13:15 might be the single craziest roll I’ve ever seen in risk, and that includes true random. Nuts Edit: oh thank god it was true random, only way that roll makes sense in hindsight
It is fixed cards so Blue was too expensive to kill. The most you ever get from a 3 card fixed trade is +10. Better to let Blue trade the cards and attack other people. The troops still hit other players. Black was on 4 cards which means an 80% chance to trade. Then probably Black adds some more troops inside the bonus. So next turn Black has more troops to kill for 2 cards. The 80% chance to trade meant Black should trade and fight somewhere else. It just so happened Black didn't trade and White got 5 cards. You always have to play the probabilities, White got the 20% case which gave him 5 cards for free. The 80% case was White gets 2 cards and fights 10 troops.
@@elroyjennings7833 Thx! I had missed that Black had botted 🤦🏽♂️ ...and therefore assumed that he'd trade and use all the troops for revenge on White.
@@I_Am_The_Devils_Advocate If it makes it easier to think about: In Fixed, cards are worth +3 troops on average. This means if your opponent is sitting on 5 cards, if you lose more than 15 troops defeating them you're statistically taking a loss on the play. If your opponent isn't near you and you haven't built a negative rapport with them through conflict earlier in the game it is best to leave them around to hit your enemies.
I see you editing out some swearing. I appreciate that. You should play a sound effect instead of muting it. The effect can let us know what you said without saying it lol.
13:15 might be the single craziest roll I’ve ever seen in risk, and that includes true random. Nuts
Edit: oh thank god it was true random, only way that roll makes sense in hindsight
14:48 I like to learn from your videos. This one has me wondering:
Why didn't you keep the Black kill guard?
Why not kill Blue?
❤
It is fixed cards so Blue was too expensive to kill. The most you ever get from a 3 card fixed trade is +10. Better to let Blue trade the cards and attack other people. The troops still hit other players.
Black was on 4 cards which means an 80% chance to trade. Then probably Black adds some more troops inside the bonus. So next turn Black has more troops to kill for 2 cards. The 80% chance to trade meant Black should trade and fight somewhere else.
It just so happened Black didn't trade and White got 5 cards. You always have to play the probabilities, White got the 20% case which gave him 5 cards for free. The 80% case was White gets 2 cards and fights 10 troops.
@@elroyjennings7833 Thx!
I had missed that Black had botted 🤦🏽♂️ ...and therefore assumed that he'd trade and use all the troops for revenge on White.
@@elroyjennings7833 ...also, the most you can get for a trade in fixed is *_12_* (10 plus bonus 2).
@@I_Am_The_Devils_Advocate If it makes it easier to think about: In Fixed, cards are worth +3 troops on average. This means if your opponent is sitting on 5 cards, if you lose more than 15 troops defeating them you're statistically taking a loss on the play. If your opponent isn't near you and you haven't built a negative rapport with them through conflict earlier in the game it is best to leave them around to hit your enemies.
31:38 Why not open White's big stack to purple?
Because that opens Kylted's backdoor 39 cap too.
@@elroyjennings7833 yeah, but White had already shown aggression towards Purple, plus Purple's neighbour cap was lower than Kyle's...
My third favorite map to watch. GG
TGIF
I see you editing out some swearing. I appreciate that. You should play a sound effect instead of muting it. The effect can let us know what you said without saying it lol.
Grow up 😂