I built 1000 rides in a 22x22 square (RCT2)

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • What's the smallest square you can build 1000 rides in?
    Save file: drive.google.c...
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ความคิดเห็น • 683

  • @indycoone9027
    @indycoone9027 2 ปีที่แล้ว +2158

    There needs to be a mod where if there are too many entertainers, the guests say "this feels like a furry convention" and their happiness levels go in random directions.

    • @possum1238
      @possum1238 2 ปีที่แล้ว +312

      your park received an award for being "the park that feels most like a furry convention"!

    • @baksoBoy
      @baksoBoy 2 ปีที่แล้ว +383

      the fact that the happiness goes in a random direction instead of a specific one is hilarious to me

    • @Ukiby3000
      @Ukiby3000 2 ปีที่แล้ว +136

      @@baksoBoy Time to track down who's a furry on your park!

    • @Akrna47
      @Akrna47 2 ปีที่แล้ว +28

      @@baksoBoy some weirdos are into that stuff

    • @baksoBoy
      @baksoBoy 2 ปีที่แล้ว +1

      @@Akrna47 are you stupid? Of course some people are "into thar stuff". Why would the happiness bar go in a random direction (including up) if that wasn't the case? That is literally what I just said...

  • @BirchTreeReborn
    @BirchTreeReborn 2 ปีที่แล้ว +8

    I'd love to see another challenge like this where you try to see how many UNIQUE rides you can squeeze into a 22x22 park. :D

  • @playedtoomuch5259
    @playedtoomuch5259 2 ปีที่แล้ว +1

    goddamn I only suspected it until now, this man is a member of the fucking Borg

  • @polaris675
    @polaris675 2 ปีที่แล้ว

    This is the theme park equivalent of those "1000-in-1" plug and plague video games.

  • @gannonhuiting9788
    @gannonhuiting9788 2 ปีที่แล้ว +3

    Could you save space by having the exit not connected to a path? That way the people could fall down a common "shoot" saving space.

    • @nthgth
      @nthgth 2 ปีที่แล้ว +2

      True, but then if/when they break down they will indefinitely cease to operate. (mechanics enter via the exit).
      Maybe his rules imply that all rides must run normally like a "normal" RCT park.
      Otherwise he wouldn't have hired the mechanics in the first place.

  • @Skull_Gun
    @Skull_Gun 2 ปีที่แล้ว

    Imagine if this lad made wedding cakes!

  • @trueblade3636
    @trueblade3636 2 ปีที่แล้ว +1

    Do the same challenge...
    But now underground!

  • @GaryFerrao
    @GaryFerrao 2 ปีที่แล้ว

    are the entertainers in the corner a similar bug to the maze path finding algorithm? Marcel always finds these quirks in RCT even after all these years!

  • @TheotherPoolboy
    @TheotherPoolboy 2 ปีที่แล้ว

    This feels like the RCT version of Kowloon

  • @truthmango1227
    @truthmango1227 2 ปีที่แล้ว

    The fact that you compared the entertainers gathering to a furry convention 💀

  • @pramitz6500
    @pramitz6500 2 ปีที่แล้ว

    you should change up the music on your vids every once in awhile haha

  • @sleep__tight__chloe
    @sleep__tight__chloe 2 ปีที่แล้ว +1080

    His script writing is getting so good, both in terms of humor and how clearly he breaks down the game mechanics and scenarios, I'm always looking forward to the next video

    • @RoysGamingGarret
      @RoysGamingGarret 2 ปีที่แล้ว +7

      This is something I noticed overtime and I’m glad I’m not insane for thinking this.

    • @TerryTags
      @TerryTags 2 ปีที่แล้ว +2

      @Cole M same.

  • @DonIgnacioA
    @DonIgnacioA 2 ปีที่แล้ว +639

    "But I like death"
    That wasn't scripted Marcel. That was the collective Hive Mind of RCT2 players using you as a conduit.

    • @MarcelVos
      @MarcelVos  2 ปีที่แล้ว +177

      You're actually right. The "and without any death, but I like death" wasn't in the script.

    • @fuzz1252
      @fuzz1252 2 ปีที่แล้ว +2

      Well it depends on the context but unwanted there in your park was on purpose

    • @ehtuanK
      @ehtuanK 2 ปีที่แล้ว +2

      @@MarcelVos The 4D cinemas would have been more space efficient with 65 cinemas instead of 56 coasters per layer: One row of 10 cinemas on one side (leaving a 3x2 area for the stairs), from which 5 rows of 9 cinemas shoot off, with one of these rows sprouting 5 rows of 2 cinemas. You can also put another maze above the park entrance, and if you move the park entrance by one space you can also place one beside it.

    • @Tahngarthor
      @Tahngarthor ปีที่แล้ว +3

      @@ehtuanK I'm pretty sure the 3D cinema is taller though, reducing the vertical space available is problematic.

  • @LoneWolf0648
    @LoneWolf0648 2 ปีที่แล้ว +410

    quick trick with the entertainers, if you set their patrol area to a different area and manually drag them to different layers they will stay there... assuming that the patrol grid is split up to do so.
    also was not expecting that "furry convention" line 10/10

    • @MarcelVos
      @MarcelVos  2 ปีที่แล้ว +190

      I could've done that, but this was way funnier.

    • @Roman500
      @Roman500 2 ปีที่แล้ว +13

      @@MarcelVos Marcel is een furry #gotem

    • @sonicshaman2997
      @sonicshaman2997 2 ปีที่แล้ว +23

      @@MarcelVos you mean furrier

    • @TS_Mind_Swept
      @TS_Mind_Swept 2 ปีที่แล้ว +1

      @@MarcelVos lmbo, fair

    • @RatelHBadger
      @RatelHBadger 2 ปีที่แล้ว +3

      I believe the patrol area is set by horizontal space only, so if you set an area to the outer corner, that staff member can only patrol that space. You can of course stack multiple staff in the same horizontal area, so have staff in the same patch of path but on different layers.
      You almost need to have them restricted to the area by the ramps, so they can go up and down levels as they please, just can't get clogged in one dead end alley.

  • @TheKai190
    @TheKai190 2 ปีที่แล้ว +543

    My guess with the entertainers is, that they have issues leaving the corner, because of the entrances and exits of the rides on their left side. Seems to be the same pathing issues that you explained in the maze ride overview (or sth. similar) to trap people inside the ride.

    • @BrianWoodruff-Jr
      @BrianWoodruff-Jr 2 ปีที่แล้ว +27

      I thought the same about the mazes too

    • @OntarioTrafficMan
      @OntarioTrafficMan 2 ปีที่แล้ว +26

      This was my thought as well, but why isn't it also happening to the guests?

    • @petemagnuson7357
      @petemagnuson7357 2 ปีที่แล้ว +57

      @@OntarioTrafficMan looks like the entertainers are wandering aimlessly and randomly walking into the rides, while the guests walk long distances without entering anything. Probably just a different pathfinding method, or even no pathfinding

    • @Duvelthehobbit
      @Duvelthehobbit 2 ปีที่แล้ว +17

      The developers of OpenRCT2 changed the path finding algorithm so this isn't an issue any more unless they didn't change it for the entertainers.

    • @Bedinsis
      @Bedinsis 2 ปีที่แล้ว +1

      Sounds like a reasonable guess.

  • @WoddCar
    @WoddCar 2 ปีที่แล้ว +633

    Imagine going to a theme park and there’s just 1000 mazes and coasters and rotodrops in a huge clump that you probably won’t be able to escape from after you go up more than 3 layers

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 2 ปีที่แล้ว +28

      where can i buy a ticket?

    • @Roman500
      @Roman500 2 ปีที่แล้ว +66

      Id just go for the furry convention.

    • @Everyyoueverymiau
      @Everyyoueverymiau 2 ปีที่แล้ว +6

      @@Roman500 Same 🤣

    • @jamez6398
      @jamez6398 2 ปีที่แล้ว +2

      If you can go up more than 3 layers, you're a lot, lot fitter than I am. I could up to layer 3 and that's it...

    • @Chaos_Lemon
      @Chaos_Lemon 2 ปีที่แล้ว +4

      Nowhere near this, but I believe the closest you'll get to anything remotely similar irl is Liseberg

  • @yeehawjones1230
    @yeehawjones1230 2 ปีที่แล้ว +354

    I love that there's just wilderness around the park. Imagine you're hiking one day and you stumble upon the Amusement Cylinder in the middle of the woods. Nothing surrounding it. Just a massive block of scaffolding and Roto-Drops.

    • @silverbeach1557
      @silverbeach1557 2 ปีที่แล้ว +25

      Maybe this is what Stonehenge really was.

    • @jefffinkbonner9551
      @jefffinkbonner9551 2 ปีที่แล้ว +20

      @@silverbeach1557 Stonehenge being what's left of a merry go round after it bumpy fast spun itself into out of tune oblivion is definitely the most plausible theory on what the ancient circular site really was.

    • @jlco
      @jlco ปีที่แล้ว +7

      Ah, yes, The Amusement Cylinder.
      Made up of hundreds of smaller amusement cylinders.

    • @lautrufend
      @lautrufend ปีที่แล้ว +1

      “Roto-Drop 174 is a really good value.”

    • @tbotalpha8133
      @tbotalpha8133 ปีที่แล้ว +1

      The Fun Block

  • @tormstorm3977
    @tormstorm3977 2 ปีที่แล้ว +162

    I love how he always asks, "If anyone else can make this work, please let me know" as if someone else is going to get anywhere near attempting something even MORE ridiculous/awesome than what he just did. Great video as always!

    • @MarcelVos
      @MarcelVos  2 ปีที่แล้ว +87

      Actually quite a few people in my Discord server have been trying and I think have already succeeded.

    • @tormstorm3977
      @tormstorm3977 2 ปีที่แล้ว +25

      @@MarcelVos Then you truly do have an amazing community! Keep up the great work

  • @TheMightyDozen
    @TheMightyDozen 2 ปีที่แล้ว +118

    marcel vos finding bugs in rct2 while doing something no sane person would do: the movie

  • @clownball3457
    @clownball3457 2 ปีที่แล้ว +63

    i love how this specific challenge allowed him to discover a glitch that probably no-one has ever seen before, and then figure out exactly what causes it, both times by accident.

  • @archtansterpg4246
    @archtansterpg4246 2 ปีที่แล้ว +88

    7:07 I love how there's a bunch of puke on the path even though these rides barely move at all.
    Also, really interesting glitch with the roto drops. Never underestimate the power of those ghost pieces!

    • @silverbeach1557
      @silverbeach1557 2 ปีที่แล้ว +24

      I'd get sick just being in this place, too. The map pamphlet must look like a Magic Eye poster.

    • @WaaDoku
      @WaaDoku 2 ปีที่แล้ว +7

      Yeah, it's probably just the park itself that's making people sick.

  • @L1N3R1D3R
    @L1N3R1D3R 2 ปีที่แล้ว +240

    "It's a damn furry convention"
    ~Marcel Vos 2022

    • @evek3689
      @evek3689 2 ปีที่แล้ว +1

      Lovely

    • @KevinSiebert
      @KevinSiebert 2 ปีที่แล้ว +14

      The funny thing is, there's one happening this weekend and I'm on my way there with friends

    • @casualworks-
      @casualworks- 2 ปีที่แล้ว +1

      Hm, you sound fun at parties.

    • @evek3689
      @evek3689 2 ปีที่แล้ว +3

      @@KevinSiebert Have fun

  • @tcmotter
    @tcmotter 2 ปีที่แล้ว +127

    "I would really like to know what makes that corner so great to be in."
    Well, obviously, what makes it so great is all the entertainers that are there!

  • @tombotr
    @tombotr 2 ปีที่แล้ว +114

    Imagine if this park existed in real-life, that somebody made a skyscraper out of the most boring rides imaginable repeated over and over again in a cramped and highly unstable wooden construction.

    • @renakunisaki
      @renakunisaki 2 ปีที่แล้ว +34

      And then someone hosted a furry convention in it.

    • @gauravgupta8126
      @gauravgupta8126 2 ปีที่แล้ว +21

      My dumb ass would still wanna visit all layers thinking there must be something interesting on the last one

    • @breakfast7595
      @breakfast7595 2 ปีที่แล้ว +4

      @@gauravgupta8126 Speedrun IRL

  • @hoo2042
    @hoo2042 2 ปีที่แล้ว +214

    “If I wanted, I could just build them all first and then open them afterwards without any issues and without any death… …but I like death.” 9:56

  • @renes.2987
    @renes.2987 2 ปีที่แล้ว +111

    This is so funny. "The vehicles see the Top section, think it´s their own" "they get confused and confused and crash" Very nice.

  • @ExplodingWaffle101
    @ExplodingWaffle101 2 ปีที่แล้ว +43

    wait, so- if you build a complete roto-drop on top of a beheaded one- does that beheaded roto become a death ride?

    • @MarcelVos
      @MarcelVos  2 ปีที่แล้ว +44

      That's correct. Death for everyone!

    • @colejohnson66
      @colejohnson66 2 ปีที่แล้ว +4

      @@MarcelVos It’s being fixed: GitHub issue 17481 (TH-cam is shadow banning my comment if I post the link…)

    • @baumdf9134
      @baumdf9134 2 ปีที่แล้ว +4

      @@colejohnson66 dude Marcel probably just has links on his blacklist

    • @jefffinkbonner9551
      @jefffinkbonner9551 2 ปีที่แล้ว +7

      All those peeps willingly chose to enter a ride called "beheaded roto drop." Whatever happens to them after that is a result of their decisions.

  • @giraty50
    @giraty50 2 ปีที่แล้ว +47

    That roto drop black magic is totally hillarious and this gamr keeps on giving after 20 years. Also the park is now a result of people building Tower of Babel but they recreation after building it

  • @yugodealer
    @yugodealer 2 ปีที่แล้ว +113

    4:04 i laughed way harder at that than i shouldve lol

    • @Kleavers
      @Kleavers 2 ปีที่แล้ว +3

      That made me laugh out loud too xD

    • @Earthboundmike
      @Earthboundmike 2 ปีที่แล้ว +1

      I almost sprayed what I was drinking. It was SO unexpected to me lol.

  • @FerrybigGaming
    @FerrybigGaming 2 ปีที่แล้ว +119

    5:29 what if entertainers have the same ai as old guests had in a maze. They pick a random direction and rotate clockwise if the direction is invalid

    • @starlordmixtape1576
      @starlordmixtape1576 2 ปีที่แล้ว +2

      Came here to say this please do a set on Entertainer and hired help pathfinding.

  • @eurobeatvengeance1332
    @eurobeatvengeance1332 2 ปีที่แล้ว +55

    Always great content, Marcel! Thanks for always going to the absolute limits of RCT2!

  • @nielspanis2
    @nielspanis2 2 ปีที่แล้ว +31

    Just a thaught. Do the entertainers have the same or nearly the same mechanics as people on a maze? I remember the difference between left sided and right sided mazes.

    • @rinoz47
      @rinoz47 2 ปีที่แล้ว

      Just came here to suggest that

    • @StarGazerTom1991
      @StarGazerTom1991 2 ปีที่แล้ว

      Yeah, that to mind to me too.

    • @nielspanis2
      @nielspanis2 2 ปีที่แล้ว

      Saw that I was not even the first one suggesting this, someone need to test this

    • @LucasL512
      @LucasL512 2 ปีที่แล้ว +2

      Seems to me like that's what's happening, you can see them turn into the exit/entrance building and then turn back to where they came from

  • @mebamme
    @mebamme 2 ปีที่แล้ว +25

    The roto drop part was fascinating! I love bug investigation stories like that.

  • @MrCheeze
    @MrCheeze 2 ปีที่แล้ว +36

    BUILD THE CUBE!
    Loving the ghost piece glitch, too. I wonder if that's the only case in the game where ghost pieces can have an effect? Also, if you were to actually build the top section of the upper tower, does that make the bottom tower last infinitely long? Wonder if it's possible to exploit that to get some really wacky ride stats, if you eventually delete the upper ride.

    • @IsaacZylstra
      @IsaacZylstra 2 ปีที่แล้ว +14

      Another place that ghost pieces can have an effect is in transport rides with the simulation train enabled. You can accidentally create corrupted stations that don't exist but also don't let you open the ride and can't be removed. It can be very annoying.

    • @daanwilmer
      @daanwilmer 2 ปีที่แล้ว +9

      I remember that in RCT1, when you were building a path over water, guests could already get on the ghost piece. You then decide to change direction or not build it, the ghost piece disappears, and the guest drowns.

    • @MrCheeze
      @MrCheeze 2 ปีที่แล้ว +2

      @@daanwilmer This feels vaguely useful for some "beat scenario X by only building on N tiles" challenges...

    • @FerrybigGaming
      @FerrybigGaming 2 ปีที่แล้ว +6

      There was a bug in the past where it was possible to create swamp ghost pieces by saving a ride with scenery.
      The ghost pieces could the be deconstructed to yield money

    • @Chocomint_Queen
      @Chocomint_Queen 2 ปีที่แล้ว +6

      Tested it just now: Yes, any lower towers can't progress past the station of any upper towers, but if you remove the top piece OR delete the top ride, all lower rotodrops crash at once, so it's probably not useful. Fun to watch though.

  • @AaronRotenberg
    @AaronRotenberg 2 ปีที่แล้ว +13

    So now that this video is out, the OpenRCT2 devs are going to have Shift to move prebuilds vertically implemented and the Roto-Drop bug fixed by next week, right?

  • @Frostedair1
    @Frostedair1 2 ปีที่แล้ว +11

    "It's a Goddamn Furry Convention". Gold Marcel, Fking Gold.

  • @TheEDFLegacy
    @TheEDFLegacy 2 ปีที่แล้ว +10

    If this was IRL, the government inspectors would have a _heck_ of a time checking the safety of the rides.
    And I'm sure the park maintainers applying for a job at that park would take one look and quit. 😅

  • @chrisatronx
    @chrisatronx 2 ปีที่แล้ว +26

    if you put this much effort into robotics, we'd have terminators by now.

    • @roberte2945
      @roberte2945 2 ปีที่แล้ว +3

      "I created a vengeful, self-aware AI in Rollercoaster Tycoon 2"

  • @emmata98
    @emmata98 2 ปีที่แล้ว +23

    Maybe the cornerthing with the entertainers is similar to the lefthanded maze? Like some pathfinding bias, witch gets negated by doing full circles

    • @breadvelvet
      @breadvelvet 2 ปีที่แล้ว

      my guess is that it has to do with the ramps to the higher levels being on the right-hand side. so like a lot of the entertainers are clustered in that bottom left corner and the remainder on the right side can diffuse upwards? also i wonder if there's any bias coded in for entertainers to seek out already-crowded areas

    • @emmata98
      @emmata98 2 ปีที่แล้ว +3

      @@breadvelvet that explains the vertical distribution.
      We still need one for the horizontal distribution, that causes this

  • @RoysGamingGarret
    @RoysGamingGarret 2 ปีที่แล้ว +20

    "It's a damn furry convention" I never thought I hear you utter those words. oh my god! 😂😂😂
    Disclaimer: if it wasn’t obvious enough, I am a furry with a scaly persona.

  • @sockmonkey1994
    @sockmonkey1994 2 ปีที่แล้ว +6

    "I hope you enjoyed the video as much as the entertainers enjoy this corner of the park" caught me off guard. Excellent video

  • @kackers
    @kackers 2 ปีที่แล้ว +8

    also, it'd be interesting to know if that rotodrop bug occurs with only rotodrop top pieces or if you could use any of the tower rides' tops

  • @iainwalker8701
    @iainwalker8701 2 ปีที่แล้ว +15

    Almost sadistic torture not being able to use prebuilds after the first level! Exactly the sort of reason I friggin love Marcel's channel!!! Thanks for all the effort you put into these.

    • @Wiimeiser
      @Wiimeiser 2 ปีที่แล้ว +1

      Strangely, I think you can in RCT3...

  • @Dorpz
    @Dorpz 2 ปีที่แล้ว +5

    If I understand soft guest caps properly, that park has a theoretical soft guest cap of 63,520.

    • @roddydykes7053
      @roddydykes7053 2 ปีที่แล้ว

      I would’ve loved to have seen how many would’ve showed up if the issues of hunger/thirst/bathroom/park rating could’ve been addressed or hacked out

    • @MrCheeze
      @MrCheeze 2 ปีที่แล้ว

      Is that still true after the new openrct2 scenario format without limits?

  • @snickerdoooodle
    @snickerdoooodle 2 ปีที่แล้ว +5

    So would this mean that if you actually put the top section on the top layer of rotodrops, it'll turn into a giant death machine?

    • @silverbeach1557
      @silverbeach1557 2 ปีที่แล้ว +3

      You telling me this isn't already a giant death machine?

  • @burobbi
    @burobbi 2 ปีที่แล้ว +5

    Amazing stuff.
    **
    I think I might have a solution in mind for ~1267 rides in a 21x21… (I use RCTC, and calculate height in arbitrary units)
    Layers 1-2 each contain 98 mazes - 4 rows of 20, 1 middle row of 18. this leaves a 3x3 square to create a "staircase" up to the next level. They are 4 units tall each. The 2 layers are built on height -6 and -2.
    Layers 3-11 each contains 53 looping coasters. They are 3 units tall each, except for final layer. The principle is to stack all the exits (3 units tall) on top of each other, and in alternating layers have the entrance (4 units tall) occupy the square that is otherwise left empty. This allows layers to be compressed from 4 units (height of entrance) to 3 units tall (height of exit). The 9 layers are built on height -2, 5, 8 ... 26. I leave the last layer 4 units tall.
    Layers 12-33 contains alternating layers of 28 + 26 roto drops. The principle is to build the entrance and exit around the central pole of each roto drop. This way, you can compress layers from 6 units (height of the pole) to 4 units (height of entrance). The 22 layers are built on height 30, 34, 38 ... 114.
    I've tried to illustrate the principles here: drive.google.com/file/d/1DQhTR24RQywLuy9bVp98POzYJr7vpl5U/view?usp=drivesdk
    **
    I am left wondering whether we can "cheat" by having the maze exits face each other. Since mazes never break down, there's no need for a mechanic to have access to the exit. The peeps might blunder around until they eventually find a path again... (assuming they don't wander beyond the 21x21)

  • @vooshPOW
    @vooshPOW 2 ปีที่แล้ว +41

    What about using an elevator with multiple stops throughout the park, instead of staircases? Maybe you can save some path that way, even if the guests will be stupid and not realize it's accessible

    • @bladactania
      @bladactania 2 ปีที่แล้ว +7

      Would those also count as rides?

    • @martinrocket1436
      @martinrocket1436 2 ปีที่แล้ว +3

      @@bladactania one ride.

    • @kackers
      @kackers 2 ปีที่แล้ว +11

      the problem there is that the lift and all of the station platforms take up a considerably larger area than the path does that would eat away at space you could put rides in on every layer, you'd lose something like 30 rides, only get one back from the lift, and not really have any extra space to add more rides

  • @eccentricbass3730
    @eccentricbass3730 2 ปีที่แล้ว +5

    Wow, I feel like the shift-level functionality needs to be added to OpenRCT2, crazy that it’s not there!

  • @hamtier
    @hamtier 2 ปีที่แล้ว +6

    10:03 " i could do it without death but i like death" ayo!...it shouldn't be surprising but you've been so mild this video up to that point i was caught off guard

  • @babysealsareyummy
    @babysealsareyummy 2 ปีที่แล้ว +5

    Imagine if this liminal nightmare existed in real life and you got to explore it by yourself at night.

  • @firockfinion3326
    @firockfinion3326 2 ปีที่แล้ว +2

    Roto-Drop ride: >Sees a ghost top section higher than it can achieve.
    Roto-Drop ride: "Why are we still here? Just to suffer?"

  • @patfre
    @patfre 2 ปีที่แล้ว +6

    I think the reason the entertainers are in that corner is the pathing that you explained in the maze video

    • @bigguy978978
      @bigguy978978 2 ปีที่แล้ว

      But that would mean entertainers would have different but similar pathing. Like a right preference instead of a left

    • @Easelgames
      @Easelgames 2 ปีที่แล้ว +1

      he uses OpenRCT which fixes that pathing

  • @multicoloredwiz
    @multicoloredwiz 2 ปีที่แล้ว +5

    This is one of the weirdest challenges ever.. but it exposes interesting niche cases I'd never expect to be a factor!

  • @Colaholiker
    @Colaholiker 2 ปีที่แล้ว +12

    There should be a book about Marcel Vos's most epic quotes.
    "But on the other side it's a damn furry convention"
    "..and without any deaths. But I like deaths"
    🤣
    It is funny how the game cares about a maximum height for supports, totally ignoring that there is simply no room to put them anywhere and the rides are floating anyway.

  • @sebkuip
    @sebkuip 2 ปีที่แล้ว +3

    Did forest frontiers get a difficulty change last update?

  • @BusterBeachside
    @BusterBeachside 2 ปีที่แล้ว +2

    Bro, what is up with furries and always ruining my parks with their conventions, am I right?
    Wait, what do you mean that's just me

  • @nameless5413
    @nameless5413 2 ปีที่แล้ว +4

    "i could just build them first and than open to prevent death. But i like death"
    Benevolent overlord of the tower of doom.
    Pretty interesting so now the space based challenge is on the table you suppose it'd be possible to make a full park (say 3 rides per type + food/drink WC stalls) in spacially constrained manner?

  • @roytherocketparsons9096
    @roytherocketparsons9096 2 ปีที่แล้ว +5

    Your comments about the entertainers around 4:00 made me almost die!
    So many great comments in this video!
    Probably the funniest video you've ever made!

  • @samw2254
    @samw2254 ปีที่แล้ว +2

    "Kowloon City was nothing compared to this."
    That had me rolling. Good historical reference haha

  • @corican
    @corican 2 ปีที่แล้ว +4

    The rotodrop thing is super interesting. It's amazing that you set out to do something weird and dumb and end up discovering a new wrinkle in this game.

  • @Boltman12278
    @Boltman12278 2 ปีที่แล้ว +3

    This park reminds me of those game carts that have 1000 games included. They advertise unlimited fun but every single game sucks.

    • @radiocaster2k
      @radiocaster2k 2 ปีที่แล้ว +3

      And most of them are completely identical

  • @antblaster9k
    @antblaster9k 2 ปีที่แล้ว +4

    new bug discovered

  • @joyoustye2326
    @joyoustye2326 2 ปีที่แล้ว +5

    That furry convention line broke me. That was absolutely hilarious

  • @bacon.cheesecake
    @bacon.cheesecake 2 ปีที่แล้ว +4

    That furry convention joke lmao!!!
    It's not that amazing of a joke, it's just that I never expected a joke like that from you, completely caught me off guard.

  • @haramaschabrasir8662
    @haramaschabrasir8662 2 ปีที่แล้ว +3

    The amount of new stuff that can be found out about this game is infinite. And our man is here to discover it. Terrific!

  • @sessaine
    @sessaine 2 ปีที่แล้ว +4

    i stopped paying attention for a few seconds then you hit me with "it's a damn furry convention" and i almost spit my coffee

  • @WackoMcGoose
    @WackoMcGoose 2 ปีที่แล้ว +2

    I spat out my gatorade at "it's a damn furry convention".

  • @mart555rct
    @mart555rct 2 ปีที่แล้ว +5

    It's amazing how many new things are still being discovered after all those years xD

  • @baystated
    @baystated 2 ปีที่แล้ว +1

    Does that random-route-generator for staff work simliar to left/straight/right/reverse pathfinding probabilities in mazes?

  • @sythemaster1
    @sythemaster1 2 ปีที่แล้ว +1

    Do entertainers follow some similar logic to guests in the “unsolvable” maze? Is that why they had the tendency to congregate in that one corner?

  • @milkwad
    @milkwad 5 หลายเดือนก่อน +1

    Must be pretty dark down on those bottom layer mazes near the furry convention.

  • @owenw1068
    @owenw1068 2 ปีที่แล้ว +2

    I would assume the entertainers have similar programming to the guests in the impossible maze video

  • @gloweye
    @gloweye 2 ปีที่แล้ว +2

    Sounds like the Entertainers might have a pathfinding bug related to the maze pathfinding bug for guests.

  • @TrustyGun2
    @TrustyGun2 2 ปีที่แล้ว +1

    I wonder if that ghost piece glitch works with other rides! Sounds like a video in the making...

  • @franksony1992
    @franksony1992 2 ปีที่แล้ว +1

    1:51
    Use shift to raise rides? Never knew that. Always rose ground level for that.
    Amazing!

  • @bemusedHorseman
    @bemusedHorseman 2 ปีที่แล้ว +1

    ...Have you been watching my Block'hood Min'max series or something? This has very similar energy to all the planning I've been doing trying to squeeze the most of a given challenge's target resource out of a limited space and number of blocks 🤔

  • @familybroakajonny
    @familybroakajonny 2 ปีที่แล้ว +1

    9:03 I tried this glitch on RCT Classic and the “I’m Outa here” crash didn’t happen. Maybe the bug must’ve been patched in RCT Classic. IDK

  • @Ghi102
    @Ghi102 ปีที่แล้ว +1

    What happens if you have a beheaded rotodrop and have a normal rotodrop above? Will the first one just get stuck?

  • @BrownWolverine
    @BrownWolverine 2 ปีที่แล้ว +1

    You sure Cody Watkins didn't "hack" himself in to get those rotodrops to crash?

  • @ctnc6059
    @ctnc6059 2 ปีที่แล้ว +1

    Between the Furry Convention and the Roto-Yeet, this is a pretty interesting bug report for Open RCT2.

  • @tiemen9095
    @tiemen9095 2 ปีที่แล้ว +1

    5:00 I wouldn't be surprised if they use the same code as the maze guests, making them turn right much more often than left, and making htem all end up in that corner.

  • @KBC7050
    @KBC7050 2 ปีที่แล้ว +1

    Nothing wrong with a little randomized death in the park, because as we all know Marcel likes death.

  • @davidromeroblaya7920
    @davidromeroblaya7920 2 ปีที่แล้ว +1

    We can call the entertainer's glitch "The Furry Convention Effect".

  • @feralcyborggaming1531
    @feralcyborggaming1531 ปีที่แล้ว +1

    You've been awarded "Most Dangerous Park in the Universe".

  • @BigBrotherMateyka
    @BigBrotherMateyka 2 ปีที่แล้ว +1

    "There are almost none here, but on the other side, it's a damn furry convention!"
    OH LAWDIE

  • @Tygron
    @Tygron 2 ปีที่แล้ว +1

    Laughed at the furry convention line. XD was not expecting that.

  • @mattcat83
    @mattcat83 ปีที่แล้ว +1

    This is why nothing will top RC2; it's just so flexible as a game.

  • @ironfox2411
    @ironfox2411 2 ปีที่แล้ว +1

    lmao the damned furry convention converging on the chronically sad guest.

  • @heatherrevezzo
    @heatherrevezzo 2 ปีที่แล้ว +1

    when you said "on this side, it's a damn furry convention" i about spit my drink out!

  • @true1158
    @true1158 2 ปีที่แล้ว +1

    *Building a cyberpunk 2077 mega-building in RCT2

  • @Thyeggman
    @Thyeggman 2 ปีที่แล้ว +1

    Do entertainers perhaps use the same maze-solving algorithm that guests used to use, but for normal navigation? The one that caused them to prefer turning one direction?

  • @KlueBat
    @KlueBat 2 ปีที่แล้ว +1

    I would have expected the furry convention to be in the west corner of the park.

  • @Davtwan
    @Davtwan 2 ปีที่แล้ว +1

    Are the Entertainers stuck in maze-pathfinding mode??

  • @gnostechnician
    @gnostechnician 2 ปีที่แล้ว +1

    10/10 would watch rollercoaster man descend into madness again

  • @cobrasix9575
    @cobrasix9575 2 ปีที่แล้ว +1

    Man accidently bugfixes for oRCT2 devs

  • @Victrevor2
    @Victrevor2 2 ปีที่แล้ว +1

    This is wild. Wonder if anyone else had discovered the top section glitch in the 20 years the game has been out.

  • @caynebyron
    @caynebyron 2 ปีที่แล้ว +1

    Did you just discover a new bug in a 20+ year old game?

  • @Spottswoode
    @Spottswoode ปีที่แล้ว +1

    8:36 The entertainers are there to distract the guests from people falling to their doom

  • @JuniorDjjrMixMods
    @JuniorDjjrMixMods 2 ปีที่แล้ว +1

    It's interesting how a challenge like this made you find 2 (new?) bugs in the game.

  • @squishybrick
    @squishybrick 2 ปีที่แล้ว +1

    "On the other side, it's a damn furry convention"
    My lungs