What you also could do is using an Actor Array instead of a Lightarray, then call the Actors via Event Dispatcher or Interface. Have the on/off Logic in the actors itself. then you have two advantages in my eyes. Firstly, the light source is decoupled from the light switch. And secondly, you can change the texture of the lamp when needed. Keyword: Emissive Texture for the light bulb. But other then that Great Tutorial.
Bro I know that you did an interacting system but make more dynamic like the one in resident Evil like types such as Player be near to the object or maybe focus the object or just looking at direction of the object and I have more mechanics from resident and other games I hope if you could make tutorial about it and love you bro ❤
It's a quixel material, called Painted Wall Plaster. I made a video showing the full creation of the environment with all of the materials here; th-cam.com/video/9Xuktjx42lk/w-d-xo.htmlsi=qAor435_WvClfYR-&t=1054
i try to dowload the fbx for the lightswitch but there is no mesh ? when i imported it unreal it gave me a error saying there is no mesh inside and when i tried to inmport it in blender its also empty just letting you know
What you also could do is using an Actor Array instead of a Lightarray, then call the Actors via Event Dispatcher or Interface. Have the on/off Logic in the actors itself. then you have two advantages in my eyes. Firstly, the light source is decoupled from the light switch. And secondly, you can change the texture of the lamp when needed. Keyword: Emissive Texture for the light bulb. But other then that Great Tutorial.
Thanks! That's a great idea!
Bro I know that you did an interacting system but make more dynamic like the one in resident Evil like types such as Player be near to the object or maybe focus the object or just looking at direction of the object and I have more mechanics from resident and other games I hope if you could make tutorial about it and love you bro ❤
Nice tutorial,could you place tell me how can i find the wall texture in this video?It looks good.
It's a quixel material, called Painted Wall Plaster. I made a video showing the full creation of the environment with all of the materials here; th-cam.com/video/9Xuktjx42lk/w-d-xo.htmlsi=qAor435_WvClfYR-&t=1054
@@HALbotStudios Thanks ,really love your tutorials by the way👍
i try to dowload the fbx for the lightswitch but there is no mesh ? when i imported it unreal it gave me a error saying there is no mesh inside and when i tried to inmport it in blender its also empty just letting you know
Hey, thanks so much for letting me know! It should be fixed now
@@HALbotStudios no problem i got a different mesh now but still wanted to let you know maybe for other people :p
@ I appreciate it!