Joe, could you do a video on how to play Snorlax and how to play against it? It’s a very unique deck and I feel like I know so little about how it works
@@jackloutsch6425 I prefer to clog up my deck with techs against snorlax and take the L in some of my expected good matchups because of it than actually playing snorlax control. Plasma Snorlax has been annoying for ages, since the days of ptcgo expanded tourneys
I (sadly) have a lot of friends who stan Snorlax, their justification is that playing the deck is very low stress, so it's the perfect fit for tournaments, that way they don't get exhausted playing it for a full weekend. They don't really play it to be evil, but man playing against it always makes me tilt lmao
The fact that it's matchup spread (like Joe pointed out here) is a ton of auto-wins or auto-losses and not much in between makes it a frustrating deck to play as well, since your fate is nearly sealed the second you understand what you are playing against. Snorlax vs. Tina? Snorlax takes the L. Snorlax vs. Zard? Good luck to Zard. etc.
Two things that may fly under the radar: Pidgeot Control, no 4 of snorlax, with tech-y cards like mimikyu and rad zard has got legs for sure. I've also seen and tried out a very spicy Miraidon list with 4 of Ciphermaniac, 2 of Mew ex and a Skwovet, giving the deck Peony-esque options, as well as being able to guarantee a 2-energy generator, perhaps putting item cards on top "safely" out of Eri or Iono's grips.
Maxing out ball search in Charizard to help when going first was something I hadn’t considered! I had preferred having second copies of key cards like Rotom V to guarantee consistent set up with Arven going second. Maybe that will change as I play with the deck more in higher ranked spots of the ranked ladder Also will echo the murmurs of a 1-1 Gastly-Gengar line as an anti-control tech. Once it’s up, the control player’s gust effects are worthless and all they can do is cape or charm a mimikyu and pray you don’t have a charmeleon to burn it down.
Lugia is so, soooo much better than when I tried to play it pre-Charizard EX. The fact that it’s practically an auto-win against Snorlax is just icing on the cake. It feels borderline impossible to lose against that deck.
@@kingseiryu929How come the Snorlax matchup is easy? Because you don’t have to keep digging for anything once you’re set up. Archeops just gives you everything you need. And because every Pokémon you play can attack. So whatever they counter catcher to bring up, you can just accelerate energy to and attack with it. All you have to do is basically not play your draw support and swing every turn. Iono if you get low on cards in deck. EZ.
For the LZ Giratina deck, what is the optimal line against Future Hands? It’s the matchup I struggle with most. I keep getting hands where I am forced to put down comfeys and I feel like that is what Hands wants me to do 10:51
Im a big fan of one vaccum in ancient box, ive found it really helps the hands matchup. Get rid of the baton on a hands and they really start to falter.
Tusk player here, dont hate me. I think the zard match is more favorable to tusk than even. Its all about finding tools. U can negate up to 5 KO if you manage to find all tools. U can even make it worse by changing Tusks to preserve deck volume using only Sada but, in the end, your tusks will be killed one by one, unless u trap somehting in the active with wasteland.
Also, matchs against Iron Hands with heavy batton, the wasteland is a great Stadium to deactivate Hands' Tool. In these matchs i Go for KOs, its easier than Mill.
Such a solid meta review. Love seeing Dialga as an honorable mention.... so fun to play and have found more consistency w Mew skwovet engine. Also.... where is gouging fire. 😁❤️
i will say tho for any charizard players hitting that turn two brick with getting a pigeot/charizard really puts them behind in prize trading going into future hands been testing both and it is a struggle if they get going
very surprised to see ancient box considered unfavorable against future hands when thats been overwhelmingly the easiest matchup for me when i play ancient, pretty much right up there with chien pao
@@OmniPoke make sense! yeah with hands at such high popularity and a not insignificant amount of arceus around i consider 2 slither wing pretty much mandatory at this current time in the meta
@@OmniPoke I went second and went and found the slither wing. Earthen vessel. Greninja. Sada. Retreat and attach for turn. If you can get it off it’s lovely
I'm playing blocklax at EUIC. I like the hammers to slow down lugia as its the worst matchup, but not sure what I can cut in my list for hammers. Ill probably play a hammerless list and pray I avoid lugia. Great video as always
Pokémon: 5 1 Mimikyu PAF 37 1 Pidgeot V LOR 137 1 Mawile LOR 71 4 Great Tusk TEF 97 1 Radiant Greninja ASR 46 Treinador: 15 3 Earthen Vessel PAR 163 4 Explorer's Guidance TEF 147 4 Counter Catcher PAR 160 1 Hisuian Heavy Ball ASR 146 3 Artazon PAF 76 4 Professor Sada's Vitality PAR 170 2 Super Rod PAL 188 1 Erika's Invitation MEW 160 1 Hero's Cape TEF 152 4 Pokégear 3.0 SVI 186 3 Pal Pad SVI 182 4 Nest Ball PAF 84 2 Calamitous Wasteland PAL 175 2 Ancient Booster Energy Capsule PAR 159 1 Bravery Charm PAL 173 Energia: 4 5 Basic {F} Energy Energy 6 4 Double Turbo Energy BRS 151 1 Basic {P} Energy Energy 13 3 Jet Energy PAL 190 Total de cartas: 60
Sorry, i put the list First. Against Great Tusk, the only way to Win is to KO them one by one in 4-6 turns. There's no trick, the only card that is kind of a nightmare is the Judge. Crop the hand, make It small, Hope for no supporter or any way out. The only matchups unfavorable tô Tusk are those with decks that can easily make 240+ damage. Gardevoir (by weakness) Lugia (Cinccinos) Future Hands (damage modifiers) ChienPao (If well piloted)
I don't see how Charizard is BDIF when it has so many unfavourable matchups with popular decks. It's easy to use, making it popular, but it isn't a good deck. At the highest levels, it falls off a lot against anyone who knows how to counterplay it.
Joe, could you do a video on how to play Snorlax and how to play against it? It’s a very unique deck and I feel like I know so little about how it works
Probably going to be after euic but I fully intent to!
Having a control deck in the meta that is really good and easy to play is so annoying
Just gotta practice against it or turn to the evil side and get a play set of snorlax it’s like a 45 dollar deck so why not
@@jackloutsch6425 I prefer to clog up my deck with techs against snorlax and take the L in some of my expected good matchups because of it than actually playing snorlax control.
Plasma Snorlax has been annoying for ages, since the days of ptcgo expanded tourneys
I (sadly) have a lot of friends who stan Snorlax, their justification is that playing the deck is very low stress, so it's the perfect fit for tournaments, that way they don't get exhausted playing it for a full weekend. They don't really play it to be evil, but man playing against it always makes me tilt lmao
sounds like a skill issue
The fact that it's matchup spread (like Joe pointed out here) is a ton of auto-wins or auto-losses and not much in between makes it a frustrating deck to play as well, since your fate is nearly sealed the second you understand what you are playing against. Snorlax vs. Tina? Snorlax takes the L. Snorlax vs. Zard? Good luck to Zard. etc.
Two things that may fly under the radar:
Pidgeot Control, no 4 of snorlax, with tech-y cards like mimikyu and rad zard has got legs for sure.
I've also seen and tried out a very spicy Miraidon list with 4 of Ciphermaniac, 2 of Mew ex and a Skwovet, giving the deck Peony-esque options, as well as being able to guarantee a 2-energy generator, perhaps putting item cards on top "safely" out of Eri or Iono's grips.
i prefer the roaring moon ancient box over the ancient box with all the ancients including the other ones, it feels much more playable
Maxing out ball search in Charizard to help when going first was something I hadn’t considered! I had preferred having second copies of key cards like Rotom V to guarantee consistent set up with Arven going second. Maybe that will change as I play with the deck more in higher ranked spots of the ranked ladder
Also will echo the murmurs of a 1-1 Gastly-Gengar line as an anti-control tech. Once it’s up, the control player’s gust effects are worthless and all they can do is cape or charm a mimikyu and pray you don’t have a charmeleon to burn it down.
Lugia is so, soooo much better than when I tried to play it pre-Charizard EX. The fact that it’s practically an auto-win against Snorlax is just icing on the cake. It feels borderline impossible to lose against that deck.
How come bro
@@kingseiryu929How come the Snorlax matchup is easy? Because you don’t have to keep digging for anything once you’re set up. Archeops just gives you everything you need. And because every Pokémon you play can attack. So whatever they counter catcher to bring up, you can just accelerate energy to and attack with it. All you have to do is basically not play your draw support and swing every turn. Iono if you get low on cards in deck. EZ.
For the LZ Giratina deck, what is the optimal line against Future Hands? It’s the matchup I struggle with most. I keep getting hands where I am forced to put down comfeys and I feel like that is what Hands wants me to do 10:51
Im a big fan of one vaccum in ancient box, ive found it really helps the hands matchup. Get rid of the baton on a hands and they really start to falter.
A big swing card no doubt but a tricky card to find at the right time
Any thoughts on the ragingbolt/sandy shocks deck
Tusk player here, dont hate me.
I think the zard match is more favorable to tusk than even.
Its all about finding tools. U can negate up to 5 KO if you manage to find all tools.
U can even make it worse by changing Tusks to preserve deck volume using only Sada but, in the end, your tusks will be killed one by one, unless u trap somehting in the active with wasteland.
Also, matchs against Iron Hands with heavy batton, the wasteland is a great Stadium to deactivate Hands' Tool.
In these matchs i Go for KOs, its easier than Mill.
Such a solid meta review. Love seeing Dialga as an honorable mention.... so fun to play and have found more consistency w Mew skwovet engine. Also.... where is gouging fire. 😁❤️
Got to Arceus on Live with Futurehands. Might not be the BDIF but it has so many good matchups in the meta.
And it's fast!
I love putting mist energies on my Lugias, having Tinas boss them up and then scoop after Star Requiem does nothing xD
I still haven't seen a single lost Tina on PTCGL ladder this format.
Joe, where is my G block cube review? I need it!
i left the scene with a charizard meta then i came back years later and it's still a charizard meta
i will say tho for any charizard players hitting that turn two brick with getting a pigeot/charizard really puts them behind in prize trading going into future hands been testing both and it is a struggle if they get going
How would I go about beating chein pao with LZ tina
very surprised to see ancient box considered unfavorable against future hands when thats been overwhelmingly the easiest matchup for me when i play ancient, pretty much right up there with chien pao
I’ve been playing future box and had huge trouble against ancient box
I think without slither wing the matchup can snowball out of control but with it the matchup is very manageable!
@@OmniPoke make sense! yeah with hands at such high popularity and a not insignificant amount of arceus around i consider 2 slither wing pretty much mandatory at this current time in the meta
Lugia is pretty favorable with Ancient Box, but that’s just me.
Ancient Box is pretty good. Give it time. I think a better deck list is coming
You're wrong Joe Scovillain ex is obviously the best #supahotfiretherapper
I love these videos
How is chien bad against control?
Lack of switching outs leaves stuff easily trapped
The only reason zard is #1 is cause of the comeback it has❤
Thanks my man
The fact ancient box has a bad ArcTina match up and I’ve been beating it in testing makes me feel much better 😂
How're you beating them?
Again wings are a big help here!
@@OmniPoke I went second and went and found the slither wing. Earthen vessel. Greninja. Sada. Retreat and attach for turn. If you can get it off it’s lovely
I'm playing blocklax at EUIC. I like the hammers to slow down lugia as its the worst matchup, but not sure what I can cut in my list for hammers. Ill probably play a hammerless list and pray I avoid lugia. Great video as always
I would use a couple of Giacomos
So much talk about match-ups into Great Tusk but no section on the deck specifically?
Pokémon: 5
1 Mimikyu PAF 37
1 Pidgeot V LOR 137
1 Mawile LOR 71
4 Great Tusk TEF 97
1 Radiant Greninja ASR 46
Treinador: 15
3 Earthen Vessel PAR 163
4 Explorer's Guidance TEF 147
4 Counter Catcher PAR 160
1 Hisuian Heavy Ball ASR 146
3 Artazon PAF 76
4 Professor Sada's Vitality PAR 170
2 Super Rod PAL 188
1 Erika's Invitation MEW 160
1 Hero's Cape TEF 152
4 Pokégear 3.0 SVI 186
3 Pal Pad SVI 182
4 Nest Ball PAF 84
2 Calamitous Wasteland PAL 175
2 Ancient Booster Energy Capsule PAR 159
1 Bravery Charm PAL 173
Energia: 4
5 Basic {F} Energy Energy 6
4 Double Turbo Energy BRS 151
1 Basic {P} Energy Energy 13
3 Jet Energy PAL 190
Total de cartas: 60
Sorry, i put the list First.
Against Great Tusk, the only way to Win is to KO them one by one in 4-6 turns.
There's no trick, the only card that is kind of a nightmare is the Judge. Crop the hand, make It small, Hope for no supporter or any way out.
The only matchups unfavorable tô Tusk are those with decks that can easily make 240+ damage.
Gardevoir (by weakness)
Lugia (Cinccinos)
Future Hands (damage modifiers)
ChienPao (If well piloted)
Charizard does not have a good match agains great tusk
Promo*SM 🌸
Four
5th
second
third
FIRST
I don't see how Charizard is BDIF when it has so many unfavourable matchups with popular decks. It's easy to use, making it popular, but it isn't a good deck. At the highest levels, it falls off a lot against anyone who knows how to counterplay it.