NEW Movement Tech in Halo Infinite!!! WALL KICKS!

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 141

  • @LBBubba
    @LBBubba  2 ปีที่แล้ว +6

    For those interested, I made some visual comparisons that relate to Wall Kicks, which you can get to here:
    Wall Kick vs. Normal Slide: twitter.com/LBBubba/status/1617406086763671558?s=20&t=VVN8MWSMExjWd8k5d-3QIQ
    Jumping around the corner (Sprint vs. No Sprint in the replies): twitter.com/LBBubba/status/1617759727475388423?s=20&t=VVN8MWSMExjWd8k5d-3QIQ

  • @nubbbbbbbbbbbbbbbbbbbin
    @nubbbbbbbbbbbbbbbbbbbin 2 ปีที่แล้ว +59

    this is so cool, would be awesome to see this in competitive eventually if they dont patch it. I would also love some map breakdowns on where this is possible.

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +11

      I don't think it's too common around maps, but I could for sure look around to help! :)

    • @ivanaviNiebla
      @ivanaviNiebla 2 ปีที่แล้ว

      This looks like the kind of thing competitive players don't like as it can be very broken and situational :\

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +5

      @@ivanaviNiebla I’d say pros are fond of it, actually. 😅 It can give a subtle advantage if done right and since it’s so limited & situational, it balances it. Could have some risk to it as well with overcommitting a push.

  • @Bradek
    @Bradek 2 ปีที่แล้ว +29

    This technique is so satisfying and a ton of fun!

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      It is, isn't it!! :D

  • @Snaggums
    @Snaggums ปีที่แล้ว +2

    Oh no, something super cool was found! Now I have to bottle up anxiety about whether or not they’ll patch it lol.
    Very cool video, I love it.

  • @vitamin90s41
    @vitamin90s41 2 ปีที่แล้ว +12

    Incredible !! Loved this video
    343 " ohh no not this guy again giving us more work, we have to patch this now"

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +5

      Thanks!! And yeah, pretty much… T-T

  • @the.halodoctor
    @the.halodoctor 2 ปีที่แล้ว +14

    Great video man. Love the time you guys took to tell the story, show applications and even finishing off with a little rhyme shows some great craftsmanship on your part. I'll look forward to having a go and testing viability in mm.

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      Thanks, man! Yeah we wanted to show what’s involved in it and hopefully make it more understandable & relatable with those examples. Glad you enjoyed it, haha 😊

  • @Pewlander
    @Pewlander 2 ปีที่แล้ว +7

    The double jump is cool. The wall kick is so niche (with just slight payoff) that I don't think many players would bother executing it.

    • @FierceElements
      @FierceElements ปีที่แล้ว +1

      Almost all walls that don't look plain are combinations of props and accents in forge maps. These can be done across many areas of Empyrian for example.

  • @Mokeysniper
    @Mokeysniper ปีที่แล้ว +1

    Phenomenally presented and edited 👍

    • @LBBubba
      @LBBubba  ปีที่แล้ว +1

      So glad that you liked it!! It means a ton coming from you! ❤ Halo's movement tech might be far from Titanfall's/Apex's, but we're really fighting to keep at least *some* spirit alive. It's rough out here, haha

  • @Saigo4k
    @Saigo4k 2 ปีที่แล้ว +13

    Gonna go try this in a custom game right now. Thank you and very informative video as always

  • @x_Artius_x
    @x_Artius_x 2 ปีที่แล้ว +2

    “Grab your sticks or keys and get your kicks with these.”
    BARZ!🔥🔥

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      Thanks! 😂 I wasn’t sure how to feel about it, but I said it anyway, hahaha

    • @x_Artius_x
      @x_Artius_x 2 ปีที่แล้ว +1

      Haha. Great video man you earned a sub!

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      @@x_Artius_x ❤️

  • @ActualBreck
    @ActualBreck ปีที่แล้ว +2

    Wait so they decided to alienate almost every casual player with the advanced movement mechanics, but then proceed to remove the actual depth it provides to the gameplay for advanced players? Fucking why?

  • @SasquatchComposites
    @SasquatchComposites 2 ปีที่แล้ว +2

    I recently had a game where I accidentally got a significant boost off a clamber. I came down on a ledge and somehow got like a half clamber animation followed by a big boost in forward momentum. I'd never seen anything like it until I saw your Over Curb demonstration, and I'm wondering if that's what I did. But I definitely had a brief clamber animation and it seemed like the boost was significantly larger than you show. I still don't even know what combination of buttons I pressed that made it happen. Thanks for sharing this. It's cool that we're still learning new tech in this game.

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +2

      Sounds to me like you might’ve done an overcurb. The clamber animation you saw could’ve been caused by a desync in which you clambered from your client-side POV, but server-side the game read that you had enough height to get on the platform without clambering, thus allowing you to slide immediately upon landing. It would’ve updated during the clamber animation you saw for you to see that slide boost.

    • @SasquatchComposites
      @SasquatchComposites 2 ปีที่แล้ว +2

      @@LBBubba That makes so much sense. I bet that's what it was. Thanks!

  • @cafe8681
    @cafe8681 2 ปีที่แล้ว +1

    Halfway through the video, I was thinking "cool but doesn't seem that practical imo". Then I saw the pov of the other guy. Damn that's quick

  • @hewhoistheone
    @hewhoistheone 2 ปีที่แล้ว +5

    hopefully this can make its way to @shyway and he can send it out to the masses with your name plastered on it! Nice work!

  • @ElitheSensei
    @ElitheSensei 2 ปีที่แล้ว +2

    Very interesting... would be cool to see a followup video with all the locations around different maps that you've found it to work!

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      I'll scan through the maps and if I find enough or anything showcase-worthy, I'll make a vid at some point. 👍

  • @ifloatin
    @ifloatin 2 ปีที่แล้ว +2

    I was looking for new games to play and saw this and the game looks fun with movement

  • @666tempest
    @666tempest 2 ปีที่แล้ว +3

    I've been looking for the "kick against the wall" effect from Mario 64 in halo infinite with the repulsor but i think it won't happen.

  • @adri.progression
    @adri.progression ปีที่แล้ว

    Wow cool!! I'll try this out soon :) Keep it up

  • @HiddenReach
    @HiddenReach 2 ปีที่แล้ว +2

    Another fantastic discovery!

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว

      ❤️❤️❤️

  • @JahoboMoonflash
    @JahoboMoonflash ปีที่แล้ว

    Absolutely content and movement I've never seen before! Great job! This is sick.

  • @Ducain_Plays
    @Ducain_Plays 2 ปีที่แล้ว +2

    I'll never be able to do this, but still amazing to see!

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      Don’t have to do it to be amazed by it! 😉 Thanks Ducain

  • @jaxontodd191
    @jaxontodd191 ปีที่แล้ว

    oooh baby wake up new movement tech just dropped

  • @MementoTurtle
    @MementoTurtle 2 ปีที่แล้ว +1

    Liking this video, I'm going to rewatch later to implement this in my games

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว

      Heck yeah! 🔥

  • @budbcheapass6982
    @budbcheapass6982 2 ปีที่แล้ว +1

    bro this gave me life again

  • @TheEpicGamer787
    @TheEpicGamer787 2 ปีที่แล้ว +1

    This is actually super fun

  • @HaloDaycare
    @HaloDaycare 2 ปีที่แล้ว +3

    never subbed so quickly

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว

      Greatly appreciate it, thanks!! ❤

  • @Whaccd
    @Whaccd ปีที่แล้ว +1

    Movement tech GOAT

  • @jpalacesneakers
    @jpalacesneakers ปีที่แล้ว +1

    Love the movement!

  • @xwarxdogx6664
    @xwarxdogx6664 2 ปีที่แล้ว +2

    I just tried this today like right now and love it . Thanks so much man for figuring stuff like this out would love to see more spots in a video with how to hit these wall kicks
    Still learning the jump wall kick
    But with the slide wall kick I just run at the wall like you say . Then I hit jump and crouch at the same time and works fine . Maybe cause im using da paddles idk
    Miss snap sliding but I get why it’s gone but still miss it

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +3

      No problem! Glad you’re enjoying it! 😊 Whatever feeling works for you to do it, I don’t use paddles tho so I can’t speak much on that.
      I wouldn’t be so bummed about the removal of snap sliding if they proved to have evaluated it properly and/or if they had more jumps in the game. We rarely get nice things tho.. 😕

    • @xwarxdogx6664
      @xwarxdogx6664 2 ปีที่แล้ว

      @@LBBubba how do you do the wall kick in live fire . It seems way easier on pit imo

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +3

      @@xwarxdogx6664 That’s because it has to be done off a small box on Live Fire. If the edge of the prop is too close to the wall (which it will be with that box), it’ll be harder to obtain a prop ghost since you’ll need to land cleanly on the prop *before* hitting the wall. I wouldn’t recommend trying it in a swift, flowing motion; instead, take it slow by first landing on the box, then crouch walk into the wall, stand up, sprint, and *then* try to perform the wall kick.
      Hope that helps! :)

    • @xwarxdogx6664
      @xwarxdogx6664 2 ปีที่แล้ว +2

      @@LBBubba yeah also noticed that box gets naded out of the corner so it’s not that useful unlike the pit wall kicks so far seem useful

  • @adampzakaria
    @adampzakaria 5 หลายเดือนก่อน

    Sick video bruh, nice movement.

  • @Platinum_Tugboat
    @Platinum_Tugboat ปีที่แล้ว

    Wow this is crazy cool, instant sub and all that.

  • @mav2553
    @mav2553 2 ปีที่แล้ว +3

    Some nice meta game action here. Hey Shyway! You watching?

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +2

      He’s seen it 😉

    • @mav2553
      @mav2553 2 ปีที่แล้ว +2

      @@LBBubba 😄😄 i think he recommended you to me way back actually. It was this unbelievable sniping spectacle from halo 5 you put on. You guys are all nasty at halo. I kinda fell off during Infinite, it hasn't grabbed me like 5's multiplayer. I was trying to break into Onyx and gave up when infinite came out, I don't like the ranked multiplayer at all now, so different

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      @@mav2553 Yeah Infinite’s missed the target for a ton of people…
      Really thankful to hear that though and glad to have you on board! ❤️

  • @jericosha2842
    @jericosha2842 2 ปีที่แล้ว

    Y'all are so talented and dedicated to a game no one cares about.

    • @LBBubba
      @LBBubba  ปีที่แล้ว

      😂😅

  • @arccz8540
    @arccz8540 ปีที่แล้ว

    Dang man I did this on accident like a few weeks ago and have been trying to figure out how, now I know what it’s named and how to do it, thanks a lot man sub earned.

    • @LBBubba
      @LBBubba  ปีที่แล้ว

      Lots of exciting stuff deep beneath the layers, and thanks dude! 💪

  • @nemwmd8465
    @nemwmd8465 2 ปีที่แล้ว +3

    So sick guys! I’m about to master this thanks for the new tech boys!

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      You got it, bro!! As long as the game lets us, you can count on us to keep the creative expression coming! 👊

  • @Zod_JB
    @Zod_JB 2 ปีที่แล้ว +4

    Holy shit that’s sick!
    Guess I got a new trick I gotta learn.
    Would love to see more spots you find on any of the other maps.
    So you showed that you can Wall Kick into a jump but is it somehow possible to Wall Kick into a proper Drop Slide?

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      Nah, not a proper one. Sliding resets your sprint, so if you wall kick, you won’t be able to slide again unless you sprint on the ground. That would be so cool tho! :o

  • @KittStargazer
    @KittStargazer 2 ปีที่แล้ว

    Have to give this a shot

  • @MyTioSpider
    @MyTioSpider ปีที่แล้ว +1

    Sick tutorial! I can wall kick fairly consistently now, but I'm having trouble with over curbs. I either get the speed boost with no second jump, or do an over jump with a tiny slide. Do you have any tips/know of any good tutorials? Thanks!

    • @LBBubba
      @LBBubba  ปีที่แล้ว +2

      Overcurbs are quite difficult and tight on the timing, but it’s usually good to try to time your second jump *immediately* after the slide. You can’t really predict when you’ll be hitting a speedy slide, so you just have to trust that you’ll get it and you’ll see the reward if you jump in time.
      As for getting the slide, I’d recommend not to wait for “feeling” the edge. Doing that would depend on a reactionary input, which isn’t practical with how short of an input window overcurbs have. Attempt to slide when you *expect* to catch the edge, even if you’re slightly early on the timing you can hit a decent slide.
      Hope that helps! :)

    • @MyTioSpider
      @MyTioSpider ปีที่แล้ว +1

      @@LBBubba Definitely! Thank you so much. Looking forward to more tech :)

    • @LBBubba
      @LBBubba  ปีที่แล้ว

      @@MyTioSpider Got some fun stuff we’ll be sharing soon, so stay tuned! 😉

  • @pazcss
    @pazcss 2 ปีที่แล้ว +1

    nice i’ll definitely try this out

  • @kwmcgreal
    @kwmcgreal ปีที่แล้ว

    Awesome! I will buy 6 of them!

  • @halometroid
    @halometroid 2 ปีที่แล้ว +1

    You can do it without prop ghost. You need 120+fps though.

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      I can’t test that personally, but I’d love to know if that’s true 👀

  • @TreasAre23
    @TreasAre23 ปีที่แล้ว +1

    Hello, i came across your channel recently and read some of your tweets that you might quit so thank you for all of your movement tech videos! I identify myself as a competetive movement player and i often over use skilljumps and movement techs in ranked, so im a bit sad that i didnt really understand how the prop ghost works and if its the same thing as the blocker jump that was talked about a lot when the pit remake released and also how to consistently overcurb. I dont really know anyone else who does this kinda stuff and where i could learn these things but yes im sometimes really frustrated with the game as well. And also have you used the supernadejump where you jump after the explosion for more height? I got a really nice overkill by supernadejumping to top control from bottom control in recharge

    • @LBBubba
      @LBBubba  ปีที่แล้ว +1

      Hey, I really appreciate you coming by! :D
      Blocker Jumps are Prop Ghosts, just specifically with an invisible blocker as the prop, no different than if you were to use a fusion coil as your prop (it won’t be called a Coil Jump suddenly, unless your goal is to isolate it to that prop).
      When you say “supernadejump,” I think you’re simply referring to a Nade Jump. They used to be very doable and accessible to most players, but 343 wanted to get rid of them in Infinite. After backlash, they reimplemented grenade knockback, but nade jumps are extremely tight on position & timing now. Super satisfying when performed right tho!
      I’m glad you have such an interest in jump tech, it’s actually refreshing to see someone like you around. I wouldn’t ever want the movement/jump community in Halo to die, but there needs to be a welcoming environment that encourages that behavior and not a destructive one that actively works against players & creators. I hope you can find sparks of interest for pursuing your creativity, and maybe even spark that in others as well. Stay well! :)

    • @TreasAre23
      @TreasAre23 ปีที่แล้ว

      Hey, thanks for replying
      Okay i was just confused beacause the blocker jump at least according to this one tutorial i found needed a crouch or/and a sprint input in between the doublejump

    • @LBBubba
      @LBBubba  ปีที่แล้ว

      @@TreasAre23 Crouch walking into the wall and then standing is usually a sure-fire way to obtain a prop ghost, but it’s not necessary if you hit the wall with some force (which is how sprint could be your way of doing it too). 👌

    • @TreasAre23
      @TreasAre23 ปีที่แล้ว

      Can i ask you how you did the prop ghost jump on detachment in Harmony? Ive gotten quite consistent with the bazaar prop ghost to spnkr that you showed in Dreamland but cant figure the detachment window jum out

    • @LBBubba
      @LBBubba  ปีที่แล้ว

      @@TreasAre23 That one’s super tricky to get a prop ghost with, probably due to the steepness of the blocker’s tilt. I’d suggest to keep your movement on it to a minimum by crouch walking into the wall, then standing, and slowing your movement into it. It’ll be difficult regardless, but that can help lessen the amount of ramping you’ll do, which would help.
      I’m happy to hear you’re hitting those other ones though! :D Let me know if you get the Detachment one at some point too

  • @Miscreatixn117
    @Miscreatixn117 2 ปีที่แล้ว +1

    This is really awesome ! I’ll give it a month until it’s removed lol

  • @flycosis
    @flycosis 2 ปีที่แล้ว +1

    THE GOAAAAAAAT

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว

      ❤️❤️❤️❤️❤️

  • @BadDubII
    @BadDubII 2 ปีที่แล้ว +1

    2:47 annnnd now 343 has deleted it

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว

      Pffft, I hope not 😅 A simple sprint+jump around the corner wouldn’t be so much different, especially with that spot-on aim.

  • @xlinnaeus
    @xlinnaeus 2 ปีที่แล้ว +2

    There are like 6K players for Halo at this point. Patching this would just alienate the few people left enjoying the game

    • @HDfromNJ
      @HDfromNJ 2 ปีที่แล้ว

      Facts i match the same group of 200 people consistently the last 3 months

  • @oreon7907
    @oreon7907 2 ปีที่แล้ว +4

    Now I see why infinite feels so arcade for me, no any interactive objects in the map with good physics, just decorations that breaks if you touch it and also no assassinations, the rival just die if you slap his back

    • @xx_amongus_xx6987
      @xx_amongus_xx6987 ปีที่แล้ว

      1 shotting someone in the back is a thing in every Halo

    • @oreon7907
      @oreon7907 ปีที่แล้ว

      @@xx_amongus_xx6987 Yeah, but the assassination were something that for me was a total game changer (talking about the visual presentation), it was an addition, an upgrade in the same way as the EMP of the plasma pistol or the playable elites, those additions made me feel that every game was better than the previous one

  • @phantomtattoos5142
    @phantomtattoos5142 ปีที่แล้ว

    You have a discord ? I also love doing jumps and movement tactics in halo , always trying to find more people to chill and do jumps with

    • @LBBubba
      @LBBubba  ปีที่แล้ว

      I don’t have one for my community or a public one dedicated to jumping, but I know of one you’d probably be interested in joining called HTJ, although I’m virtually inactive there. I might start my own at some point, but I don’t think it’s too necessary to get one all set up just yet, not unless there’s a significant community. Hmm… 🤔

  • @XxRUNTY
    @XxRUNTY 2 ปีที่แล้ว

    Is there a speed boost occurring that I’m not seeing?

  • @bowdown2carnagehalo247
    @bowdown2carnagehalo247 2 ปีที่แล้ว

    It's getting tricky.

  • @adakainesha
    @adakainesha ปีที่แล้ว

    Thank you

  • @huesoftheheart139
    @huesoftheheart139 2 ปีที่แล้ว

    0:06 😂😂😂😂😂😂😂😂

  • @drowzzz3365
    @drowzzz3365 ปีที่แล้ว

    I feel like this is gonna be patched out as soon as people figure out it needs practice.

  • @b33byt3
    @b33byt3 2 ปีที่แล้ว +1

    heck yes, please don't patch

  • @FierceElements
    @FierceElements ปีที่แล้ว

    Actually hope this can be patched since forge is definitely our future haha. Will be annoying to pull off and verse consistently, yet necessary. Those escapes and initiations are just too fast in areas that don't have other drop slide tech nearby.

  • @dev_vg
    @dev_vg ปีที่แล้ว +1

    PLEASE DONT PATCH 343 THANK YOU

  • @hanyh2
    @hanyh2 ปีที่แล้ว

    Don't show this to N8V red 👀

  • @liamnissanS2K
    @liamnissanS2K 2 ปีที่แล้ว +2

    *negative comment about 343*

  • @WonderMePartyStrip
    @WonderMePartyStrip 2 ปีที่แล้ว +1

    Halo: Call of TitanFall 🙄🤦

  • @lildemon6816
    @lildemon6816 2 ปีที่แล้ว

    Ooooh

  • @MikeyBER
    @MikeyBER 2 ปีที่แล้ว +1

    New bug fix coming tomorrow 😂

    • @MementoTurtle
      @MementoTurtle 2 ปีที่แล้ว

      Probably next month, I doubt they would care enough to patch it fast

  • @HaloDaycare
    @HaloDaycare 2 ปีที่แล้ว +2

    343, stop nerfing skill gap. nerf aim assist instead

    • @johnmacangus2634
      @johnmacangus2634 2 ปีที่แล้ว

      Aim assist has screwed up my games more than it has helped

  • @Hotwire_
    @Hotwire_ ปีที่แล้ว

    This is gonna get patched shame too cause its cool

  • @Brian_fooking_Ferry
    @Brian_fooking_Ferry 2 ปีที่แล้ว +1

    Subbed. Thanks for the info mate.

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว

      Thanks for the support! Glad to make this content! 😊

  • @krileym
    @krileym 2 ปีที่แล้ว +1

    Sweet Jesus have my fzczkng sub

  • @thatoneswarmdrone6409
    @thatoneswarmdrone6409 2 ปีที่แล้ว

    Yeah, I hope this gets patched. This just isnt Halo. Only time Ill agree with 343 on something, this stuff breaks the game.

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +1

      I’m all ears to hear how it’s game breaking. It’s a 20% (or so) speed boost around only a few walls across the entire game and requires precision to do… 🤨

    • @thatoneswarmdrone6409
      @thatoneswarmdrone6409 2 ปีที่แล้ว

      @LB Bubba 20% is huge lmao. Refer to your sniping clip in this very video and the clip of using the tech to run away effortlessly to see why its broken. Unintended and broken techniques should be patched.

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว

      @@thatoneswarmdrone6409 A 20% speed increase across the span of 1 second isn’t that huge, realistically. If you’d like a visual comparison, I showed this on Twitter: twitter.com/lbbubba/status/1617406086763671558?s=46&t=qgCEw-JGOLy3Gp5vVcRiDA
      Also, the clips in this vid are for demonstration purposes and proof of concepts. You could get sniped around a corner very similarly without this trick. As far as a defensive play, it’s not so “effortless” with its precision & the pressure of combat. It’s also extremely restrictive in where it can be done, and in that example, running toward the opposite side of the map is a positional risk in and of itself.
      Get a full understanding of this before being so quick to assume it’s game breaking, that’s just poor judgment and yields bad decision making. If it’s shown/proven to be too available, imbalanced, and/or powerful, then it’s fair to conclude that.

    • @thatoneswarmdrone6409
      @thatoneswarmdrone6409 2 ปีที่แล้ว

      @@LBBubba "A 20% speed increase across the span of 1 second isn’t that huge, realistically." Then you are living in a delusion. That is absolutely a life or death difference, its a get out of jail free card.
      "You could get sniped around a corner very similarly without this trick." Name a situation without the use of this exploit where you get sniped by someone going hypersonic around a corner. As you said at 2:47, "What am I supposed to do in this scenario." Your own words betray you.
      "Get a full understanding of this before being so quick to assume it’s game breaking, that’s just poor judgment and yields bad decision making." I have 20+ years of experience with Halo as a whole. This isnt Halo, this doesnt belong in Halo, speed exploits are a disease and ruin the flow of the game. End of discussion.

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว

      ​@@thatoneswarmdrone6409 Maybe it would be more of a Get Out of Jail Free card if you could draw it whenever you're in need of it, but again, you're extremely restricted to where you can perform it and shouldn't take any damage when doing it... and even that's a big reach to say.
      The speed boost you get from jumping out with a Wall Kick is practically the difference between sprinting and not, so this can be closely compared to sprinting for 1 second vs. standard running. If that's the difference between life or death, then it sounds like you have an issue with the overall gameplay, not exclusively Wall Kicks.
      I can put together another visual comparison to show that it's not as significant as you're thinking - it's not "hypersonic speed," not anywhere close. Again, someone sprinting + jumping around a corner for a surprise snipe is relatively the same as them doing a Wall Kick + jump, I merely gave a reaction for a scenario like such.
      Your final point is an opinion, even based on your time with the game. Making conclusions on a newly surfaced movement trick should be based on knowledge within the specific game itself, formed by analyzing the trick with time & experience, not limited to looking at past Halo titles. I can assure you I've put quality effort into analyzing Wall Kicks and can comfortably say that they won't have negative effects in your matches.

  • @Sam_Hyde_Apologist
    @Sam_Hyde_Apologist ปีที่แล้ว

    People still play this?

  • @xx_amongus_xx6987
    @xx_amongus_xx6987 ปีที่แล้ว

    No offense, I know you guys love this sort of thing, but I really hope it gets patched out. Looks gameplay breaking and annoying to experience. I don't care if competitive matches still have it in the game, but this would be ridiculous in casual play.

    • @LBBubba
      @LBBubba  ปีที่แล้ว

      Looks can be deceiving, especially at first glance. I provided a couple comparisons in the pinned comment & description to get more perspective on it. It’s not as bad as you think, trust me. :)
      Also, implementing Wall Kicks in gameplay is similar to mastering a strafe, learning to repulse defensively, or honing into other available skills. Just because it exists in the game doesn’t mean it’ll automatically be present in casual play. It’s niche and fair in its respective aspect of the game.

  • @soccergoku24
    @soccergoku24 ปีที่แล้ว

    Enhance Movement Techniques, Button Combos, Super Jumps, etc are toxic things that need to disappear in Halo and never return. All this does is split the community even more which makes people not want to play the game when they come in contact with it.
    These kinds of things are usually counted as video game exploits which are against the Xbox Community Standards and in the long run, could get your account banned.

    • @anthonybrown4726
      @anthonybrown4726 ปีที่แล้ว

      LMAO......practicing movement in a game that exists off of actual map geometry is toxic and a ban-able offense?

  • @javiers.ramirez7862
    @javiers.ramirez7862 2 ปีที่แล้ว

    I’m just stop playing that shii

  • @LeoJinx01
    @LeoJinx01 ปีที่แล้ว

    Everybody wants to discover some weak ass technique that they hope gets adopted by the pro community so they can feel good about themselves🤦🏽‍♂️

  • @rvolmed74
    @rvolmed74 2 ปีที่แล้ว

    Oh that's cringe.
    Well at least we know why the game faces heavy criticisms. Theyre played by nerds who spend their time developing new levels of elitism lol

    • @anthonybrown4726
      @anthonybrown4726 ปีที่แล้ว

      exploring movement tech in a game is elitism?

  • @ninebreaker2009
    @ninebreaker2009 2 ปีที่แล้ว +1

    Could have done without you sounding so whiny at the start.

    • @LBBubba
      @LBBubba  2 ปีที่แล้ว +10

      True, but I had a hard time resisting when it's been a trend that directly affects the content I make and the experience I (and many others) have with the game. It's not fun having effort wasted. 😕

    • @stateyournameplease
      @stateyournameplease 2 ปีที่แล้ว +3

      He had a perfectly good reason to...

    • @Nintendopowerdude
      @Nintendopowerdude 2 ปีที่แล้ว

      Could do without you being a snarky dick in the comments, but here we are

    • @anthonygrant694
      @anthonygrant694 2 ปีที่แล้ว

      Not a deal to concern or even be vocal about

  • @aaron4163
    @aaron4163 ปีที่แล้ว

    This is great!

  • @AresOriginal
    @AresOriginal ปีที่แล้ว

    Great video, looks interesting to try and apply
    @Shyway what do you think mate?

  • @Brian_fooking_Ferry
    @Brian_fooking_Ferry 2 ปีที่แล้ว +1

    Also comment for the algorithm

  • @shoop3963
    @shoop3963 หลายเดือนก่อน

    i'll be honest, it doesn't seem very viable