Engineer is my favorite class in the series and I've beaten 2 five times as an Engineer. I usually take Warp Ammo as my bonus for Engineers in 2 because that gives me something to deal with barriers while overload deals with shields and incinerate deals with armor.
Nice background music choices! You know why ME1 has the best soundtrack in the trilogy? Because it's written by an Engineer! Too bad BioWare hate Engineers. I knew ME3 would not be as good the moment I learned that they replaced Jack Wall.
RedCaesar97 Yeah. A big shame regardless. I think it made a huge difference, seeing as this is a sci-fi title. Clint Mansell is good for mopey stuff but he can't get that futuristic space exploration sound that Jack Wall gets.
+iOnlySignIn Yeah. Outside of a handful of tracks (Sur'Kesh, Priority Rannoch) the music never really enhanced the game at all. They re-used a bunch of ME2 DLC tracks in ME3, but they did not really fit.
After distributing my initial points into the powers I will use (say Overload and Incinerate), I make a beeline directly for Tech Mastery to max it out as soon as possible. i find getting the cooldown bonus is important since most of the Engineer's powers have a 6-second base cooldown. The research bonus helps a bit early if you want to heal your scars because it requires a lot of Platinum. (Personally, I think Chakwas has less than scrupulous plans for all that platinum.) I would ignore AI Hacking completely if you are focusing on Overload and Incinerate. Mordin would be doing all the crowd-control with his Cryo Blast. But that is just me. The build you have is a good all-around build.
Engineer is my favorite class in the series and I've beaten 2 five times as an Engineer. I usually take Warp Ammo as my bonus for Engineers in 2 because that gives me something to deal with barriers while overload deals with shields and incinerate deals with armor.
Nice background music choices!
You know why ME1 has the best soundtrack in the trilogy? Because it's written by an Engineer! Too bad BioWare hate Engineers. I knew ME3 would not be as good the moment I learned that they replaced Jack Wall.
+iOnlySignIn But Jack Wall left on his own, did he not? BioWare was kind of forced to replace him.
RedCaesar97 Yeah. A big shame regardless. I think it made a huge difference, seeing as this is a sci-fi title. Clint Mansell is good for mopey stuff but he can't get that futuristic space exploration sound that Jack Wall gets.
+iOnlySignIn Yeah. Outside of a handful of tracks (Sur'Kesh, Priority Rannoch) the music never really enhanced the game at all. They re-used a bunch of ME2 DLC tracks in ME3, but they did not really fit.
After distributing my initial points into the powers I will use (say Overload and Incinerate), I make a beeline directly for Tech Mastery to max it out as soon as possible. i find getting the cooldown bonus is important since most of the Engineer's powers have a 6-second base cooldown. The research bonus helps a bit early if you want to heal your scars because it requires a lot of Platinum. (Personally, I think Chakwas has less than scrupulous plans for all that platinum.)
I would ignore AI Hacking completely if you are focusing on Overload and Incinerate. Mordin would be doing all the crowd-control with his Cryo Blast. But that is just me. The build you have is a good all-around build.
Very good guide thanks mate
You do not sound very excited about playing an engineer.
I made it by myself. I used Avasva solutions for that.