We are thinking what to do with it really.. we will probably give out a free version with only generic geometry and free resources and ship example project with full setup textures meshes and animations to the marketplace for some silly price like 5-10 USD. to at least get some money back for the custom mesh and animation work we put into it. What are you thoughts?
This is an amazing setup and im grateful for it but I have a quick question that's probably answered easily but here goes.. How do I make it so I have a primary, Secondary, and Melee weapon slots using this system? You said in this that I can't have more than 1 weapon slot and only 1 object assigned to that slot and I get that but can I make a gameplay tag of Slot.Weapon.Primary, Slot.Weapon.Secondary, etc. or no? If so then is there anything in the code I would change? Help me understand this...lol
we recently held a vote to make a game from start to end - and a shooter game won. I will do left 4 dead / cs2 inventory equipment system for this game. so picking up /equipping single weapon of specific type will be included in the tutorial.
But a simple hint: you need at least 3 equipment slots.. primary weapon, secondary weapon and Active weapon. When picking up weapon you check if you have item in slot /primary/secondary depending on weapon type - and if so - drop the item in this slot before picking up new one. On weapon drop it unequip from all slots - so if you had active priamty and picked up priamry it will clear the primary slot as well.. then check if active weapon is cleared after pickup - if yes - then equip the weapon in the active slot as well. this should triger animation of equping weapon nad preapring it for shooting. if you picked up weapon in slot taht is not active - then jsut swap it and use equipment slots as shortcuts. they are replicated now! so actions on server like pickup and equip now allow you to use equipment slots for weapon switching.
This is AMAZING! I will definitely be looking into this!
This Is Looking Clean! I used the original AGR plugin when I was coding years ago....LETS GO!
New one was not an upgrade. it was made from the start. avoiding all the mistakes and gathering 2 years of feedback ;)
@@3sgamestudio I've been looking through it for a couple days now. Thanks for the overview.
this looks so cool, I would still buy it if it was 15 $ but tbh i want to use it now am exited a bit😅
big thx,support +follow
Any demo project?
When will the project be available for download?
We are thinking what to do with it really.. we will probably give out a free version with only generic geometry and free resources and ship example project with full setup textures meshes and animations to the marketplace for some silly price like 5-10 USD. to at least get some money back for the custom mesh and animation work we put into it.
What are you thoughts?
@@3sgamestudio That sounds more than fair. Please Let Me know when it is available. Looks perfect for my project style.
@@3sgamestudio anxiously waiting for the inventory project at Fab 😀👍
@@3sgamestudio Please let me know when it launches, I intend to buy it
I have status not for sell, how to download plugin?
FAB transition. I cant change status of the marketplace assets as they were already shifted to FAB. :(
This is an amazing setup and im grateful for it but I have a quick question that's probably answered easily but here goes.. How do I make it so I have a primary, Secondary, and Melee weapon slots using this system? You said in this that I can't have more than 1 weapon slot and only 1 object assigned to that slot and I get that but can I make a gameplay tag of Slot.Weapon.Primary, Slot.Weapon.Secondary, etc. or no? If so then is there anything in the code I would change? Help me understand this...lol
we recently held a vote to make a game from start to end - and a shooter game won. I will do left 4 dead / cs2 inventory equipment system for this game. so picking up /equipping single weapon of specific type will be included in the tutorial.
But a simple hint:
you need at least 3 equipment slots..
primary weapon, secondary weapon and Active weapon.
When picking up weapon you check if you have item in slot /primary/secondary depending on weapon type - and if so - drop the item in this slot before picking up new one.
On weapon drop it unequip from all slots - so if you had active priamty and picked up priamry it will clear the primary slot as well..
then check if active weapon is cleared after pickup - if yes - then equip the weapon in the active slot as well. this should triger animation of equping weapon nad preapring it for shooting. if you picked up weapon in slot taht is not active - then jsut swap it and use equipment slots as shortcuts. they are replicated now! so actions on server like pickup and equip now allow you to use equipment slots for weapon switching.
This work with Lyra GAS?
it would yes. but lyra isues inventory based on GAS.