ive been using studio for 3 years and your videos give me updates on the new features and teach me stuff that i didnt know exists, thanks so much and keep making complex tutorials that'll help!
Your tutorials are always very easy to follow, and I love how you actually explain what you're typing and don't just give us code to copy. Opens a window for us to get creative with it. Definitely one of the best creators on the platform for this genre.
Saw this video awhile ago but didnt comment anything You explained everything well my guy. This is definitely more on the beginner side but no complaints. Love your vids, keep it up. Do you plan to do any kind of streaming ever?
You could have a server script responsible for checking to see what game passes the player owns. If a player owns a particular game pass, create an attribute on the player and set it equal to true!
Is there any way to apply a gradient to it? Probably not as it's all one single label right? I was able to do this in the past but I think it's different now with the new chat UI unless I'm mistaken
3:00 but if an exploiter sets the attribute to true, wouldn't they get the chat tag? Also exploiters could edit client code right? So they could just bypass the checking of the attribute and get it for free?
this is true for any game on any game platform. Cheaters have almost complete control over their client end, but it only affects their client so no other players will see it. So yeah, they can do it, but it doesn't matter
@@MapleRift i keep forgetting the "but it only affects their client" part. So if they are able to bypass the if check, and they get the tag, it will only show for them correct? Also whats the point in using an attribute and using the server to check if they have the gamepass, why not just check if they have the gamepass in the local script and set the chat tag then, because not only is that easier and less scripts, its also no different than doing it the way crusherfire did it with the attribute, am I right or wrong?
@@Adam-Jordan69 oh ok, so he was just using attributes as an example? So its ok to just check if they have the gamepss on the client, rather than having 2 scripts?
@@Adam-Jordan69 I don't think my reply sent. So I can just check if they have the gamepass on client, and everything should be fine? And crusherfire was just using the attribute as an example then?
The client can manipulate anything on the client, so it doesn't matter. These chat tags are client-sided, so an exploiter manipulating the chat will only have it appear on their client-sided copy of the game.
ive been using studio for 3 years and your videos give me updates on the new features and teach me stuff that i didnt know exists, thanks so much and keep making complex tutorials that'll help!
Your tutorials are always very easy to follow, and I love how you actually explain what you're typing and don't just give us code to copy. Opens a window for us to get creative with it. Definitely one of the best creators on the platform for this genre.
the grand council appreciates your great contribution
Now this is awesome 🗣️🗣️
After "local Textchatservice" whats that symbol you put?
Saw this video awhile ago but didnt comment anything
You explained everything well my guy. This is definitely more on the beginner side but no complaints. Love your vids, keep it up.
Do you plan to do any kind of streaming ever?
wdym its only been out for a day
Wow i never knew it was that easy, i thought you had to make your own chat gui lol
What if i wanna change VIP instead of Owner
Your text editor looks really nice! What fonts and settings do you use?
You can find that info in the community posts section!
I’ll have a look. Thanks!
this is vary helpful
any way to do this for badges too? a specific chat tag if u have a badge
how can we do for leaderboard top 100 get a #number of leaderboard in text chat tag
I already knew alot of this but, how would i create a attribute in a script tho? like how do i make a player start with the attributes like: hasVIP
You could have a server script responsible for checking to see what game passes the player owns. If a player owns a particular game pass, create an attribute on the player and set it equal to true!
Is there any way to apply a gradient to it? Probably not as it's all one single label right? I was able to do this in the past but I think it's different now with the new chat UI unless I'm mistaken
How Do You Make Tags For Multiple People?
can you do the same on the server too?
How do i add a Chat Tag For Owner and Developer?
3:00 but if an exploiter sets the attribute to true, wouldn't they get the chat tag?
Also exploiters could edit client code right? So they could just bypass the checking of the attribute and get it for free?
this is true for any game on any game platform. Cheaters have almost complete control over their client end, but it only affects their client so no other players will see it. So yeah, they can do it, but it doesn't matter
@@MapleRift i keep forgetting the "but it only affects their client" part.
So if they are able to bypass the if check, and they get the tag, it will only show for them correct?
Also whats the point in using an attribute and using the server to check if they have the gamepass, why not just check if they have the gamepass in the local script and set the chat tag then, because not only is that easier and less scripts, its also no different than doing it the way crusherfire did it with the attribute, am I right or wrong?
@@noon1263 yes but in games they dont use attributes he was using it for examples
@@Adam-Jordan69 oh ok, so he was just using attributes as an example?
So its ok to just check if they have the gamepss on the client, rather than having 2 scripts?
@@Adam-Jordan69 I don't think my reply sent.
So I can just check if they have the gamepass on client, and everything should be fine?
And crusherfire was just using the attribute as an example then?
it doesnt work for me
Since this is in a local script couldnt this be easily modified by client hacks? Is there a secure way to handle this through the server?
The client can manipulate anything on the client, so it doesn't matter. These chat tags are client-sided, so an exploiter manipulating the chat will only have it appear on their client-sided copy of the game.
Whatt why Roblox uses things like HTML now?
i dont have the back tip in my keyboard :(
very helpful, how can i add the gamepass id version for it?
That's kinda easy just get the marketplace service and the game pass id and check the event for when it was purchased and set the attribute to true
plz do it for legacychatservice
very gamer
I want to ask something. Why not Server Script instead of Local Script ?
Video is so cool btw.
I Think Maybe Because It Won't Work On Server Script But I Might Be Wrong
Como puedo hacer que solo ciertas personas tengan tags?
if player.UserId = playerUserId then
Rest Of Code
Mine is not working
but cant exploiters just copy the script and change their tag to whatever?
yeah, exploiters can do anything on the client, however, exploiters changing tags will only make it visible on their copy of the game
what about the legacy chat ui does it work with that
dunno
legacy chat is deprecated anyways so there's no point using it
No, Its doesn't work.
dont work
its not working
None work I’m sad
Amazing "how to make" video
yooo
Fakee :((
1 view in 1 minute bro fell off 😢
28 views in 1 month bro fell off
@@Adam-Jordan69 134 subs in 2 years bro fell off
@@DwnOfficial talkin about me? your the one with subbed bots 💀28 views in a month for a guy with 6k subs is not good
@@Adam-Jordan69 sub bots? literally i have more viewers than you
@@Adam-Jordan69 nah probably you're the one who's using a bot to get views 🤣
Players is highlighted as unknown global player
@Crusherfire
Hey i need help at the local player = PLAYERS:GetPlayerByUserId(message.TextSource.UserId) The players is said wrong. Im new to studio. Pls help
fix the PLAYERS and put an espace betwen