NOTE: After posting the original video, I received insights on -ja bonus and nuke wall from users on the AH forums. While it doesn’t impact most of the strategic take-aways from my original video, I always want to relay accurate information. Please see the amended version of this guide here: th-cam.com/video/E5oCaZXTyQU/w-d-xo.html In summary: 1) Nuke wall window is 5 seconds from the moment the first nuke hits and immediately disappears after 5s, resetting the penalty and 5s window. 2) Additional -ja spells do not extend the bonus window. The cumulative bonus expires 110s (assuming empy+3 legs) from the moment the first -ja spell hits the mob. This further exemplifies the value added by empy+3 legs, extending the effective 25% bonus timeframe from ~10 seconds to ~60 seconds. Please see the amended version of this video for a timeline and visual breakdown of these mechanics. Thanks to Asura.Saevel and Carbuncle.Maletaru for the clarification and testing.
So just to be clear. The video says any nuke regardless of MB status but clearly the sch spell cast with immanence doesnt apply to this bc if it did the first MB would already have the max penalty of 60% since the sch has to cast two spells just to make the magic burst
Immanence can impose the nuke wall penalty. This is why it’s best for the SCH to employ these 2 strategies: 1) make a special Immanence set that deals low dmg so you’re not inflicting the max 40% penalty (the nuke wall penalty scales from 0 dmg to ~2800 dmg, so lower damage = lower penalty), and 2) try to close a level 2 skillchain because you can close with an element that’s different from the one being bursted (eg, close fusion with thunder element and burst with fire = no penalty from immanence thunder).
@@lfl420 oh so it imposes the penalties specific to the element. Cool. Another question, i know closing with helix is better because it gives bigger window. Would it be ok to close skillchains with helix on Gartell since its low dmg and non-MB it shouldn’t be a problem right? Or
Yes, closing with a helix is fine on Gartell as long as you use a low damage immanence set because Gartell has high resistance to any element that’s not his weak point based on his mode (wind hands = weak to ice, thunder hands = weak to earth). If he’s in wind mode, you’ll be closing Distortion with geohelix, so he’ll resist the earth-based damage and it should only do like 150 dmg, which is not a threat to your tank. Same concept with thunder mode, you’ll be closing Gravitation with noctohelix and it will get mostly resisted and hit for low dmg.
Well, he only reflects a debuff in thunder mode, but as long as you close gravitation with noctohelix in a low dmg immanence set you won’t have any issues if he reflects it.
Probably - there's plenty of flexibility with Sortie. Unfortunately, many group organizers are dead set on "the best" party setup. The biggest problem would be figuring out who to replace with the NIN. Replace the second SCH and you lose a second set of gems and someone to split buff duty. Replace the BLM and you may not be able to make up for the damage loss (-ja bonus, recast on only 2 NIN nukes). But I'm sure in a pinch a NIN could sub in and have plenty to contribute. Test it out and let us know! :)
NOTE: After posting the original video, I received insights on -ja bonus and nuke wall from users on the AH forums. While it doesn’t impact most of the strategic take-aways from my original video, I always want to relay accurate information. Please see the amended version of this guide here: th-cam.com/video/E5oCaZXTyQU/w-d-xo.html
In summary:
1) Nuke wall window is 5 seconds from the moment the first nuke hits and immediately disappears after 5s, resetting the penalty and 5s window.
2) Additional -ja spells do not extend the bonus window. The cumulative bonus expires 110s (assuming empy+3 legs) from the moment the first -ja spell hits the mob. This further exemplifies the value added by empy+3 legs, extending the effective 25% bonus timeframe from ~10 seconds to ~60 seconds.
Please see the amended version of this video for a timeline and visual breakdown of these mechanics.
Thanks to Asura.Saevel and Carbuncle.Maletaru for the clarification and testing.
Excellent work.
Your presentation and narration style is on-point for delivering concise information people need to know.
Kudos.
Thanks Rua! That means a lot.
Great Video FFXI needs more like this.
Nice video, I miss seeing video content like this for XI
Glad you enjoyed!
Is that a new gear info add on or just the old one modified?
It’s the old one, I just changed the colors and removed the logo.
So just to be clear. The video says any nuke regardless of MB status but clearly the sch spell cast with immanence doesnt apply to this bc if it did the first MB would already have the max penalty of 60% since the sch has to cast two spells just to make the magic burst
So is it any elemental magic except elemental magic cast while immanence is up?
Immanence can impose the nuke wall penalty. This is why it’s best for the SCH to employ these 2 strategies: 1) make a special Immanence set that deals low dmg so you’re not inflicting the max 40% penalty (the nuke wall penalty scales from 0 dmg to ~2800 dmg, so lower damage = lower penalty), and 2) try to close a level 2 skillchain because you can close with an element that’s different from the one being bursted (eg, close fusion with thunder element and burst with fire = no penalty from immanence thunder).
@@lfl420 oh so it imposes the penalties specific to the element. Cool. Another question, i know closing with helix is better because it gives bigger window. Would it be ok to close skillchains with helix on Gartell since its low dmg and non-MB it shouldn’t be a problem right? Or
Yes, closing with a helix is fine on Gartell as long as you use a low damage immanence set because Gartell has high resistance to any element that’s not his weak point based on his mode (wind hands = weak to ice, thunder hands = weak to earth). If he’s in wind mode, you’ll be closing Distortion with geohelix, so he’ll resist the earth-based damage and it should only do like 150 dmg, which is not a threat to your tank. Same concept with thunder mode, you’ll be closing Gravitation with noctohelix and it will get mostly resisted and hit for low dmg.
Well, he only reflects a debuff in thunder mode, but as long as you close gravitation with noctohelix in a low dmg immanence set you won’t have any issues if he reflects it.
is this possible with ninja? iv been mbing 99k on ninja solo without buffs, but most of the time is 67-69k
Probably - there's plenty of flexibility with Sortie. Unfortunately, many group organizers are dead set on "the best" party setup. The biggest problem would be figuring out who to replace with the NIN. Replace the second SCH and you lose a second set of gems and someone to split buff duty. Replace the BLM and you may not be able to make up for the damage loss (-ja bonus, recast on only 2 NIN nukes). But I'm sure in a pinch a NIN could sub in and have plenty to contribute. Test it out and let us know! :)
Nin sub rune as a tank maybe