Embark Landscape Creation | Darko Pracic | GDC HIVE 2023

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • Darko Pracic from Embark Studios discusses the creation of creating landscapes for UE5 using Houdini. The presentation covers Embark Studio's needs as a studio for creating landscapes, traditional landscape tools and workflows, and why they want to move away from them. The presentation also talks about the benefits of using lidar data to create realistic landscapes and the use of Blender and Houdini as large content production platforms. Finally, the presentation emphasizes the importance of giving artists manipulation tools and a common language they're used to from other 3D applications.
    Darko Pracic is an Environment Art Lead at Embark Studios. He has worked in games and film for 15 years with 3d and environment art and he has been getting more and more into tools and tech over the past four years.
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ความคิดเห็น • 7

  • @HoudiniGameArtist
    @HoudiniGameArtist 8 หลายเดือนก่อน +18

    "You Wouldn't Sculpt a Rock" 🤣

  • @AshR6-y3e
    @AshR6-y3e 8 หลายเดือนก่อน +3

    LOve houdini❤❤❤❤❤❤

  • @anon5436
    @anon5436 7 หลายเดือนก่อน +1

    ARC Raiders my beloved...

  • @ethanwasme4307
    @ethanwasme4307 5 หลายเดือนก่อน +1

    idk why you'd use any other software tbh, didn't even use gaea in this presentation lol

  • @MrLarsalexander
    @MrLarsalexander 5 หลายเดือนก่อน

    Er du Norsk?

  • @ahahlex
    @ahahlex 8 หลายเดือนก่อน

    the number of youtube ads...

  • @Screamer
    @Screamer 8 หลายเดือนก่อน +1

    Train an AI model to take satellite color data from detected location in metadata and upscale it using the entire earth as a reference then map it onto the lidar data mesh/heightfield, and add slider tools or more nodes or just plug the nodes together to change aspects of the result like upscale resolution, sharpness, contrast, etc