how would you go about debugging something that works as intended but is still throwing out accessed none errors? I have a Main Hud which goes through the HUD class in the Main HUD is a panel containing progress bars which is updated via my character Stat Component, the bars update as intended but for some reason theres an accessed none error, print strings a break points dont seem to be revealing anything that is wrong.
@@HALbotStudios im trying to utilize the HUD class if i remove the HUD class from the equation entirely it all works perfectly fine it appears my HUD class and the main character aren't communicating properly at the moment certain has something to do with incorrect referencing for sure.
In horror engine there already a first character build in but I made a third person character and I want to replace it with 3ed person, how to do that? I done everything but it not working please can you do a video to show first person and replace it by third person pleaseeeeeee
I haven't looked at Horror Engine in a long time. When I did look at it, it seemed quite complex to replace the existing character, so I don't imagine it would be very simple. I would try to stick with the default character if possible.
Just a question i noticed that many big companies use c++ for games and i am also trying to learn c++. I used to make unity games so i never understood blueprints . Can i still become a good game dev with c++ and you have any tips or docs or tutorials
If you are going to pursue programming as a profession and want to work for a studio, then C++ is probably a requirement. For a lot of people, myself included, Blueprints are easier to learn and follow. I'm someone that never really liked programming until I discovered Blueprints. I find them pretty intuitive and mostly easy to understand. There are plenty of solo devs or small teams that make games 100% in Blueprints. But C++ will probably continue to be more powerful and ultimately best for optimization. In reality, most big studios are going to use a combination of Blueprints and C++. So, to answer your question, you can absolutely be a good dev with C++ and this would be the ideal thing to learn if you wish to do this seriously and pursue a job in the industry. Or even if you just want to do it as a hobby and prefer using a programing language like C++, there's nothing wrong with that at all either. I have a friend who works for a AAA studio and recommended The Cherno on YT: th-cam.com/video/18c3MTX0PK0/w-d-xo.html I'd also recommend looking through the official tutorials and courses on Epics site here: dev.epicgames.com/community/unreal-engine/learning Hope that helps and thanks for the comment!
Here is something that might interest you. You can start creating multiplayer (replicated) main menu series (Resident Evil 4 type, etc.) this will grant you more subs and views for all parts. Suggestion: 45 minutes per video (someone created 80-part video with similar topic on UE5). 😊
The Ask A Dev channel has a great series on beginner blueprint concepts, it’s truly 101 and inward. So good
Nice video 🙌
on another video about procedural generated dungeons streams cant be plugged into print string nodes
how would you go about debugging something that works as intended but is still throwing out accessed none errors?
I have a Main Hud which goes through the HUD class in the Main HUD is a panel containing progress bars which is updated via my character Stat Component, the bars update as intended but for some reason theres an accessed none error, print strings a break points dont seem to be revealing anything that is wrong.
Are you getting the accessed none from a cast? Might have a wrong reference plugged into the cast or it's having some issue getting a variable.
@@HALbotStudios im trying to utilize the HUD class if i remove the HUD class from the equation entirely it all works perfectly fine it appears my HUD class and the main character aren't communicating properly at the moment certain has something to do with incorrect referencing for sure.
In horror engine there already a first character build in but I made a third person character and I want to replace it with 3ed person, how to do that? I done everything but it not working please can you do a video to show first person and replace it by third person pleaseeeeeee
I haven't looked at Horror Engine in a long time. When I did look at it, it seemed quite complex to replace the existing character, so I don't imagine it would be very simple. I would try to stick with the default character if possible.
Just a question i noticed that many big companies use c++ for games and i am also trying to learn c++. I used to make unity games so i never understood blueprints . Can i still become a good game dev with c++ and you have any tips or docs or tutorials
If you are going to pursue programming as a profession and want to work for a studio, then C++ is probably a requirement. For a lot of people, myself included, Blueprints are easier to learn and follow. I'm someone that never really liked programming until I discovered Blueprints. I find them pretty intuitive and mostly easy to understand. There are plenty of solo devs or small teams that make games 100% in Blueprints.
But C++ will probably continue to be more powerful and ultimately best for optimization. In reality, most big studios are going to use a combination of Blueprints and C++.
So, to answer your question, you can absolutely be a good dev with C++ and this would be the ideal thing to learn if you wish to do this seriously and pursue a job in the industry. Or even if you just want to do it as a hobby and prefer using a programing language like C++, there's nothing wrong with that at all either.
I have a friend who works for a AAA studio and recommended The Cherno on YT: th-cam.com/video/18c3MTX0PK0/w-d-xo.html
I'd also recommend looking through the official tutorials and courses on Epics site here: dev.epicgames.com/community/unreal-engine/learning
Hope that helps and thanks for the comment!
@@HALbotStudios thank you so much man 🥰
@ you bet!!
Please can you do Microsoft teams with me please i beg i need ur help please please i have project to submit to graduate 🙏🙏🙏🙏🙏
Hey, if you're on Discord, I could possibly help. Feel free to join the Discord at www.indieallies.com and tag me
Here is something that might interest you. You can start creating multiplayer (replicated) main menu series (Resident Evil 4 type, etc.) this will grant you more subs and views for all parts. Suggestion: 45 minutes per video (someone created 80-part video with similar topic on UE5). 😊
Thanks for the comment! I don't have a lot of interest in multiplayer though and I know very little about replicating systems.