coder yapping warning. zandronum compatibility for volatile material is a thing i regret the most about creating this. literally the stupidest decision i made for this. single player works much better than multiplayer because zandro servers REALLY like to desync (a.k.a. fuck up the timing of weapon states) or make the game think that the player already has the weapon while actually player has no weapon if player picks up any weapon. i (almost) coded the weapon system by myself loosely based on payback weapons. Fully converting to GZ\LZDoom is the only option, but i must ask Loss about this... later.
I'm in love with this mod already! The obvious HLM influences, the icon, the weapons, the enemies, the gameplay!
this mod, feels so good to play its simple yet so fresh, keep up the good work
thanks man
Thank you our greatest arsenal maker
Man, you and loss for words really spoil us with this many mods, this fast and with this quality.
Pd: Don't think i didnt notice those robocop weapons
This is the greatest thing you've ever done, mace!
Only thing I don't like about this mod is the weapon fading. Would be cool to have guns strewn about like HM. Other than that absolutely wonderful.
coder yapping warning.
zandronum compatibility for volatile material is a thing i regret the most about creating this. literally the stupidest decision i made for this.
single player works much better than multiplayer because zandro servers REALLY like to desync (a.k.a. fuck up the timing of weapon states) or make the game think that the player already has the weapon while actually player has no weapon if player picks up any weapon.
i (almost) coded the weapon system by myself loosely based on payback weapons. Fully converting to GZ\LZDoom is the only option, but i must ask Loss about this... later.
i hope this work for old gzdoom
what gore mod is used in this video?
it's on a monster pack that is private