that daikatana reference lmao that said, john romero said multiple times in interviews that he found this stupid and reluctantly agreed to the marketing team publishing this ad.
Baldur's Gate II: Shadows of Amn › Initial release date NA: September 21, 2000 Arcanum: Of Steamworks and Magick Obscura › Initial release date September 26, 2000 this was a huge mistake, this is why i had not heard about your game until like ~2010 it flew completely under the radar where i live (Eastern Europe) and BG2 was a big hit here even then and i like these rpgs, these were my childhood and i never remember anybody mentioned Arcanum back then, which is weird because we played Fallout 1-2
There are many reasons a game might not sell well that has nothing to do with the game itself, and this is one reason, its ship date. I’m putting together a whole video on that topic of why games don’t sell.
What an exciting presentation, I'm sold. In all seriousness, just imagine hearing this explanation from a triple A studio nowadays about an upcoming project... no one would believe that the final product would remotely live up to the badass concept being pitched
Sheesh, this game sounds sooo good!, not only has an unique setting set in the industrial revolution of a magical world but also enough branching paths that our acts do impact the environment not only in local or state wise but also in the long run. Plus it gets rid of the generic class systems by bringing up an ergonomic set of tools for us to forge our characters which operate in tune with the inhabitants of the world. Man I was thinking into saving money for The Outer Worlds 2 but this Arcanum thing gets it first. Any official release date you can throw at us or it is still secured behind an NDA agreement?
You could export an executable for the mod you made with Arcanum's tools so people who do not own the game can play the mod you made? If I didn't misunderstand that, this is super awesome! I've never heard of a game that had a player friendly, no-strings-attached modding feature like that! (of course there are great free tools and f2p games with modding etc., but still, this was a commercial product AND it did what it could to be great for players and modders)
The 3D card support wasn't all there. I bought Arcanum on launch and the game wouldn't run on my 12MB Voodoo 2. It also ran very poorly on my 4MB S3 Virge, so I could play it only when I "upgraded" to GeForce 2 MX, which was a couple years later.
Hey Tim I have a quick question, what would you say you should first do or most important thing to do to start a video game studio? Thanks love your videos and I love hearing your insights :)
What factors should an IP holder consider before entering into a relationship with a game development company? For example, a comic artist/writer who has been contacted by a narrative-driven idle games company.
Sir! You have made some of my favorite games of all times.. and we need more people like you, back in charge, running things. The current state of Western video game industry is, dire.. to say the least. Between Publisher inference and their own incompetence, Developers lost sight of how to make a great game. You call yourself a "geek", and probably a "gamer" as well, and I wonder how many at BioWare, Bethesda, UbiSoft etc would truly share those sentiments. If anything, most current day Devs seem to outright hater "gamers", and go out of their way to mock, belittle and attack us. When we express our dislike toward a trailer, they call us this and that, and simply dismiss our concerns. Then, when inevitably, their 200+ million dollar game fails to make its cost back, let alone profit, and studios start closing down left and right, it is somehow our fault and we suppose to feel sorry for them. I apologize for the long rant, which has little to do with your actual video, I just feel so frustrated seeing these once great companies falling so far from grace.. Current day Devs think that they are soaring amongst the clouds, not realizing that they're just standing on the shoulders of giants. Thank you for everything you have done, and please keep these videos coming.
Always a joker I see based on the introduction. In your opinion has personality left the industry like that ? I have a feeling most game companies are following corporate america and it never inspire me to read their blogs because of it.
You sold me on the game.
An impressive game 👏🏻
Had to Download it just from gog again 😂
It's a great pitch.
that daikatana reference lmao
that said, john romero said multiple times in interviews that he found this stupid and reluctantly agreed to the marketing team publishing this ad.
Oh I bet he regrets it in that case hahaha
The name of character joke is fantastic.
It also reminded me how awesome the rng seed management was in Arcanum.
That Derek smart reference is a blast from the past, sounds like a good talk
Baldur's Gate II: Shadows of Amn › Initial release date NA: September 21, 2000
Arcanum: Of Steamworks and Magick Obscura › Initial release date September 26, 2000
this was a huge mistake, this is why i had not heard about your game until like ~2010 it flew completely under the radar where i live (Eastern Europe) and BG2 was a big hit here even then and i like these rpgs, these were my childhood and i never remember anybody mentioned Arcanum back then, which is weird because we played Fallout 1-2
There are many reasons a game might not sell well that has nothing to do with the game itself, and this is one reason, its ship date. I’m putting together a whole video on that topic of why games don’t sell.
I'd give my left kidney for this IP to be revived
i would also sacrafice this guys kidney for this ip to be revived
Fun friday suggestion: what were your favorite backgrounds in Arcanum ?
Oh…I did have some faves, for different reasons. I’ll do a Fun Friday video on it. Thanks!
Hi Tim! I just wanted to drop in and say your videos often get smiles out of me, even as dark as times are. Thanks for being here.
I might try it (I have atleast 60 hours in it)
Sold! When does the game come out? (just kidding🙃)
What an exciting presentation, I'm sold. In all seriousness, just imagine hearing this explanation from a triple A studio nowadays about an upcoming project... no one would believe that the final product would remotely live up to the badass concept being pitched
Tim is just the best 😊
ooooh no, not a Derek Smart shout-out! what a deep cut.
Thanks man, needed to know this game exists, off to watch Mandalores retro review and install the game on my steam deck with improved graphics. 🙂👍
Sheesh, this game sounds sooo good!, not only has an unique setting set in the industrial revolution of a magical world but also enough branching paths that our acts do impact the environment not only in local or state wise but also in the long run. Plus it gets rid of the generic class systems by bringing up an ergonomic set of tools for us to forge our characters which operate in tune with the inhabitants of the world.
Man I was thinking into saving money for The Outer Worlds 2 but this Arcanum thing gets it first.
Any official release date you can throw at us or it is still secured behind an NDA agreement?
You could export an executable for the mod you made with Arcanum's tools so people who do not own the game can play the mod you made? If I didn't misunderstand that, this is super awesome!
I've never heard of a game that had a player friendly, no-strings-attached modding feature like that!
(of course there are great free tools and f2p games with modding etc., but still, this was a commercial product AND it did what it could to be great for players and modders)
The 3D card support wasn't all there. I bought Arcanum on launch and the game wouldn't run on my 12MB Voodoo 2. It also ran very poorly on my 4MB S3 Virge, so I could play it only when I "upgraded" to GeForce 2 MX, which was a couple years later.
Hey Tim I have a quick question, what would you say you should first do or most important thing to do to start a video game studio? Thanks love your videos and I love hearing your insights :)
Talk to a lawyer.
I’d wager the second thing you should do is talk to an accountant.
@@Jump-n-smash And before remote work, the third thing was talk to a realtor
I recommend watching The Business Side Of Game Development
th-cam.com/video/YMvl3t0u9WU/w-d-xo.html
And Why I Won't Run Another Business
th-cam.com/video/EqB9vLXBLIo/w-d-xo.html
April 22nd 2000 was a Saturday.
I sometimes wonder how much better Arcanum would have been had it not needed to incorperate multiplayer...
What factors should an IP holder consider before entering into a relationship with a game development company? For example, a comic artist/writer who has been contacted by a narrative-driven idle games company.
OMG!!! I want that game! Wait a minute, I got already it. 🥰🥰🥰
Would you work for Bethesda if they wanted to hire you? That would be so sick!
For who? Can't imagine he'd be happy to be so restricted.
I could have been there, but I dont remember bc i was 1 years old
"Scope-creep: the game." 😂 JK. I love games with ambition. Imo the best games were made shooting for the stars. Embrace the jank! 😊
Sir! You have made some of my favorite games of all times.. and we need more people like you, back in charge, running things.
The current state of Western video game industry is, dire.. to say the least. Between Publisher inference and their own incompetence, Developers lost sight of how to make a great game. You call yourself a "geek", and probably a "gamer" as well, and I wonder how many at BioWare, Bethesda, UbiSoft etc would truly share those sentiments. If anything, most current day Devs seem to outright hater "gamers", and go out of their way to mock, belittle and attack us. When we express our dislike toward a trailer, they call us this and that, and simply dismiss our concerns. Then, when inevitably, their 200+ million dollar game fails to make its cost back, let alone profit, and studios start closing down left and right, it is somehow our fault and we suppose to feel sorry for them.
I apologize for the long rant, which has little to do with your actual video, I just feel so frustrated seeing these once great companies falling so far from grace..
Current day Devs think that they are soaring amongst the clouds, not realizing that they're just standing on the shoulders of giants.
Thank you for everything you have done, and please keep these videos coming.
Sold! I
wub wub.
1:15
Always a joker I see based on the introduction. In your opinion has personality left the industry like that ? I have a feeling most game companies are following corporate america and it never inspire me to read their blogs because of it.