Dark forces Clem to play very reactively instead of aggressively, you can see this in how Clem tries to defend, sometimes he just doesn't lift orbitals, give up drops and other little mistakes you don't see in other matches. Dark creates chaotic games for his opponents.
Clem adapts to his environment. Like he's very good vs serral and reynor, but because there's no good tvt for his level in Eu, he didn't have practice and lost badly against Maru. Clem also has no prob against dark, but he'll adapt if he met him often. Serral is the most consistent across the board that's why he's top statistically
3 ปีที่แล้ว +21
@@N0noy1989 That's partly true but the thing is Clem plays his best when he is the one attacking and Serral and Reynor just let him do that by sitting back and getting destroyed little by little. Dark explicitly tried to avoid that by assuming the attacking role. It was a strategy only someone with Dark's skill could pull off but I am sure the EU Zergs will try to copy it.
@ How heavily Dark invested in lings seems like the key. He kept throwing lings at widow mines and planetaries in "bad trades," but to such a degree that even Clem couldn't keep up with the multitasking. Clem's micro is insane if he's the one initiating it with drops and pushes, but it seems like if he's on the defensive, he's not quite as godly.
@@joshuahitchins1897 I think thats true for every player, I'm excited to see Serral and Reynor learn from these matches though, looks like those midgame infestors were really strong as well
I think that standard TVZ is my favourite matchup to watch. So much happens, armies are fighting all the time while both sides counterattack everywhere, you get to see almost every unit from both races in the matchup, and it's really a test of skill, and super entertaining.
Spoilers: Dark can make such miraculous comebacks time and again that I'm in awe of him. He almost won game 5 against Reynor which at parts seemed like a game that wasn't even supposed to be competitive. Against Heromarine game 1 is another example of a Dark win that shouldnt have happened.
I checked this and the last three series of Reynor vs Dark is two wins in favor of Reynor For serral, dark won two series out of three against him. And that's from Dec last year to present. Serral probably still best for me. He got ups and downs buy he's the most consistent of them all. He just keeps on taking back the top spot after awhile.
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I think that when he plays his best, he IS the best in the world (in terms of rough skill he certainly is) but he does not sustain that level for some reason.
@@N0noy1989 serral is like solar, but better. They’re both really consistent, however solar is always no4 or no 5 whereas serral is always in top 3 or so
@@N0noy1989 you can't be the most consistent player just based on name alone. We're at the mid point of the year and serral still hasn't won any decent tournaments. Heck, he hasn't even made top 4. He's still very good but definitely not enough to label him as the most consistent player
@@Caribeancrysis looking at it historically, general ladder balance seems in a good place now compared to the rest of the game's life. The only real balance question mark at the moment is the void ray which isn't that bad all things considered. I mean we had WOL with the cheese strategies like mass void rays and the broken winfestor. Then we had the beginning of HOTS where widow mines were hilariously broken, but blizzard didn't do anything about it for a long time because it wasn't obvious in pro games. On ladder where everyone's micro was shit that thing was preposterous, and it still is quite strong now with all the nerfs. I think HOTS lost us the most players in SC2's history, largely because of that. That's not to say that I agree with the game's balance design, I think there are areas that are broken from the ground up from a conceptual standpoint. For example zerg has no low-tier anti-air unit that can move on the map, and the first unit that they can reach (hydra) is preposterously weak in most situations. This leads to some serious air unit or drop micro exploitations which the zerg can't do anything about without investing a good amount of resources in hydra upgrades (they're useless without them). And then they're stuck with those hydras until lurkers. I think Blizzard's ideas for balancing things are mostly stupid, and I'm not just referring to SC2, but strictly balance-wise the game is alright right now.
@@xIcarus227 honestly if the percentage of ladder players are protoss players in the lower rungs of the ladder in both Broodwar and SC2 are nearly the same, then the game balance is pretty ok. Protoss being pretty damn strong is not bad balance but just the simple fact that protoss units are designed to be strong but expensive with alot of upfront damage being dealt with less micro needed is just an issue with game design. So yeah the game is honestly as balanced as it can get for all 3 races since alot of the issues like widowmines for terrans and infested terrans for zerg being fixed makes the game literally one of the best balanced game in this day and age and blizz not doing any more patches means the game is heading towards a BW state of no balance patches for years to come.
I think it'd be better if the burrowed banelings just unburrowed when ghosts walked over them, instead of instantly detonating. Because lot of them are either out of range when they detonate, or cause too much overkill. If I am not mistaken, baneling does its damage even on being killed. So even if Terran player reacted lightning fast by shooting them, he couldn't do anything. They were too close.
I find it funny that Dark is using Lurkers like Widow Mines, just scattering them around on their lonesome and it works despite the Lurkers being 3 times more expensive and significantly less effective. Nerf Widow Mines, buff Hellbats.
I am so suprised that clem didnt use blue flame hellbats. 4 of them can shut down a huge zergling attack. Did he forgot that its the perfect counter or is there any logic reason to not build them (honest question)?
@@tigera6 I really dont think its the perfect counter, you need 4 to kill a hellbat, that isnt cost effective at all, since they dont stand as close together as marines. Many ppl even use them as victims to save their marines. Just stim and pull back, marines are faster and let the banes hit the hellbats. In the first game there were also just lings.
@@theabstract100 The things is, Hellbat is slow, and cant split as effectively as stim Marine to avoid bane hit. Like I said, Ling can just micro around them because they are so damn slow, and having Hellbat also means there will be less Marine/Mine on the field. If you want to tank the bane hit, just go with Marauder instead. Maybe with absolute perfect control, then its possible, but I havent seen many players even tried that.
Damn, have to say, a lot of that was stupid. Just Terran running away from Zerg without fighting back. Hate it when half an army can just run over a widowmine and not trigger it.
Mules son, lol. A terran with enough CCs is less hurt by killed workers than the other races, although it should be noted for every mule dropped that's also one less scan on the field, and orbital scan is Terran's primary means of detection seeing as Ravens are fairly gas expensive and extremely fragile.
I noticed too, sadly it’s the tournament stream that is a bit lower. It’s being streamed from a clean feed I believe and that loses a lot of quality. The tournament is still amazing, but quality surely could be an improvement
Without Widow-Mines, I think Clem would have a hard time dominating. I wish they'd nerf them already, they've single-handedly shifted the balance of so many games :'(
Yeah, widowmines are just objectively bad for the game. An automatic reusable ground-to-air baneling? Who thought that was a good idea? They're bad for the game because they carry bad Terrans and they make the game look worse, nobody wants to watch a PvE game, fighting against automated units is just lame to see. (Yes, I'm aware there are some manual detonations. That should be the standard not the exception.)
@@F4c2a I agree. They are so powerful because - the don’t require manual detonation, so player is free to micro the rest of their army - they’re invisible - they splash damage both air and ground If they want to keep widowmines like this, then they should give Zerg and Protoss an equivalent troop. Zerg should be given auto-detonating burrowed banelings. Only affects ground. So is balanced. Protoss can have storm-mines. To be placed just like stasis wards. When triggered, a storm is unleashed. Have the same opportunity to avoid it, with a little targeting line thing - like with widowmines.
The hilarious part is that they nerfed them over and over again. I don't know if you were playing when HOTS initially came out, they were completely broken. The worst part is that pro players had great micro and could somewhat deal with them, but on ladder it was a massacre. And Blizzard only listened to pro players for balanced so they failed to address the issue for about half a year, time during which players were very literally leaving the game because of how stupid the marine/mine parade became. All my friends that were playing SC2 at that time quit, myself included. I think that move cost SC2 a lot of players and it never recovered. Blizzard 'coincidentally' removed the number of online players from the game's home screen around that time.
I get what your saying. I think widow mines are pretty strong, but imo i think it works out. Terran has the worst static defense, and the hardest time to expand out. Thats why in most terran pro games, the terran is stuck in a 4 base quadrant and cant escape. Yes, the siege tank exist, but unless massed its easily countered by tier 1 units. Widow mines are a cheap alternative that allows terran to at least stand a chance against muta rush and baneling floods. Im pretty sure tho that its all on purpose tho as the races have their own themes. Terran has the strongest or most efficient units but weakest economy, zerg has the best economy (drone goes brrr) but the weakest units, and Protoss doesn't really have a weakness, and decent units.
Widow mines should only target enemy clusters or no friendly fire. Raven lot cheaper or Ghost immune for banelings. Give Terran some options. Always back against the...
Long ago, I thought it were big news if non koreans won Korean progamer. But nowadays, I feel like its a big news when Korean players beat one of Clem, Reynor and Serral.
Lol, you're seriously complaining about lings when Terran's main army unit is the marine from minute 0 up to the lategame in almost every game? I think you need to get some perspective.
These games are why nobody is sympathetic when Zerg gets nerfed. Take a bad engagement and lose your whole army? No problem! Thanks the the Larva mechanic, 50 Zerglings will be back on the field in moments. Zerg is just too forgiving of mistakes, and on the opposite end Terran is amazingly punishing. That's why I don't play Terran!
@@F4c2a Mules aren't a panacea for economic damage. They compete with scans for energy and the SCVs still have to be rebuilt. Mules stop the bleeding for about a minute and that's it. Regardless, your argument is disingenuous. NO product mechanism does anything without money. Killing workers is a viable strategy against EVERY race, to the point where Baneling run-bys is one of the most powerful tactics Zerg has because two or three of them can melt an entire worker line in the blink of an eye.
Larva takes management just like other resources like supply and minerals/gas. To me it seems the equivalent of managing your unit producing structures as a terran or protoss.
Zerg is too forgiving of mistakes? Go ahead and play Zerg for a bit and tell me what happens when you miss a few injects. Look at the resource collection rate during these 2 games for both players. If you think you should still win after having dozens of SCVs at a time constantly die throughout the game you're completely delusional. You act like the instant remax capability of zerg doesn't inherently require an economic advantage. Mules aren't a panacea for economic damage, but they alleviate it very well because the terran's staple army mostly costs minerals. You know what happens when Zerg takes economic damage? He needs to remake drones with larvae that would have otherwise been army. You're seriously debating which race has it worse?
@@patrickcrayton3622 they're not really equivalent, managing unit producing structures require building said structures and that's where it ends. They don't require any attendance in order to have production capacity beyond that, whereas hatcheries need to be watched over constantly. This makes Zerg's macro the most punishing, or, rather, the fact that a hatchery can only birth one set of larvae at a time makes it punishing, because that means you can miss injects. Imagine if Terran could only have one mule per orbital active at a time. They could still use the extra energy for scans, but missing a mule would mean minerals which are forever lost. In the same vein, Zergs missing their injects need to lose resources by investing in macro hatcheries.
Watching Dark and Serral play Mass Zerglings are very entertaining. They're like the Overmind himself. Well play.
Please use non gender specific pronouns. Not himself. Itself.
@@monkeybunny89 bait
Dark forces Clem to play very reactively instead of aggressively, you can see this in how Clem tries to defend, sometimes he just doesn't lift orbitals, give up drops and other little mistakes you don't see in other matches. Dark creates chaotic games for his opponents.
That happen cause Dark is an offensive zerg... not like Reynor or Serral...
great analysis
the answer to an aggressive style of play is to force the opponent into a multitask
@@Modospirit Yes. Ultimately, Clem is overwhelmed and out of resources.
Serral and reynor need to learn from this game
eu fans : "Clem beat Serral and Reynor, his tvz is unbeatable, there is no way dark stands a chance"
Dark : "lol"
Clem adapts to his environment. Like he's very good vs serral and reynor, but because there's no good tvt for his level in Eu, he didn't have practice and lost badly against Maru. Clem also has no prob against dark, but he'll adapt if he met him often. Serral is the most consistent across the board that's why he's top statistically
@@N0noy1989 That's partly true but the thing is Clem plays his best when he is the one attacking and Serral and Reynor just let him do that by sitting back and getting destroyed little by little. Dark explicitly tried to avoid that by assuming the attacking role. It was a strategy only someone with Dark's skill could pull off but I am sure the EU Zergs will try to copy it.
@ How heavily Dark invested in lings seems like the key. He kept throwing lings at widow mines and planetaries in "bad trades," but to such a degree that even Clem couldn't keep up with the multitasking. Clem's micro is insane if he's the one initiating it with drops and pushes, but it seems like if he's on the defensive, he's not quite as godly.
eu fans : "Clem beat Serral and Reynor, his tvz is unbeatable, there is no way dark stands a chance"
Dark: "Please, hold my beer" X)))
@@joshuahitchins1897 I think thats true for every player, I'm excited to see Serral and Reynor learn from these matches though, looks like those midgame infestors were really strong as well
*Zerg's Widow mines are not real, they can't hurt you*
Zerg's widow mines : *_10:18_*
Way to GO DARK!
That ravager ling bane viper comp has me inspired! lol
Oh wow you're here.
@@Necroneer why are you surprised? Are you not here as well?
This is the best game of Dark I have seen, his multitasking and decision-making were exceptional.
dear god, that first game was a FIRE if someone could play 1/5th of that they would be GM
Absolutely love how Dark goes for the melee upgrades even when setting up a roach/ravager army, enabling some nasty runby's and transitions
second game was insane, the level of professionalism that both players showed was absolutely insane.
When Dark is playing well, he's just a monster.
I think that standard TVZ is my favourite matchup to watch. So much happens, armies are fighting all the time while both sides counterattack everywhere, you get to see almost every unit from both races in the matchup, and it's really a test of skill, and super entertaining.
"Hold my hand!" LOLOLOL I share your passion for the game.
ghost > ultra/lurk
ghost < zling/bling
period
Great series, both players played amazingly. The turning point was when Clem got destroyed as he went too far onto creep
That was absolutely brutal, what chaos this man is capable. It would be a nightmare to ever play against that
Dark beat Clem like he owed him money Lmaoo 😂😂
Clem: "Ok, a star league, give em pvp strat"
Dark : "GIVE EM DA SWARM"
Spoilers:
Dark can make such miraculous comebacks time and again that I'm in awe of him. He almost won game 5 against Reynor which at parts seemed like a game that wasn't even supposed to be competitive.
Against Heromarine game 1 is another example of a Dark win that shouldnt have happened.
he really is a die hard...
He’s like a rat cornered by a cat. Except he’s actually the cat
Thanks for uploading such great games :)
Damn! Dark is on fire im this rounds! Amazing. Good to see how he managed that hyper mega plus layers of mines and tanks
Wardi, you've stepped up your commentary SO much. I used to hate your guts but you're actually enjoyable now!!!!!!!!!!!!!!!!!!!!!
Here's the full series www.twitch.tv/videos/1062049674?t=04h18m29s
Dark showing Zerral and Reynor how it's done
if Dark can win against Clem an Reynor, and if he beats Serral too, he will become the best Zerg in the world.
I checked this and the last three series of Reynor vs Dark is two wins in favor of Reynor For serral, dark won two series out of three against him. And that's from Dec last year to present. Serral probably still best for me. He got ups and downs buy he's the most consistent of them all. He just keeps on taking back the top spot after awhile.
I think that when he plays his best, he IS the best in the world (in terms of rough skill he certainly is) but he does not sustain that level for some reason.
@@N0noy1989 serral is like solar, but better. They’re both really consistent, however solar is always no4 or no 5 whereas serral is always in top 3 or so
@@N0noy1989 you can't be the most consistent player just based on name alone. We're at the mid point of the year and serral still hasn't won any decent tournaments. Heck, he hasn't even made top 4. He's still very good but definitely not enough to label him as the most consistent player
Serral it s the most dominant player according to aligulac , on second place it s maru but between them serral have a lead of 11k points...
Wow I knew dark was good, but the level of swarm this game was incredible.
Baneling mines are one of my favorite tricks as a Zerg!
Awesome games by Dark.
dark : thats your best hero ?
18:08 would have loved to see a neural parasite on that tank to the left
Is SC2 meta balance in a good place? Or am I just being spoiled by amazing games from SC2HL?
Balance seems OK on pro level, but top/middle/bottom of ranked is a whole different dimension
No. Dark is a much better player.
@@Caribeancrysis looking at it historically, general ladder balance seems in a good place now compared to the rest of the game's life. The only real balance question mark at the moment is the void ray which isn't that bad all things considered.
I mean we had WOL with the cheese strategies like mass void rays and the broken winfestor. Then we had the beginning of HOTS where widow mines were hilariously broken, but blizzard didn't do anything about it for a long time because it wasn't obvious in pro games. On ladder where everyone's micro was shit that thing was preposterous, and it still is quite strong now with all the nerfs. I think HOTS lost us the most players in SC2's history, largely because of that.
That's not to say that I agree with the game's balance design, I think there are areas that are broken from the ground up from a conceptual standpoint.
For example zerg has no low-tier anti-air unit that can move on the map, and the first unit that they can reach (hydra) is preposterously weak in most situations. This leads to some serious air unit or drop micro exploitations which the zerg can't do anything about without investing a good amount of resources in hydra upgrades (they're useless without them). And then they're stuck with those hydras until lurkers.
I think Blizzard's ideas for balancing things are mostly stupid, and I'm not just referring to SC2, but strictly balance-wise the game is alright right now.
@@xIcarus227 honestly if the percentage of ladder players are protoss players in the lower rungs of the ladder in both Broodwar and SC2 are nearly the same, then the game balance is pretty ok. Protoss being pretty damn strong is not bad balance but just the simple fact that protoss units are designed to be strong but expensive with alot of upfront damage being dealt with less micro needed is just an issue with game design. So yeah the game is honestly as balanced as it can get for all 3 races since alot of the issues like widowmines for terrans and infested terrans for zerg being fixed makes the game literally one of the best balanced game in this day and age and blizz not doing any more patches means the game is heading towards a BW state of no balance patches for years to come.
I'm still waiting to see a human good at using tanks
Reynor rn: This Infestor unit is so good, never heard of it before.
Mass Zerglings bigger few Gostybody
Jesus Christ, Dark is on fire.
Dark makes me want to ladder with literally only lings and banes.
But he also has ultralisk, infestors and vipers and crazy apm micro. So its not so easy))
then you go do it and lose everything to three widow mines
@@F4c2a lmao right
@@F4c2a 3? you underestimate how shit I am at this game.
wow didnt think it was possible for Clem to lose against Z. completely shocked right now
what a series
Good to know dark has leveled up like this that can even take up on the current Clem
Props to dark. It's not often that we all agree that the results came from the performance, not balance lol.
There was only one baneling landmine in this entire video. These games are amazing for other reasons though.
Dark did what serral reynor cant do
he found a way to counter ghosts thank god
When the real Dark shows up he is the best player in the world
This channel can really use some resolution upgrade, I think 1440p will do. 1080p is just not enough.
I think it'd be better if the burrowed banelings just unburrowed when ghosts walked over them, instead of instantly detonating. Because lot of them are either out of range when they detonate, or cause too much overkill. If I am not mistaken, baneling does its damage even on being killed. So even if Terran player reacted lightning fast by shooting them, he couldn't do anything. They were too close.
that's 1 sec of micro Dark didn't want to spare. Burrowed or unburrowed, both were valid choices.
I find it funny that Dark is using Lurkers like Widow Mines, just scattering them around on their lonesome and it works despite the Lurkers being 3 times more expensive and significantly less effective. Nerf Widow Mines, buff Hellbats.
I am so suprised that clem didnt use blue flame hellbats. 4 of them can shut down a huge zergling attack. Did he forgot that its the perfect counter or is there any logic reason to not build them (honest question)?
He plays bio not mech. It will be a waste of resource to research blue flame hellions imo
Because bane is the perfect counter to hellbats, and Dark is smart enough to run the ling away while smashing the banes into them.
Yeah I'm not sure why not. Even a few hellions could have helped hold some of the early ling pressure. Then again I am no pro.
@@tigera6 I really dont think its the perfect counter, you need 4 to kill a hellbat, that isnt cost effective at all, since they dont stand as close together as marines. Many ppl even use them as victims to save their marines. Just stim and pull back, marines are faster and let the banes hit the hellbats.
In the first game there were also just lings.
@@theabstract100 The things is, Hellbat is slow, and cant split as effectively as stim Marine to avoid bane hit. Like I said, Ling can just micro around them because they are so damn slow, and having Hellbat also means there will be less Marine/Mine on the field. If you want to tank the bane hit, just go with Marauder instead.
Maybe with absolute perfect control, then its possible, but I havent seen many players even tried that.
10:18 Terran lost 20 supply to 4 supply of banelings in an instant.
On the other hand, Terran could also nuke 84 supply worth of broodlord just like Maru did Solar :D
my boy is the GOAT
is there any ways to (even just at the start) "show" us whos doing the live commentary? thank you.
it's rottie and wardi, you could see that on twitch
@@nackle2k10 yeah but I ment here not on twitch. I'm at work when they stream.
Dark is a monster lmfao
9:08 no one wanna talk about that like
what tournament is this?
why are videos still blurry on 1080p?
I am on a 1440p screen, anyone know?
Is the resolution really low or is it just my eyes?
Dark is on fire
Where is Liqud Clam? Lolx
Terrans need several buffs...
ghosts may counter almost the entire zerg roster, but they aint got shit on the humble zergling
dark is always strong and flexible
Never heard of Ravens?
that unit that flies over a couple of hydras and dies instantly because it's a light unit, yeah sounds realistic to use for vision
Damn, have to say, a lot of that was stupid.
Just Terran running away from Zerg without fighting back. Hate it when half an army can just run over a widowmine and not trigger it.
Why the fuck would you start at the 2:2 in a best of 7? I want to see the series damnit
Korean Pro's thought on non-korean Terran = gg noob no rematch
Wheres TASTOSIS ?!?!?
Why no Raven?
For what? Raven is hard to control and die way too easily
lol one of the lurkers confused on how to get home...5:49
Dark playing ling bane: We are the Swarm, we are endless!
terran can lose upwards of 100 scvs and still be in the game wtf
Mules son, lol. A terran with enough CCs is less hurt by killed workers than the other races, although it should be noted for every mule dropped that's also one less scan on the field, and orbital scan is Terran's primary means of detection seeing as Ravens are fairly gas expensive and extremely fragile.
Ohhh, this how yo play whit cockroaches against terram¡¡¡
10:20
No cameraaaaaas thanks!!!!
Are those who play human?
Incredible games, but the compression is completely trash, 1080p looks like 782p, which is so sad for this intense games.
I noticed too, sadly it’s the tournament stream that is a bit lower. It’s being streamed from a clean feed I believe and that loses a lot of quality.
The tournament is still amazing, but quality surely could be an improvement
Without Widow-Mines, I think Clem would have a hard time dominating. I wish they'd nerf them already, they've single-handedly shifted the balance of so many games :'(
Yeah, widowmines are just objectively bad for the game. An automatic reusable ground-to-air baneling? Who thought that was a good idea? They're bad for the game because they carry bad Terrans and they make the game look worse, nobody wants to watch a PvE game, fighting against automated units is just lame to see. (Yes, I'm aware there are some manual detonations. That should be the standard not the exception.)
@@F4c2a I agree. They are so powerful because
- the don’t require manual detonation, so player is free to micro the rest of their army
- they’re invisible
- they splash damage both air and ground
If they want to keep widowmines like this, then they should give Zerg and Protoss an equivalent troop.
Zerg should be given auto-detonating burrowed banelings. Only affects ground. So is balanced.
Protoss can have storm-mines. To be placed just like stasis wards. When triggered, a storm is unleashed. Have the same opportunity to avoid it, with a little targeting line thing - like with widowmines.
The hilarious part is that they nerfed them over and over again. I don't know if you were playing when HOTS initially came out, they were completely broken.
The worst part is that pro players had great micro and could somewhat deal with them, but on ladder it was a massacre. And Blizzard only listened to pro players for balanced so they failed to address the issue for about half a year, time during which players were very literally leaving the game because of how stupid the marine/mine parade became.
All my friends that were playing SC2 at that time quit, myself included. I think that move cost SC2 a lot of players and it never recovered. Blizzard 'coincidentally' removed the number of online players from the game's home screen around that time.
I get what your saying. I think widow mines are pretty strong, but imo i think it works out. Terran has the worst static defense, and the hardest time to expand out. Thats why in most terran pro games, the terran is stuck in a 4 base quadrant and cant escape. Yes, the siege tank exist, but unless massed its easily countered by tier 1 units. Widow mines are a cheap alternative that allows terran to at least stand a chance against muta rush and baneling floods. Im pretty sure tho that its all on purpose tho as the races have their own themes. Terran has the strongest or most efficient units but weakest economy, zerg has the best economy (drone goes brrr) but the weakest units, and Protoss doesn't really have a weakness, and decent units.
im not trying to start an arguement btw I'm just throwing my opinion out there and I respect yours.
i dont understand how ghost are counter lourkes maybe some sky terran will be better ??? liberators banshe
Lib and Banshee will die to Zerg spellcaster and Hydra.
Yeah snipe just works really well and emp helps with enemy spellcasters.
Lol, we can just refer to this series anytime any zerg players say "lolghostwins".
JusT play like DarK!!!!!!112
Widow mines should only target enemy clusters or no friendly fire. Raven lot cheaper or Ghost immune for banelings. Give Terran some options. Always back against the...
Long ago, I thought it were big news if non koreans won Korean progamer. But nowadays, I feel like its a big news when Korean players beat one of Clem, Reynor and Serral.
ling bang = zero chance. wtf happened to that game.
player whose name appears in title always wins
Not true, see Maxpaxs double carrier Push
@@SC2HL oh my bad
Second
Zerglings are ridonk. Too many games on this channel the measly teir 1 unit win games.. just spam zerglings and success
Lol, you're seriously complaining about lings when Terran's main army unit is the marine from minute 0 up to the lategame in almost every game?
I think you need to get some perspective.
qq n00b
These games are why nobody is sympathetic when Zerg gets nerfed.
Take a bad engagement and lose your whole army? No problem! Thanks the the Larva mechanic, 50 Zerglings will be back on the field in moments.
Zerg is just too forgiving of mistakes, and on the opposite end Terran is amazingly punishing. That's why I don't play Terran!
yeah it's not like terran lost 200 scvs in game 1 and just shrugged it off with mules, larva doesnt do crap if you dont got money
@@F4c2a Mules aren't a panacea for economic damage. They compete with scans for energy and the SCVs still have to be rebuilt. Mules stop the bleeding for about a minute and that's it.
Regardless, your argument is disingenuous. NO product mechanism does anything without money. Killing workers is a viable strategy against EVERY race, to the point where Baneling run-bys is one of the most powerful tactics Zerg has because two or three of them can melt an entire worker line in the blink of an eye.
Larva takes management just like other resources like supply and minerals/gas. To me it seems the equivalent of managing your unit producing structures as a terran or protoss.
Zerg is too forgiving of mistakes? Go ahead and play Zerg for a bit and tell me what happens when you miss a few injects.
Look at the resource collection rate during these 2 games for both players. If you think you should still win after having dozens of SCVs at a time constantly die throughout the game you're completely delusional. You act like the instant remax capability of zerg doesn't inherently require an economic advantage.
Mules aren't a panacea for economic damage, but they alleviate it very well because the terran's staple army mostly costs minerals. You know what happens when Zerg takes economic damage? He needs to remake drones with larvae that would have otherwise been army. You're seriously debating which race has it worse?
@@patrickcrayton3622 they're not really equivalent, managing unit producing structures require building said structures and that's where it ends. They don't require any attendance in order to have production capacity beyond that, whereas hatcheries need to be watched over constantly.
This makes Zerg's macro the most punishing, or, rather, the fact that a hatchery can only birth one set of larvae at a time makes it punishing, because that means you can miss injects. Imagine if Terran could only have one mule per orbital active at a time. They could still use the extra energy for scans, but missing a mule would mean minerals which are forever lost. In the same vein, Zergs missing their injects need to lose resources by investing in macro hatcheries.