Beating Dark Souls Remastered as EVERY Starting Class
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- เผยแพร่เมื่อ 10 พ.ค. 2024
- One of the first choices the player is presented with upon starting a new game of Dark Souls is to choose 1 of 10 starting classes. Usually this choice only impacts the early game, but what if you had to play the entire game as that class? What class would perform the best? What class would perform the worst?
This is our journey of beating Dark Souls Remastered as all 10 Starting Classes.
Want to watch any of the full runs? Here is the playlist for the VOD of every uncut run: • Dark Souls Remastered ...
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CHAPTERS
0:00 Intro
2:57 Pre-Run Information
7:43 Warrior
10:21 Knight
12:15 Wanderer
14:19 Thief
17:01 Bandit
18:46 Hunter
20:18 Sorcerer
22:29 Pyromancer
24:30 Cleric
26:21 Deprived
27:57 Rankings
33:20 Valuable Statistics
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Music in this Video:
Tone of the Town - The Last Story
Village of the Sacred Beast - Musashi: Samurai Legend
Delfino Plaza - Super Mario Sunshine
Killer - JoJo's Bizarre Adventure: Diamond is Unbreakable
Aquarium Park Act 2 - Sonic Colors
Mute City - Super Smash Bros. Brawl
Step Subspace Version 3 - Super Smash Bros. Brawl
The Dark World - Super Smash Bros. Brawl
Meta's Knight Revenge - Super Smash Bros. Brawl
Death by Glamour - Undertale
Planet Wisp Act 1 - Sonic Colors
Holoska Cool Edge (Day) - Sonic Unleashed
Coconut Mall - Mario Kart Wii
Drizzle - Age of Empires 2: Age of Kings
Mt. Battle Reception Desk - Pokemon XD: Gale of Darkness
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Want more Dark Souls? Here's a playlist of every Dark Souls CHALLENGE
• Dark Souls CHALLENGES - เกม
Me coming out of my hole after kyle uploads his bi-yearly upload
Kidboy don't worry about how often another man posts content. Little clown
Bi-annual*
10:43 Happy to see that made it into the video 😁
And my return 26:27 XD
The answer for DS2 Deprived run would be the Vanquisher seal. Obtained by giving Awestones to the Champion covernant. There is a trick to farm those, There is a inviter who respawns at the place where the small rat boss is. The ring gives you the ability to duel wield your fists and gives you +200atk
Naked and bringing these hands
I forgot to say that the inviter can be cheesed with gravity. LobosJr once did a run with this ring only.
I did this runs in ds2 aswell... For deprived i just decided to go with the Club. Farming the stones or consumable only sounds awefull for me
The most fun I had in DS2 was the beginning as a deprived, looking as every weapon as something to build to.
The least fun I had was not realizing what ADP did.
@@sirbill_greebi3811 The most fun i had was with The Boxer build
Two Caestus, Power Stance and beating the everloving snot out of heavily armored knights never felt so good.
Genuinely a good time and not much of a challenge run as i thought initially.
Turns out blunt damage resistance is pretty rare in enemies in DS2
For the cleric, I think something that myself and others screw up with is focusing completely on faith at first so we can throw lightning instead of being a good melee character who can shoot lightning.
Hell, you run a good chance of never finding the altar in DS1. I wanted to focus on miracles/paladin style on my first character and I missed the altar entirely and Rhea's questline, I don't think I got emit force either (if you answer sieg wrong or don't talk to him before he moves.) So I basically had heal, great heal, and great heal excerpt and divine weapons. The heal spells are invaluable for a new player, letting you save estus for boss fights.
That every single offensive miracle and most miracles period in the game can be missed and pretty easily really added to that early dark souls reputation. Though, back in 1.00, homeward bones were excruciatingly, painfully rare, so Homeward was a legit feature of miracles.
😅yeah, thing is, the dex stat is low, so the spear is veeeeery slow, however! The Mace is one of the best weapons, you can boost str to 27, and you’re pretty much golden, and after a while, boost faith in order to use sunlight/darkmoon blade.
13:49 is MAX STYLE.
*Parries
*Tosses sword to other hand behind back
*Stabs in chest
I wouldn't even be mad if did this to me in PVP
Gwyn: "Why are you smiling?"
Wanderer: "Because I know something you do not know. I am not left handed."
(this is a Princess Bride reference, and I REALLY hope it's not going unrecognised, or I'm getting really old.)
@@allgreatfictions I've seen that movie. Granted, it was only once.
Well, half-once.
How can it only be half-once?
Because I forgot the rest of this quote, that's how.
@@sirbill_greebi3811 I'm sorry but this quote is dead dead which is different from mostly dead mostly dead there's a chance but your quote is dead dead
Would you be mad if I parried and then reposted within 3 frames?
@@allgreatfictionsGOD it's been forever
I would disagree with the ascended pyromancy flame, here. Simply because it's not really an item change more of an item level up depicting the increased power that Qualana, can give you as one of the first pyromancers.
personally I feel these rules are a bit unfair toward sorcerer. spells aren't really equipment, they are more like, arrows to your bow. and specially considering that in DS1 you can't upgrade catalysts, I'd arguee than more than that, getting better spells for your catalist is like getting upgrades for your weapon
will admit is a bit of a subjective point though, since different spells can do actually different stuff, as oposed to regular upgrading from a weapon where all it does is increase damage, is hard to reach a balance
just give sorcerer great soul arrow, and it immediately becomes busted
He did buy more soul arrow casts, as he was up to 120 by artorias.
@@connorburris4846 Yes, but because he started with the basic soul arrow he was allowed to buy more of the same because it was a duplicate. The issue, is that by the time Artorius rolled around each of those Soul arrows was only doing 12 damage.
That cut at 32:53 was just perfect.
Kyle, if you plan to do DS2, don't forget about the vanquisher's seal, it absolutely melts bosses when using only fists, you could say its the only way to beat the game with Deprived
Kid you think you're teaching anything? It doesn't "melt" anything clown
One thing you may not know, is the spider shield gives very high poison resistance. It's possible to block multiple toxic darts in Blighttown and not become toxic
Spells are more of an ammo alternative than an actual main weapon. The way this challenge is set up it ends up almost completely ignoring spell usage outside of just cheesing enemies which is a shame. If you plan to do a similar challenge for the other games in the series (please do, these are super entertaining) maybe look into some basic spells to allow.
25:26 "this thing never ceases to disappoint"
I believe that ain't it, chief 🤣
This would have been a lot more interesting at starting level for all classes, and all items required to be used. With levels and unequipping it largely comes down to which class has the best weapon, rather than which one has the best overall loadout.
Agreed. Would have been nice to see some shieldplay over stripping for that vaunted fast roll.
8:20 Bofuri Vibes. Eating an Undead Dragon. Poison for Seasoning. Somehow I'm not making that up.
The knight has special place in my heart sense it's the class i started with in my first playthrough and it kinda carried me through some bosses and places like the capra demon and the sewers.
Great video btw and ithink the most dropped mask is the mother this thing huntes me to this day
Man these were so much fun to catch live! Hope I get to catch the other class streams
favorite stream series i've seen so far and i'm glad i was able to make it to a few of these
Great Job Kyle, well done on this video after all those streams!
This was a wonderful video. Can't wait to see the streams and videos to follow. Also bonus kitty footage was much appreciated.
I was fortunate to catch a few streams here and there while I was at work!
Thank you for the great content, GW.
Great video! And thank you for keeping the video under an hour 😅
I look forward to checking out the streams some day.
Great vid, cant wait for the other starting class runs.
Awesome Runs and Summary, well done :)
I CANT WAIT FOR THE OTHER SOULS CLASS VIDEOS, I LOVED THIS
I recently finished the game with only Hunter´s equipment it was a breeze. I think you are underestimating the bow´s power at +15. You can just lure most enemies, cheese Manus, cheese Sif... Cheese ingward, kill the hydras easy mode... using a bow makes dark souls so, so easy.
I heard "Salutations exiles" and got excited, not what I expected but pretty fun video to watch. Thanks!
I’m sorry but why isn’t the Transition at 32:55 getting more love?
Because it was so clean I didn't even notice it.. holy shit.
Just finishing the intro, based on the rules laid out, I'm going to predict that the sorcerer ended up as the most challenging class due to the limited number of spells that it can use, and being locked into only having the basic Soul Arrow.
28:20 Huh, the AOE2 music actually fits really well for this.
28:50 and it looks like my prediction was right. Wasn't expecting the Thief to be here too though.
there's this guy out there called TrevTheDev that has been doing videos about mathematically optimized damage in Dark Souls and, in a lot of the run he done with the mathematically optimized damaged he used the Hand Axe from the Pyromancer and I was surprised on how good that weapon is, it's definitely a slept on weapon that can do a lot of damage, it's nearly like some secret curved sword.
anyways, as someone that always picks the Wanderer as my starting class (since I always build DEX and maybe INT sometimes, which is basically almost DEX in this game if you wanna have good casting speed) excellent video! I think the same concept would be interesting in Elden Ring (predicting the Thief and the Knife will still suck lol)
The Bandit in Elden Ring would actually probably be the second best other than the samurai, because the starting weapon does bleed damage and it's a dex arcane stat load out.
@@robertwye9463Truthfully Prophet is better for dex arc, no int, passable str to wield, and you can boost faith either by some small levels, or tear +godrick rune/two finger talisman, as 31 faith is more than enough for the communion seal, this allows you to be both a caster with fast casting speed thanks to dex, or melee if the situation requires it
In terms of its r1 attacks the hand axe is literally a curved sword, with its r2's being regular axe r1's
The best part of the hand axe is something that only works in pvp - kick to r1 is a true combo(like with katanas). You have the infinite stunlock power of a curved sword with the kick combo starter of a katana
OML I NEED THESE TYPE OF VIDEO FOR ALL OF THE SOULSBORN GAMES!!!
It's the little things in life. Happy to see your content mate.
I wonder if an interesting stipulation to help keep the class' identities rather than have all of them turn into str/dex/quality builds would be to have them all preserve the initial order of highest to lowest stats e.g. the dark souls 2 knight would have to have Vigor be its highest stat, followed by strength, then adaptability, dexterity, etc. In the case of stats that start tied, you get to choose what order you put those tied stats in, since it's not super feasible to always level up all of such stats at once (cough, deprived, endcough).
If you did things this way, I feel like it's fair to let classes add new spells as well as new rings, since otherwise classes like sorcerer are left with a choice between shitty split scaling on top of a shitty low damage weapon, or an uninfused dagger when they can't just pump dex and all their points in int are wasted, on top of the fact that it would let spellcaster classes actually do something with the attunement they're forced to level. Of course, for Dark Souls 2 this matters less as infusions are at their best, and I'm not necessarily suggesting you change the nature of these runs part way through the series, it's more just that this is an idea inspired by your video.
I love this idea, definitely trying it out myself :)
I love starting a new game in the soulsbourne game and experimenting with the classes. Please make a series out of this🙏🏻
I mean, I guess it doesnt have to be said, but this ruleset really did the Sorcerer dirty. He really isnt meant to work with just his starting equipment, unlike martial classes which can utilize any weapons to their max effect
It's a bit unfair to not allow a mage his magic.
I guess if I would do this it would be more theme centric to the class, meaning I would be able to use what I think fits for the class.
Like sorcerers would use magic.
Pyromancers use pyromancy
Bandits would be allowed to use great axes and hammers
Hunter would be allowed the bows.
Also I'll probably give restrictions for each class, like knights aren't allowed rolling for combat purposes.
Mages aren't allowed to use heavy armor.
Things like those.
Thank you for the great time. Watch all the videos and seen 3 live. Always a great time, and I didn’t see anything with Pinwheel.
Dang~, no wonder this video took a while. Quite the marathon, well done!
I've wanted to do this for like years. Glad to see someone did. Great job. Although i don't know about allowing rings and consumables outside of starting gift and estus and well as copies of starting equipment. I would probably make that stricter for myself. Excluding required pickups such as abyss ring.
always nice to see a new upload from ya, you should do somethin on lies of p sometime
The answer for the cloranthy dilemma is... DUN DUN DUN a green blossom, just eat the consumable and enjoy the benefits of the ring/shield without them.
We all know that we Dark Souls players will never use items. What if we need them for after beating the game?
@@Spectrik That's a joke, but new game+ does exist.
@connorburris4846 I know lol it's just that I'm also the type of player who holds onto stuff "just in case" and never actually uses it
Nahhh, use power within+ lingering ring, stamina recovery boost, alongside power
@@Spectrikgreen blossoms aren't even hard to get after you've rung the 2 bells tho
They're annoying to grind for but not hard to get
This was highly enjoyable, something slightly different to the normal challenge runs, but not too far it's unfamiliar.
Looking forward to if you're continuing the series. DS2 will be wild I think
I don't know if it's because It's been a while since I watched a video of yours, but that mic sounds so good
I love doing this type of run. Started doing them back several years ago and come back to do them again every now and then. My personal restriction is to only use the same class of equipment throughout and loosely following the class' initial stat spread proportions.
32:48
Damn that transition is smooth
This was really cool! I’ve never used a magic class in Dark Souls 1 but that’s what I want to try next.
NEW KYLE UPLOAD 🔥🔥🔥🔥🔥🔥🔥 (it will take 7 years before a new one)
I subbed to ya because of this video. Never knew cleric was such a demon of melee
I knew sorcerer was gonna be trash while you were explaining the challenge
Hello I haven't watched you in a while because i got diagnosed with T1D. This is the first video I'm watching since diagnosis
I guessed Mask of Father because legend never dies. Lucky me.
I think an extremely important mention for the AR discussion is motion values. Its what makes the op weapons op
I actually started this challenge myself a couple weeks ago, its very difficult, but a lot of fun!
Thanks for the info on calculating attack.
Oddly the two classes I struggle to use the most are in S tier if I recall correctly.
This was a fun video and it would be neat to see you do this with the other Souls games too! Although personally, I would have allowed additional spells on sorcerer, cleric, and pyromancer. Sort of feels like kneecapping their whole gimmick, you're already locked to the worst casting tools anyway, and your other rule prevents upgrading to ascended pyro flame too. It would be like saying the hunter can only use the arrows they start with and you can't buy more. Also I wonder if thief would have ranked higher if you banned starting gifts. Having exclusive access to the master key would have likely jumped it a few places I'd reckon for its unique routing capabilities.
Can we appreciate the cut from parrying Gwyn on, cleric to wander at 32:51
I saw that too
Gotta try this challenge myself!
Realistically, if I were doing these runs (which I'm not going to, so take my comments with a grain of salt) - I think limiting yourself to the starting gear only kind of misses the point. The game is an RPG - the classes are roles. They don't "matter" because you can choose whatever role you want your character to take in the game, so I'd imagine playing as the starting classes as simply sticking to the thematic of that original role. A sorcerer that doesn't level attunement to cast a million spells doesn't feel like a proper sorcerer. A pyromancer who can't discover the ancient chaos techniques doesn't feel like a proper pyromancer (and not being able to ascend the flame, despite it in game having the same name, feels unfair when you're allowed to use the large and very large ember). A Bandit that can't use all of the axes at his disposal doesn't really how I envision them. The Cleric has one of the worst starting spells in the game, specifically because the Cleric is expected to expand their spell arsenal the soonest, with the only vendor available at the start of Firelink Shrine. The Deprived is meant to make you feel like you're starting from nothing and winning through sheer willpower. A Knight that switches from the broadsword to another regular sword is unequivocally still the knight. Similarly, limiting yourself to the wolf ring gave greater advantages to the classes with more melees focus than magic focus. That's like saying "who would win in a gunfight, a sniper, or a boxer who's never held a firearm before?". If nothing else, classes should have been allowed to use the ring that benefits their specialization. That - or rings should have been banned so the playing field remains equal.
Good video all around, and this is just a nitpick. But I feel like if the goal ISN'T, to quote yourself, to make a challenge run, but instead test the effectiveness of the class archetypes, you shot all of them in the foot - some unfairly worse than others. I can see potentially not wanting to dilute the theming of the characters by making them too similar to a boss or NPC copycat build - so banning boss weapons and enemy drops, only allowing weapons and spells from vendors and items on the ground, would be a interesting middle ground to me.
My sleepy brain really thought you had said "scented pyromancy flame" and I thought maybe I had missed something in my gazillion playthroughs XD love the channel, love your work, thank you for a great bedtime story ❤❤❤
I bet on the Mask of the Mother... damn, no bragging rights for me
Great Video. I got the masked right. My sunday ist blesssed.
'Let's set the rules which degrade all magic builds to a melee builds with wasted stats' - good start
thats how it goes when doing class specific runs, magic is stupid without the restrictions
@@pocketinfinity6733 I don't think that magic is better than a buff build or pyro. Especially without power within and considering prices.
In the end of the day it doesn't matter. He is trying to rank classes. So it's only natural that strong classes should be in top spot. And they are at the bottom only thanks to horrible rule
He did spell only runs. Look at those if you want to see magic. Weird thing to complain about
I am pretty sure the scimitar can parry while being two handed as well, negating the need for weapon swapping.
I am sure you have put that together, but something something engagement, so I guess I will comment anyway.
23:24 I mean, with enough patience deprived could get Vanquishers seal. (Might take a bit tho) but the defences.. yikes.
That was my idea too before attempting sl1 runs
I ALWAYS get Mask of the Child, so I guessed that. You got really good luck there lol
Would be cool to see a more extreme version of this where you can only level up the equipment and not the character stats,
also you can't take off your armor (so you're stuck with the fat roll in some classes) but you can use any magic, pyro, etc, as long as the starting stats allow it
Kyle! We need a bows only DS2 video!!!❤❤
I think your rules (copies of the starting class items allowed) would have allowed you a second, off-hand, scimitar for the wanderer. So you could do the parry + riposte without menuing. And roleplay Drizzt 😎
I did deprived a while ago, guess I have to give the other classes a shot soon
if you do do the DS2 starting class run, for the Deprived, you could probably farm Awestones for that ring you get from the Covenant of Champions to increase your punching power. That'd be allowed if you're going by the same ruleset as this game.
Lmao that wanderer swapparry on final boss :D
Mask of the father, maybe?
for monk, i always rush 25 faith then go 50 strength for sanctus and paladin leeroys hammer
Musashi OST.... Absolutely incredible
Iron dagger is by far my favorite. Crystal weapon goes crazy with it
Seeing the wanderer as S tier is so funny because I dont think I have ever seen anyone even consider picking it as their starting class
I had to consider this when i did my bonfireless run. I ended up going pyro since you cant go wrong with setting stuff on fire & can skip most of Izalith by joing chaos servants
fun fact the hand axe is ds1 is actually one of the highest dps weapons the game! its essentially a curved sword with much higher base stats and is capable of pushing the high hundreds in AR optimized completely.
I'd love to see this challenge done in Sekiro, thank you for all of your hard work!
If you are still thinking of doing this for ds2, there is a ring in that game which gives you decent damage with your fists, and they can be upgraded with str and dex I think, so it isnt entirely hopeless
I'd be really interested to know how you'd change these rankings if you allowed upgrades that made sense. So still no boss weapons, for example, but upgrading to any weapon in the same weapon type, for example, might make the thief way more viable. It's been ages since I played Dark Souls, so I barely remember most of the options you'd even have, but allowing specific weapon upgrades because they make sense for a class would be a fun change, especially since I wasn't sure at the start if you were doing this as a no-level up challenge.
Watching this made me realize I haven’t done a Dexterity build in this game yet. Time to do one!
I cant describe it, but hearing the main town theme from The Last Story made my jaw drop. I havent thought about that game in years and it was so good
Note that AR is misleading for 2-handing your weapon - even after the 50% strength, your attack gets extra damage (can be seen on the Moonlight Greatsword since it has no strength scaling)
My first playthrough was a Wanderer, with a halberd, bow, and enough faith for lightning spear. Dex/Faith for the win! It's been the basis for every other blind playthrough that I've done.
If you plan on doing this with DS2, don't worry about Deprived not having any weapons as the damage scaling to fists is actually really good and covenant of champions gives a ring that increases the damage of your fists.
I think that being able to level up weapons all the way but not allowing better spells/pyromancies/Miracles kind of artificially makes those classes worse. I think if your not gonna get better spells you should also stop weapon reinforcements at +5
I feel like I’m watching a “How it’s made” episode when I watch these
I had no idea that the scimitar could parry. And the parry animation is swaggy. Wooow.
Warrior run is just delicious in dungeon esk talk
Called the Father. May your runs all be blessed by Papa
Lemon from the Backlog sent me. This video was great
nice video, but i think it would have been more interesting, if you had taken the classes a bit more liberal. Using equipment that stays in the spirit of the starting class, but lets you use more in teresting armor and weapons. Obviusly that would make the Sorcerer go from bottom to top, but leting you use more powerful spells and stafs makes the sorcerer a real sorcerer for example.
"If i wasn't as practiced at Manus"
*violent flashbacks to one-shot run*
14:11 That was rude.
My first run ever I started as a wanderer and beat the entire thing with wanderer armor and the semitar
I wish for sorcerer you had channeled Lemon and did some spell tool bonking.
i've seen runs like this before and honestly it always sells the spellcasting classes so short. I think a big thing you should look at is what the base int/faith/attunement is allowed to equip out the box: one of the advantages of Sorcerer is its base 15 int grants access to the following spells: all variants of Soul Arrow [except Great Heavy], magic and great magic weapon, magic and great magic shield, and a bunch of utility spells.
faith gets a lot worse since at 14 faith all you get is heal and force. you have to invest much more into faith to get a lot of the good spells, and getting Rhea out of the catacombs is a lot harder than freeing Grigs or Logan.
and then pyro... well with pyro 2 attunement slots is all you need, as SL1 runners have proven time and again.
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overall, great runs, this was a fun video, these are just silly nitpicks i have that don't really matter.
Correct me if I’m wrong, but didn’t he restrict himself to exactly what each class starts with?
@@aterriblespartan5051 yeah, but i'm saying that the format of these runs inherently robs a lot of these classes with tools they are set up by the game to get.
TL:DR i think spells that classes meet the requirements to cast should be allowed as "Starting Equipment" even if they're acquired later because that's what those classes are capable of using the moment they exit Undead Asylum without any additional leveling.
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i get these are casual runs where you're keeping only the equipment you're using and leveling up normally, but if you're allowed to use titanite to upgrade your weapon or souls to upgrade your pyro flame, i don't see how that's different from buying Great Soul Arrow. I would personally look at starting faith, int, and attunement, and use those as benchmarks for what spells classes that start with Casting Catalysts are allowed to attune, even if their casting stat progresses to beyond the minimum starting casting stats.
for example: at 15 starting int Sorcerer would get Great Magic Weapon, which on a 40/40 build would give it much better damage output and wouldn't even require buying more equipment since that spell is world loot. but the sorcerer wouldn't be able to attune Crystal Magic Weapon since that has 25 int requirement and that's a higher requirement than their starting INT.
under these parameters the following classes would get the following tools based just on their starting stats:
Cleric: Force, Great Heal Excerpt, Gravelord Sword Dance, Gravelord Greatsword Dance
Sorcerer: Magic/Great Magic Weapon, Magic/Strong Magic Shield, Heavy Soul Arrow, Great Soul Arrow, all the stealth spells
Pyro: 2 copies of any pyromancy, or 1 chaos pyromancy
popping in the engagement comment to say i want the rest of the games
Okay so follow up question, if you had to take each of these through consecutive NG+ runs, which order would you do them in?
Holy shit I knew I recognized musashi samurai legend ost gah dam