess that was Fallout 4's story, I decided to prepare my own proposal for Fallout 5's story. I've prepared some diagrams to help you follow along with my story idea - imgur.com/a/PjxSk
    Written review of Fallout 4 - cdavisgames.com/2017/04/02/fa...
    I highly recommend the following Fallout 4 videos by Joseph Anderson ( • Fallout 4 Analysis and • Fallout 4 - One Year L... ) and Mister Caption ( • Video ).
    Follow me on Twitter - / cdavis_games
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ความคิดเห็น • 1.6K

  • @azide2394
    @azide2394 7 ปีที่แล้ว +291

    Just a heads up, at 16:06, you repeat yourself c:

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +69

      That's the second consecutive video that's happened! There must be a problem with my video editing software (or audio editing). Anyway, thanks for the head's up. I've used TH-cam's editing feature to remove it from the video so it should disappear within 24 hours.

    • @azide2394
      @azide2394 7 ปีที่แล้ว +26

      Haha, it's all good. Also, good on you for putting out a video like this. You're one of those youtubers that I'll watch no matter what they put out just because I like the sound of you talking, but it helps if it's as interesting as this brainstorming stuff or the critiques. :D

    • @jackiewebster9325
      @jackiewebster9325 7 ปีที่แล้ว +5

      Chris Davis one thing I never understood with fallout 4 is dogmeat, crabs mutate rats and flies have to even some other wolves and dogs have to yet dogmeat doesn't seem to be effected by radiation also, why is there no other dogs in fallout 4 like dogmeat? I mean if he hasn't been effected by the radiation then there should be other dogs like him around the wastes. Now I love the dog from new vagus because a you have to go find him and do quests in order to get him as a companion and when you do get him, you have to go find him a new brain which does not make sense to me as swapping the brain should have meant the dog changes being eg if you swap the brain then the dog should stop answering to the original name and answer to what ever brain you picked to swap with his and yes at the end it says he gets used to having the memories of the new brain. Now this must mean that the dogs original being was stored more in the mechanical part than the brain and the brain is more likely to have been used as a battery, now this type of dog would have been more realistic in fallout 4 because of the whole synth storyline and brain bots thing also in fallout 3 the dog is a normal dog untouched by radiation and it's effect on the creatures around so I wonder why make a futuristic mechanical dog in a game like fallout new vegas and not the future set of fallout 4? Also I would have instead of having the dog in new vegas get a new brain I would have had something else changed because like I said you basically put another dogs being eg personality memories habits strengths and weaknesses in another body anyway I think I may make a video on this topic please like this comment if you think I should as I would go into greater details p's thank you for taking the time to read the comment to this point

    • @sonan333
      @sonan333 7 ปีที่แล้ว +4

      +Wolfie Webster
      Firstly, (and I'm not the best at this, so don't get too offended) You really should work on the whole "one giant block of text almost completely devoid of punctuation which just makes the whole thing look like a rambling incoherent mess of text that most people either can't or won't bother to read through" thing. Seriously, some well-placed paragraph breaks tend to do wonders.
      Secondly, I just assumed that Dogmeat was frozen in one of the pods and only unfroze shortly before you. As for how he got out... Well, irradiated cockroaches got in, maybe there was a part of the facility that you couldn't access that lead to the surface.

    • @jackiewebster9325
      @jackiewebster9325 7 ปีที่แล้ว +2

      sonan333 yeah I kinda got onto a train of thought and, it turned into a run away.
      I apologise for the rambling mess thank you for helping me with your suggestions and. I wasn't offended 😊 p's thank you for taking the time to reply

  • @OMGSAMCOPSEY
    @OMGSAMCOPSEY 7 ปีที่แล้ว +671

    I feel like you can solve the main story of fallout 4 with one key change. Kellogg takes shauns dna outside of your cryo chamber and then puts a crying shaun on the floor. When you finally thaw you awake to a baby's skeleton. Youre not looking for your son as far as youre concerned your child is dead and your goal is looking for the killer.
    It wouldnt need to be as urgent as a rescue but it would be as dramatic, and it also makes shaun being the head of the institute more of a twist.
    If you pass a high speech check with kellogg he'll tell you that shaun is still alive and he's the head of the institute but you can choose not to believe him as you saw what he did or you can believe him and let him escape to later become a companion.
    When you finally do reach the institute you see the camera footage taken from the brain of a synth that was with kellogg after he put shaun on the floor he gets a call scolding him and goes to pick the baby up again and take it with him (but your frozen again by this point)
    Shaun confesses he payed a mercenary group to leave a babies skeleton there so you would never look for him if you one day did wake up. He never wakes you up, that gets blamed on radroaches and rats chewing through cables.
    I would also suggest that youre not the only person that awoke, another couple woke up two years before you and they set up in sanctuary hills and formed a raider like gang, as you walk up to the town they see your pip boy (which you got before you were frozen in this version). and take you to their leaders which just so happen to be your neighbor and his wife (The Johnsons) and theyre just super happy to see you and strongarm you into joining their gang and theyll help you get revenge, you get taken on 2 or 3 easy missions with those guys before you get into conflicts with members of the Minutemen when you can either work to take out the minutemen work for the minutemen and take out the Johnsons or work to form a truce between the groups
    This way youre not telling everyone you meet about your missing son and theres no hurry to find him because hes dead, youre not forced to join the minutemen and if you want to play a more dark character you can. Revenge is far more of a grey area than rescuing babies and youve got the Johnson gang condoning you getting a bit naughty
    Also youre an engineer that's why you can make turrets out of random crap

    • @WyldeTripKY
      @WyldeTripKY 7 ปีที่แล้ว +78

      I absolutely love your idea.

    • @gawkthimm6030
      @gawkthimm6030 7 ปีที่แล้ว +49

      thats a brilliant way to fix it, I love the idea of your nieghbors,

    • @wastelandoof3426
      @wastelandoof3426 7 ปีที่แล้ว +4

      this is bad because it forces you to be evil in the beginning, usually you have complete freedom in the beginning and the character you paint is the out come and you cant go back, thats why this wouldn't work, only the part where you have to join. the rest with Kellogg being the main mission, is good but him being a companion is kinda bad, you can use him better. much better, he can out of no where attack you after completing a part of the main quest and then he takes you to Shaun or something like that, i half assed the last part but its flexible enough to mold it into any sort of development

    • @OMGSAMCOPSEY
      @OMGSAMCOPSEY 7 ปีที่แล้ว +61

      Youre not forced to be evil ever. Your first few missions youre helping to make some repairs build a few walls, go off hunting and scavenging for the johnsons The turning point would happen where youd go off to collect some money that a faction called the minutemen owes. (but really its a protection racket) after talking to some of them you could then choose to walk away and confront your neighbours at sanctuary hills (good), threaten the minutemen to pay up or else(bad), side with the minutemen and protect them from any repercussions due to not paying(more good), or using speech skills you can persuade them to give you some caps then lie to the johnsons saying thats all they had(neutral). Or you can take the fee then steal some extra from a secret stash the minutemen had (more bad), or do the last one and then lie to the johnsons giving them the smaller amount "I shook them down good but this is all they had" (super bad)
      The choices still end up being yours. And the thing with kellogg is i hated how he convinces you to come out so the 2 of you can talk and then it doesnt matter what you guys talk about you just have to kill him to move on in the story.
      In mine if you let him escape when you finally do get to the institute and go on missions for them kellogg volunteers to join you "we were going to pair you with a courser agent for this mission (x6-88) but since kellogg feels he owes you a debt im leaving this up to you?" It just ends up giving you some pretty interesting/awkward dialogue options If you get his affinity high enough he'll give you the most heartfelt apology youve ever heard remorse for killing your wife/husband and kidnapping your baby etc.
      Butttt if you want to go super vengeful you can hand him into the BOS and have them torture him for information or work to take over the Institute and have him executed by Synths

    • @Tomsaw
      @Tomsaw 6 ปีที่แล้ว +16

      holy shit, yes man, i really wish bethesda went with something like this

  • @ile1237
    @ile1237 7 ปีที่แล้ว +595

    i loved the western vibe in new vegas,it made sence since the game was based in nevada and its was a nice change from the fallout 3 depressing vibe

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +55

      +ile 123 Oh yeah, it definitely makes sense and feels right for the setting. It's just not my preferred theme. Personal preference only, and not intended to be a criticism of that game at all.

    • @Sean-pt2vk
      @Sean-pt2vk 7 ปีที่แล้ว +7

      meanwhile water is wet

    • @KM-te4yy
      @KM-te4yy 7 ปีที่แล้ว +11

      yeah why would the aftermath of nuclear apocalypse be depressing?

    • @johnnygreenface4195
      @johnnygreenface4195 7 ปีที่แล้ว +24

      Kevin MacAfee because that is the past. We nwed to move on. What has it been 200 years? WW1 was depressing but that is the past.

    • @MisterDevos
      @MisterDevos 7 ปีที่แล้ว +4

      What an idiotic comment...

  • @krin422
    @krin422 6 ปีที่แล้ว +408

    I want a silent protagonist again. So much more dialogue options and choices that way!

    • @TheMirixboy
      @TheMirixboy 5 ปีที่แล้ว +19

      @Ricardo Santos yeah but the dialogs in 4 are still terrible

    • @locoarticwolf2181
      @locoarticwolf2181 4 ปีที่แล้ว +1

      Kyle Rinear And it makes it easier to mod

    • @oatlegOnYt
      @oatlegOnYt 4 ปีที่แล้ว +6

      I don't mind if the protagonist speaks, but certainly only four options are weak.
      Or not, if four are our choice, but not the real whole spectrum of choices:
      What I mean?
      For example, every real choice, for example 10, have a weight that depends on the character, and only the four best options are available for choice. And I consider a mistake that always best options requires good status. Maybe some option should require to be weak (or not to strong at best), or bad karma, so our current development of the characters allow to bring more answers alike to our personality.
      For example, sarcastics answers could raise our "cinical" hidden skill, which allows sarcastics options more frequently that if you never choose that option.
      I think it could be useful to see some clues of the whole spectrum of choices, but not necessary allow to choose.

    • @raaplexis2978
      @raaplexis2978 3 ปีที่แล้ว +8

      Your asking for the wrong thing. Immersive worldbuilding, careful consideration of the lore and having a world separate from the player rather than the world revolving around the player needs to come back.
      A silent protagonist with Bethesda's lack of creativity will mean nothing and be arguably worse than F4.
      Im getting tired of deathclaws, super mutants and radscorpions.
      Why the fuck are there radscorpions in New England anyway? In real life, scorpions and lizards are like 1000+ miles away due to climate reasons.
      Give us mutated centipedes, spiders, or hel, the Boston Zoo has crazy wildlife from around the world, we could have had mutated hippos, gorillas and lions that broke out of the zoo and reproduced over time becoming an active part of the habitat. Yao Guai and Radstags were nice additions though.
      Scorpions, deathclaws and super mutants make sense for the West Coast/South West deserts of F1, 2 and NV. Moreover why the fuck did Bethesda decide to make the BoS exist on the East Coast.
      They could have come up with entirely new factions, they did with Institute, they should have done more instead of pandering fanservice and callbacks to better games because they never understood the series to begin with.
      There is no grand experience of leaving a vault into an unknown world anymore. We all know "welp, Ive left the vault, now is the count down to when I see my first deathclaw and super mutant" rather than walking around and seeing a giant 20 ft long mutated centipede or some other new unique enemies to the zones of those areas and being like "WHAT THE FUCK IS THAT? NAH, I AINT MESSING WITH THAT THING."

    • @travisgregorysanagustin2792
      @travisgregorysanagustin2792 3 ปีที่แล้ว +1

      my god yes

  • @mobilechikane8574
    @mobilechikane8574 6 ปีที่แล้ว +513

    "Fallout is about leaving a vault, and entering a post nuclear-world..."
    Fallout 2, Tactics, and New Vegas don't do this.

    • @primeobjective7186
      @primeobjective7186 6 ปีที่แล้ว +79

      Lord of the geeks Finally someone who actually understands Fallout.

    • @NanoT_T
      @NanoT_T 6 ปีที่แล้ว +122

      Exactly, Fallout is about the the post apocalyptic wasteland after the Great War and how people are trying to survive. Vaults are just an easy thing to start with as you’re some no body that just left the Vault and going into the wasteland for the first time. Gameplay wise, it’s the best thing to do as you start at level 1 which makes sense, again because you just left a vault. New Vegas and 2 did it perfectly. NV you have amnesia and don’t remember anything, in 2 you’re a tribesman that uses a spear.

    • @darkhero352
      @darkhero352 6 ปีที่แล้ว +11

      They're just about building a character who leaves an impact on the world.

    • @awayforthewin1325
      @awayforthewin1325 5 ปีที่แล้ว +13

      They basically do. In fallout 2 it's your village, fallout new vegas it's good springs, tactics is a spinoff

    • @TheBayzent
      @TheBayzent 5 ปีที่แล้ว +10

      Fallout is about what can change the nature of a man while war...war never changes.

  • @deschain1989
    @deschain1989 6 ปีที่แล้ว +137

    You are telling me that the big reveal is that the player killed his wife or husband (or was framed) and nobody mentions it during the trial or during the internment camp part of the game? Seems like a pretty huge detail to overlook...

    • @infernocanuck
      @infernocanuck 6 ปีที่แล้ว +45

      I like how he complains about the characters in Fallout 4 being forced into archetypes, and then he pitches an idea where you are forced to be a fucking spouse murderer.

    • @liam6207
      @liam6207 6 ปีที่แล้ว +11

      infernocanuck You do understand the word framed, don't you?

    • @BrorealeK
      @BrorealeK 6 ปีที่แล้ว +5

      No, he doesn't. The influx of angry people are all teenagers.

    • @Thekilleroftanks
      @Thekilleroftanks 6 ปีที่แล้ว +10

      yes liam, but there's a small problem with that, and thats framed.
      the only way to make that work is to have a story before the murder, where you, the character, know you didnt murder them but someone else did. problem with that is that you get into fallout 4 problem...
      hence why fallout nv is the only way to go. you're insert blank person doing some shit, got your ass kicked and now, well you dont know what you want to do seeing you dont remember much.
      also the whole space station (also being self sufficient requires the game to be part of a different IP (which would make it a hard pill to sell, seeing it would need to compete againt fallout, while looking somewhat like fallout...)) doesnt make god damn sense. because why was there a war in the first place? seeing no one single nation could even pull something like that off, during wartime with another major nation.

  • @lunavarion
    @lunavarion 6 ปีที่แล้ว +169

    This doesn't sound the least bit like Fallout. This should be a brand new IP.

    • @AnarchoCatBoyEthan
      @AnarchoCatBoyEthan 6 ปีที่แล้ว +14

      Maybe a spin off instead of main series

    • @emoclowngirl
      @emoclowngirl 3 ปีที่แล้ว +7

      Fr just sounded like he wanted a whole new IP

  • @andrewc7220
    @andrewc7220 6 ปีที่แล้ว +202

    Wants to keep Fallout true to it's roots
    - Makes you start in a space station

    • @bryanmanuel4945
      @bryanmanuel4945 6 ปีที่แล้ว +15

      Yeah and vault 984 there was only 122 built well not all where finished but seriously space station not caring about the lore forced political jokes.

    • @awayforthewin1325
      @awayforthewin1325 5 ปีที่แล้ว +3

      @@bryanmanuel4945 they weren't all named by when they were built

    • @bryanmanuel4945
      @bryanmanuel4945 5 ปีที่แล้ว +2

      Well considering all the vaults in the games have vault names that don't go below 120 all must be from 1 to 122

    • @theeternal2734
      @theeternal2734 2 ปีที่แล้ว +2

      Where In The Lore Does It Say There's Exactly 122 Vaults

  • @christianmcnally4323
    @christianmcnally4323 6 ปีที่แล้ว +122

    Seeing as how the greatness of fallout comes from choices and, from what you said, the first 15 minutes of your story are full of options that all lead to the same event... I'd consider that weak for fallout

    • @infernocanuck
      @infernocanuck 6 ปีที่แล้ว +31

      Next thing he'll do is pitch one forced ending with three different colour filters.

    • @aidengoodrich5974
      @aidengoodrich5974 5 ปีที่แล้ว +2

      i knew right think of fallout 1 with the great opening of a rat cave with only one opening.

    • @wakkjobbwizard
      @wakkjobbwizard 5 ปีที่แล้ว +1

      I tried to play the first Fallouts but honestly I hate all of the Fallout games. New Vegas is only good when compared to the others in the series.

    • @aidengoodrich5974
      @aidengoodrich5974 4 ปีที่แล้ว

      Well it probably wouldn't take that long and its just the first 15 minutes after that theres loads of choiceBB

  • @qwest9227
    @qwest9227 6 ปีที่แล้ว +34

    I really didn't like the mid-way part where you talked about Ghouls taking over Earth because they think they're better than humans-- It's the same reason as the Master's Super Mutants.

  • @williamroeben
    @williamroeben 7 ปีที่แล้ว +67

    Be nice if they did factions like they used to in Morrowind- back then, join faction A, and faction B HATES you...

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +13

      +NearlySeniorCitizen Yetagamer Compare that to Skyrim, where I ended up as the head of the Dark Brotherhood, Thieves' Guild, and Mage's Guild (despite having poor magic skill).

    • @cobraglatiator
      @cobraglatiator 7 ปีที่แล้ว +2

      woah! hey there,wasn't expecting to find you! how's it going? not really adding anything to the convo,though actually,i will attempt to play devils advocate and say while you should be able to be the head of every faction,being the head of a highly secretive faction(an earned position) such as DB or TG (both?) and another more "normal" faction,i can see as realistic,it's not as if these groups parade around all of skyrim shouting of their newest member.

    • @JRYYD
      @JRYYD 2 ปีที่แล้ว

      Hello, your storyline in Fallout 5 has been great.
      Will you do another story video based on Fallout or a gameplay video?

  • @brokedownsystem
    @brokedownsystem 6 ปีที่แล้ว +30

    you lost me at the space station bit. XD

  • @gideongordon8770
    @gideongordon8770 6 ปีที่แล้ว +42

    Says new vegas needs more sci fi HAS A HOLE FLIPIN DLC DEDICATED TO SCI FI

    • @gideongordon8770
      @gideongordon8770 6 ปีที่แล้ว +2

      I will agree with the hover dam tho that fight is kinda boring

    • @viktoriyaserebryakov2755
      @viktoriyaserebryakov2755 5 ปีที่แล้ว +1

      Maybe not New Vegas. It already has its theme. A different Fallout though maybe.

  • @deminted4ever
    @deminted4ever 6 ปีที่แล้ว +142

    You lost me at lore doesn't matter and fallout for contradicts original lore and it's own lore.. and Tim Cain original creator states BoS and Enclave should never have returned in Fo3 or beyond

    • @Couldnt_let_J.Marston_die
      @Couldnt_let_J.Marston_die 5 ปีที่แล้ว +2

      So if lore is so important to you i assume you stoped playing fallout 4 all together, and if you didnt quit than I have to argue that it doesnt mean that much too you, your just looking for a fun game to occupy hours of your time

    • @TheBayzent
      @TheBayzent 5 ปีที่แล้ว +4

      @@Couldnt_let_J.Marston_die If Lore is important he stopped playing at Tactics...maybe picking up New Vegas, but def. left the franchise long before 4.

    • @Thagomizer
      @Thagomizer 5 ปีที่แล้ว +4

      Agreed. And the same applies to super mutants. I would be happy to play a Fallout title in which they didn't appear at all. I hate how Fallout 3 just recycled plot points from the previous Fallout games instead of inventing something new.

    • @38procentkrytyk
      @38procentkrytyk 5 ปีที่แล้ว +3

      @@Thagomizer However I like how Enclave was shown in NV. They are not a faction but easter egg for veterans hidden from majority. Probably the major problem of Bethesda titles today is their corporated views on taking the icon and branding it to the painful amount. If they ever wanna pay tribute to original fallout story how about making it in reverse of the original? Let's make a story about saving supermutants.

    • @Thagomizer
      @Thagomizer 5 ปีที่แล้ว +2

      @@38procentkrytyk That's because Obsidian knew what they were doing.

  • @labmonkeyplays6665
    @labmonkeyplays6665 7 ปีที่แล้ว +18

    A great opening for Fallout would be escaping a screwed up vault in the beginning, wanting to see the outside world. Get out of the vault... BOOM, blank slate, do whatever you want. Sure there are major storylines going on in the outside world that you can interact with however you like, but it would make it your story. Escape the vault by killing everyone, or sneaking out, or ally with an NPC who also wants to leave. I dunno, whatever decision in the vault and outside it would feel more like the players own experience, and the stories he or she comes across will also feel like you have impact and choice.

    • @gumby1293
      @gumby1293 2 ปีที่แล้ว +2

      Fallout 3 is typing

  • @megalobsterface3552
    @megalobsterface3552 7 ปีที่แล้ว +200

    I'm a writer who has a huge interest in games, so I have a 'few' constructive criticisms of this that I hope help in a small way:
    1) Whenever someone says they want to make a new thing in a series without adhering to story standards the rest of the series uses, I always say just make a new IP. Space stations and prison colonies and fake chems could work in Fallout, but on this scale, the brand would be a restriction more than anything. Using these ideas for a new IP offers much more freedom to do what you're talking about with this stuff. I feel like this story is trying to be much grander than Fallout ever does despite the supposed shorter story, and with so many concepts that directly conflict with what Fallout is and would flourish into much more complete and interesting ideas should Fallout not be part of the equation, I don't see any reason to not make this its own thing and then going even further with differentiating the two. It doesn't render comparisons between this and FO4 pointless, either, if they're similar enough you could still use the theoretical new IP to compare and contrast to Fallout and show how Bethesda could itself improve.
    2) The 3 circles world set-up only works with multiple sets of the 3 circles intersecting eachother. Cities provide more safety, true, but they're not all clustered in 1 spot when we're talking about areas on the scale of a Fallout game. Medium-sized settlements should be spaced out from the biggest one, with some on the edges so that there's actually a reason to explore out there, but with the biggest city offering the larger radius of safety. If all the NPCs and trading outposts are in the same spot, no one's going to want to leave that spot. Think of how Oblivion's world map is, with the city in the dead center and many medium-sized cities nearer to the edges of the map, then implement the progressively dangerous areas on something like that. (for the record, there's an oblivion mod that does in fact do this, called Maskar's Overhaul, if you wanted to test this concept in a similar-ish game setting).
    3) If the reasoning behind Ghouls being more intelligent is that they've lived longer, it makes no sense for that bonus to be added to the player if they become one. Besides, Ghouls being healed by radiation is a big enough benefit I think most players would be fine with that being the main draw to begin with. Speaking of which, if the whole plot revolves around the Rad-X hoax, this faction wouldn't even need to snoop around to uncover it, they'd already realize what was up by default, and I think that would be an interesting aspect to explore with that faction to set it even further apart from the rest.
    4) Thinking of branching storylines as "Main/Default Path" and "Side Path" is a good way to make one path much worse than the other when it comes time for actually writing. Even niche, "1% of players will even consider this" routes should have just as much thought put into them as the others, so labeling one of them as Default seems counter-intuitive to motivating decent story-telling and world-building.
    5) "This is kept deliberately similar to avoid too much branching" seems antithetical to having multiple factions in the first place. If 1 faction is designed to be similar to another to cut down on time or variation, take one of those factions out, because players discovering how similar the 2 are is only going to lead to them being upset, like in the BoS/Institute example you gave at the beginning.
    6) Describing parts of your own story as anticlimactic is not a good sign, especially in games where players want to feel like their decisions are important in some way.
    7) "Usually decisions affect the endings of games, I figured it would be interesting if they affected the beginning instead." Not gonna lie, that's a really good idea. It isn't, though, an excuse for players who feel the forced backstory conflicts with role-playing. Even with attempted consistencies, it is still a forced backstory, and it will break a lot of peoples' immersion. You seemed to talk about that yourself, but yeah, it's definitely an issue with the premise.
    8) Revolving so many parts of the story around "Intelligent/Dumb" is (not only highly condescending but) incredibly restrictive in the kind of variation people will have in between playthroughs. Intelligence is 1/7 of the main stats. If you want the endings to reflect player statistics and morals, you'd ideally not have 5 revolving around just 1 statistic, but probably 2 or, ambitiously, 3, revolving around each statistic. That in and of itself is flawed though because in most Fallout games you choose your SPECIAL at the *start* of the playthrough, not progressively throughout like FO4 did. And using FO4's system, what's stopping players from maxing out every stat before finishing the main quest? How would the game react to that?
    9) (Slightly more subjective criticism here) That's... a very bad rationalization for forcing characters to pick a sexuality on multiple levels. First of all, not many non-LGBT people consider this when discussing writing and literature, but most people don't know whether they're gay or not at a fixed point in their life. It's very very possible for your character to meet someone half-way through the story that could spark this realization. Secondly, going out of your way to force a player to prove their character is gay or lesbian only so you can kill their significant other falls into the trope of "Burying your gays." There's some research you can do on that, but it's incredibly tired and is how almost all modern plots for gay characters in popular media have gone, arguably until the last 2 or 3 years. Thirdly, you even say yourself, but it's a justification for a cliche ending most people aren't even going to like or find interesting. Why bother if that's how it goes? And lastly, how would being bisexual play into this idea?
    10) "Everything is a capitalist democracy" and "Everything is a sham to keep rich people in power forever" are basically the exact same sentence.
    11) It's impossible to get a feel of exactly how each faction differs or how the world is unique or how much thought is put into everything when presented in this format. A synopsis of a hypothetical main quest isn't going to sell people on why this idea is good or why that idea was bad. More direct cuts of FO4 being contrasted against your ideas are more needed. Comparing the new factions with existing factions instead of with eachother so we can have a frame of reference. Taking snippets of FO4's or NV's worlds and showing why that was uninteresting and explaining what you'd change to make it more interesting. Examples of enemy design or dialogue or even locations on the map. Without things like that, it all comes across as a rambling hypothetical into a story that as of yet doesn't exist.
    The first and last points here are the biggest ones, I think, but hopefully all of this will be helpful when planning future videos and projects on similar topics.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +18

      Thanks for the detailed feedback.
      (1) I completely agree but there's one very important reason for it having the Fallout name. $$. It's much easier to find $100m for a new Fallout game than it is a new IP.
      (2) I don't know about this one. I can think of a few reasons why you'd want to go to the outskirts (materials, to talk to ghouls who live there) but wouldn't set up a town there for radiation reasons. I don't expect many NPCs to wander into the danger zone at the outskirts. That's where you'll be fighting monsters and the like. I know this isn't standard map layout, but I'm not convinced that it doesn't work.
      (3) I should have worded that better. I was thinking more along the lines of ghouls having the benefit of living longer in addition to being clever. Combined, this should help them advance. I don't follow your point about the rad-x. Ghouls don't need it so why would they know about the conspiracy by default?
      (4) You're right, but that's up to the quality of the writers and how it's explained to them. If Bethesda hires me to make a presentation to its writers, I'll definitely word it differently! This video is just my attempt to explain the experience to gamers.
      (5) Again, I agree, but the story probably has to end in a similar place for $$ reasons. I want the factions to feel different because of the conversations you have and what you do alongside them. I personally don't mind if you end up at the same place. Even in New Vegas, which is entirely faction based, you end up at the Hoover Dam regardless.
      (6) The reference to the arrival on the space station being anti-climactic is supposed to be because it's a calm before the storm moment.
      (7) I agree. I still think people shouldn't be making backstories for characters that have amnesia, but yeah, you're right. I would be fine with this as a player, but others will hate it.
      (8) I picked on intelligence because it's not been well used in previous Fallout games. In F4 it was an XP boost IIRC. Charisma could definitely come into play more. I want the biggest part of the ending to come from how you play and the decisions you make (in basic terms, are you good or bad?). You're right though, these endings could be smoothed out a bit. My problem is, I don't know how extreme to get with it, while still staying realistic in the constraints of game design and development. How expensive are cut scenes? Could it be done via still images instead? And, more importantly for this video, how many endings can I describe without any concept art or visual aids before I lose the entire audience?
      (9) Couldn't disagree more with this one (or at least, part of it). I'm aware of the "bury your gays" trope, but I'm not going to keep a character alive just because they are gay. That's insane. This isn't a case of killing the gay character. First of all, you'd have to say you're gay to begin with, so this gay character won't be in everyone's story. Second, there will be plenty more gay characters you'll meet in the world. It would be killing a gay character, but not the gay character. Also, I'm not having people "prove they're gay." That's exactly why I say you should pick your sexuality. You don't have to prove it. You might never have a relationship. I certainly hope they will! I will admit, I thought long and hard about choosing your sexuality. I considered giving the main character blurry vision at the start so they can't really make out the gender of the person lying on the floor. But that means you have to get clever about not letting the player get a closer look. I don't think it works.
      As for changing your mind... I'd propose a sexuality scale at the beginning. You can say your character is 100% straight, 100% gay, or anywhere in between. If you're bisexual (and I expect this is what most players will choose), then you can have a husband or wife at the beginning. It doesn't matter. I don't' think I said most people won't like or find the ending interesting.
      (10) You have no idea how hard it was to resist making that joke!
      (11) I agree with this, but I don't have the time or skill to do that. I'd have loved to incorporate concept art or graphic design, but I just don't have that skill set. I also couldn't devote 40 hours to re-playing Fallout 4 to capture the appropriate footage for the factions. It would have made the video better without a doubt, but this was just supposed to be a fun side project. You're right, it's far too much of me rambling, but it's not something I could fix.
      It's a lot easier to respond to posts like this when I agree with all the points because disagreeing in the comments section can feel confrontational or defensive. That's not my intent. The only one I passionately disagree with is 9.

    • @msr0685
      @msr0685 7 ปีที่แล้ว +10

      I also want to add a point about sexuality choice being pointless. The reveal "victim is your spouse" won't mean anything to the player because they won't have any emotional attachment to some corpse from the very beginning of the game. So you basically sacrifice gameplay romance options for nothing.
      2) I also have problems with amnesia. If you're playing as a decent person, your character uncovers a conspiracy, gets framed for murder, and the amnesia is the only reason he doesn't say anything about the conspiracy on the trial. You'd think conspirators would kill him to keep a secret, but he conveniently forgets about it, and the conspirators somehow know about it, so they don't have to kill him anymore. NV also has an amnesia, but it's explained with a bullet to the head, your version has amnesia for no reason whatsoever, it just happens.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +2

      You're not sacrificing gameplay romance options for this at all. You won't find out about your dead spouse until the end of the game by which point you could have already had another romance. I don't expect the player to have any emotional attachment to them. The key difference to Fallout 4 is that I wouldn't expect the character to have any emotional attachment to them either.
      (2) Fair point. I completely omitted to give any reason for the amnesia. It's nothing original - just a bang on the head during the struggle. The Elites wouldn't kill him as they don't have the death penalty and aren't particularly violent, hence the security guards only having batons at the start. They're not nice people, but they control the station through the system, not violence.

    • @msr0685
      @msr0685 7 ปีที่แล้ว +6

      1.1) I don't know, if you have to choose between "men/women" in the beginning, then you cut the pool of available romance options in half, and if you have "bisexual" option available, there's no reason to pick anything else. Which I imagine can't be in the game because your spouse from the beginning has to be either male of female.
      1.2) If there's no emotional attachment to the spouse, then what is the point of having the reveal in the first place?
      1.3) Also, if you have to choose sexuality and then find a corpse of the gender you've just chosen on the floor, people might figure out the twist if the two sequences are right next to each other. This is a minor point, though, maybe it seems obvious only because I know the reveal.
      2) I'm not talking about the trial, I mean killing the protagonist in the very beginning, when they kill your spouse so the protagonist won't have an option to blab about the conspiracy on his trial. I don't understand why they'd go to the length of killing your spouse to hide their secret and then leave the protagonist alive to tell everyone about the conspiracy and who actually killed his spouse. They don't know he has amnesia, and even if they do, why risk it? What if he regains his memories? Seems safer to kill him just in case.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +3

      +_ Damn, you're right, I didn't do a great job explaining that bit of the story. I found it difficult as there are so many possibilities. For example, if you're innocent, you're being set up and convicted as a warning to others. Being killed doesn't serve as a warning unless you admit to doing the killing which the Elites won't want to do. If you're guilty, then you are caught as a suitable scapegoat. Honestly, even typing this I'm having trouble keeping it all straight in my head, because I don't have all my notes with me. I think the story can be written in a way that makes sense. Or maybe it's a plot hole.
      I still don't agree with the sexuality comments. We don't choose our sexuality in real life and our romance options are reduced as a result. Why is that a bad thing to recreate in the game? And yeah, I imagine most people will choose bisexual. I'm fine with that.

  • @zevaronxz7288
    @zevaronxz7288 7 ปีที่แล้ว +352

    This sounds like a alright game.......
    As a new ip

    • @MsHojat
      @MsHojat 6 ปีที่แล้ว +4

      I really love the IP of Caravaneer 2. Maybe even more than Fallout, in fact. It's amazing what one person can can do when it come to story and atmosphere.

    • @SScozzari
      @SScozzari 6 ปีที่แล้ว

      Zevaron XZ ik I'm late but you seem more like a newer fallout fan I think this could work perfectly fine as a fallout game as this could be the vault that vault-tec and their decedents get to go to in a really isolated part of America or even better somewhere blasted to shit so hard that no one would sucpect that this place existed and their little sanctuary was made from a geck that would also explain his "glowing sea" type place was like every where else in the area plus for gameplay sake would explain the map limit as anywhere else beside where the geck fades out "the slums area" where most likely the lower class workers families or those that broke the rules would live farther away from where the geck was triggered or where they could get to their most advanced vault (the station) so that kinda combines new age and old school fallout lore that I think could explain this or at least so far from what I've watched of the video

    • @SScozzari
      @SScozzari 6 ปีที่แล้ว +6

      Tldr: it could work as a fallout game with the right execution
      Edit: but more like a spin off prequel and definitely not a main entry

    • @InhabitantOfOddworld
      @InhabitantOfOddworld 5 ปีที่แล้ว +2

      I feel like you could fit this into Fallout, if it's not the US
      The existence of some supremo Space Vault led by high society capitalists begs the question of why no other faction is involved - The Brotherhood, the Enclave, the Institute and the Master would have all been up in that shit.
      I think this could work if this was a Fallout spin-off in China. The leaders in space/farmers on Earth dichotomy fits the Chinese communist government style well. Geo-synchronous orbit could explain at least why it's not visible from the US. The placebo manufacture of the drug *like* Rad-X could remove lore issues when Rad-X actually works in other games. The ability to achieve space flight could be Chinese tech that the US didn't manage, bit like stealth suits.

  • @Kelis98
    @Kelis98 4 ปีที่แล้ว +7

    The courier doesn’t have amnesia, as their past was mentioned at several points.

  • @Kelis98
    @Kelis98 4 ปีที่แล้ว +5

    Part of NV’s charm was the Wild West theme. It wasn’t everywhere, but it was a part of the game.

  • @RainbowLizardOne
    @RainbowLizardOne 7 ปีที่แล้ว +28

    Ignoring some lore contradictions and boring stuff that don't really matter, there's still a couple of glaring issues with the story. I would like to note that I may be biased because Fallout New Vegas is one of my favourite games ever
    1. The intro is way too long from what you've described. If you're intending this to be replayable, then you're just going to annoy players after the 1st playthrough by making them sit through the same shit over again. New Vegas did this a lot better: it gave you a short cutscene, a short character creation scene and then threw you into the world and let you do what you want, and the tutorial was incorporated into the whole world.
    2. The way you described the factions means there's almost no moral ambiguity like there is in fallout 4 and New Vegas: the security forces, bad outlaws and bad ghouls are obviously evil, whereas the good ghouls and the good outlaws are obviously good. Fallout 4 at least attempts to justify why the villains are doing what they do and give reasons to agree/disagree with different factions, and if you spend enough time discussing New Vegas you can easily see that nobody can agree which ones are good or bad. I just don't think making it into a "good people searching for truth vs evil, greedy cunts" thing is in the spirit of fallout.
    3. Factions are chosen way too early. After the overly long intro, you're basically forced into picking one or just doing nothing for a while, even if you haven't been properly introduced to them. There should be a period where you learn what all the factions are about while investigating what happened before you decide to join one, because otherwise it feels like you're locking off a lot of the game.
    4. Most of the factions dont really have a goal at first. other than the good outlaws and the bad ghouls, you start off just going along with them. That's fine for side factions such as the different factions in oblivion or skyrim, but for a main quest it would feel like you're wasting time. If you establish that your personal goal is to get on board the space station, it will just feel like you're wasting your time if you spend ages collecting taxes or doing fetch quests. At least be up-front about your reasons for doing all that stuff.
    5. The twists are really predictable, especially if you've played a fallout game before. Making the people on the space station actually corrupt happens in every sci-fi setting that has anything like this, and making the rad-x that you suddenly need to take into an addictive drug is predictable as well.
    6. There's technically 5 ways to go towards the ending, as well as countless more choices (hopefully) throughout the game, but boiling it down into a choice of 2 options is very, very bad. I shouldnt have to explain this one, just look at Mass Effect 3 and Life is Strange.
    7. The reveal as to why your character was framed for murder feels anticlimactic. Giving a character amnesia at the beginning of the game is already cheap, but making it because they were researching the same things they currently are feels like such an anticlimax. Also, whats the significance of you killing your spouse if you never knew them to begin with?
    8. This may just be because so far its only the plot, but there's not enough to the world to interest me. So far, theres the security forces, some tech people who are just part of the security forces, the people on the space station, the racist ghouls, a nondescript group of "outlaws" and everyone else. I'm not getting a sense of who actually does what in this world, or if theres any other factions that interact with the main ones

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +3

      Thanks for the feedback. Here's a couple of points I want to make in response:
      (1) The intro is long, however on your second playthrough you should be familiar with the layout of the space station (inc. vents and secret routes) and will therefore be able to escape. This sends you back to Earth immediately and you don't get arrested.
      (2) I personally disagree that there's no moral ambiguity. Don't forget, I'm not going into detail about every quest and every person you'll meet. I'm giving high level descriptions of the factions. Many people in the ESF think they are working for the greater good and actually they kind of are. It's not their fault that they've been lied to. Sure, some of the people you'll work with are arseholes, but not all of them.
      (3) Yeah, I get this. There are routes and options that can delay the faction choice (e.g. escaping from prison), however many people might find themselves funneled into a choice which isn't ideal. I'm fine with there being ways to leave a faction and join up with another one. I think this is fairly easy to write around when you get down to the detail.
      (4) Ghouls = building a space station. ESF = keeping everyone safe. Outlaws = uncovering rad x conspiracy. The only one that would have slow story progress initially is the ESF, however think about those early quests you do in Fallout 4. My first ten hours (at least) in Fallout 4 were spent doing plenty of mindless crap with no clear goal. e.g. Minutemen = establish settlements.
      (5) The bit about the Elites being predictable is definitely correct, but I'm not so sure about the rad x. That's one of the reasons I call it rad x. Fallout players are used to this drug and won't think it's being fake. But yeah, lots of these points are tropes. Point me to a story without them. There's a reason these things get reused a lot. There's only so many ideas out there--it's all in the execution. Hunting for a kidnapped child is hardly an original story.
      (6) I assume you're referring to the fight at the end? I don't really understand the point you're making. Sure, there's only two sides you can choose in a battle, but there's plenty more to it than that and many ways to get different endings based on the choices you make throughout the game and who you side with. I don't think the comparison to ME3 works here. Didn't New Vegas have a choice like this at the end?
      (7) Sure. Remove the spouse if you like. It can work without it.
      (8) Okay. I mean, you could boil every Fallout game down like that if you want. I guess concept art could have helped flesh out the world, but I'm not an artist. It's a plot outline.

  • @VanixPGG
    @VanixPGG 6 ปีที่แล้ว +69

    I don't understand this new story idea at all. You said you don't like being forced to follow a narrative, and yet no matter what choices you make, you will ALWAYS start as a vault dweller in the space vault. I also don't understand the significance of it being in space. It could easily be a regular underground vault. Also I find it hard to believe the space station vault is in contact with people on earth after the bombs dropped. Plus Earth is supposed to be irradiated and bleak because of the Fallout. The people in the space station should have their own prison, not send people to a prison on Earth. I think it would be a lot more interesting if (since you killed somebody), you were sent to Earth as a death sentence, because everyone in the vault still assumed that Earth was a radiation filled death trap. Your pod crash lands, you exit, and it turns out that you can survive. Now you have a big open world to explore, yay.
    Also I don't understand the whole choosing your sexuality thing. If you want to roleplay a bisexual character go ahead, but that doesn't have to be part of the customization. I don't think it takes away from the game either way.

    • @SloppyBoi
      @SloppyBoi 6 ปีที่แล้ว +4

      Vanix Studios basically the 100 as a fallout game

    • @aidengoodrich5974
      @aidengoodrich5974 5 ปีที่แล้ว +2

      i cant think of a single unmodded fallout game where you can chose where you start

  • @marker9196
    @marker9196 6 ปีที่แล้ว +28

    Criticisms from an equally random person on the internet:
    1- Choosing your character's sexuality: You said at the beginning that this would have a payoff towards the end of the game's plot and having the person who is dead turn out to be your spouse really didn't feel that inspired a choice or like a great justification for crowbaring in what could very easily feel like a very disjointed and pointless aspect of your character (are other characters in the game going to treat you differently based upon it? are you going to have different dialogue choices based upon it? how far will the impact of this go?) especially when the same 'twist' could be accomplished at the end with characters with other relations to you (friend, coworker, fellow member of the conspiracy etc.), speaking from my own experience, sexuality in games only really bothers me when it's thrown in for no reason and that is what your suggestion here feels like.
    2- Choices: A problem with a few of the paths you've outlined in your pitch is that they either go nowhere (the 'troublemaker' route being especially guilty of this) or have the beginning of an idea but get rolled back into the fairly linear plot anyway (the 'take over the world' path), it undermines the depth and replayability you were hoping to create with these options due to several of them being redundant either due to being dead ends or being paths that branch out only to branch back in again. I would probably say that if you're going to make these paths separate then they need to have mutually exclusive end games, some of the missions in Fallout 4 for factions felt recycled but at least there was a clearer sense of serving a different purpose, there was no mistaking the goals of the Brotherhood of Steel with the goals of the Railroad, for example, despite both factions being openly opposed to the Institute. You've traded the overlap of gameplay in Fallout 4's factions for an overlap of narrative with a lot of your factions ultimately either seeking the same thing or going along with the same thing anyway (defeating the point of even making them different factions in the first place).
    3- Those damned rich, sneaky antagonists: Ignoring the Trump jokes and the fact that the villains are a bunch of rich, capitalistic, technologically advanced democrats (subtle) sort of makes them fairly weak villains, short of them blanketly 'exploiting' people and supposedly making drugs that don't work (which makes no sense for a reason I'll get into later) they don't seem to have done much that's actually wrong, contrast this to the Institute in Fallout 4 being involved in unethical, clandestine research, abductions, creating Super Mutants, attacking outposts and towns and other atrocities and it becomes clear why they are a threat that needs to be dealt with one way or another (or alternatively, the Brotherhood's openly aggressive and ruthless approach to it's operations and their lack of concern for the locals making a similar case for them). This idea that they're making a defective drug makes no sense given that post apocalypse settings often require character's to be a lot more pragmatic in how they approach things and deal with things on a much more immediate level, a shadey organisation that gives it's subjects and enforcer's an anti-radiation drug that doesn't work is an organisation that finds itself woefully short on people to do work for it (their evil, capitalist corruption would screw themselves over long before the player or the rebellion had anything to do with it), a setting like Fallout requires an antagonist who threatens the world in a more immediate and dangerous way than just being 'evil capitalists' otherwise it all falls rather flat, being 'oppressed' by the 1% becomes a comparatively small concern in life when living outside of the slums involves lethal doses of radiation, giant monsters and endless, uninhabitable wasteland (this is the same plot hole the new Mad Max movie had, weirdly enough).

  • @El_Descarriado
    @El_Descarriado 7 ปีที่แล้ว +566

    A space station!? Come on dude, don't be ridiculous! I'll stick to my realistic mutants, laser guns, magical healing drugs and aliens thank you very much. A space station...Jesus...

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +70

      Don't forget the psykers who can see the future!

    • @romulusnuma116
      @romulusnuma116 7 ปีที่แล้ว +16

      And the ghosts...

    • @fumarc4501
      @fumarc4501 7 ปีที่แล้ว +3

      TheGrouchyGamer The 100 is great.

    • @fittzie
      @fittzie 7 ปีที่แล้ว +3

      Van Buren

    • @nuonites5620
      @nuonites5620 7 ปีที่แล้ว +8

      Don't forget about the brains in jars

  • @toolshedvideo
    @toolshedvideo 7 ปีที่แล้ว +57

    I like your channel, but sorry, i personally don't get much from "This is What I Would Have Done Differently" videos. You're basically creating a new IP, and it doesn't really fit the Fallout universe at all. I think your idea would alienate the players even more than F4 did.

    • @almalone3282
      @almalone3282 7 ปีที่แล้ว

      so your fine with teleporters and terminators but not this

    • @toolshedvideo
      @toolshedvideo 7 ปีที่แล้ว +16

      Al Malone
      There were synths and mentions of the Institute in other Fallout games. Were you unaware of that fact?

  • @alexfrancis5523
    @alexfrancis5523 7 ปีที่แล้ว +209

    Sorry dude. Parts of your story outline where interesting. I enjoyed the explaination of how your world is structured with the dangerous outer zone and the central more high tech central zone. But the whole space station thing is way out there. If you want to make a story that disregards fallout lore thats fine but it doesnt need to be a fallout game at all does it. I agree that bethesda need to make fallout more of a rpg instead of a fps and that certain builds and choices should lead to consequences that cut off certain choices to a player. but the whole story being built around space was mental and none of the interesting story points like the rad x twist or the elites vs rebels need such a lore destroying plot.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +32

      I don't even know if it is necessarily lore breaking. From what we know of space exploration in the Fallout universe, the US was not far off a manned trip to Mars and was considering ways to live on different planets before the war. The tech wouldn't have been far off and a group of the world's richest people (Elon Musk, Zuckerberg, Bezos) could spend billions on something like this. Just because it's not been expressly mentioned in other games, doesn't mean it breaks the lore. But like I said, even if it does, I don't care. Fallout games have come a long way since the first one and I wouldn't want future games to be tied to random pieces of lore a developer wrote in the ninties. That's how franchises stagnate.

    • @DumbArse
      @DumbArse 7 ปีที่แล้ว +15

      Chris Davis In the Nuka World we can see that Vault Tec had plans to build "Moon Vaults" so it is possible that they succeded

    • @raidermaxx2324
      @raidermaxx2324 7 ปีที่แล้ว +10

      that wasn't really the point of all this I don't think.. I think the creator was giving an example of how Bethesda could be doing so much better with this concept, because the last game was shit.

    • @Phillusify
      @Phillusify 7 ปีที่แล้ว +6

      Just replace the "space station" with a huge underground "city size" Vault [number].
      But yeah. I like the attempt with the rad-x twist but it can't be that. But something like that. Some element X unobtainium thing, that the Plebians "need", that the elite dangle to sustain their lifestyle. Or maybe it doesn't have to be a snake oil thing. Maybe the element X is real medicine. Like the Vault is the only functioning Pharmacy for miles upon miles and people need their meds.
      Anyways, as usual I love this video Chris. Even if the video in itself isn't "perfect", the point is that they are all about inspiring interest fan-lore thoughts, and really, just to point out the squandered potential from the actual plot from the game we got.

    • @Darkernorakeln
      @Darkernorakeln 7 ปีที่แล้ว +5

      It's just the fucking Elysium :S

  • @bordje123
    @bordje123 4 ปีที่แล้ว +6

    Kinda spooky how many parallels this video ended up having with The Outer Worlds.

    • @outtaideas849
      @outtaideas849 3 ปีที่แล้ว

      Well, Outer Worlds was made by Obsidian Entertainment, who made F:NV in 18 months, so not surprised

  • @chunky539
    @chunky539 7 ปีที่แล้ว +9

    It seemed to me that the story was just an afterthought. The whole point of Fallout 4 was to see how they could push the engine and beta test things like settlements.

    • @romulusnuma116
      @romulusnuma116 7 ปีที่แล้ว +12

      And make a fuck ton of money while doing it

    • @nelsonsham2368
      @nelsonsham2368 4 ปีที่แล้ว +1

      then they fking break everything that barely working on FO76, genius move

  • @LordofBroccoli
    @LordofBroccoli 7 ปีที่แล้ว +106

    "My wife has been murdered and my son abducted. I am going to fin... hey, I can eat up and recycle concrete and play Minecraft! What's this, a ghoul squatting next to a river is dehydrated? A kid is stuck in a fridge? Shaun who?' -ladies and gentlemen, Bethesda moisturizing your Corn Flakes
    Haven't seen the video yet, cause it's 2:30 AM here and my eyes are drooping. Will watch it first thing tomorrow, looking forward to it!

  • @xxxgogosox82xx
    @xxxgogosox82xx 7 ปีที่แล้ว +16

    Your ideas sounds interesting but don't sound like a fallout game to me. I think a better fix would not letting the pc see their wife/husband get killed and baby stolen and doing something about the factions and making them play differently depending on who you choose like maybe you need to pass an intelligence check to get into the institute or something like that.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +1

      +gogosox82 I'd be cool with that.

    • @getschwifty5537
      @getschwifty5537 7 ปีที่แล้ว +4

      I like that idea of the wife/husband and baby's fates being kept ambiguous. It would let the player rationalize that the PC can just assume they're already dead and be forced to move on, with the Shaun reveal later on being a genuine surprise on many levels ("You're still alive?! And you're older than me?! Oh... I was frozen for longer than I thought holy shit."). This way the player is free to pursue any other goals without there being any urgency to finding some sort of closure to the loss of the character's family. Maybe when you're choosing to kill a bunch of people for menial rewards, it's the character choosing to rampage through the wasteland as a way to "cope" with the trauma.

  • @todddavidson8959
    @todddavidson8959 7 ปีที่แล้ว +22

    No.... Just no.

  • @DumbArse
    @DumbArse 7 ปีที่แล้ว +98

    The only thing they should have made that would have made the story much better (english is fun) is to simply make the pre-war scene last much longer, maybe 0,5-1 hour long session you spend with your family building up conncection making you feal anything for them but sadly nowadays developers fear to make things such as the opening scene to Half-Life

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +6

      +Dávid Végső Yeah I agree. IIRC, Fallout 3 got a lot of criticism for having a slow start so I think Bethesda tried too hard to avoid a repeat of that. A slow start would have been fine if you gave players an option to skip on repeat playthroughs.

    • @AdventurerSmithy
      @AdventurerSmithy 7 ปีที่แล้ว +7

      Dávid Végső id only really be okay with that if they implemented a way to edit one's family. I felt really stifled by having to be in a nuclear (heh) household.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +3

      Damn it, how did I not think of that joke?!

    • @thegreatandpowerfultwily394
      @thegreatandpowerfultwily394 7 ปีที่แล้ว +6

      Dávid Végső
      Nah. Trust me, that kind of beginning can help the story if done right, but it's really hard to do. More often than not, the player just won't care enough for the characters and will just wish the entire pre-war section were skippable. You can't expect people to be attached in that short time-frame.
      It's one of the reasons why the mother dies in Fallout 3. The game doesn't expect you to feel bad or even care care about her because you only had a maximum of 2 minutes with her, and even if you had a 30 minute section where she was alive, it wouldn't help much. She's there to build your father's story and nothing more.

    • @ShiningDarknes
      @ShiningDarknes 7 ปีที่แล้ว +9

      Or they could have learned ANYTHING AT ALL from how much people loved NV and allowed you to just be some dude with an underlying connection to the institute. Like "Hey turns out you are actually the newest generation of synth and are basically just a clone with enhanced insides"

  • @Vexe
    @Vexe 6 ปีที่แล้ว +6

    considering that bethesda thinks a 100 person team on a multi-hundred million dollar game is a lot, I think they would have trouble with adding more work load. Seriously. They bragged that they had more than one dungeon designer in skyrim. They had like 6 or something.

    • @ChrisDavis_Games
      @ChrisDavis_Games  6 ปีที่แล้ว +2

      Oh yeah, I remember that Skyrim dungeon comment. Didn't they only have one in Oblivion? Explains why I find the dungeons by far the least interesting content in the game.

    • @Vexe
      @Vexe 6 ปีที่แล้ว

      Yeah. Honestly, I'm impressed that the designer was able to do as much as he did. I wouldn't have been able to do that.
      But Bethesda is insanely understaffed for the games that they produce, which means that there's more money that ends up going to Zenimax in the end. I can guarantee that Zenimax would squash any efforts to change that, too.

  • @JustLookinkAround
    @JustLookinkAround 7 ปีที่แล้ว +5

    I'm not far into the video, but am I seriously the only one who played Fallout 4 with the one goal of finding my son?
    I barely did anything else besides trying to find him and I actually thought it was an enjoyable experience for the first few hours.
    I basically played as a guy searching for his son who could not always stand idly by. I never really stopped to gear up even, just went for something useable that wouldn't hinder me in my quest.
    Naturally I had to rely on stealth in order to not get blown to pieces once I show my face, but in the end, every quest I did, every thing I collected, I collected because I wanted to find my son and create a better world for him to live in.
    Seriously, I was carrying around baseballs, those letter squares, even held on to the Baseball Stickers so I could show him what it used to be like!
    But I must say -SPOILERS- after I found him and we stood on that roof looking at the wasteland.... I didn't really have any reason to keep playing. Sure, he had a vision, but all I wanted was to find him and I didn't really care about the wasteland and any grand end goals.
    And as such, when I finally "got into the game", you could say, I just found an entirely lacking amount of things for me to do.
    Maybe I was too deep in character, but I saw no reason to keep on playing at all, because my one big goal had been accomplished.
    So I never found out if the Mayor was actually a synth, I have no idea what'll happen to Hancock's town, but most importantly (I guess) I never got any calls from Preston to save some settlement (of which I only built one at the Red Rocket Station near Sanctuary).
    I guess I'm going to try going in as a different character, see what else the game has to offer.
    But looking back, there was no quest I really would care to see the end of... well, I shall see.
    TL;DR
    I didn't do anything which wasn't connected to finding my son and wonder if I was the only one.

    • @unfa00
      @unfa00 5 ปีที่แล้ว

      I think that's a great approach to play an RPG, and I think it's a type of game made for this kind of experience, isn't it?

    • @G3tFkd
      @G3tFkd 4 ปีที่แล้ว

      ik its been a couple years since u commented but i recommend playing FO4 again for some of its better side content and exploration.
      for all FO4 did wrong... wow it really did incredibly with exploration. when i started my first, admittedly completely blind, playthrough i sometimes spent a couple hours just walking thru the wastes and stopping when i came across something interesting. its by no means an empty world.

  • @sallythera1096
    @sallythera1096 6 ปีที่แล้ว +14

    I wouldn't finish that story once.

    • @aidengoodrich5974
      @aidengoodrich5974 5 ปีที่แล้ว

      why?

    • @dathunderman4
      @dathunderman4 4 ปีที่แล้ว +3

      Aiden Goodrich “space stations” aren’t everyone’s cup of tea. I had to click off as soon as he mentioned that. Like he even admit, there’s never been any mentioning of a vault or successful launch in space since the bombs dropped. Also the whole point of fallout imo is surviving in a nuclear wasteland, in a environment you’re familiar with (it’s the same world as the one we live in today). It resonates with you on a deep level, and I personally have fun with the hardcore survival aspect of it (gathering up junk to make supplies, cooking whatever animal you can find for food, seeing a city like megaton where everyone lives in shacks, etc.). Thus putting it in space and thereby implying that we have all this superb technology takes away the survival context. Also there’d be no radiation up there, which literally defeats the purpose of fallout

    • @finnISHY
      @finnISHY 3 ปีที่แล้ว +2

      @@aidengoodrich5974 it just doesn't sound like fallout. The interplay and it's successor oblivion fallout games dealt with very human problems that while not always incredibly deep were still visceral and complex. Compare the master in fallout 1 and his ends justify the means mentality and his objective of upgrading the human race to rebuild civilisation. Or Caesars desire to move forward the march of history by radically changing the culture of the wasteland and bringing in a new epoch. Destroying the last vestage of the old world in the form of the NCR. Vs the institute's goal of turning people into synths just beacuse they can despite being an extremely reclusive group.

  • @eoghanorange5629
    @eoghanorange5629 7 ปีที่แล้ว

    Where do you guys think the finale fallout game is going to take place? I think New York or Pennsylvania cause that's where the bombs were dropped and where vault techs headquarters are.

  • @whiphess7658
    @whiphess7658 6 ปีที่แล้ว +3

    Personally I think the best example of a faction leader that you had to work for is the Gray Fox in Oblivion. I loved the last quest. I truly felt like a master theif

  • @lDanielHolm
    @lDanielHolm 5 ปีที่แล้ว +3

    The only faction that you "immediately become the leader of" is the Minutemen, and Garvey gives a reason for it. With the BoS, you are an Initiate, then work your way up the ranks until you become a Paladin. With the railroad, you are essentially just another member, who's asked to go do stuff. With the Institute, you have to prove yourself to Father and only become leader following his death.
    So that's a nonsense criticism. It is literally not something that happens.
    The forced backstory is only mentioned incidentally. Yes, I agree it's silly to have one spouse be in the military and the other be a lawyer, especially when it proves to be of exactly zero consequence in the game itself. It's deliberately glossed over, though. It really doesn't have any impact beyond a very occasional mention here and there.
    As for the game not having a turning point... uh, yes, it does. The first third of the game is tracking down Kellogg. The second third is getting ready to assault the Institute. The remaining third is deciding where your loyalties ultimately lie, and either saving or destroying the place. It isn't a good story, but those elements are present.
    Your story has some real problems. There's no need for the victim to be your spouse; the story plays out exactly the same if it's a random bystander. There's no need for the station to be in space; the story plays out exactly the same if it's a regular vault. Twists just to have twists aren't particularly interesting; there needs to be a reason for them. Otherwise, as others have said... just find a different IP.

  • @captainjosh1781
    @captainjosh1781 6 ปีที่แล้ว +8

    Ummmm.... Mothership Zeta?

    • @croissantdaily5223
      @croissantdaily5223 6 ปีที่แล้ว +1

      Captain Josh alien space ship not space station

  • @carhenia
    @carhenia 6 ปีที่แล้ว +2

    i quite like it when my character has a backstory, its the whole point of a roleplaying game, you play as someone else and try to set your mind into them

    • @coopergrow3722
      @coopergrow3722 3 ปีที่แล้ว +1

      This has to be satire right?

  • @dewittbourchier7169
    @dewittbourchier7169 4 ปีที่แล้ว +3

    So basically you would start out on an Enclave space station. I think it would be good for a starting vault to be the Enclave because one way or another you discover you are in some sense the bad guy, if nothing else because your ancestors helped make sure the world ended. But you can choose whether or not you are still the bad guy, if the Enclave remain as they are or if you can change things within the Enclave and make it better - each with a different outcome for this part of the wasteland.

  • @tenbeat
    @tenbeat 6 ปีที่แล้ว +7

    Minor niggle (haven't yet watched the full video) but the Courier from New Vegas does not have amnesia. A lot of people seem to assume this (two to the skull), but it has be totally disproven.
    Alright, continue.

  • @formalpainter6598
    @formalpainter6598 7 ปีที่แล้ว +5

    Seeing the flow chart makes me feel I should be taking notes

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +4

      There will be a test at the end.

    • @unfa00
      @unfa00 5 ปีที่แล้ว

      Tell, me - you're a student? :D

  • @SuperVside
    @SuperVside 7 ปีที่แล้ว +2

    Enjoyed the video. Hope to see more long form story retellings from you.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +1

      +Super Vside Thanks! This video has proved a bit more controversial than I intended. It was just supposed to be a but of fun to be honest. That said, a fair few people seemed to. Enjoy it, so I'll take another stab at it if an idea pops into my head.

  • @twisted_fo0l
    @twisted_fo0l 5 ปีที่แล้ว

    the vault door alarms should gradualy get qwieter as the air drains from the room. it should be notice able, but not pointed out to the player. opening credits would be during re-entry.

  • @icthulu
    @icthulu 7 ปีที่แล้ว +8

    I found the story and setting interesting, but I had some criticism with much respect to the work you've put in. It was enjoyable.
    One thing that was mentioned by others, outer space is tacked on when it needn't be there. It's discordant with the general understanding of the FO lore. There's no reason you couldn't have the same exact plot function with a walled citadel isolated from the wild west wasteland that is impenetrable after 200 years of defense building, and the area you are sent out to is a community that has built up after years of safety and stability from this main citadel. You could use this to capture some of the feel of a novel like A Tale of Two Cities, or any other litany of stories out there.
    This change would free you from the limits of building a spaceship, and instead you can have the factions use their strengths to penetrate the defenses in act 3. They would have worked on a plan for years and years where only now do things develop in a way that it should be implemented. This also means you can spend more time learning about the world and not have to waste time shoehorning in building a spaceship which is incredibly difficult.
    Another thing is, I would have the defense force actually defend the citadel at all costs, use the same exact assets, like FO:NV damn defense, but in the end you barely win, or lose. You're character's choice if you want to undermine the defense or support it through the minor faction.
    I would also set up a way that you can, after successfully completing the game, start in your chosen faction after character creation, There's no reason to force 30 minutes of content, when you just want to get to the game. If FO4 did this, the fans would be happier with the game by a long margin. Alternate starts by default would be a huge boon, for all those people like me that wanted to play a second game as a raider.
    Having an end is very good, though I think it's a bad end, the idea of your actions setting it up is brilliant. While some people complained about an actual ending, FO3 and NV were better for it, not limited. It encouraged playing differently each time. FO4's endless play model is uninteresting and relied on Radiant questing, when instead they should encourage solving the problem in a different way with a different character. This would be further bolstered by you being able to alternate start the game.
    For the end, I would make the event not to have it be inside the citadel or space station per se, but something dramatic that both the people inside and the people outside could have affected. So that players could have alternate starts in continuity and bring up the discussion of whether isolation is even possible.
    The Vaults were all about how you can sever off the world and continue living in comfort and safety, but the theme of the game should be that this is de-evolutionary, and self destructive. You can further accentuate this by pointing to all the failed vaults in past games.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +2

      +icthulu That all sounds good to me!

    • @icthulu
      @icthulu 7 ปีที่แล้ว

      Very kind of you, and you have my full support to write the next Fallout. I like your take.

    • @awayforthewin1325
      @awayforthewin1325 5 ปีที่แล้ว

      The vaults in fallout 1 were actual vaults and weren't experiments until fallout 2

  • @yrinmysights3201
    @yrinmysights3201 7 ปีที่แล้ว +40

    I actually think that's a great game but not Fallout 5 but something else!

  • @crimsonking440
    @crimsonking440 7 ปีที่แล้ว

    i live for videos like yours, Andersons, and captions. its like an addiction.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +1

      +crimsonking440 Thanks! That's great company to be in.

  • @Scarkarag
    @Scarkarag 6 ปีที่แล้ว

    I just stumbled upon your channel recently and am very much enjoying the work you are doing. I find your videos to be very well edited and scripted and the overall quality to be top notch. You take a lot of time outlaying your arguments and don't just rant for the sake of it. I will continue to watch through everything your channel has to offer and am eagerly awaiting the next entry in your fascinating series about CRPGs.
    As other commentators have mentioned before, the plot you have briefly scetched out in this video has a lot of potential and got me hooked right from the get go. As a passionate pen and paper RPGler I might even steal parts of it if ever find myself running a sci-fi/postapocalyptic campaign ;)
    Anyway, I really love what you are creating and wholeheartedly hope you'll continue to do so for a long time to come.

  • @richardk.
    @richardk. 7 ปีที่แล้ว +7

    i just realized that your pretty new to TH-cam and looking at the quality of the videos, you're quite good at what you do , I loved your take on making a Fallout story . Keep up.

  • @cvetomirgeorgiev9106
    @cvetomirgeorgiev9106 6 ปีที่แล้ว +5

    "You're a male man"

  • @ApolloTheDerg
    @ApolloTheDerg 7 ปีที่แล้ว +1

    This reminds me of a spinoff story and a bit like Fallout the Frontier mod coming out. In my favorite spinoff Fallout Equestria: Project Horizons, it has a part where the character chases an antagonist onto a moon base to disable a weapon of mass destruction that makes nukes look like bullets. Pretty crazy story.

  • @josephpretorius8607
    @josephpretorius8607 ปีที่แล้ว

    I agree, although settlement building is awesome, I would've liked if it wasn't such a main focal point and constantly having to go protect them. It would've been nice if you could just set an overseer for locations so they wouldn't bug you.

  • @infernocanuck
    @infernocanuck 6 ปีที่แล้ว +13

    My favourite part of the video is when he claims that people who don't give a shit about their character's sexuality in an Action RPG, and therefore make it just a blank slate = that they are bisexual

    • @ChrisDavis_Games
      @ChrisDavis_Games  6 ปีที่แล้ว +12

      You need to work on your listening comprehension. I said that if the character you create is interested in relationships with both men and women then the character is bisexual.

    • @BrorealeK
      @BrorealeK 6 ปีที่แล้ว +6

      +Mumbʟes005
      You need to work on your blood pressure if you keep getting angry on the internet like that. There's literally nothing you're getting angry at other than a video game character being bisexual. That's pretty fucking dumb.

  • @Chilgus768
    @Chilgus768 7 ปีที่แล้ว +3

    3:39 "I don't want to keep you here all day," fucking hilarious

  • @wiggygrump252
    @wiggygrump252 7 ปีที่แล้ว +2

    3:32 is when he finally starts the video

  • @bennifer94
    @bennifer94 6 ปีที่แล้ว

    I just found your channel and I've gotta say your content is incredibly high-quality. Subbed and rang the bell.

  • @xpokee
    @xpokee 7 ปีที่แล้ว +14

    I think fallout 5 should be set in either New York City or like Orando, Florida in the disney area

    • @danieldonovan5721
      @danieldonovan5721 7 ปีที่แล้ว +8

      Pretty sure NYC is practically bombed the shit out of in Fallout lore, with the whole area being nothing but debris. If anything, I'd prefer a Fallout set in somewhere like Chicago or maybe even New Orleans, but that's just me.

    • @fumarc4501
      @fumarc4501 7 ปีที่แล้ว +7

      PokeTehDerpLlama Florida would be mostly glades, underwater, and irradiated mutant plant life... let's do it!

    • @wastelandoof3426
      @wastelandoof3426 7 ปีที่แล้ว +4

      i would say fuck yeah to new york but bosten and new york are quite different, and florida is kinda boring, i live here and it fucking sucks lol, watch fudgemuppets take on new Orleans, i love it and wish the rumor of new orleans was true

    • @GodHasReturnedOnceMore
      @GodHasReturnedOnceMore 7 ปีที่แล้ว

      I like the idea of NYC with skyscrapers and huge monnements but the city's been used too many times that it would seem that Bethesda is just trying too make a cool landscape

    • @zachantes1161
      @zachantes1161 6 ปีที่แล้ว +1

      Mr. Username Guy What would be cool is a massive Fallout game where areas are added in parts, like how Bethesda has done with E.S.O. They add a new area every year or two, each one with their own faction and the such. You can join one of many factions, help lead alliances between factions, different factions will enter the world from different lands (like the BOS in Fallout 4). Obsidian would work on the factions and how they work, quests, the general experience of playing. Bethesda would work on world building (literal world building, texturing, building the different skyscrapers, etc), how the general gameplay works (gun fights, dialog, etc.). Basically the two companies work on different things for years. After finishing their parts they would review each other's ideas, giving tips and ideas. There would be a third party who watched over things, making sure it goes smoothly. If this worked (extremely unlikely this would even happen, it would never happen.) Then we would have the story telling of Obsidian, the world building of Bethesda, the stats and perks of the earlier games, the gameplay of Bethesda, best of both worlds.

  • @smithygs6952
    @smithygs6952 6 ปีที่แล้ว +4

    In my opinion what your describing isn't really a fallout game. I really don't think that fallout should really have new factions. Just because You would have to somehow tie new factions into an existing lore Kind of like doing what star wars did with the EU and new current lore. and the way your describing the map, A huge fortress for a fallout game kind of seems kind of contradicting to me. It's really supposed to be a wasteland. Especially if it's the size of fallout 4's map. because giving how much detail you want to put into the game I don't expect this map to be much bigger than fallout4's size.

    • @mentallyderangeddoggirl
      @mentallyderangeddoggirl 6 ปีที่แล้ว +1

      Fallout definitely should have new factions. I DONT want to see the Enclave and the Brotherhood of Steel show up again and again and again.

  • @Pedone_Rosso
    @Pedone_Rosso 3 ปีที่แล้ว +1

    I watched and/or listened.
    Thanks for your videos!

  • @curlyfordoge4366
    @curlyfordoge4366 5 ปีที่แล้ว

    To be fair about the Space Station part, there's a mention in FO3 of the US and China fighting on the Moon, plus Van Buren (Obsidian's FO3)'s plot was about a space station.

  • @Robocopnik
    @Robocopnik 6 ปีที่แล้ว +5

    "However, everything is a sham designed to keep the rich people and their descendants in power forever."

  • @avizvit9932
    @avizvit9932 5 ปีที่แล้ว +4

    So you are substituting Shaun, who actually grows to become a pivotal character in both the universe and main plot of the game, for a nameless menu choice you apparently want the player to care that they killed, the irrelevant forced backgrounds for making the forced background the main plot twist of the whole story, and you want to rehash Fallout 1 but with ghouls this time instead of super mutants.
    Brilliant, really, i am sure this would been be the best game ever made if someone ever gave you a chance.

  • @inzyniertv9305
    @inzyniertv9305 9 หลายเดือนก่อน

    Actually space staitons are mentioned a lot in fallout lore some canon some not and some we can even find crash landed in the wasteland so as long as the space station plot line isn't going too star field it should be fine

  • @sergioprasca8850
    @sergioprasca8850 6 ปีที่แล้ว

    In any way i hope you keep going and improving on each new work that you make, cheers bro.

  • @bobbydadude2488
    @bobbydadude2488 7 ปีที่แล้ว +22

    I like the story, I think it would work as a spin-off game. Make it like Dues Ex, it's linear but with lots of choices to story and to how you accomplish your goals

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +1

      +Bobby Dadude I desperately want Obsidian to do another Fallout spinoff so I'd be fine with that.

    • @bobbydadude2488
      @bobbydadude2488 7 ปีที่แล้ว +1

      Chris Davis Obsidian is better at handling open world's then Bethesda so I would rather they do a open world game, but whatever gets them the ability the fallout ip is down with me

    • @cobraglatiator
      @cobraglatiator 7 ปีที่แล้ว

      keep in mind the NV team is no longer there.

    • @bobbydadude2488
      @bobbydadude2488 7 ปีที่แล้ว

      cobraglatiator They are still proven how good of a RPG developer they are with pillars(which updated the outdated D&D system) and Tyranny

    • @cobraglatiator
      @cobraglatiator 7 ปีที่แล้ว

      haven't played it,haven't watched someone else play it,so i guess i'll take your word for it. : P

  • @dragoniraflameblade
    @dragoniraflameblade 6 ปีที่แล้ว +14

    More of this! I'm glad someone else is thinking about how to fix what went wrong in something rather than just pointing out what's great/good.

  • @deviantarsenal
    @deviantarsenal 2 ปีที่แล้ว

    I know this is a old video but I've seen Joseph Anderson's Fallout videos multiple times, because they're so good. However, Mister Captions video is no longer available. I've tried to watch just about every Fallout 4 analysis video there is, along with anything else related to Fallout 4. So I was intrigued when I heard there was another video. I guess I was too late to the party lol.

  • @AdeptusBroskis
    @AdeptusBroskis 6 ปีที่แล้ว

    where does it take place tho, it matters because that’s what gives the its vibe

  • @everythingiseconomics9742
    @everythingiseconomics9742 7 ปีที่แล้ว +3

    It's been only a couple minutes minutes since the bombs dropped. You're suddenly frozen and wake up to see you child being kidnapped. You fall asleep again. Now you wake up, everyone else is dead and there are huge cockroaches attacking you, you're literally shooting them. Some 10 minutes go by until you leave the vault, after seeing all the destruction. You find a destroyed world, raiders attack you and you are forced to kill them. You end up finding the minuteman, and kill even more raiders to free them. *OH HEY, I JUST MET YOU, BUT WOULD YOU LIKE TO BE MY BOSS?* Geh, why not it's not like I have anything better to do in this commonwealth!

    • @everythingiseconomics9742
      @everythingiseconomics9742 7 ปีที่แล้ว

      They could have at least used the man's military training as an excuse for his power armor use.

  • @Starkillar64
    @Starkillar64 7 ปีที่แล้ว +151

    I feel like you have some big problems with your ideas;
    1) The space station idea is not lore friendly in the slightest. The most we have for space stations in the Fallout universe is a Moon base, not an incredibly large mostly self sustaining satellite holding hundreds of people.
    2) Where does this take place? Where in America is this set? This is probably in the top 5 most important things for a Fallout game and you failed to even brush on it. The setting is very important, Fallout 2 had the casinos of Reno, NV the casinos of Vegas, Fallout 3 the white house... the setting is the very antithesis of a Fallout game and you have ignored the dozens of interesting possibilities (Seattle, Chicago, Texas, Florida, Louisiana, Canada, ect.) for your own unbelievable (in terms of a post apocalypse Fallout) and hackneyed story and setting of class struggle. Where are the factions with clear ideologies and borders? Why is there just a 'city'? Who built this central rung and how? With what? There is no WASTELAND here, its just a cyberpunk setting with nuka cola and power armor
    3) Fallout is about tough decisions and competing ideologies in a desolate post apocalyptic society, its not a thriller. Your story could honestly work as something akin to Deus Ex, but Fallout hitches on the player exploring a vast world with multiple competing groups of people and then choosing which people group (if at all) to support. Here the player's only motivation for making these choices is out of either barbaric self interest or in direct opposition to the higher power who screwed you (of course the player should be able to do these things but there are not role playing options here). There is no spectrum here, the player should develop his own motivation for drastic action after exploring and experiencing the world not in the first few hours of his journey -
    4) This isn't a journey. Your city and society makes no room for a wasteland, this layout seems like an urban planner's wet dream whereas everything in Fallout is supposed to be essentially a nightmare for one. Of course super mutants shouldn't live a block away from a populated settlement but they should still exist not far off. In Fallout people shouldn't have the luxury of living under a totalitarian government who protects them, they should have to deal with raiders, nuclear abominations and radiation storms on a daily basis. Without this the game will devolve into a single player Destiny clone, which is something you even seem to mention with your casual mention of radiant quests, which boggles my mind because these kind of quests are mainly just a lazy out for game designers to fill their game with 'content'.
    5) The space society is literally the Enclave. "The rich and powerful of America live in a secluded place, form their own society, then seek to exploit wastelanders as their own subjects". I mean really, you didn't catch this man? You would be recycling the enclave and I thought your goal here was to make a Fallout without previous factions? And your space station idea further destroys lore because why would the president and the majority of the U.S. government be living in a fucking oil rig when their elite buddies are on a space station?
    6) The main ending be dependent on your character's actions is pretty cool, but having it come at the cost of forcing the player to choose a sexuality is pretty dumb. This restricts a player's possible romance (if there is any) and prostitution options and doesn't allow the player to be at all flexible.
    7) Please keep politics out of it, there is no reason to make shallow political jabs that alienate members of your audience (this is probably why your getting a few dislikes). I came here to watch a video on your potential story ideas for Fallout 4, not to be told that the person I elected into office is a drooling idiot. I mean come on my dude, your not even making an argument your just name calling and its pretty immature. People will stop watching your content if you interject personal politics for no reason, Errant Signal and Noah Cadwell Gervais have both had this issue and have lost viewers because of it. It's not a coincidence that critics who keep their political opinions to themselves are generally more popular (Matthewmatosis, Joseph A.). In the end your just alienating people and for what? You wanted to make a dumb facebook level 'amirite' joke?
    All in all I don't think you understand what makes Fallout, Fallout. I really enjoy your long form critiques but this was a poor idea.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +35

      (1) I don't care if it's not lore friendly. I couldn't have been much more clear about that.
      (2) I don't mention the city, because I don't have a particular one in mind. Whichever city you choose, it will have those landmarks. That's kind of obvious. How would the story have been improved if I'd have said "oh, btw, it's set in Seattle and you see the Space Needle in the distance?"
      (3) I'm not sure where you're getting this from. I'm offering plenty of choices for who to support or whether to ignore them and the story altogether. How is there a spectrum in Fallout 4 with the find your child story? What about Fallout 3?
      (4) Only the middle circle is "safe" and they still rely on the protection of the ESF for fighting off beasts that get in. How is the story not a journey? Or at least, how is this not a journey compared to other Fallout games?
      (5) Sure, it's similar. Most things are. The ESF is like the Brotherhood. The Outlaws are like the Minutemen. You complain about me not sticking to the things previous Fallout games have done, but then complain when I do stick to them. It's quite possible that the Elites wouldn't include the US Government in their plans. After all, the US government has just gotten the country into a nuclear war. I'll say again though, I don't think Fallout needs to be a slave to all its lore. Otherwise it's just going to stagnate.
      (6) If you want to be flexible, then just be bisexual. I make that exact point in the video.
      (7) Matthewmatosis is certainly political. If you don't get a political vibe from his videos then you aren't listening. Joseph Anderson made a Trump joke in one of his Fallout videos IIRC. A load of snowflakes bitched about it then too. I honestly couldn't care less about a few dislikes because all they do is boost engagement statistics. People who do that are helping the video, not hurting it. And yeah, if I lose a few viewers/subscribers then that's fine. It's a joke that lasts literally a couple of seconds in a 45 minute video. If the snowflakes can't handle it, then that's somewhat hypocritical because they're always complaining about freedom of speech and how we should be able to say what we like where we like. Funny that.

    • @infernocanuck
      @infernocanuck 6 ปีที่แล้ว +27

      You keep using this word "snowflake". I do not think it means what you think it means, big shoots.

    • @infernocanuck
      @infernocanuck 6 ปีที่แล้ว +60

      Also, I think it's fucking hilarious that you are pitching a FALLOUT game, but then, all smartassy, say, "I don't care about the lore." What? Then why the hell are you suggesting a Fallout game, not not just... you know, a standard sci-fi cyberpunk game? What's the weather like up your own ass?

    • @sc00p1ty4
      @sc00p1ty4 6 ปีที่แล้ว +2

      really? maybe you should google it and realize he's quite accurate in his use of the term. What's more, I don't understand why neither you nor Google Plus is a Cancer (fantastic name btw! lol) can't convey your opinions without being so ... 'bitchy' (for lack of a better term).
      GPIaC, while I certainly applaud your itemized and formulaic criticisms, it comes across like you are personally offended by Chris' suggestions, so much anger! Makes taking your points seriously difficult.
      As for infernocanuck:. "What's the weather like up your own ass?" Seriously? On behalf of Canadians, I feel the need to apologize (unless inferno is

    • @apsleymay3531
      @apsleymay3531 6 ปีที่แล้ว +7

      infernocanuck "Snowflake" as in a sensitive fan who cares too much about canon in a series with chess-playing scorpions.The series has NEVER
      taken the canon too seriously, and a space station "vault" would be a nice change of scenery for the series.

  • @redjacob21
    @redjacob21 6 ปีที่แล้ว

    Do you know what would be cool as a random encounter side quest. Just going to sleep in any settlement waking-up middle of the night monsters everywhere with literally a quest update that says "survive" no explanation just chaos and death everywhere.

  • @Lientz
    @Lientz 6 ปีที่แล้ว

    i love the ideas you have but the space station doesnt need to be a space station, it could just be an advanced city or even something like big mountain and you can just be exiled but besides that an amazing idea! Great story building.

  • @sopppa
    @sopppa 7 ปีที่แล้ว +5

    Well IB4 "I like Fallout4".
    You can like this bloated mess, its cool to shoot thingies with flashy guns But fallout aways been the fucking zenith of their era in storytelling and world building, a cool shooter with the IP name on the cover is just barbaric is like, i don't know, buy the IP of a cool and inovative old timey style shooter and use it in a System Shock remake (oh, wait.). But the only way we can have a good Fallout game is to be billionaire, buy the rights from bethesda, contract chris avellone and the old black isle/obsidian guys and give them the IP.

  • @nilonen
    @nilonen 6 ปีที่แล้ว +12

    0/5 not a fallout game

    • @nilonen
      @nilonen 6 ปีที่แล้ว +3

      As a completely different game it might work

    • @aidengoodrich5974
      @aidengoodrich5974 5 ปีที่แล้ว

      @@nilonen hugh? any bad game might work as a completly different game

  • @davidponder1654
    @davidponder1654 3 หลายเดือนก่อน +2

    The original fallout games were set in the west and had the ncr. The “wild west” feeling definitely isn’t out of place

  • @user-fy1nq3nf1q
    @user-fy1nq3nf1q 3 ปีที่แล้ว

    I like what you have here as a story. Good work

  • @daffydukeofleon2832
    @daffydukeofleon2832 7 ปีที่แล้ว +79

    according to your story your character is a killer no matter what

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +38

      +Daffy Duke of León No, they might have been framed. That's the "good" ending. It's the first one I discuss I think.

    • @almalone3282
      @almalone3282 7 ปีที่แล้ว +9

      same with fallout 3 and 4

    • @thegreatandpowerfultwily394
      @thegreatandpowerfultwily394 7 ปีที่แล้ว +25

      Daffy Duke of León
      Yeah. Just like you literally can't escape the vault in Fallout 3 without killing the security. They will chase you down and beat you if you don't and there's nothing you can do about it.
      Or, pretty much all of Fallout 4, where 99% of all quests center around killing people with no other choice and doing fetch quests. =P

    • @dixbyfloppin6979
      @dixbyfloppin6979 7 ปีที่แล้ว +6

      Actually he did it without killing anyone and without companions. He had to abuse glitches a lot but he still did it.

    • @fumarc4501
      @fumarc4501 7 ปีที่แล้ว

      Daffy Duke of León or framed.

  • @NightsoftInteractive
    @NightsoftInteractive 7 ปีที่แล้ว +6

    Love such vids, keep on doing such great stuff :)
    I also like some of your ideas, it's the right direction for fallout.
    For Fallout 4:
    A simple a solution for this "I have to search my son stuff" - just skip that kellog scene and let the player wake up in a empty vault with many corpes lying on the ground and no clue what happend to your wife/husband + child.
    Now you have the option: do you accept the fact that your family is probably dead and try to start a new life or do you try everything what you can do to find out what happened and search for your family.

    • @ChrisDavis_Games
      @ChrisDavis_Games  7 ปีที่แล้ว +3

      Yes! That would have been more interesting. Great fix.

    • @gabrielpadro5589
      @gabrielpadro5589 7 ปีที่แล้ว +4

      This is actually a pretty good idea. Not only would it fix the whole ''WHERE IS MY SON?" problem but it is very simple. So simple that not only would it take a fairly short amount of time to implement, but it would make very good and simplistic mode to make.

    • @Rize_Inn
      @Rize_Inn 7 ปีที่แล้ว +1

      I suggested something similar on a mod video. It was the one where Nora is still alive. My suggestion was basically the player wake up to the cryopod that had them in it is missing. Nothing there but an empty space, maybe a clue. Whether she is dead or alive, synth or human could depend on choices made in the game and it wouldn't be apparent until you get to the Institute.

  • @Eleglas
    @Eleglas 6 ปีที่แล้ว

    As for the space station, it is hinted at several times in various games that the Enclave has some sort of orbiting military base; however no one is exactly sure.

  • @Robinsutaru
    @Robinsutaru 6 ปีที่แล้ว

    I would like to play as a Mutand or a Gouhl to have this handicap feeling like the dislikes of Gouhls from some people but i am not so much in danger when it comes to radiation

  • @christopherhenderson3581
    @christopherhenderson3581 7 ปีที่แล้ว +47

    This is incredibly self indulgent

  • @TheAdarkerglow
    @TheAdarkerglow 5 ปีที่แล้ว +3

    No time for that now, another settlement needs your help! Here, I'll mark it on your map!
    Also, while it doesn't sound like a bad story, it doesn't sound like a Fallout Game. I get you don't care much about the lore, but you've abandoned so much that there's nothing to resemble fallout except passing labels - Vault, Ghoul, Irradiated.

  • @CDadd
    @CDadd 6 ปีที่แล้ว

    Long video, but well made and explained. Well done

  • @inzyniertv9305
    @inzyniertv9305 9 หลายเดือนก่อน

    Good alternative name for the ESF is Hells Wardens sounds post apo and implies that their the prison guards of well a post nuclear hell hole

  • @CommunistKiro
    @CommunistKiro 6 ปีที่แล้ว +3

    Don't be one of the 'new-cue-lure'-saying people.

    • @G3tFkd
      @G3tFkd 4 ปีที่แล้ว

      i know its been two years but how else is nuclear pronounced?

    • @G3tFkd
      @G3tFkd 4 ปีที่แล้ว

      wait wait nvm new-clear right?

    • @CommunistKiro
      @CommunistKiro 4 ปีที่แล้ว

      @@G3tFkd If you don't go with the Southern pronunciation (ala Bush), it'd be closer to 'nu(de)-clea(ver)-`err', stress on last.
      In Wiktionary, given are two US variations, the latter being the one I half-mocked:
      (US) IPA(key): /ˈn(j)ukliɚ/, /ˈn(j)ukjəlɚ/ (see usage notes)
      en.wiktionary.org/wiki/nucular#English
      en.wikipedia.org/wiki/Nucular
      en.wiktionary.org/wiki/nuclear#Pronunciation

  • @casey-j-neercjn7856
    @casey-j-neercjn7856 4 ปีที่แล้ว +4

    Lost interest at 8:57

  • @TheKeppu
    @TheKeppu 6 ปีที่แล้ว

    I quite enjoyed your story, especially the modular ending. Thanks.

  • @kevinmccole3161
    @kevinmccole3161 6 ปีที่แล้ว +1

    The story of Fallout 4 was mostly based on saving one person the stories of the other Fallout games were based on saving a large group of people making them more meaningful and it gave it player more options because one person could be at one place so there's really only one goal is to go to that place and save them but a community is a large sum of people so you have to do a lot of tasks to completely save them
    Sory for the lack of periods

  • @izzyira
    @izzyira 6 ปีที่แล้ว +24

    90% of people's lives these days are in politics. If only some would learn that most want to escape that.

  • @Kelis98
    @Kelis98 4 ปีที่แล้ว +4

    “Terrible premise”
    Fallout 4 didn’t have a bad premise, it has a good one, it just could have been done better.
    Far Harbor
    Bethesda doesn’t make you the leader of a faction after 5 minutes or make you the leader of contradicting factions.
    Also you don’t become the leader of the Railroad.
    Also you show your worth to them by doing the quest.

  • @brandonbitsilli7964
    @brandonbitsilli7964 6 ปีที่แล้ว +1

    i think in the menu you can choose to be a super mutant, a ghoul, or a human for a race, and then go from a story from which race you choose

  • @justicekahler4779
    @justicekahler4779 5 ปีที่แล้ว

    I think the first part would be a bit better if you were deserting or being exiled from an enclave space station like the one in frontier

  • @maximtharn3904
    @maximtharn3904 7 ปีที่แล้ว +3

    At the beginning of the video when he was like "the combat was better than previous fallouts" I was like
    "HOW DARE YOU DISGRACE FALLOUT 1&2 AAAAAAAAAAAAAAAAAAAAAAA"
    but then I was flooded with Vietnam flashbacks of the phrase
    "you missed"

    • @mentallyderangeddoggirl
      @mentallyderangeddoggirl 6 ปีที่แล้ว

      God I recently played through Fallout 2. They very start, fighting the spiders. Missed. Missed. Missed. Both of us, neither could hit, for a minute straight.

  • @noahandersen3300
    @noahandersen3300 7 ปีที่แล้ว +9

    Ffs your NOT the Leader of the railroad you Are a heavy

  • @ile1237
    @ile1237 7 ปีที่แล้ว

    the space station idea was gonna be used in van buren

  • @davedave872
    @davedave872 7 ปีที่แล้ว +1

    Vault Arcturus, is a theoretical vault, that the possibility of its existence is presented to us in the Nuka World DLC, your space vault is lore friendly.

  • @snapwyvern4937
    @snapwyvern4937 7 ปีที่แล้ว +25

    Dude your outline is fucking awesome

  • @BlueBirdsProductions
    @BlueBirdsProductions 5 ปีที่แล้ว +5

    Let me get this straight, you don't care about the lore in a Fallout game but you DO care about the characters fucking sexuality?
    You don't want any of the near-fundamental (to the lore) factions of previous games, but you DO want a fucking visit to the international space station?
    You want more writing but you want the game to be half the length?
    Have you ever played a game in the series OTHER THAN Fallout 4? You don't even need to do 10 minutes of research into the lore to see how everything you have said is stupid.
    How could they build a space age station after total atomic annihilation? How would they have had time to build one in the ten minutes it took from the announcement of the nuclear holocaust to the actual explosions?
    You point out the plot holes in Fallout 4's story and then paint a picture of one with FAR more.
    This is by far the worst, most uninformed thing I've ever seen.
    I suppose in the next Lord of the Rings game we will have everyone driving around in cars, 'cause fuck the lore, am I right? SMFH

  • @tovarischkrabs4016
    @tovarischkrabs4016 6 ปีที่แล้ว

    in van buren, there were 2 nuclear orbit space stations, B.O.M.B. 1, and 2, its really not a outlandish idea, because it stored multiple crew and officers. i love the idea

  • @Ryanowning
    @Ryanowning 6 ปีที่แล้ว

    Correction for your statement at 16:40. The Enclave were known to be working on a Space Station (we don't know if they completed it or not). It would be interesting to start the game as an ex-Enclave to be honest...