@@ramiams862 True, but there's a couple of problems 1) The turrets have to be manual placed by map makers, isn't like others guns who can replace normal guns. If you're not planning to add Brutal Doom to the mod then there's no way the turret will spawn, same with vehicles 2) Author said all the weapons have a reason to exist, they have a rol for any possible situation, add more weapons it will just make annoying trying to select one specific weapon. For example: In Project Brutality you have a lot of guns, but many of them do exactly the same but better or worst, so 60% of your inventory is useless because why you will use a worst version of your rifle? Also is kinda boring have to find a safe place only to select what weapon you want to use instead of just press a button and get the weapon you need
I absolutely love how crunchy these reload sound effects were, especially the shotgun, much better than project brutality that sounded like an edited paper friction
it would be really nice if the shotgun has a ring rear sight and a fiber optic front sight. It would be even nicer if the rifle has an aperture rear sight like an actual service rifle, not some target rifle
MP40 is open bolt. Also I fail to see the point of the shotvolver, it's basically the pump-action shotgun but in pistol form. I'd rather we got the basic ass revolver, as a high-damage alternative for the pistol ammo.
yeah, Mark should have kept the single-lead-per-trigger-pull part of the prototype revolver from v21b. a handcannon. just ditch the unnecessary mini shotgun idea
Revolver is OP in v21. It can 1 shot a caco at point blank. In v22 it have strong knockback but short range, only useful against a small number of lost soul
sad, all the guns have the exact same muzzel flash, it would be beter if the muzzel flashes were overlays instead and each time you fire, you see a different flash, because overlays allows you to have multiple layers of sprites to do so for all weapons.
i ran out of gmod weapons showcase
Edit: i forgot the M202 FLASH but forget it
you do doom mod weapons showcase
Animated by Dox778,sprites by Tesefy if you were wondering.
YOU CAN'T JUST BE TELLIN' ME THAT YOU CAN'T CARRY THAT MOUNTED MACHINE GUN BUT CAN CARRY BERSERK'S SWORD !
Well, Dragonslayer is a joke weapon, isn't supposed to get it in a normal run, same with the nuke launcher
@@JustGarbo14 Yeah but with the amount of guns and ammo you can carry, point still stands.
@@ramiams862 True, but there's a couple of problems
1) The turrets have to be manual placed by map makers, isn't like others guns who can replace normal guns. If you're not planning to add Brutal Doom to the mod then there's no way the turret will spawn, same with vehicles
2) Author said all the weapons have a reason to exist, they have a rol for any possible situation, add more weapons it will just make annoying trying to select one specific weapon. For example: In Project Brutality you have a lot of guns, but many of them do exactly the same but better or worst, so 60% of your inventory is useless because why you will use a worst version of your rifle? Also is kinda boring have to find a safe place only to select what weapon you want to use instead of just press a button and get the weapon you need
@@JustGarbo14yeah pretty much PB is the "Complex Doom" of BD. I wish they implement a weapon limit like DRLA, so you have to choose your loadout
Can't wait! I loved v21 on Hell on Earth Starter Pack. Can't wait to replay with this update.
I absolutely love how crunchy these reload sound effects were, especially the shotgun, much better than project brutality that sounded like an edited paper friction
I do love me some brutal doom
true
Marine brutality
The animation definitely improved from the V21, can't wait for the eventual full release of the mod 🔥
The shotgun sprite is way better than bd21, there's no red sight making it look like a toy. Lol
it would be really nice if the shotgun has a ring rear sight and a fiber optic front sight. It would be even nicer if the rifle has an aperture rear sight like an actual service rifle, not some target rifle
What really scares me is seeing that the DOOM background is actually moving!
The sniper rifle is (i think) from VietDoom. A mod by SGTMark.
i noticed it as a placeholder.
I Love Brutal Doom #Brutal Doom V.22 x Gfl Companions
I hope they make Dox’s brutal Deagle Mod into an official weapon.
the animations bro 😫😫
ye, it got better than v21
still can't look don the sight of the pistol...that's something I want in Brutal Doom
I like the old sprites from v21 alot more than the the new one
I prefer the v22 sprites for most weapons, but I'd rather the actual weapons functioned more like the v18/v19 versions
The new sprites are just way better, especially the pistol, the assault rifle, the SMG, the assault shotgun, the MP40, and the MG42
Great update, but they forgot to update the chainsaw which still has a not good spriteset unfortunately. Greetings.
Fun fact: it still compatible with item mutator v1.5.4
MP40 is open bolt.
Also I fail to see the point of the shotvolver, it's basically the pump-action shotgun but in pistol form. I'd rather we got the basic ass revolver, as a high-damage alternative for the pistol ammo.
yeah, Mark should have kept the single-lead-per-trigger-pull part of the prototype revolver from v21b. a handcannon. just ditch the unnecessary mini shotgun idea
Revolver is OP in v21. It can 1 shot a caco at point blank. In v22 it have strong knockback but short range, only useful against a small number of lost soul
sad, all the guns have the exact same muzzel flash, it would be beter if the muzzel flashes were overlays instead and each time you fire, you see a different flash, because overlays allows you to have multiple layers of sprites to do so for all weapons.
Does it lag on Delta touch?
not sure, you haven't tested it yet?
@@GFL2Vector yeah,4gb ram potatoes
I hope you don't know doom that combines with h in the first letter
it doesnt lag anymore cus its performance is better and no lag for now
@@samong3670 thank you