cuz im pretty sure it plays when you walk near, or witness a large group of bodies. the noise really encapsulates the feeling of your stomach sinking which i think is a good feature
It reminds me of the Postal 1/Redux corpses, not everyone dies instantly after being shot to the ground, they just drag themselves to safety and eventually succumb to death Heck i got a little freaked out when i heard moaning even when they're dead...
fun fact: that constant unsettling 'breathing' sound is called "bodies" in the files. creepy.
That is very unusual.
cuz im pretty sure it plays when you walk near, or witness a large group of bodies. the noise really encapsulates the feeling of your stomach sinking which i think is a good feature
it only plays when near the corpses on dance floors
It reminds me of the Postal 1/Redux corpses, not everyone dies instantly after being shot to the ground, they just drag themselves to safety and eventually succumb to death Heck i got a little freaked out when i heard moaning even when they're dead...
why does the combat climax SLAP?? it actually goes so hard like, Payday vibes almost
Something like sweat and music from rock and cradle on minimalism :D
Just FYI the duduk is not a stringed instrument, it's a middle eastern woodwind instrument. It was also used in the Dune soundtracks!
I want to make video with some slow tacticool, and i found music ! Thank you very much :)
Hell yeah new vid
Thanks for posting this!
After making that video i can't normally listen to this music :/ (i was re watching it over and over again on post production)
Hi, is there a OST for the hospital level? If so, what is it? I can't seem to find it myself.
me neither, looks like no-one has uploaded it so far
I swear some of this music plays during Relapse mission
@@TheOfficial007Yes, it is strings part. Because these 2 maps has storyline connection. Hospital takes place after Neon Tomb incident.
@@mathza552 yeah I know man I played the game.
if i wasnt lazy and busy in my life i would've probably uploaded it lol